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authorKeith Whitwell <keith@tungstengraphics.com>2007-01-16 09:47:35 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2007-01-16 09:47:35 +0000
commit0b412f8f156b46b0e7220a2b61e0f41781769f66 (patch)
treee8c2b71dd2dfa3687ec72b9767e6a82826a90979
parent5363e3331ba016c9b1b9d5167473d69f32be3dac (diff)
parent584def75ad8dd13add5b4ed7e364d13202539539 (diff)
Merge branch 'vbo_0_1_branch' into vbo-0.2
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.h1
-rw-r--r--src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c304
-rw-r--r--src/mesa/main/context.c1
-rw-r--r--src/mesa/sources3
-rw-r--r--src/mesa/tnl/t_draw.c173
-rw-r--r--src/mesa/vbo/vbo.h36
-rw-r--r--src/mesa/vbo/vbo_attrib_tmp.h5
-rw-r--r--src/mesa/vbo/vbo_context.c11
-rw-r--r--src/mesa/vbo/vbo_context.h8
-rw-r--r--src/mesa/vbo/vbo_exec.h3
-rw-r--r--src/mesa/vbo/vbo_exec_array.c36
-rw-r--r--src/mesa/vbo/vbo_save.h2
-rw-r--r--src/mesa/vbo/vbo_save_api.c44
-rw-r--r--src/mesa/vbo/vbo_save_loopback.c149
-rw-r--r--src/mesa/vbo/vbo_split.c161
-rw-r--r--src/mesa/vbo/vbo_split.h72
-rw-r--r--src/mesa/vbo/vbo_split_copy.c549
-rw-r--r--src/mesa/vbo/vbo_split_inplace.c287
19 files changed, 1382 insertions, 464 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 02651587a6..a1533d7f3e 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -442,7 +442,6 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
*/
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, r200_pipeline );
- ctx->Driver.FlushVertices = r200FlushVertices;
/* Try and keep materials and vertices separate:
*/
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h
index ce2b6b5f06..ccf817988c 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.h
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.h
@@ -42,7 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
extern void r200InitSwtcl( GLcontext *ctx );
extern void r200DestroySwtcl( GLcontext *ctx );
-extern void r200FlushVertices( GLcontext *ctx, GLuint flags );
extern void r200ChooseRenderState( GLcontext *ctx );
extern void r200ChooseVertexState( GLcontext *ctx );
diff --git a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
index 72c03c53ad..0625e5bc57 100644
--- a/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
+++ b/src/mesa/drivers/dri/r300/radeon_vtxfmt_a.c
@@ -46,6 +46,8 @@
#include "state.h"
#include "image.h"
+#include "vbo/vbo_context.h"
+
#define CONV_VB(a, b) rvb->AttribPtr[(a)].size = vb->b->size, \
rvb->AttribPtr[(a)].type = GL_FLOAT, \
rvb->AttribPtr[(a)].stride = vb->b->stride, \
@@ -129,15 +131,7 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start)
CONV(i, VertexAttrib[i]);
for (i=0; i < VERT_ATTRIB_MAX; i++) {
- if (enabled & (1 << i)) {
- rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start;
- } else {
- def.data = ctx->Current.Attrib[i];
- memcpy(&rmesa->state.VB.AttribPtr[i], &def, sizeof(struct dt));
- }
-
- /*if(rmesa->state.VB.AttribPtr[i].data == ctx->Current.Attrib[i])
- fprintf(stderr, "%d is default coord\n", i);*/
+ rmesa->state.VB.AttribPtr[i].data += rmesa->state.VB.AttribPtr[i].stride * start;
}
for(i=0; i < VERT_ATTRIB_MAX; i++){
@@ -177,177 +171,18 @@ static int setup_arrays(r300ContextPtr rmesa, GLint start)
void radeon_init_vtxfmt_a(r300ContextPtr rmesa);
-static void radeonDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *c_indices )
-{
- GET_CURRENT_CONTEXT(ctx);
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- int elt_size;
- int i;
- unsigned int min = ~0, max = 0;
- struct tnl_prim prim;
- static void *ptr = NULL;
- struct r300_dma_region rvb;
- const GLvoid *indices = c_indices;
-
- if (count > 65535) {
- WARN_ONCE("Too many verts!\n");
- goto fallback;
- }
-
- if (ctx->Array.ElementArrayBufferObj->Name) {
- /* use indices in the buffer object */
- if (!ctx->Array.ElementArrayBufferObj->Data) {
- _mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!");
- return;
- }
- /* actual address is the sum of pointers */
- indices = (GLvoid *)
- ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices);
- }
-
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
- return;
-
- FLUSH_CURRENT( ctx, 0 );
-
- memset(&rvb, 0, sizeof(rvb));
- switch (type) {
- case GL_UNSIGNED_BYTE:
- for (i=0; i < count; i++) {
- if(((unsigned char *)indices)[i] < min)
- min = ((unsigned char *)indices)[i];
- if(((unsigned char *)indices)[i] > max)
- max = ((unsigned char *)indices)[i];
- }
-
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- elt_size = 2;
-#endif
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
-#ifdef FORCE_32BITS_ELTS
- for (i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned char *)indices)[i] - min;
-#else
- for (i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned char *)indices)[i] - min;
-#endif
- break;
-
- case GL_UNSIGNED_SHORT:
- for (i=0; i < count; i++) {
- if(((unsigned short int *)indices)[i] < min)
- min = ((unsigned short int *)indices)[i];
- if(((unsigned short int *)indices)[i] > max)
- max = ((unsigned short int *)indices)[i];
- }
-
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- elt_size = 2;
-#endif
-
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
-#ifdef FORCE_32BITS_ELTS
- for (i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned short int *)indices)[i] - min;
-#else
- for (i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned short int *)indices)[i] - min;
-#endif
- break;
-
- case GL_UNSIGNED_INT:
- for (i=0; i < count; i++) {
- if(((unsigned int *)indices)[i] < min)
- min = ((unsigned int *)indices)[i];
- if(((unsigned int *)indices)[i] > max)
- max = ((unsigned int *)indices)[i];
- }
-
-#ifdef FORCE_32BITS_ELTS
- elt_size = 4;
-#else
- if (max - min <= 65535)
- elt_size = 2;
- else
- elt_size = 4;
-#endif
- r300AllocDmaRegion(rmesa, &rvb, count * elt_size, elt_size);
- rvb.aos_offset = GET_START(&rvb);
- ptr = rvb.address + rvb.start;
-
-
- if (elt_size == 2)
- for (i=0; i < count; i++)
- ((unsigned short int *)ptr)[i] = ((unsigned int *)indices)[i] - min;
- else
- for (i=0; i < count; i++)
- ((unsigned int *)ptr)[i] = ((unsigned int *)indices)[i] - min;
- break;
-
- default:
- WARN_ONCE("Unknown elt type!\n");
- goto fallback;
- }
-
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
- r300UpdateShaders(rmesa);
-
- if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) {
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- goto fallback;
- }
-
- rmesa->state.VB.Count = max - min + 1;
-
- r300UpdateShaderStates(rmesa);
-
- rmesa->state.VB.Primitive = &prim;
- rmesa->state.VB.PrimitiveCount = 1;
-
- prim.mode = mode | PRIM_BEGIN | PRIM_END;
- if (rmesa->state.VB.LockCount)
- prim.start = min - rmesa->state.VB.LockFirst;
- else
- prim.start = 0;
- prim.count = count;
-
- rmesa->state.VB.Elts = ptr;
- rmesa->state.VB.elt_size = elt_size;
-
- if (r300_run_vb_render(ctx, NULL)) {
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- goto fallback;
- }
-
- if(rvb.buf)
- radeon_mm_use(rmesa, rvb.buf->id);
-
- r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- return;
-
- fallback:
- _tnl_array_init(ctx);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
- CALL_DrawElements(GET_DISPATCH(), (mode, count, type, c_indices));
- radeon_init_vtxfmt_a(rmesa);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
-}
-static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei count, GLenum type, const GLvoid *c_indices)
+static void radeonDrawRangeElements(GLcontext *ctx,
+ GLenum mode,
+ GLuint min,
+ GLuint max,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *c_indices)
{
- GET_CURRENT_CONTEXT(ctx);
+#if 1
+ return GL_FALSE;
+#else
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct tnl_prim prim;
int elt_size;
@@ -371,26 +206,23 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
indices += i * _mesa_sizeof_type(type);
count -= i;
}
- return ;
+ return GL_TRUE;
}
WARN_ONCE("Too many verts!\n");
- goto fallback;
+ return GL_FALSE;
}
if (ctx->Array.ElementArrayBufferObj->Name) {
/* use indices in the buffer object */
if (!ctx->Array.ElementArrayBufferObj->Data) {
_mesa_warning(ctx, "DrawRangeElements with empty vertex elements buffer!");
- return;
+ return GL_TRUE;
}
/* actual address is the sum of pointers */
indices = (GLvoid *)
ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, (const GLubyte *) c_indices);
}
- if (!_mesa_validate_DrawRangeElements( ctx, mode, min, max, count, type, indices ))
- return;
-
FLUSH_CURRENT( ctx, 0 );
#ifdef OPTIMIZE_ELTS
min = 0;
@@ -465,7 +297,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
default:
WARN_ONCE("Unknown elt type!\n");
- goto fallback;
+ return GL_FALSE;
}
/* XXX: setup_arrays before state update? */
@@ -477,7 +309,7 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
if (setup_arrays(rmesa, min) >= R300_FALLBACK_TCL) {
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- goto fallback;
+ return GL_FALSE;
}
rmesa->state.VB.Count = max - min + 1;
@@ -501,37 +333,34 @@ static void radeonDrawRangeElements(GLenum mode, GLuint min, GLuint max, GLsizei
if (r300_run_vb_render(ctx, NULL)) {
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- goto fallback;
+ return GL_FALSE;
}
if(rvb.buf)
radeon_mm_use(rmesa, rvb.buf->id);
r300ReleaseDmaRegion(rmesa, &rvb, __FUNCTION__);
- return ;
-
- fallback:
- _tnl_array_init(ctx);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
- CALL_DrawRangeElements(GET_DISPATCH(), (mode, min, max, count, type, c_indices));
- radeon_init_vtxfmt_a(rmesa);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
+ return GL_TRUE;
+#endif
}
-static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
+static GLboolean radeonDrawArrays( GLcontext *ctx,
+ GLenum mode, GLint start, GLsizei count )
{
+#if 1
+ return GL_FALSE;
+#else
GET_CURRENT_CONTEXT(ctx);
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct tnl_prim prim;
if (count > 65535) {
+ /* TODO: split into multiple draws.
+ */
WARN_ONCE("Too many verts!\n");
- goto fallback;
+ return GL_FALSE;
}
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
- return;
-
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)
@@ -542,7 +371,7 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
r300UpdateShaders(rmesa);
if (setup_arrays(rmesa, start) >= R300_FALLBACK_TCL)
- goto fallback;
+ return GL_FALSE;
rmesa->state.VB.Count = count;
@@ -564,31 +393,70 @@ static void radeonDrawArrays( GLenum mode, GLint start, GLsizei count )
rmesa->state.VB.elt_max = 0;
if (r300_run_vb_render(ctx, NULL))
- goto fallback;
+ return GL_FALSE;
- return ;
-
- fallback:
- _tnl_array_init(ctx);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
- CALL_DrawArrays(GET_DISPATCH(), (mode, start, count));
- radeon_init_vtxfmt_a(rmesa);
- _mesa_install_exec_vtxfmt( ctx, &TNL_CONTEXT(ctx)->exec_vtxfmt );
+ return GL_TRUE;
+#endif
}
+static void radeon_draw_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ if (ib == NULL) {
+ for (i = 0; i < nr_prims; i++) {
+ if (!radeonDrawArrays(ctx,
+ prim->mode,
+ prim->start,
+ prim->count)) {
+ /* Fallback
+ */
+ _tnl_draw_prims(ctx,
+ arrays,
+ prim + i,
+ nr_prims - i,
+ ib,
+ min_index,
+ max_index);
+ return;
+ }
+ }
+ } else {
+ for (i = 0; i < nr_prims; i++) {
+ if (!radeonDrawRangeElements(ctx,
+ prim->mode,
+ min_index,
+ max_index,
+ prim->count,
+ ib->types,
+ ib->ptr)) {
+ /* Fallback
+ */
+ _tnl_draw_prims(ctx,
+ arrays,
+ prim + i,
+ nr_prims - i,
+ ib,
+ min_index,
+ max_index);
+ return;
+ }
+ }
+ }
+}
+
void radeon_init_vtxfmt_a(r300ContextPtr rmesa)
{
GLcontext *ctx;
- GLvertexformat *vfmt;
-
- ctx = rmesa->radeon.glCtx;
- vfmt = (GLvertexformat *)ctx->TnlModule.Current;
-
- vfmt->DrawElements = radeonDrawElements;
- vfmt->DrawArrays = radeonDrawArrays;
- vfmt->DrawRangeElements = radeonDrawRangeElements;
+ struct vbo_context *vbo = vbo_context(ctx);
+ vbo->draw_prims = radeon_draw_prims;
}
+
#endif
#ifdef HW_VBOS
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 91f3af3c91..94d0ff6307 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -970,7 +970,6 @@ _mesa_init_current( GLcontext *ctx )
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
- ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_FOG], 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
}
diff --git a/src/mesa/sources b/src/mesa/sources
index b589111a19..a32ecaf027 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -143,6 +143,9 @@ VBO_SOURCES = \
vbo/vbo_exec_array.c \
vbo/vbo_exec_draw.c \
vbo/vbo_exec_eval.c \
+ vbo/vbo_split.c \
+ vbo/vbo_split_copy.c \
+ vbo/vbo_split_inplace.c \
vbo/vbo_save.c \
vbo/vbo_save_api.c \
vbo/vbo_save_draw.c \
diff --git a/src/mesa/tnl/t_draw.c b/src/mesa/tnl/t_draw.c
index c84a10856e..0e7c2b6a68 100644
--- a/src/mesa/tnl/t_draw.c
+++ b/src/mesa/tnl/t_draw.c
@@ -32,6 +32,7 @@
#include "state.h"
#include "mtypes.h"
#include "macros.h"
+#include "enums.h"
#include "t_context.h"
#include "t_pipeline.h"
@@ -41,13 +42,13 @@
-static GLfloat *get_space(GLcontext *ctx, GLuint bytes)
+static GLubyte *get_space(GLcontext *ctx, GLuint bytes)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLubyte *space = _mesa_malloc(bytes);
tnl->block[tnl->nr_blocks++] = space;
- return (GLfloat *)space;
+ return space;
}
@@ -97,7 +98,7 @@ static void _tnl_import_array( GLcontext *ctx,
GLuint start,
GLuint end,
const struct gl_client_array *input,
- const char *ptr )
+ const GLubyte *ptr )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
@@ -108,7 +109,8 @@ static void _tnl_import_array( GLcontext *ctx,
if (input->Type != GL_FLOAT) {
const GLuint sz = input->Size;
- GLfloat *fptr = get_space(ctx, count * sz * sizeof(GLfloat));
+ GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
+ GLfloat *fptr = (GLfloat *)buf;
switch (input->Type) {
case GL_BYTE:
@@ -137,7 +139,7 @@ static void _tnl_import_array( GLcontext *ctx,
break;
}
- ptr = (const char *)fptr;
+ ptr = buf;
stride = sz * sizeof(GLfloat);
}
@@ -181,7 +183,7 @@ static GLboolean *_tnl_import_edgeflag( GLcontext *ctx,
static void bind_inputs( GLcontext *ctx,
const struct gl_client_array *inputs[],
- GLint start, GLint end,
+ GLint min_index, GLint max_index,
struct gl_buffer_object **bo,
GLuint *nr_bo )
{
@@ -197,7 +199,7 @@ static void bind_inputs( GLcontext *ctx,
if (inputs[i]->BufferObj->Name) {
if (!inputs[i]->BufferObj->Pointer) {
bo[*nr_bo] = inputs[i]->BufferObj;
- *nr_bo++;
+ (*nr_bo)++;
ctx->Driver.MapBuffer(ctx,
GL_ARRAY_BUFFER,
GL_READ_ONLY_ARB,
@@ -213,15 +215,20 @@ static void bind_inputs( GLcontext *ctx,
ptr = inputs[i]->Ptr;
/* Just make sure the array is floating point, otherwise convert to
- * temporary storage. Rebase arrays so that 'start' becomes
+ * temporary storage. Rebase arrays so that 'min_index' becomes
* element zero.
*
* XXX: remove the GLvector4f type at some stage and just use
* client arrays.
*/
- _tnl_import_array(ctx, i, start, end, inputs[i], ptr);
+ _tnl_import_array(ctx, i, min_index, max_index, inputs[i], ptr);
}
+ /* We process only the vertices between min & max index:
+ */
+ VB->Count = max_index - min_index;
+
+
/* Legacy pointers -- remove one day.
*/
VB->ObjPtr = VB->AttribPtr[_TNL_ATTRIB_POS];
@@ -255,20 +262,23 @@ static void bind_inputs( GLcontext *ctx,
/* Translate indices to GLuints and store in VB->Elts.
*/
-static void bind_indicies( GLcontext *ctx,
- const struct _mesa_index_buffer *ib,
- struct gl_buffer_object **bo,
- GLuint *nr_bo)
+static void bind_indices( GLcontext *ctx,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ struct gl_buffer_object **bo,
+ GLuint *nr_bo)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+ void *ptr;
if (!ib)
return;
if (ib->obj->Name && !ib->obj->Pointer) {
bo[*nr_bo] = ib->obj;
- *nr_bo++;
+ (*nr_bo)++;
ctx->Driver.MapBuffer(ctx,
GL_ELEMENT_ARRAY_BUFFER,
GL_READ_ONLY_ARB,
@@ -277,19 +287,63 @@ static void bind_indicies( GLcontext *ctx,
assert(ib->obj->Pointer);
}
- VB->Elts = (GLuint *)ADD_POINTERS(ib->obj->Pointer,
- ib->ptr);
-
- VB->Elts += ib->rebase;
+ ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
- switch (ib->type) {
- case GL_UNSIGNED_INT:
- return;
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_BYTE:
- break;
+ if (ib->type == GL_UNSIGNED_INT && min_index == 0) {
+ VB->Elts = (GLuint *) ptr;
+ VB->Elts += ib->rebase;
+ }
+ else {
+ GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
+ VB->Elts = elts;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT: {
+ const GLuint *in = ((GLuint *)ptr) + ib->rebase;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = *in++ - min_index;
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort *in = ((GLushort *)ptr) + ib->rebase;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) - min_index;
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte *in = ((GLubyte *)ptr) + ib->rebase;
+ for (i = 0; i < ib->count; i++)
+ *elts++ = (GLuint)(*in++) - min_index;
+ break;
+ }
+ }
+ }
+}
+
+static void bind_prims( GLcontext *ctx,
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ GLuint min_index )
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint i;
+
+ if (min_index != 0) {
+ struct _mesa_prim *tmp = (struct _mesa_prim *)get_space(ctx, nr_prims * sizeof(*prim));
+
+ for (i = 0; i < nr_prims; i++) {
+ tmp[i] = prim[i];
+ tmp[i].start -= min_index;
+ }
+
+ VB->Primitive = tmp;
+ }
+ else {
+ VB->Primitive = prim;
}
+
+ VB->PrimitiveCount = nr_prims;
}
static void unmap_vbos( GLcontext *ctx,
@@ -320,26 +374,65 @@ void _tnl_draw_prims( GLcontext *ctx,
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
+ GLint max = VB->Size;
- /* May need to map a vertex buffer object for every attribute plus
- * one for the index buffer.
- */
- struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
- GLuint nr_bo = 0;
+#ifdef TEST_SPLIT
+ max = 8 + MAX_CLIPPED_VERTICES;
+#endif
+
+ assert(max_index > min_index);
+ assert(!(max_index & 0x80000000));
+
+ VB->Elts = NULL;
- /* Binding inputs may imply mapping some vertex buffer objects.
- * They will need to be unmapped below.
+#if 0
+ {
+ GLuint i;
+ _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
+ for (i = 0; i < nr_prims; i++)
+ _mesa_printf("prim %d: %s start %d count %d\n", i,
+ _mesa_lookup_enum_by_nr(prim[i].mode),
+ prim[i].start,
+ prim[i].count);
+ }
+#endif
+
+ /* The software TNL pipeline has a fixed amount of storage for
+ * vertices and it is necessary to split incoming drawing commands
+ * if they exceed that limit.
*/
- bind_inputs(ctx, arrays, min_index, max_index, bo, &nr_bo);
- bind_indicies(ctx, ib, bo, &nr_bo);
+ if (max_index - min_index >= max - MAX_CLIPPED_VERTICES) {
+ struct split_limits limits;
+ limits.max_verts = max - MAX_CLIPPED_VERTICES;
+ limits.max_vb_size = ~0;
+ limits.max_indices = ~0;
+
+ /* This will split the buffers one way or another and
+ * recursively call back into this function.
+ */
+ vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index,
+ _tnl_draw_prims,
+ &limits );
+ }
+ else {
+ /* May need to map a vertex buffer object for every attribute plus
+ * one for the index buffer.
+ */
+ struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
+ GLuint nr_bo = 0;
- VB->Primitive = prim;
- VB->PrimitiveCount = nr_prims;
- VB->Count = max_index - min_index;
+ /* Binding inputs may imply mapping some vertex buffer objects.
+ * They will need to be unmapped below.
+ */
+ bind_inputs(ctx, arrays, min_index, max_index+1, bo, &nr_bo);
+ bind_indices(ctx, ib, min_index, bo, &nr_bo);
+ bind_prims(ctx, prim, nr_prims, VB->Elts ? 0 : min_index );
- TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
+ TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
- unmap_vbos(ctx, bo, nr_bo);
- free_space(ctx);
+ unmap_vbos(ctx, bo, nr_bo);
+ free_space(ctx);
+ }
}
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 80f7a3322b..c81d83f9b6 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -65,4 +65,40 @@ void _vbo_DestroyContext( GLcontext *ctx );
void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state );
+typedef void (*vbo_draw_func)( GLcontext *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index );
+
+
+
+
+/* Utility function to cope with various constraints on tnl modules or
+ * hardware. This can be used to split an incoming set of arrays and
+ * primitives against the following constraints:
+ * - Maximum number of indices in index buffer.
+ * - Maximum number of vertices referenced by index buffer.
+ * - Maximum hardware vertex buffer size.
+ */
+struct split_limits {
+ GLuint max_verts;
+ GLuint max_indices;
+ GLuint max_vb_size; /* bytes */
+};
+
+
+void vbo_split_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+
#endif
diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
index 72a8b04aca..ff11c7d59a 100644
--- a/src/mesa/vbo/vbo_attrib_tmp.h
+++ b/src/mesa/vbo/vbo_attrib_tmp.h
@@ -357,9 +357,10 @@ static void GLAPIENTRY TAG(VertexAttrib4fvARB)( GLuint index,
}
-/* Although we don't export NV_vertex_program, these entrypoints are
+/* In addition to supporting NV_vertex_program, these entrypoints are
* used by the display list and other code specifically because of
- * their property of aliasing with other attributes.
+ * their property of aliasing with other attributes. (See
+ * vbo_save_loopback.c)
*/
static void GLAPIENTRY TAG(VertexAttrib1fNV)( GLuint index, GLfloat x )
{
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 165e32da8a..65998e7ff7 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -47,6 +47,14 @@ extern void _tnl_draw_prims( GLcontext *ctx,
#define NR_GENERIC_ATTRIBS 16
#define NR_MAT_ATTRIBS 12
+static GLuint check_size( const GLfloat *attr )
+{
+ if (attr[3] != 1.0) return 4;
+ if (attr[2] != 0.0) return 3;
+ if (attr[1] != 0.0) return 2;
+ return 1;
+}
+
static void init_legacy_currval(GLcontext *ctx)
{
struct vbo_context *vbo = vbo_context(ctx);
@@ -63,7 +71,7 @@ static void init_legacy_currval(GLcontext *ctx)
/* Size will have to be determined at runtime:
*/
- cl->Size = 1;
+ cl->Size = check_size(ctx->Current.Attrib[i]);
cl->Stride = 0;
cl->StrideB = 0;
cl->Enabled = 1;
@@ -88,7 +96,6 @@ static void init_generic_currval(GLcontext *ctx)
/* This will have to be determined at runtime:
*/
cl->Size = 1;
-
cl->Type = GL_FLOAT;
cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
cl->Stride = 0;
diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
index 4c5ed96765..0dc1019b39 100644
--- a/src/mesa/vbo/vbo_context.h
+++ b/src/mesa/vbo/vbo_context.h
@@ -79,13 +79,7 @@ struct vbo_context {
/* Callback into the driver. This must always succeed, the driver
* is responsible for initiating any fallback actions required:
*/
- void (*draw_prims)( GLcontext *ctx,
- const struct gl_client_array *arrays[],
- const struct _mesa_prim *prims,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- GLuint min_index,
- GLuint max_index );
+ vbo_draw_func draw_prims;
};
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index e28913b22a..a9b01e08e6 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -130,9 +130,6 @@ struct vbo_exec_context
* programs:
*/
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
-
-
- struct gl_buffer_object *index_obj;
} array;
};
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index b3650e2697..cec353cf43 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -81,7 +81,8 @@ static GLuint get_max_index( GLuint count, GLuint type,
*/
static void bind_array_obj( GLcontext *ctx )
{
- struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ struct vbo_context *vbo = vbo_context(ctx);
+ struct vbo_exec_context *exec = &vbo->exec;
GLuint i;
/* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
@@ -89,15 +90,16 @@ static void bind_array_obj( GLcontext *ctx )
* go away.
*/
exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex;
+ exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT];
exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal;
exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color;
exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor;
exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord;
exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index;
- exec->array.legacy_array[VBO_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
+ exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
for (i = 0; i < 8; i++)
- exec->array.legacy_array[VBO_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
+ exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
for (i = 0; i < VERT_ATTRIB_MAX; i++)
exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i];
@@ -115,8 +117,6 @@ static void recalculate_input_bindings( GLcontext *ctx )
exec->array.program_mode = get_program_mode(ctx);
exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
- /* TODO: Get rid of NV_program (please!).
- */
switch (exec->array.program_mode) {
case VP_NONE:
/* When no vertex program is active, we put the material values
@@ -133,6 +133,13 @@ static void recalculate_input_bindings( GLcontext *ctx )
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
}
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++)
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+
break;
case VP_NV:
/* NV_vertex_program - attribute arrays alias and override
@@ -147,6 +154,13 @@ static void recalculate_input_bindings( GLcontext *ctx )
else
inputs[i] = &vbo->legacy_currval[i];
}
+
+ /* Could use just about anything, just to fill in the empty
+ * slots:
+ */
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
+ inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+
break;
case VP_ARB:
/* ARB_vertex_program - Only the attribute zero (position) array
@@ -274,7 +288,9 @@ vbo_exec_DrawRangeElements(GLenum mode,
if (ctx->NewState)
_mesa_update_state( ctx );
-
+
+ bind_arrays( ctx );
+
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
@@ -344,8 +360,6 @@ vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *ind
void vbo_exec_array_init( struct vbo_exec_context *exec )
{
- GLcontext *ctx = exec->ctx;
-
#if 1
exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
@@ -355,14 +369,10 @@ void vbo_exec_array_init( struct vbo_exec_context *exec )
exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
#endif
-
- exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
}
void vbo_exec_array_destroy( struct vbo_exec_context *exec )
{
- GLcontext *ctx = exec->ctx;
-
- ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj);
+ /* nothing to do */
}
diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 3051f5c59a..b81f275a60 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -142,8 +142,6 @@ struct vbo_save_context {
struct vbo_save_copied_vtx copied;
- GLfloat CurrentFloatEdgeFlag;
-
GLfloat *current[VBO_ATTRIB_MAX]; /* points into ctx->ListState */
GLubyte *currentsz[VBO_ATTRIB_MAX];
};
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 8ceba2b832..ade48d220e 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -415,26 +415,14 @@ static void _save_copy_to_current( GLcontext *ctx )
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i;
- for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++) {
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (save->attrsz[i]) {
save->currentsz[i][0] = save->attrsz[i];
COPY_CLEAN_4V(save->current[i],
- save->attrsz[i],
- save->attrptr[i]);
+ save->attrsz[i],
+ save->attrptr[i]);
}
}
-
- /* Edgeflag requires special treatment:
- *
- * TODO: change edgeflag to GLfloat in Mesa.
- */
- if (save->attrsz[VBO_ATTRIB_EDGEFLAG]) {
- ctx->ListState.ActiveEdgeFlag = 1;
- save->CurrentFloatEdgeFlag =
- save->attrptr[VBO_ATTRIB_EDGEFLAG][0];
- ctx->ListState.CurrentEdgeFlag =
- (save->CurrentFloatEdgeFlag == 1.0);
- }
}
@@ -443,7 +431,7 @@ static void _save_copy_from_current( GLcontext *ctx )
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
- for (i = VBO_ATTRIB_POS+1 ; i <= VBO_ATTRIB_INDEX ; i++)
+ for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
switch (save->attrsz[i]) {
case 4: save->attrptr[i][3] = save->current[i][3];
case 3: save->attrptr[i][2] = save->current[i][2];
@@ -451,12 +439,6 @@ static void _save_copy_from_current( GLcontext *ctx )
case 1: save->attrptr[i][0] = save->current[i][0];
case 0: break;
}
-
- /* Edgeflag requires special treatment:
- */
- if (save->attrsz[VBO_ATTRIB_EDGEFLAG]) {
- save->CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag;
- save->attrptr[VBO_ATTRIB_EDGEFLAG][0] = save->CurrentFloatEdgeFlag;
}
}
@@ -527,7 +509,7 @@ static void _save_upgrade_vertex( GLcontext *ctx,
/* Need to note this and fix up at runtime (or loopback):
*/
- if (save->currentsz[attr][0] == 0) {
+ if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
assert(oldsz == 0);
save->dangling_attr_ref = GL_TRUE;
}
@@ -1106,23 +1088,19 @@ static void _save_current_init( GLcontext *ctx )
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
- for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++) {
- save->currentsz[i] = &ctx->ListState.ActiveAttribSize[i];
- save->current[i] = ctx->ListState.CurrentAttrib[i];
+ for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
+ const GLuint j = i - VBO_ATTRIB_POS;
+ ASSERT(j < VERT_ATTRIB_MAX);
+ save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
+ save->current[i] = ctx->ListState.CurrentAttrib[j];
}
- for (i = VBO_ATTRIB_FIRST_MATERIAL; i < VBO_ATTRIB_INDEX; i++) {
+ for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_MAT_FRONT_AMBIENT; i++) {
const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
ASSERT(j < MAT_ATTRIB_MAX);
save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
save->current[i] = ctx->ListState.CurrentMaterial[j];
}
-
- save->currentsz[VBO_ATTRIB_INDEX] = &ctx->ListState.ActiveIndex;
- save->current[VBO_ATTRIB_INDEX] = &ctx->ListState.CurrentIndex;
-
- save->currentsz[VBO_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag;
- save->current[VBO_ATTRIB_EDGEFLAG] = &save->CurrentFloatEdgeFlag;
}
/**
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c
index 941c4beea9..430333b84d 100644
--- a/src/mesa/vbo/vbo_save_loopback.c
+++ b/src/mesa/vbo/vbo_save_loopback.c
@@ -44,7 +44,10 @@
typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * );
-/* Wrapper functions in case glVertexAttrib*fvNV doesn't exist */
+/* This file makes heavy use of the aliasing of NV vertex attributes
+ * with the legacy attributes, and also with ARB and Material
+ * attributes as currently implemented.
+ */
static void VertexAttrib1fvNV(GLcontext *ctx, GLint target, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(ctx->Exec, (target, v));
@@ -72,118 +75,6 @@ static attr_func vert_attrfunc[4] = {
VertexAttrib4fvNV
};
-#if 0
-static void VertexAttrib1fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib1fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib2fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib2fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib3fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib3fvARB(ctx->Exec, (target, v));
-}
-
-static void VertexAttrib4fvARB(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- CALL_VertexAttrib4fvARB(ctx->Exec, (target, v));
-}
-
-
-static attr_func vert_attrfunc_arb[4] = {
- VertexAttrib1fvARB,
- VertexAttrib2fvARB,
- VertexAttrib3fvARB,
- VertexAttrib4fvARB
-};
-#endif
-
-
-
-
-
-
-static void mat_attr1fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case VBO_ATTRIB_MAT_FRONT_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SHININESS, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_SHININESS:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SHININESS, v ));
- break;
- }
-}
-
-
-static void mat_attr3fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case VBO_ATTRIB_MAT_FRONT_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_COLOR_INDEXES, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_INDEXES:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_COLOR_INDEXES, v ));
- break;
- }
-}
-
-
-static void mat_attr4fv( GLcontext *ctx, GLint target, const GLfloat *v )
-{
- switch (target) {
- case VBO_ATTRIB_MAT_FRONT_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_EMISSION, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_EMISSION:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_EMISSION, v ));
- break;
- case VBO_ATTRIB_MAT_FRONT_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_AMBIENT, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_AMBIENT:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_AMBIENT, v ));
- break;
- case VBO_ATTRIB_MAT_FRONT_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_DIFFUSE, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_DIFFUSE:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_DIFFUSE, v ));
- break;
- case VBO_ATTRIB_MAT_FRONT_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_FRONT, GL_SPECULAR, v ));
- break;
- case VBO_ATTRIB_MAT_BACK_SPECULAR:
- CALL_Materialfv(ctx->Exec, ( GL_BACK, GL_SPECULAR, v ));
- break;
- }
-}
-
-
-static attr_func mat_attrfunc[4] = {
- mat_attr1fv,
- NULL,
- mat_attr3fv,
- mat_attr4fv
-};
-
-
-static void index_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_Indexf(ctx->Exec, (v[0]));
-}
-
-static void edgeflag_attr1fv(GLcontext *ctx, GLint target, const GLfloat *v)
-{
- (void) target;
- CALL_EdgeFlag(ctx->Exec, ((GLboolean)(v[0] == 1.0)));
-}
-
struct loopback_attr {
GLint target;
GLint sz;
@@ -277,7 +168,10 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
struct loopback_attr la[VBO_ATTRIB_MAX];
GLuint i, nr = 0;
- for (i = 0 ; i <= VBO_ATTRIB_TEX7 ; i++) {
+ /* All Legacy, NV, ARB and Material attributes are routed through
+ * the NV attributes entrypoints:
+ */
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
if (attrsz[i]) {
la[nr].target = i;
la[nr].sz = attrsz[i];
@@ -286,33 +180,6 @@ void vbo_loopback_vertex_list( GLcontext *ctx,
}
}
- for (i = VBO_ATTRIB_MAT_FRONT_AMBIENT ;
- i <= VBO_ATTRIB_MAT_BACK_INDEXES ;
- i++) {
- if (attrsz[i]) {
- la[nr].target = i;
- la[nr].sz = attrsz[i];
- la[nr].func = mat_attrfunc[attrsz[i]-1];
- nr++;
- }
- }
-
- if (attrsz[VBO_ATTRIB_EDGEFLAG]) {
- la[nr].target = VBO_ATTRIB_EDGEFLAG;
- la[nr].sz = attrsz[VBO_ATTRIB_EDGEFLAG];
- la[nr].func = edgeflag_attr1fv;
- nr++;
- }
-
- if (attrsz[VBO_ATTRIB_INDEX]) {
- la[nr].target = VBO_ATTRIB_INDEX;
- la[nr].sz = attrsz[VBO_ATTRIB_INDEX];
- la[nr].func = index_attr1fv;
- nr++;
- }
-
- /* XXX ARB vertex attribs */
-
for (i = 0 ; i < prim_count ; i++) {
if ((prim[i].mode & VBO_SAVE_PRIM_WEAK) &&
(ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END))
diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c
new file mode 100644
index 0000000000..171859a18e
--- /dev/null
+++ b/src/mesa/vbo/vbo_split.c
@@ -0,0 +1,161 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Deal with hardware and/or swtnl maximums:
+ * - maximum number of vertices in buffer
+ * - maximum number of elements (maybe zero)
+ *
+ * The maximums may vary with opengl state (eg if a larger hardware
+ * vertex is required in this state, the maximum number of vertices
+ * may be smaller than in another state).
+ *
+ * We want buffer splitting to be a convenience function for the code
+ * actually drawing the primitives rather than a system-wide maximum,
+ * otherwise it is hard to avoid pessimism.
+ *
+ * For instance, if a driver has no hardware limits on vertex buffer
+ * dimensions, it would not ordinarily want to split vbos. But if
+ * there is an unexpected fallback, eg memory manager fails to upload
+ * textures, it will want to pass the drawing commands onto swtnl,
+ * which does have limitations. A convenience function allows swtnl
+ * to split the drawing and vbos internally without imposing its
+ * limitations on drivers which want to use it as a fallback path.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "mtypes.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+/* True if a primitive can be split without copying of vertices, false
+ * otherwise.
+ */
+GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr)
+{
+ switch (mode) {
+ case GL_POINTS:
+ *first = 1;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_LINES:
+ *first = 2;
+ *incr = 2;
+ return GL_TRUE;
+ case GL_LINE_STRIP:
+ *first = 2;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_TRIANGLES:
+ *first = 3;
+ *incr = 3;
+ return GL_TRUE;
+ case GL_TRIANGLE_STRIP:
+ *first = 3;
+ *incr = 1;
+ return GL_TRUE;
+ case GL_QUADS:
+ *first = 4;
+ *incr = 4;
+ return GL_TRUE;
+ case GL_QUAD_STRIP:
+ *first = 4;
+ *incr = 2;
+ return GL_TRUE;
+ default:
+ *first = 0;
+ *incr = 1; /* so that count % incr works */
+ return GL_FALSE;
+ }
+}
+
+
+
+void vbo_split_prims( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+
+ if (ib) {
+ if (limits->max_indices == 0) {
+ /* Could traverse the indices, re-emitting vertices in turn.
+ * But it's hard to see why this case would be needed - for
+ * software tnl, it is better to convert to non-indexed
+ * rendering after transformation is complete, as is done in
+ * the t_dd_rendertmp.h templates. Are there any devices
+ * with hardware tnl that cannot do indexed rendering?
+ *
+ * For now, this path is disabled.
+ */
+ assert(0);
+ }
+ else if (max_index - min_index > limits->max_verts) {
+ /* The vertex buffers are too large for hardware (or the
+ * swtnl module). Traverse the indices, re-emitting vertices
+ * in turn. Use a vertex cache to preserve some of the
+ * sharing from the original index list.
+ */
+ vbo_split_copy(ctx, arrays, prim, nr_prims, ib,
+ draw, limits );
+ }
+ else if (ib->count > limits->max_indices) {
+ /* The index buffer is too large for hardware. Try to split
+ * on whole-primitive boundaries, otherwise try to split the
+ * individual primitives.
+ */
+ vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index, draw, limits );
+ }
+ else {
+ /* Why were we called? */
+ assert(0);
+ }
+ }
+ else {
+ if (max_index - min_index >= limits->max_verts) {
+ /* The vertex buffer is too large for hardware (or the swtnl
+ * module). Try to split on whole-primitive boundaries,
+ * otherwise try to split the individual primitives.
+ */
+ vbo_split_inplace(ctx, arrays, prim, nr_prims, ib,
+ min_index, max_index, draw, limits );
+ }
+ else {
+ /* Why were we called? */
+ assert(0);
+ }
+ }
+}
+
diff --git a/src/mesa/vbo/vbo_split.h b/src/mesa/vbo/vbo_split.h
new file mode 100644
index 0000000000..05888d048c
--- /dev/null
+++ b/src/mesa/vbo/vbo_split.h
@@ -0,0 +1,72 @@
+/*
+ * mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vbo_context.h
+ * \brief VBO builder module datatypes and definitions.
+ * \author Keith Whitwell
+ */
+
+
+/**
+ * \mainpage The VBO splitter
+ *
+ * This is the private data used internally to the vbo_split_prims()
+ * helper function. Nobody outside the vbo_split* files needs to
+ * include or know about this structure.
+ */
+
+
+#ifndef _VBO_SPLIT_H
+#define _VBO_SPLIT_H
+
+#include "vbo.h"
+
+
+/* True if a primitive can be split without copying of vertices, false
+ * otherwise.
+ */
+GLboolean split_prim_inplace(GLenum mode, GLuint *first, GLuint *incr);
+
+void vbo_split_inplace( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+/* Requires ib != NULL:
+ */
+void vbo_split_copy( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits );
+
+#endif
diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c
new file mode 100644
index 0000000000..0adad71732
--- /dev/null
+++ b/src/mesa/vbo/vbo_split_copy.c
@@ -0,0 +1,549 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Split indexed primitives with per-vertex copying.
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "macros.h"
+#include "enums.h"
+#include "mtypes.h"
+
+#include "vbo_split.h"
+#include "vbo.h"
+
+
+#define ELT_TABLE_SIZE 16
+
+/* Used for vertex-level splitting of indexed buffers. Note that
+ * non-indexed primitives may be converted to indexed in some cases
+ * (eg loops, fans) in order to use this splitting path.
+ */
+struct copy_context {
+
+ GLcontext *ctx;
+ const struct gl_client_array **array;
+ const struct _mesa_prim *prim;
+ GLuint nr_prims;
+ const struct _mesa_index_buffer *ib;
+ vbo_draw_func draw;
+
+ const struct split_limits *limits;
+
+ struct {
+ GLuint attr;
+ GLuint size;
+ const struct gl_client_array *array;
+ const GLubyte *src_ptr;
+
+ struct gl_client_array dstarray;
+
+ } varying[VERT_ATTRIB_MAX];
+ GLuint nr_varying;
+
+ const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
+ struct _mesa_index_buffer dstib;
+
+ GLuint *translated_elt_buf;
+ const GLuint *srcelt;
+
+ /* A baby hash table to avoid re-emitting (some) duplicate
+ * vertices when splitting indexed primitives.
+ */
+ struct {
+ GLuint in;
+ GLuint out;
+ } vert_cache[ELT_TABLE_SIZE];
+
+
+ GLuint vertex_size;
+ GLubyte *dstbuf;
+ GLubyte *dstptr; /* dstptr == dstbuf + dstelt_max * vertsize */
+ GLuint dstbuf_size; /* in vertices */
+ GLuint dstbuf_nr; /* count of emitted vertices, also the
+ * largest value in dstelt. Our
+ * MaxIndex.
+ */
+
+ GLuint *dstelt;
+ GLuint dstelt_nr;
+ GLuint dstelt_size;
+
+#define MAX_PRIM 32
+ struct _mesa_prim dstprim[MAX_PRIM];
+ GLuint dstprim_nr;
+
+};
+
+
+static GLuint type_size( GLenum type )
+{
+ switch(type) {
+ case GL_BYTE: return sizeof(GLbyte);
+ case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
+ case GL_SHORT: return sizeof(GLshort);
+ case GL_UNSIGNED_SHORT: return sizeof(GLushort);
+ case GL_INT: return sizeof(GLint);
+ case GL_UNSIGNED_INT: return sizeof(GLuint);
+ case GL_FLOAT: return sizeof(GLfloat);
+ case GL_DOUBLE: return sizeof(GLdouble);
+ default: return 0;
+ }
+}
+
+static GLuint attr_size( const struct gl_client_array *array )
+{
+ return array->Size * type_size(array->Type);
+}
+
+
+/* Starts returning true slightly before the buffer fills, to ensure
+ * that there is sufficient room for any remaining vertices to finish
+ * off the prim:
+ */
+static GLboolean check_flush( struct copy_context *copy )
+{
+ if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
+ return GL_TRUE;
+
+ if (copy->dstelt_nr + 4 > copy->dstelt_size)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
+
+static void flush( struct copy_context *copy )
+{
+ GLuint i;
+
+ /* Set some counters:
+ */
+ copy->dstib.count = copy->dstelt_nr;
+
+ copy->draw( copy->ctx,
+ copy->dstarray_ptr,
+ copy->dstprim,
+ copy->dstprim_nr,
+ &copy->dstib,
+ 0,
+ copy->dstbuf_nr );
+
+ /* Reset all pointers:
+ */
+ copy->dstprim_nr = 0;
+ copy->dstelt_nr = 0;
+ copy->dstbuf_nr = 0;
+ copy->dstptr = copy->dstbuf;
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy->vert_cache[i].in = ~0;
+}
+
+
+
+static void begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
+{
+ struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
+
+ _mesa_printf("begin %s (%d)\n", _mesa_lookup_enum_by_nr(mode), begin_flag);
+
+ prim->mode = mode;
+ prim->begin = begin_flag;
+}
+
+
+/* Use a hashtable to attempt to identify recently-emitted vertices
+ * and avoid re-emitting them.
+ */
+static GLuint elt(struct copy_context *copy, GLuint elt_idx)
+{
+ GLuint elt = copy->srcelt[elt_idx];
+ GLuint slot = elt & (ELT_TABLE_SIZE-1);
+
+ _mesa_printf("elt %d\n", elt);
+
+ /* Look up the incoming element in the vertex cache. Re-emit if
+ * necessary.
+ */
+ if (copy->vert_cache[slot].in != elt) {
+ GLubyte *csr = copy->dstptr;
+ GLuint i;
+
+ _mesa_printf(" --> emit to dstelt %d\n", copy->dstbuf_nr);
+
+ for (i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *srcarray = copy->varying[i].array;
+ const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
+
+ memcpy(csr, srcptr, copy->varying[i].size);
+ csr += copy->varying[i].size;
+
+ {
+ const GLuint *f = (const GLuint *)srcptr;
+ GLuint j;
+ _mesa_printf(" varying %d: ", i);
+ for(j = 0; j < copy->varying[i].size / 4; j++)
+ _mesa_printf("%x ", f[j]);
+ _mesa_printf("\n");
+ }
+
+ }
+
+ copy->vert_cache[slot].in = elt;
+ copy->vert_cache[slot].out = copy->dstbuf_nr++;
+ copy->dstptr += copy->vertex_size;
+
+ assert(csr == copy->dstptr);
+ assert(copy->dstptr == (copy->dstbuf +
+ copy->dstbuf_nr *
+ copy->vertex_size));
+ }
+ else
+ _mesa_printf(" --> reuse vertex\n");
+
+ _mesa_printf(" --> emit %d\n", copy->vert_cache[slot].out);
+ copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
+ return check_flush(copy);
+}
+
+static void end( struct copy_context *copy, GLboolean end_flag )
+{
+ struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
+
+ _mesa_printf("end (%d)\n", end_flag);
+
+ prim->end = end_flag;
+ prim->count = copy->dstelt_nr - prim->start;
+
+ if (++copy->dstprim_nr == MAX_PRIM ||
+ check_flush(copy))
+ flush(copy);
+}
+
+
+
+static void replay_elts( struct copy_context *copy )
+{
+ GLuint i, j, k;
+ GLboolean split;
+
+ for (i = 0; i < copy->nr_prims; i++) {
+ const struct _mesa_prim *prim = &copy->prim[i];
+ const GLuint start = prim->start;
+ GLuint first, incr;
+
+ switch (prim->mode) {
+
+ case GL_LINE_LOOP:
+ /* Convert to linestrip and emit the final vertex explicitly,
+ * but only in the resultant strip that requires it.
+ */
+ j = 0;
+ while (j != prim->count) {
+ begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
+
+ for (split = GL_FALSE; j != prim->count && !split; j++)
+ split = elt(copy, start + j);
+
+ if (j == prim->count) {
+ /* Done, emit final line. Split doesn't matter as
+ * it is always raised a bit early so we can emit
+ * the last verts if necessary!
+ */
+ if (prim->end)
+ (void)elt(copy, start + 0);
+
+ end(copy, prim->end);
+ }
+ else {
+ /* Wrap
+ */
+ assert(split);
+ end(copy, 0);
+ j--;
+ }
+ }
+ break;
+
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ j = 2;
+ while (j != prim->count) {
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = elt(copy, start+0);
+ assert(!split);
+
+ split = elt(copy, start+j-1);
+ assert(!split);
+
+ for (; j != prim->count && !split; j++)
+ split = elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ j -= 1;
+ }
+ }
+ break;
+
+ default:
+ (void)split_prim_inplace(prim->mode, &first, &incr);
+
+ j = 0;
+ while (j != prim->count) {
+
+ begin(copy, prim->mode, prim->begin && j == 0);
+
+ split = 0;
+ for (k = 0; k < first; k++, j++)
+ split |= elt(copy, start+j);
+
+ assert(!split);
+
+ for (; j != prim->count && !split; )
+ for (k = 0; k < incr; k++, j++)
+ split |= elt(copy, start+j);
+
+ end(copy, prim->end && j == prim->count);
+
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ assert(j > first - incr);
+ j -= (first - incr);
+ }
+ }
+ break;
+ }
+ }
+
+ if (copy->dstprim_nr)
+ flush(copy);
+}
+
+
+static void replay_init( struct copy_context *copy )
+{
+ GLcontext *ctx = copy->ctx;
+ GLuint i;
+ GLuint offset;
+
+ /* Make a list of varying attributes and their vbo's. Also
+ * calculate vertex size.
+ */
+ copy->vertex_size = 0;
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
+
+ if (copy->array[i]->StrideB == 0) {
+ copy->dstarray_ptr[i] = copy->array[i];
+ }
+ else {
+ GLuint j = copy->nr_varying++;
+
+ copy->varying[j].attr = i;
+ copy->varying[j].array = copy->array[i];
+ copy->varying[j].size = attr_size(copy->array[i]);
+ copy->vertex_size += attr_size(copy->array[i]);
+
+ if (vbo->Name && !vbo->Pointer)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB, /* XXX */
+ vbo);
+
+ copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
+ copy->array[i]->Ptr);
+
+ copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
+ }
+ }
+
+ /* There must always be an index buffer. Currently require the
+ * caller convert non-indexed prims to indexed. Could alternately
+ * do it internally.
+ */
+ if (copy->ib->obj->Name && !copy->ib->obj->Pointer)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB, /* XXX */
+ GL_DYNAMIC_DRAW_ARB, /* XXX */
+ copy->ib->obj);
+
+ switch (copy->ib->type) {
+ case GL_UNSIGNED_BYTE:
+ copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLubyte *)copy->ib->ptr)[i];
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
+ copy->srcelt = copy->translated_elt_buf;
+
+ for (i = 0; i < copy->ib->count; i++)
+ copy->translated_elt_buf[i] = ((const GLushort *)copy->ib->ptr)[i];
+ break;
+
+ case GL_UNSIGNED_INT:
+ copy->translated_elt_buf = NULL;
+ copy->srcelt = (const GLuint *)ADD_POINTERS(copy->ib->obj->Pointer,
+ copy->ib->ptr);
+ break;
+ }
+
+
+ /* Figure out the maximum allowed vertex buffer size:
+ */
+ if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
+ copy->dstbuf_size = copy->limits->max_verts;
+ }
+ else {
+ copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
+ }
+
+ /* Allocate an output vertex buffer:
+ *
+ * XXX: This should be a VBO!
+ */
+ copy->dstbuf = _mesa_malloc(copy->dstbuf_size *
+ copy->vertex_size);
+ copy->dstptr = copy->dstbuf;
+
+ /* Setup new vertex arrays to point into the output buffer:
+ */
+ for (offset = 0, i = 0; i < copy->nr_varying; i++) {
+ const struct gl_client_array *src = copy->varying[i].array;
+ struct gl_client_array *dst = &copy->varying[i].dstarray;
+
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Stride = copy->vertex_size;
+ dst->StrideB = copy->vertex_size;
+ dst->Ptr = copy->dstbuf + offset;
+ dst->Enabled = GL_TRUE;
+ dst->Normalized = GL_TRUE;
+ dst->BufferObj = ctx->Array.NullBufferObj;
+ dst->_MaxElement = copy->dstbuf_size; /* may be less! */
+
+ offset += copy->varying[i].size;
+ }
+
+ /* Allocate an output element list:
+ */
+ copy->dstelt_size = MIN2(65536,
+ copy->ib->count * 2);
+ copy->dstelt_size = MIN2(copy->dstelt_size,
+ copy->limits->max_indices);
+ copy->dstelt = _mesa_malloc(copy->dstelt_size);
+ copy->dstelt_nr = 0;
+
+ /* Setup the new index buffer to point to the allocated element
+ * list:
+ */
+ copy->dstib.count = 0; /* duplicates dstelt_nr */
+ copy->dstib.type = GL_UNSIGNED_INT;
+ copy->dstib.obj = ctx->Array.NullBufferObj;
+ copy->dstib.ptr = copy->dstelt;
+ copy->dstib.rebase = 0;
+}
+
+
+static void replay_finish( struct copy_context *copy )
+{
+ GLcontext *ctx = copy->ctx;
+ GLuint i;
+
+ /* Free our vertex and index buffers:
+ */
+ _mesa_free(copy->translated_elt_buf);
+ _mesa_free(copy->dstbuf);
+ _mesa_free(copy->dstelt);
+
+ /* Unmap VBO's
+ */
+ for (i = 0; i < copy->nr_varying; i++) {
+ struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
+
+ if (vbo->Name && vbo->Pointer)
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vbo);
+ }
+
+ /* Unmap index buffer:
+ */
+ if (copy->ib->obj->Name && copy->ib->obj->Pointer) {
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB, /* XXX */
+ copy->ib->obj);
+ }
+}
+
+void vbo_split_copy( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ struct copy_context copy;
+ GLuint i;
+
+ memset(&copy, 0, sizeof(copy));
+
+ /* Require indexed primitives:
+ */
+ assert(ib);
+
+ copy.ctx = ctx;
+ copy.array = arrays;
+ copy.prim = prim;
+ copy.nr_prims = nr_prims;
+ copy.ib = ib;
+ copy.draw = draw;
+ copy.limits = limits;
+
+
+ /* Clear the vertex cache:
+ */
+ for (i = 0; i < ELT_TABLE_SIZE; i++)
+ copy.vert_cache[i].in = ~0;
+
+
+ replay_init(&copy);
+ replay_elts(&copy);
+ replay_finish(&copy);
+}
diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c
new file mode 100644
index 0000000000..d3649c59db
--- /dev/null
+++ b/src/mesa/vbo/vbo_split_inplace.c
@@ -0,0 +1,287 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "mtypes.h"
+#include "macros.h"
+#include "enums.h"
+#include "vbo_split.h"
+
+
+#define MAX_PRIM 32
+
+/* Used for splitting without copying.
+ */
+struct split_context {
+ GLcontext *ctx;
+ const struct gl_client_array **array;
+ const struct _mesa_prim *prim;
+ GLuint nr_prims;
+ const struct _mesa_index_buffer *ib;
+ GLuint min_index;
+ GLuint max_index;
+ vbo_draw_func draw;
+
+ const struct split_limits *limits;
+
+ struct _mesa_prim dstprim[MAX_PRIM];
+ GLuint dstprim_nr;
+};
+
+
+
+
+static void flush_vertex( struct split_context *split )
+{
+ GLint min_index, max_index;
+
+ if (!split->dstprim_nr)
+ return;
+
+ if (split->ib) {
+ /* This should basically be multipass rendering over the same
+ * unchanging set of VBO's. Would like the driver not to
+ * re-upload the data, or swtnl not to re-transform the
+ * vertices.
+ */
+ assert(split->max_index - split->min_index < split->limits->max_verts);
+ min_index = split->min_index;
+ max_index = split->max_index;
+ }
+ else {
+ /* Non-indexed rendering. Cannot assume that the primitives are
+ * ordered by increasing vertex, because of entrypoints like
+ * MultiDrawArrays.
+ */
+ GLuint i;
+ min_index = split->dstprim[0].start;
+ max_index = min_index + split->dstprim[0].count - 1;
+
+ for (i = 1; i < split->dstprim_nr; i++) {
+ GLuint tmp_min = split->dstprim[i].start;
+ GLuint tmp_max = tmp_min + split->dstprim[i].count - 1;
+
+ if (tmp_min < min_index)
+ min_index = tmp_min;
+
+ if (tmp_max > max_index)
+ max_index = tmp_max;
+ }
+ }
+
+ assert(max_index >= min_index);
+
+ split->draw( split->ctx,
+ split->array,
+ split->dstprim,
+ split->dstprim_nr,
+ NULL,
+ min_index,
+ max_index);
+
+ split->dstprim_nr = 0;
+}
+
+
+static struct _mesa_prim *next_outprim( struct split_context *split )
+{
+ if (split->dstprim_nr == MAX_PRIM-1) {
+ flush_vertex(split);
+ }
+
+ {
+ struct _mesa_prim *prim = &split->dstprim[split->dstprim_nr++];
+ memset(prim, 0, sizeof(*prim));
+ return prim;
+ }
+}
+
+static int align(int value, int alignment)
+{
+ return (value + alignment - 1) & ~(alignment - 1);
+}
+
+
+
+/* Break large primitives into smaller ones. If not possible, convert
+ * the primitive to indexed and pass to split_elts().
+ */
+static void split_prims( struct split_context *split)
+{
+ GLuint csr = 0;
+ GLuint i;
+
+ for (i = 0; i < split->nr_prims; i++) {
+ const struct _mesa_prim *prim = &split->prim[i];
+ GLuint first, incr;
+ GLboolean split_inplace = split_prim_inplace(prim->mode, &first, &incr);
+ GLuint count;
+
+ /* Always wrap on an even numbered vertex to avoid problems with
+ * triangle strips.
+ */
+ GLuint available = align(split->limits->max_verts - csr - 1, 2);
+ assert(split->limits->max_verts >= csr);
+
+ if (prim->count < first)
+ continue;
+
+ count = prim->count - (prim->count - first) % incr;
+
+
+ if ((available < count && !split_inplace) ||
+ (available < first && split_inplace)) {
+ flush_vertex(split);
+ csr = 0;
+ available = align(split->limits->max_verts - csr - 1, 2);
+ }
+
+ if (available >= count) {
+ struct _mesa_prim *outprim = next_outprim(split);
+ *outprim = *prim;
+ csr += prim->count;
+ available = align(split->limits->max_verts - csr - 1, 2);
+ }
+ else if (split_inplace) {
+ GLuint j, nr;
+
+
+ for (j = 0 ; j < count ; ) {
+ GLuint remaining = count - j;
+ struct _mesa_prim *outprim = next_outprim(split);
+
+ nr = MIN2( available, remaining );
+
+ nr -= (nr - first) % incr;
+
+ outprim->mode = prim->mode;
+ outprim->begin = (j == 0 && prim->begin);
+ outprim->end = (nr == remaining && prim->end);
+ outprim->start = prim->start + j;
+ outprim->count = nr;
+
+ if (nr == remaining) {
+ /* Finished.
+ */
+ j += nr;
+ csr += nr;
+ available = align(split->limits->max_verts - csr - 1, 2);
+ }
+ else {
+ /* Wrapped the primitive:
+ */
+ j += nr - (first - incr);
+ flush_vertex(split);
+ csr = 0;
+ available = align(split->limits->max_verts - csr - 1, 2);
+ }
+ }
+ }
+ else if (split->ib == NULL) {
+ /* XXX: could at least send the first max_verts off from the
+ * inplace buffers.
+ */
+
+ /* else convert to indexed primitive and pass to split_elts,
+ * which will do the necessary copying and turn it back into a
+ * vertex primitive for rendering...
+ */
+ struct _mesa_index_buffer ib;
+ struct _mesa_prim tmpprim;
+ GLuint *elts = malloc(count * sizeof(GLuint));
+ GLuint j;
+
+ for (j = 0; j < count; j++)
+ elts[j] = prim->start + j;
+
+ ib.count = count;
+ ib.type = GL_UNSIGNED_INT;
+ ib.obj = split->ctx->Array.NullBufferObj;
+ ib.ptr = elts;
+ ib.rebase = 0; /* ? */
+
+ tmpprim = *prim;
+ tmpprim.indexed = 1;
+ tmpprim.start = 0;
+ tmpprim.count = count;
+
+ flush_vertex(split);
+
+ vbo_split_copy(split->ctx,
+ split->array,
+ &tmpprim, 1,
+ &ib,
+ split->draw,
+ split->limits);
+
+ free(elts);
+ }
+ else {
+ flush_vertex(split);
+
+ vbo_split_copy(split->ctx,
+ split->array,
+ prim, 1,
+ split->ib,
+ split->draw,
+ split->limits);
+ }
+ }
+
+ flush_vertex(split);
+}
+
+
+void vbo_split_inplace( GLcontext *ctx,
+ const struct gl_client_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index,
+ vbo_draw_func draw,
+ const struct split_limits *limits )
+{
+ struct split_context split;
+
+ memset(&split, 0, sizeof(split));
+
+ split.ctx = ctx;
+ split.array = arrays;
+ split.prim = prim;
+ split.nr_prims = nr_prims;
+ split.ib = ib;
+ split.min_index = min_index;
+ split.max_index = max_index;
+ split.draw = draw;
+ split.limits = limits;
+
+ split_prims( &split );
+}
+
+