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authorBrian Paul <brian.paul@tungstengraphics.com>2001-03-27 16:42:37 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-03-27 16:42:37 +0000
commit06ed3f0a0af158fc3591771fdeaeac363ced57f6 (patch)
tree7bce7ff1bb250fb43002181d76598e8d5651482d
parent6dbb39025cac10aac98e37ee72539e3c2a81a161 (diff)
silence compiler warnings
-rw-r--r--src/mesa/drivers/glide/fxapi.c4
-rw-r--r--src/mesa/drivers/glide/fxdd.c2
-rw-r--r--src/mesa/main/dlist.c6
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c
index 9ca044d0a5..72f2a4538b 100644
--- a/src/mesa/drivers/glide/fxapi.c
+++ b/src/mesa/drivers/glide/fxapi.c
@@ -388,7 +388,7 @@ fxMesaCreateContext(GLuint win,
fxMesa->glideContext = FX_grSstWinOpen((FxU32) win, res, ref,
-#if FXMESA_USE_ARGB
+#ifdef FXMESA_USE_ARGB
GR_COLORFORMAT_ARGB,
#else
GR_COLORFORMAT_ABGR,
@@ -403,7 +403,7 @@ fxMesaCreateContext(GLuint win,
* Pixel tables are use during pixel read-back
* Either initialize them for RGB or BGR order.
*/
-#if FXMESA_USE_ARGB
+#ifdef FXMESA_USE_ARGB
useBGR = GL_FALSE; /* Force RGB pixel order */
system = "FXMESA_USE_ARGB";
#else
diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c
index d389124ff5..c129978f76 100644
--- a/src/mesa/drivers/glide/fxdd.c
+++ b/src/mesa/drivers/glide/fxdd.c
@@ -748,7 +748,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
if (fxMesa->haveZBuffer)
FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
-#if (!FXMESA_USE_ARGB)
+#ifndef FXMESA_USE_ARGB
FX_grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); /* Not every Glide has this */
#endif
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index d727a118c2..06b4dc21f7 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.67 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: dlist.c,v 1.68 2001/03/27 16:42:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -3228,7 +3228,7 @@ static void save_TexImage2D( GLenum target,
static void save_TexImage3D( GLenum target,
- GLint level, GLint internalFormat,
+ GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format, GLenum type,
@@ -3249,7 +3249,7 @@ static void save_TexImage3D( GLenum target,
if (n) {
n[1].e = target;
n[2].i = level;
- n[3].i = internalFormat;
+ n[3].i = (GLint) internalFormat;
n[4].i = (GLint) width;
n[5].i = (GLint) height;
n[6].i = (GLint) depth;