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authorDave Airlie <airliedfreedesktop.org>2004-07-15 08:08:44 +0000
committerDave Airlie <airliedfreedesktop.org>2004-07-15 08:08:44 +0000
commit11a03a18addacb2c893786830331029e7ab79f93 (patch)
treeb32a598165ec2c9230c6348b20001a59aaa11108
parent43942fd5e32b2c7e64959ba2ab5901a4ef79f228 (diff)
enable FXT1 texture compression for ixxx chipsets
commented out Keiths extensions strings
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.c3
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c6
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c2
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.c98
5 files changed, 114 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i915/i830_context.c b/src/mesa/drivers/dri/i915/i830_context.c
index d34fbb0d26..093a2f96f2 100644
--- a/src/mesa/drivers/dri/i915/i830_context.c
+++ b/src/mesa/drivers/dri/i915/i830_context.c
@@ -45,6 +45,7 @@
*/
static const GLubyte *i830GetString( GLcontext *ctx, GLenum name )
{
+#if 0
if (name == GL_EXTENSIONS)
return
"GL_ARB_multitexture "
@@ -82,7 +83,7 @@ static const GLubyte *i830GetString( GLcontext *ctx, GLenum name )
"GL_MESA_window_pos "
"GL_NV_texgen_reflection "
"GL_SGIS_generate_mipmap ";
-
+#endif
return intelGetString( ctx, name );
}
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index a10359e6b3..476ee19391 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -106,6 +106,12 @@ static GLboolean i830SetTexImages( i830ContextPtr i830,
TM0S1_COLORSPACE_CONVERSION);
break;
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ t->intel.texelBytes = 2;
+ textureFormat = MAPSURF_COMPRESSED | MT_COMPRESS_FXT1;
+ break;
+
default:
fprintf(stderr, "%s: bad image format\n", __FUNCTION__);
abort();
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index 319a34c8b0..ec8f1fa202 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -122,6 +122,12 @@ static void i915SetTexImages( i915ContextPtr i915,
ss2 |= SS2_COLORSPACE_CONVERSION;
break;
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+ t->intel.texelBytes = 2;
+ textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
+ break;
+
default:
fprintf(stderr, "%s: bad image format\n", __FUNCTION__);
abort();
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index 67b9df83a7..12489433bc 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -179,6 +179,8 @@ static const char * const card_extensions[] =
"GL_SGIS_generate_mipmap",
"GL_SGIS_texture_border_clamp",
"GL_SGIS_texture_edge_clamp",
+ "GL_3DFX_texture_compression_FXT1",
+
NULL
};
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c
index 3a67943fef..6475950585 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.c
+++ b/src/mesa/drivers/dri/i915/intel_tex.c
@@ -304,6 +304,83 @@ static void intelTexSubImage2D( GLcontext *ctx,
}
}
+static void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ assert(t);
+ intelFlush( ctx );
+
+ driSwapOutTextureObject( t );
+ texImage->IsClientData = GL_FALSE;
+
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
+
+ _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
+ height, border, imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+}
+
+
+static void intelCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ assert( t ); /* this _should_ be true */
+ intelFlush( ctx );
+ driSwapOutTextureObject( t );
+
+ _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+}
static void intelTexImage3D( GLcontext *ctx, GLenum target, GLint level,
@@ -472,6 +549,11 @@ intelChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
else
return &_mesa_texformat_ycbcr_rev;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return &_mesa_texformat_rgb_fxt1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return &_mesa_texformat_rgba_fxt1;
+
default:
fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__);
return NULL;
@@ -529,6 +611,20 @@ static void intelUploadTexImage( intelContextPtr intel,
image->Width,
image->Height);
}
+ else if (image->IsCompressed) {
+ GLuint row_len = image->Width * 2;
+ GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
+ GLubyte *src = (GLubyte *)image->Data;
+ GLuint j;
+
+ if ((image->IntFormat == GL_COMPRESSED_RGB_FXT1_3DFX || image->IntFormat == GL_COMPRESSED_RGBA_FXT1_3DFX))
+ {
+ for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
+ __memcpy(dst, src, row_len );
+ src += row_len;
+ }
+ }
+ }
else {
GLuint row_len = image->Width * image->TexFormat->TexelBytes;
GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
@@ -682,4 +778,6 @@ void intelInitTextureFuncs( struct dd_function_table *functions )
functions->IsTextureResident = driIsTextureResident;
functions->TestProxyTexImage = _mesa_test_proxy_teximage;
functions->DeleteTexture = intelDeleteTexture;
+ functions->CompressedTexImage2D = intelCompressedTexImage2D;
+ functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
}