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authorJosé Fonseca <jfonseca@vmware.com>2009-08-11 13:19:16 +0100
committerJosé Fonseca <jfonseca@vmware.com>2009-08-29 09:21:30 +0100
commit0b6a9b2dbe7bedbc6c34370cd07dcaa93b4c5fda (patch)
tree9f5749f25f3f1edcb00069a9d8ea7c8b0e2992c0
parent63b07618b3e4034e11968f1c5323445dc4a0377f (diff)
llvmpipe: Replace lp_fs_llvm.c.
Based on lp_fs_exec.c/lp_fs_sse.c and tgsi_exec.c.
-rw-r--r--src/gallium/drivers/llvmpipe/lp_fs_llvm.c449
1 files changed, 327 insertions, 122 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_fs_llvm.c b/src/gallium/drivers/llvmpipe/lp_fs_llvm.c
index 8c186badb4..8999b8de09 100644
--- a/src/gallium/drivers/llvmpipe/lp_fs_llvm.c
+++ b/src/gallium/drivers/llvmpipe/lp_fs_llvm.c
@@ -1,5 +1,6 @@
/**************************************************************************
*
+ * Copyright 2009 VMware, Inc.
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
@@ -27,20 +28,30 @@
/**
* Execute fragment shader using LLVM code generation.
- * Authors:
- * Zack Rusin
*/
-#include "lp_context.h"
-#include "lp_state.h"
-#include "lp_fs.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
-#include "tgsi/tgsi_sse2.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_dump.h"
+#include "lp_bld_type.h"
+#include "lp_bld_tgsi.h"
+#include "lp_screen.h"
+#include "lp_context.h"
+#include "lp_state.h"
+#include "lp_fs.h"
+#include "lp_quad.h"
+
+
+typedef void
+(*lp_shader_fs_func)(void *inputs,
+ void *consts,
+ void *outputs,
+ struct tgsi_sampler **samplers);
-#if 0
/**
* Subclass of lp_fragment_shader
@@ -48,158 +59,352 @@
struct lp_llvm_fragment_shader
{
struct lp_fragment_shader base;
- struct gallivm_prog *llvm_prog;
+
+ struct llvmpipe_screen *screen;
+
+ LLVMValueRef function;
+
+ lp_shader_fs_func jit_function;
};
+/** cast wrapper */
+static INLINE struct lp_llvm_fragment_shader *
+lp_llvm_fragment_shader(const struct lp_fragment_shader *base)
+{
+ return (struct lp_llvm_fragment_shader *) base;
+}
+
+
static void
-shade_quad_llvm(struct quad_stage *qs,
- struct quad_header *quad)
+shader_generate(struct llvmpipe_screen *screen,
+ struct lp_llvm_fragment_shader *shader)
{
- struct quad_shade_stage *qss = quad_shade_stage(qs);
- struct llvmpipe_context *llvmpipe = qs->llvmpipe;
- float dests[4][16][4] ALIGN16_ATTRIB;
- float inputs[4][16][4] ALIGN16_ATTRIB;
- const float fx = (float) quad->x0;
- const float fy = (float) quad->y0;
- struct gallivm_prog *llvm = qss->llvm_prog;
-
- inputs[0][0][0] = fx;
- inputs[1][0][0] = fx + 1.0f;
- inputs[2][0][0] = fx;
- inputs[3][0][0] = fx + 1.0f;
-
- inputs[0][0][1] = fy;
- inputs[1][0][1] = fy;
- inputs[2][0][1] = fy + 1.0f;
- inputs[3][0][1] = fy + 1.0f;
-
-
- gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef);
-
-#if DLLVM
- debug_printf("MASK = %d\n", quad->mask);
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 2; ++j) {
- debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j,
- inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]);
- }
- }
-#endif
+ const struct tgsi_token *tokens = shader->base.shader.tokens;
+ union lp_type type;
+ LLVMTypeRef elem_type;
+ LLVMTypeRef vec_type;
+ LLVMTypeRef args[4];
+ LLVMValueRef inputs_ptr;
+ LLVMValueRef consts_ptr;
+ LLVMValueRef outputs_ptr;
+ LLVMValueRef samplers_ptr;
+ LLVMBasicBlockRef block;
+ LLVMBuilderRef builder;
+ LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS][4];
+ LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][4];
+ char name[32];
+ unsigned i, j;
- quad->mask &=
- gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs,
- llvmpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
- qss->samplers);
-#if DLLVM
- debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n",
- dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3],
- dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]);
-#endif
+ type.value = 0;
+ type.floating = TRUE;
+ type.sign = FALSE;
+ type.norm = TRUE;
+ type.width = 32;
+ type.length = 4;
- /* store result color */
- if (qss->colorOutSlot >= 0) {
- unsigned i;
- /* XXX need to handle multiple color outputs someday */
- allvmrt(qss->stage.llvmpipe->fs->info.output_semantic_name[qss->colorOutSlot]
- == TGSI_SEMANTIC_COLOR);
- for (i = 0; i < QUAD_SIZE; ++i) {
- quad->outputs.color[0][0][i] = dests[i][qss->colorOutSlot][0];
- quad->outputs.color[0][1][i] = dests[i][qss->colorOutSlot][1];
- quad->outputs.color[0][2][i] = dests[i][qss->colorOutSlot][2];
- quad->outputs.color[0][3][i] = dests[i][qss->colorOutSlot][3];
- }
- }
-#if DLLVM
- for (int i = 0; i < QUAD_SIZE; ++i) {
- debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot,
- quad->outputs.color[0][0][i],
- quad->outputs.color[0][1][i],
- quad->outputs.color[0][2][i],
- quad->outputs.color[0][3][i]);
- }
-#endif
+ elem_type = lp_build_elem_type(type);
+ vec_type = lp_build_vec_type(type);
+
+ args[0] = LLVMPointerType(vec_type, 0);
+ args[1] = LLVMPointerType(elem_type, 0);
+ args[2] = LLVMPointerType(vec_type, 0);
+ args[3] = LLVMPointerType(LLVMInt8Type(), 0);
+ shader->function = LLVMAddFunction(screen->module, "shader", LLVMFunctionType(LLVMVoidType(), args, 4, 0));
+ LLVMSetFunctionCallConv(shader->function, LLVMCCallConv);
+
+ inputs_ptr = LLVMGetParam(shader->function, 0);
+ consts_ptr = LLVMGetParam(shader->function, 1);
+ outputs_ptr = LLVMGetParam(shader->function, 2);
+ samplers_ptr = LLVMGetParam(shader->function, 3);
+
+ LLVMSetValueName(inputs_ptr, "inputs");
+ LLVMSetValueName(consts_ptr, "consts");
+ LLVMSetValueName(outputs_ptr, "outputs");
+ LLVMSetValueName(samplers_ptr, "samplers");
- /* store result Z */
- if (qss->depthOutSlot >= 0) {
- /* output[slot] is new Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = dests[i][0][2];
+ block = LLVMAppendBasicBlock(shader->function, "entry");
+ builder = LLVMCreateBuilder();
+ LLVMPositionBuilderAtEnd(builder, block);
+
+ for(i = 0; i < PIPE_MAX_SHADER_INPUTS; ++i) {
+ for(j = 0; j < 4; ++j) {
+ LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i*4 + j, 0);
+ util_snprintf(name, sizeof name, "input%u.%c", i, "xywz"[j]);
+ inputs[i][j] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, inputs_ptr, &index, 1, ""), name);
}
}
- else {
- /* copy input Z (which was interpolated by the executor) to output Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = inputs[i][0][2];
+
+ memset(outputs, 0, sizeof outputs);
+
+ lp_build_tgsi_soa(builder, tokens, type, inputs, consts_ptr, outputs, samplers_ptr);
+
+ for(i = 0; i < PIPE_MAX_SHADER_OUTPUTS; ++i) {
+ for(j = 0; j < 4; ++j) {
+ if(outputs[i][j]) {
+ LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i*4 + j, 0);
+ util_snprintf(name, sizeof name, "output%u.%c", i, "xywz"[j]);
+ LLVMBuildStore(builder, outputs[i][j], LLVMBuildGEP(builder, outputs_ptr, &index, 1, name));
+ }
}
}
-#if DLLVM
- debug_printf("D [%f, %f, %f, %f] mask = %d\n",
- quad->outputs.depth[0],
- quad->outputs.depth[1],
- quad->outputs.depth[2],
- quad->outputs.depth[3], quad->mask);
-#endif
- /* shader may cull fragments */
- if( quad->mask ) {
- qs->next->run( qs->next, quad );
+ LLVMBuildRetVoid(builder);;
+
+ LLVMDisposeBuilder(builder);
+}
+
+
+
+static void
+fs_llvm_prepare( const struct lp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler **samplers )
+{
+ /*
+ * Bind tokens/shader to the interpreter's machine state.
+ * Avoid redundant binding.
+ */
+ if (machine->Tokens != base->shader.tokens) {
+ tgsi_exec_machine_bind_shader( machine,
+ base->shader.tokens,
+ PIPE_MAX_SAMPLERS,
+ samplers );
}
}
-unsigned
-run_llvm_fs( const struct lp_fragment_shader *base,
- struct foo *machine )
+
+
+/**
+ * Evaluate a constant-valued coefficient at the position of the
+ * current quad.
+ */
+static void
+eval_constant_coef(
+ struct tgsi_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
{
+ unsigned i;
+
+ for( i = 0; i < QUAD_SIZE; i++ ) {
+ mach->Inputs[attrib].xyzw[chan].f[i] = mach->InterpCoefs[attrib].a0[chan];
+ }
}
+/**
+ * Evaluate a linear-valued coefficient at the position of the
+ * current quad.
+ */
+static void
+eval_linear_coef(
+ struct tgsi_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
+{
+ const float x = mach->QuadPos.xyzw[0].f[0];
+ const float y = mach->QuadPos.xyzw[1].f[0];
+ const float dadx = mach->InterpCoefs[attrib].dadx[chan];
+ const float dady = mach->InterpCoefs[attrib].dady[chan];
+ const float a0 = mach->InterpCoefs[attrib].a0[chan] + dadx * x + dady * y;
+ mach->Inputs[attrib].xyzw[chan].f[0] = a0;
+ mach->Inputs[attrib].xyzw[chan].f[1] = a0 + dadx;
+ mach->Inputs[attrib].xyzw[chan].f[2] = a0 + dady;
+ mach->Inputs[attrib].xyzw[chan].f[3] = a0 + dadx + dady;
+}
-void
-delete_llvm_fs( struct lp_fragment_shader *base )
+/**
+ * Evaluate a perspective-valued coefficient at the position of the
+ * current quad.
+ */
+static void
+eval_perspective_coef(
+ struct tgsi_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
{
- FREE(base);
+ const float x = mach->QuadPos.xyzw[0].f[0];
+ const float y = mach->QuadPos.xyzw[1].f[0];
+ const float dadx = mach->InterpCoefs[attrib].dadx[chan];
+ const float dady = mach->InterpCoefs[attrib].dady[chan];
+ const float a0 = mach->InterpCoefs[attrib].a0[chan] + dadx * x + dady * y;
+ const float *w = mach->QuadPos.xyzw[3].f;
+ /* divide by W here */
+ mach->Inputs[attrib].xyzw[chan].f[0] = a0 / w[0];
+ mach->Inputs[attrib].xyzw[chan].f[1] = (a0 + dadx) / w[1];
+ mach->Inputs[attrib].xyzw[chan].f[2] = (a0 + dady) / w[2];
+ mach->Inputs[attrib].xyzw[chan].f[3] = (a0 + dadx + dady) / w[3];
}
-struct lp_fragment_shader *
-llvmpipe_create_fs_llvm(struct llvmpipe_context *llvmpipe,
- const struct pipe_shader_state *templ)
+typedef void
+(*eval_coef_func)(struct tgsi_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan );
+
+
+static void
+exec_declaration(
+ struct tgsi_exec_machine *mach,
+ const struct tgsi_full_declaration *decl )
{
- struct lp_llvm_fragment_shader *shader = NULL;
+ if( mach->Processor == TGSI_PROCESSOR_FRAGMENT ) {
+ if( decl->Declaration.File == TGSI_FILE_INPUT ) {
+ unsigned first, last, mask;
+ eval_coef_func eval;
- /* LLVM fragment shaders currently disabled:
- */
- state = CALLOC_STRUCT(lp_llvm_shader_state);
- if (!state)
- return NULL;
+ first = decl->DeclarationRange.First;
+ last = decl->DeclarationRange.Last;
+ mask = decl->Declaration.UsageMask;
- state->llvm_prog = 0;
+ switch( decl->Declaration.Interpolate ) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ eval = eval_constant_coef;
+ break;
- if (!gallivm_global_cpu_engine()) {
- gallivm_cpu_engine_create(state->llvm_prog);
- }
- else
- gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog);
-
- if (shader) {
- shader->base.run = run_llvm_fs;
- shader->base.delete = delete_llvm_fs;
+ case TGSI_INTERPOLATE_LINEAR:
+ eval = eval_linear_coef;
+ break;
+
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ eval = eval_perspective_coef;
+ break;
+
+ default:
+ eval = NULL;
+ assert( 0 );
+ }
+
+ if( mask == TGSI_WRITEMASK_XYZW ) {
+ unsigned i, j;
+
+ for( i = first; i <= last; i++ ) {
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ eval( mach, i, j );
+ }
+ }
+ }
+ else {
+ unsigned i, j;
+
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ if( mask & (1 << j) ) {
+ for( i = first; i <= last; i++ ) {
+ eval( mach, i, j );
+ }
+ }
+ }
+ }
+ }
}
+}
+
+/* TODO: codegenerate the whole run function, skip this wrapper.
+ * TODO: break dependency on tgsi_exec_machine struct
+ * TODO: push Position calculation into the generated shader
+ * TODO: process >1 quad at a time
+ */
+static unsigned
+fs_llvm_run( const struct lp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad )
+{
+ struct lp_llvm_fragment_shader *shader = lp_llvm_fragment_shader(base);
+ unsigned i;
+ unsigned mask;
+
+ /* Compute X, Y, Z, W vals for this quad */
+ lp_setup_pos_vector(quad->posCoef,
+ (float)quad->input.x0, (float)quad->input.y0,
+ &machine->QuadPos);
+
+ /* init kill mask */
+ tgsi_set_kill_mask(machine, 0x0);
+ tgsi_set_exec_mask(machine, 1, 1, 1, 1);
+
+ /* execute declarations (interpolants) */
+ for (i = 0; i < machine->NumDeclarations; i++)
+ exec_declaration( machine, &machine->Declarations[i] );
+
+ memset(machine->Outputs, 0, sizeof machine->Outputs);
+
+ shader->jit_function( machine->Inputs,
+ machine->Consts,
+ machine->Outputs,
+ machine->Samplers);
- return shader;
+ /* FIXME */
+ mask = ~0;
+
+ return mask;
}
-#else
+static void
+fs_llvm_delete( struct lp_fragment_shader *base )
+{
+ struct lp_llvm_fragment_shader *shader = lp_llvm_fragment_shader(base);
+ struct llvmpipe_screen *screen = shader->screen;
+
+ if(shader->function) {
+ if(shader->jit_function)
+ LLVMFreeMachineCodeForFunction(screen->engine, shader->function);
+ LLVMDeleteFunction(shader->function);
+ }
+
+ FREE((void *) shader->base.shader.tokens);
+ FREE(shader);
+}
+
struct lp_fragment_shader *
llvmpipe_create_fs_llvm(struct llvmpipe_context *llvmpipe,
- const struct pipe_shader_state *templ)
+ const struct pipe_shader_state *templ)
{
- return NULL;
-}
+ struct llvmpipe_screen *screen = llvmpipe_screen(llvmpipe->pipe.screen);
+ struct lp_llvm_fragment_shader *shader;
+ LLVMValueRef fetch_texel;
+
+ shader = CALLOC_STRUCT(lp_llvm_fragment_shader);
+ if (!shader)
+ return NULL;
+
+ /* we need to keep a local copy of the tokens */
+ shader->base.shader.tokens = tgsi_dup_tokens(templ->tokens);
+ shader->base.prepare = fs_llvm_prepare;
+ shader->base.run = fs_llvm_run;
+ shader->base.delete = fs_llvm_delete;
+
+ shader->screen = screen;
+ tgsi_dump(templ->tokens, 0);
+
+ shader_generate(screen, shader);
+
+ LLVMRunFunctionPassManager(screen->pass, shader->function);
+
+#if 1
+ LLVMDumpValue(shader->function);
+ debug_printf("\n");
#endif
+
+ if(LLVMVerifyFunction(shader->function, LLVMPrintMessageAction)) {
+ LLVMDumpValue(shader->function);
+ abort();
+ }
+
+ fetch_texel = LLVMGetNamedFunction(screen->module, "fetch_texel");
+ if(fetch_texel) {
+ static boolean first_time = TRUE;
+ if(first_time) {
+ LLVMAddGlobalMapping(screen->engine, fetch_texel, lp_build_tgsi_fetch_texel_soa);
+ first_time = FALSE;
+ }
+ }
+
+ shader->jit_function = (lp_shader_fs_func)LLVMGetPointerToGlobal(screen->engine, shader->function);
+
+ return &shader->base;
+}
+