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author | Jesse Barnes <jbarnes@virtuousgeek.org> | 2010-01-26 22:16:53 +0200 |
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committer | Jesse Barnes <jbarnes@virtuousgeek.org> | 2010-01-26 22:18:27 +0200 |
commit | 06d228d8b92b7f4031f0596d498c24c4ed952e68 (patch) | |
tree | 3513606374f922d984f04cd0ee1af58a0fa19ddd | |
parent | 550fc19a5f927b0a95e6aae96c64d094cffe1c36 (diff) |
intel: make sure we update the renderbuffers after a swap
Now that LOCK_HARDWARE is gone, we don't have a convenient place to
update the renderbuffers everywhere we need them. So grab new buffers
when we invalidate the old ones until we optimize things further.
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_screen.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index b170317699..96e7f2885a 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -132,6 +132,8 @@ intelDRI2FlushInvalidate(__DRIdrawable *drawable) intelDRI2Flush(drawable); drawable->validBuffers = GL_FALSE; + + intel_update_renderbuffers(intel->driContext, drawable); } static const struct __DRI2flushExtensionRec intelFlushExtension = { |