diff options
| author | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-11 16:20:43 -0700 | 
|---|---|---|
| committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-11 17:11:14 -0700 | 
| commit | 083d75a9428cb5231a26ffbdff856a3a94b49dcc (patch) | |
| tree | 911fa50f6ba9017ebf1a15d1bf2204cd58b291ca | |
| parent | 4daaab6040d2f2b6b366ec1007772e0793177cee (diff) | |
ir_constant_visitor: Types of ir_binop_{equal,nequal} must match
The types must match exactly, so there is no reason to check the types here.
| -rw-r--r-- | ir_constant_expression.cpp | 76 | 
1 files changed, 36 insertions, 40 deletions
| diff --git a/ir_constant_expression.cpp b/ir_constant_expression.cpp index d77921ac89..3a3d994302 100644 --- a/ir_constant_expression.cpp +++ b/ir_constant_expression.cpp @@ -466,50 +466,46 @@ ir_constant_visitor::visit(ir_expression *ir)        break;     case ir_binop_equal: -      if (ir->operands[0]->type == ir->operands[1]->type) { -	 type = glsl_type::bool_type; -	 data.b[0] = true; -	 for (c = 0; c < ir->operands[0]->type->components(); c++) { -	    switch (ir->operands[0]->type->base_type) { -	    case GLSL_TYPE_UINT: -	       data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c]; -	       break; -	    case GLSL_TYPE_INT: -	       data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c]; -	       break; -	    case GLSL_TYPE_FLOAT: -	       data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c]; -	       break; -	    case GLSL_TYPE_BOOL: -	       data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c]; -	       break; -	    default: -	       assert(0); -	    } +      type = glsl_type::bool_type; +      data.b[0] = true; +      for (c = 0; c < ir->operands[0]->type->components(); c++) { +	 switch (ir->operands[0]->type->base_type) { +	 case GLSL_TYPE_UINT: +	    data.b[0] = data.b[0] && op[0]->value.u[c] == op[1]->value.u[c]; +	    break; +	 case GLSL_TYPE_INT: +	    data.b[0] = data.b[0] && op[0]->value.i[c] == op[1]->value.i[c]; +	    break; +	 case GLSL_TYPE_FLOAT: +	    data.b[0] = data.b[0] && op[0]->value.f[c] == op[1]->value.f[c]; +	    break; +	 case GLSL_TYPE_BOOL: +	    data.b[0] = data.b[0] && op[0]->value.b[c] == op[1]->value.b[c]; +	    break; +	 default: +	    assert(0);  	 }        }        break;     case ir_binop_nequal: -      if (ir->operands[0]->type == ir->operands[1]->type) { -	 type = glsl_type::bool_type; -	 data.b[0] = false; -	 for (c = 0; c < ir->operands[0]->type->components(); c++) { -	    switch (ir->operands[0]->type->base_type) { -	    case GLSL_TYPE_UINT: -	       data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c]; -	       break; -	    case GLSL_TYPE_INT: -	       data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c]; -	       break; -	    case GLSL_TYPE_FLOAT: -	       data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c]; -	       break; -	    case GLSL_TYPE_BOOL: -	       data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c]; -	       break; -	    default: -	       assert(0); -	    } +      type = glsl_type::bool_type; +      data.b[0] = false; +      for (c = 0; c < ir->operands[0]->type->components(); c++) { +	 switch (ir->operands[0]->type->base_type) { +	 case GLSL_TYPE_UINT: +	    data.b[0] = data.b[0] || op[0]->value.u[c] != op[1]->value.u[c]; +	    break; +	 case GLSL_TYPE_INT: +	    data.b[0] = data.b[0] || op[0]->value.i[c] != op[1]->value.i[c]; +	    break; +	 case GLSL_TYPE_FLOAT: +	    data.b[0] = data.b[0] || op[0]->value.f[c] != op[1]->value.f[c]; +	    break; +	 case GLSL_TYPE_BOOL: +	    data.b[0] = data.b[0] || op[0]->value.b[c] != op[1]->value.b[c]; +	    break; +	 default: +	    assert(0);  	 }        }        break; | 
