diff options
author | Ian Romanick <idr@us.ibm.com> | 2004-11-23 00:19:51 +0000 |
---|---|---|
committer | Ian Romanick <idr@us.ibm.com> | 2004-11-23 00:19:51 +0000 |
commit | 180b0db3440833b58303990b9095318f56c11b75 (patch) | |
tree | fcc6c814486bfe74f2646216f643db7b93de320e | |
parent | a789252feb41e82e753ba5976311e25b10ad375c (diff) |
Set the "ignore" flag for any functions that the open-source libGL doesn't
already support GLX protocol for.
-rw-r--r-- | src/mesa/glapi/gl_API.xml | 313 |
1 files changed, 188 insertions, 125 deletions
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 97772c84f5..832a07cfbd 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -2775,7 +2775,7 @@ <param name="target" type="GLenum"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> - <param name="table" type="GLvoid *"/> + <param name="table" type="GLvoid *" output="true"/> <glx sop="147" handcode="true"/> </function> @@ -4789,7 +4789,7 @@ <function name="VertexAttrib4bvARB" offset="654"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> - <glx rop="4230"/> + <glx rop="4230" ignore="true"/> </function> <function name="VertexAttrib4svARB" alias="VertexAttrib4svNV"> @@ -4800,25 +4800,25 @@ <function name="VertexAttrib4ivARB" offset="655"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> - <glx rop="4231"/> + <glx rop="4231" ignore="true"/> </function> <function name="VertexAttrib4ubvARB" offset="656"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4232"/> + <glx rop="4232" ignore="true"/> </function> <function name="VertexAttrib4usvARB" offset="657"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> - <glx rop="4233"/> + <glx rop="4233" ignore="true"/> </function> <function name="VertexAttrib4uivARB" offset="658"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> - <glx rop="4234"/> + <glx rop="4234" ignore="true"/> </function> <function name="VertexAttrib4fvARB" alias="VertexAttrib4fvNV"> @@ -4834,19 +4834,19 @@ <function name="VertexAttrib4NbvARB" offset="659"> <param name="index" type="GLuint"/> <param name="v" type="const GLbyte *" count="4"/> - <glx rop="4235"/> + <glx rop="4235" ignore="true"/> </function> <function name="VertexAttrib4NsvARB" offset="660"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> - <glx rop="4236"/> + <glx rop="4236" ignore="true"/> </function> <function name="VertexAttrib4NivARB" offset="661"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *" count="4"/> - <glx rop="4237"/> + <glx rop="4237" ignore="true"/> </function> <function name="VertexAttrib4NubvARB" alias="VertexAttrib4ubvNV"> @@ -4857,13 +4857,13 @@ <function name="VertexAttrib4NusvARB" offset="662"> <param name="index" type="GLuint"/> <param name="v" type="const GLushort *" count="4"/> - <glx rop="4238"/> + <glx rop="4238" ignore="true"/> </function> <function name="VertexAttrib4NuivARB" offset="663"> <param name="index" type="GLuint"/> <param name="v" type="const GLuint *" count="4"/> - <glx rop="4239"/> + <glx rop="4239" ignore="true"/> </function> <function name="VertexAttribPointerARB" offset="664"> @@ -4873,17 +4873,17 @@ <param name="normalized" type="GLboolean"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> <function name="EnableVertexAttribArrayARB" offset="665"> <param name="index" type="GLuint"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> <function name="DisableVertexAttribArrayARB" offset="666"> <param name="index" type="GLuint"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> <function name="ProgramStringARB" offset="667"> @@ -4891,7 +4891,7 @@ <param name="format" type="GLenum"/> <param name="len" type="GLsizei"/> <param name="string" type="const GLvoid *"/> - <glx rop="4217" handcode="true"/> + <glx rop="4217" handcode="true" ignore="true"/> </function> <function name="BindProgramARB" alias="BindProgramNV"> @@ -4922,6 +4922,7 @@ <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> + <glx ignore="true"/> </function> <!-- FIXME: This should alias to ProgramParameter*NV --> @@ -4929,7 +4930,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4185" doubles_in_order="true"/> + <glx rop="4185" doubles_in_order="true" ignore="true"/> </function> <!-- FIXME: This should alias to ProgramParameter*NV --> @@ -4940,6 +4941,7 @@ <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> + <glx ignore="true"/> </function> <!-- FIXME: This should alias to ProgramParameter*NV --> @@ -4947,7 +4949,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4184"/> + <glx rop="4184" ignore="true"/> </function> <function name="ProgramLocalParameter4dARB" offset="672" vectorequiv="ProgramLocalParameter4dvARB"> @@ -4957,13 +4959,14 @@ <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="ProgramLocalParameter4dvARB" offset="673"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4216" doubles_in_order="true"/> + <glx rop="4216" doubles_in_order="true" ignore="true"/> </function> <function name="ProgramLocalParameter4fARB" offset="674" vectorequiv="ProgramLocalParameter4fvARB"> @@ -4973,13 +4976,14 @@ <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="ProgramLocalParameter4fvARB" offset="675"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4215"/> + <glx rop="4215" ignore="true"/> </function> <!-- FIXME: This should alias to GetProgramParameter*NV --> @@ -4987,7 +4991,7 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1297" doubles_in_order="true"/> + <glx vendorpriv="1297" doubles_in_order="true" ignore="true"/> </function> <!-- FIXME: This should alias to GetProgramParameter*NV --> @@ -4995,21 +4999,21 @@ <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1296"/> + <glx vendorpriv="1296" ignore="true"/> </function> <function name="GetProgramLocalParameterdvARB" offset="678"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1306" doubles_in_order="true"/> + <glx vendorpriv="1306" doubles_in_order="true" ignore="true"/> </function> <function name="GetProgramLocalParameterfvARB" offset="679"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1305"/> + <glx vendorpriv="1305" ignore="true"/> </function> <!-- FIXME: This should alias to GetProgramivNV --> @@ -5017,7 +5021,7 @@ <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1307"/> + <glx vendorpriv="1307" ignore="true"/> </function> <!-- FIXME: This should alias to GetProgramStringNV --> @@ -5025,7 +5029,7 @@ <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="string" type="GLvoid *"/> - <glx vendorpriv="1308" handcode="true"/> + <glx vendorpriv="1308" handcode="true" ignore="true"/> </function> <function name="GetVertexAttribdvARB" alias="GetVertexAttribdvNV"> @@ -5274,21 +5278,25 @@ <function name="DeleteObjectARB" offset="711"> <param name="obj" type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="GetHandleARB" offset="712"> <param name="pname" type="GLenum"/> <return type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="DetachObjectARB" offset="713"> <param name="containerObj" type="GLhandleARB"/> <param name="attachedObj" type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="CreateShaderObjectARB" offset="714"> <param name="shaderType" type="GLenum"/> <return type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="ShaderSourceARB" offset="715"> @@ -5296,42 +5304,51 @@ <param name="count" type="GLsizei"/> <param name="string" type="const GLcharARB **"/> <param name="length" type="const GLint *"/> + <glx ignore="true"/> </function> <function name="CompileShaderARB" offset="716"> <param name="shaderObj" type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="CreateProgramObjectARB" offset="717"> <return type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="AttachObjectARB" offset="718"> <param name="containerObj" type="GLhandleARB"/> <param name="obj" type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="LinkProgramARB" offset="719"> <param name="programObj" type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="UseProgramObjectARB" offset="720"> <param name="programObj" type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="ValidateProgramARB" offset="721"> <param name="programObj" type="GLhandleARB"/> + <glx ignore="true"/> </function> <function name="Uniform1fARB" offset="722"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="Uniform2fARB" offset="723"> <param name="location" type="GLint"/> <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="Uniform3fARB" offset="724"> @@ -5339,6 +5356,7 @@ <param name="v0" type="GLfloat"/> <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="Uniform4fARB" offset="725"> @@ -5347,17 +5365,20 @@ <param name="v1" type="GLfloat"/> <param name="v2" type="GLfloat"/> <param name="v3" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="Uniform1iARB" offset="726"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> + <glx ignore="true"/> </function> <function name="Uniform2iARB" offset="727"> <param name="location" type="GLint"/> <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> + <glx ignore="true"/> </function> <function name="Uniform3iARB" offset="728"> @@ -5365,6 +5386,7 @@ <param name="v0" type="GLint"/> <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> + <glx ignore="true"/> </function> <function name="Uniform4iARB" offset="729"> @@ -5373,54 +5395,63 @@ <param name="v1" type="GLint"/> <param name="v2" type="GLint"/> <param name="v3" type="GLint"/> + <glx ignore="true"/> </function> <function name="Uniform1fvARB" offset="730"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> + <glx ignore="true"/> </function> <function name="Uniform2fvARB" offset="731"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> + <glx ignore="true"/> </function> <function name="Uniform3fvARB" offset="732"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> + <glx ignore="true"/> </function> <function name="Uniform4fvARB" offset="733"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLfloat *"/> + <glx ignore="true"/> </function> <function name="Uniform1ivARB" offset="734"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> + <glx ignore="true"/> </function> <function name="Uniform2ivARB" offset="735"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> + <glx ignore="true"/> </function> <function name="Uniform3ivARB" offset="736"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> + <glx ignore="true"/> </function> <function name="Uniform4ivARB" offset="737"> <param name="location" type="GLint"/> <param name="count" type="GLsizei"/> <param name="value" type="const GLint *"/> + <glx ignore="true"/> </function> <function name="UniformMatrix2fvARB" offset="738"> @@ -5428,6 +5459,7 @@ <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> + <glx ignore="true"/> </function> <function name="UniformMatrix3fvARB" offset="739"> @@ -5435,6 +5467,7 @@ <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> + <glx ignore="true"/> </function> <function name="UniformMatrix4fvARB" offset="740"> @@ -5442,18 +5475,21 @@ <param name="count" type="GLsizei"/> <param name="transpose" type="GLboolean"/> <param name="value" type="const GLfloat *"/> + <glx ignore="true"/> </function> <function name="GetObjectParameterfvARB" offset="741"> <param name="obj" type="GLhandleARB"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *"/> + <glx ignore="true"/> </function> <function name="GetObjectParameterivARB" offset="742"> <param name="obj" type="GLhandleARB"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *"/> + <glx ignore="true"/> </function> <function name="GetInfoLogARB" offset="743"> @@ -5461,6 +5497,7 @@ <param name="maxLength" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="infoLog" type="GLcharARB *"/> + <glx ignore="true"/> </function> <function name="GetAttachedObjectsARB" offset="744"> @@ -5468,12 +5505,14 @@ <param name="maxLength" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="infoLog" type="GLhandleARB *"/> + <glx ignore="true"/> </function> <function name="GetUniformLocationARB" offset="745"> <param name="programObj" type="GLhandleARB"/> <param name="name" type="const GLcharARB *"/> <return type="GLint"/> + <glx ignore="true"/> </function> <function name="GetActiveUniformARB" offset="746"> @@ -5484,18 +5523,21 @@ <param name="size" type="GLint *"/> <param name="type" type="GLenum *"/> <param name="name" type="GLcharARB *"/> + <glx ignore="true"/> </function> <function name="GetUniformfvARB" offset="747"> <param name="programObj" type="GLhandleARB"/> <param name="location" type="GLint"/> <param name="params" type="GLfloat *"/> + <glx ignore="true"/> </function> <function name="GetUniformivARB" offset="748"> <param name="programObj" type="GLhandleARB"/> <param name="location" type="GLint"/> <param name="params" type="GLint *"/> + <glx ignore="true"/> </function> <function name="GetShaderSourceARB" offset="749"> @@ -5503,6 +5545,7 @@ <param name="maxLength" type="GLsizei"/> <param name="length" type="GLsizei *"/> <param name="source" type="GLcharARB *"/> + <glx ignore="true"/> </function> </category> @@ -5519,6 +5562,7 @@ <param name="programObj" type="GLhandleARB"/> <param name="index" type="GLuint"/> <param name="name" type="const GLcharARB *"/> + <glx ignore="true"/> </function> <function name="GetActiveAttribARB" offset="751"> @@ -5529,12 +5573,14 @@ <param name="size" type="GLint *" output="true"/> <param name="type" type="GLenum *" output="true"/> <param name="name" type="GLcharARB *"/> + <glx ignore="true"/> </function> <function name="GetAttribLocationARB" offset="752"> <param name="programObj" type="GLhandleARB"/> <param name="name" type="const GLcharARB *"/> <return type="GLint"/> + <glx ignore="true"/> </function> </category> @@ -5582,7 +5628,7 @@ <function name="DrawBuffersARB" offset="413"> <param name="n" type="GLsizei" counter="true"/> <param name="bufs" type="const GLenum *" count="n"/> - <!-- no GLX yet --> + <glx ignore="true"/> </function> </category> @@ -5608,7 +5654,7 @@ <function name="PolygonOffsetEXT" offset="414"> <param name="factor" type="GLfloat"/> <param name="bias" type="GLfloat"/> - <glx rop="4098"/> + <glx rop="4098" ignore="true"/> </function> </category> @@ -5694,7 +5740,7 @@ <param name="target" type="GLenum"/> <param name="filter" type="GLenum"/> <param name="weights" type="GLfloat *" output="true"/> - <glx vendorpriv="4101"/> + <glx vendorpriv="4101" ignore="true"/> </function> <function name="TexFilterFuncSGIS" offset="416"> @@ -5702,7 +5748,7 @@ <param name="filter" type="GLenum"/> <param name="n" type="GLsizei" counter="true"/> <param name="weights" type="const GLfloat *" count="n"/> - <glx rop="2064"/> + <glx rop="2064" ignore="true"/> </function> </category> @@ -5794,21 +5840,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="values" type="GLvoid *" output="true"/> - <glx vendorpriv="5" handcode="true"/> + <glx vendorpriv="5" handcode="true" ignore="true"/> </function> <function name="GetHistogramParameterfvEXT" offset="418"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="6"/> + <glx vendorpriv="6" ignore="true"/> </function> <function name="GetHistogramParameterivEXT" offset="419"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="7"/> + <glx vendorpriv="7" ignore="true"/> </function> <function name="GetMinmaxEXT" offset="420"> @@ -5817,21 +5863,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="values" type="GLvoid *" output="true"/> - <glx vendorpriv="8" handcode="true"/> + <glx vendorpriv="8" handcode="true" ignore="true"/> </function> <function name="GetMinmaxParameterfvEXT" offset="421"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="9"/> + <glx vendorpriv="9" ignore="true"/> </function> <function name="GetMinmaxParameterivEXT" offset="422"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="10"/> + <glx vendorpriv="10" ignore="true"/> </function> <function name="HistogramEXT" alias="Histogram"> @@ -5922,21 +5968,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="image" type="GLvoid *"/> - <glx sop="1" handcode="true"/> + <glx sop="1" handcode="true" ignore="true"/> </function> <function name="GetConvolutionParameterfvEXT" offset="424"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx sop="2"/> + <glx sop="2" ignore="true"/> </function> <function name="GetConvolutionParameterivEXT" offset="425"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx sop="3"/> + <glx sop="3" ignore="true"/> </function> <function name="GetSeparableFilterEXT" offset="426"> @@ -5946,7 +5992,7 @@ <param name="row" type="GLvoid *" output="true"/> <param name="column" type="GLvoid *" output="true"/> <param name="span" type="GLvoid *" output="true"/> - <glx sop="4" handcode="true"/> + <glx sop="4" handcode="true" ignore="true"/> </function> <function name="SeparableFilter2DEXT" alias="SeparableFilter2D"> @@ -5996,21 +6042,21 @@ <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> <param name="table" type="GLvoid *" output="true"/> - <glx vendorpriv="4098" handcode="true"/> + <glx vendorpriv="4098" handcode="true" ignore="true"/> </function> <function name="GetColorTableParameterfvSGI" offset="428"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="4099"/> + <glx vendorpriv="4099" ignore="true"/> </function> <function name="GetColorTableParameterivSGI" offset="429"> <param name="target" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="4100"/> + <glx vendorpriv="4100" ignore="true"/> </function> </category> @@ -6134,13 +6180,13 @@ <param name="target" type="GLenum"/> <param name="n" type="GLsizei" counter="true"/> <param name="points" type="const GLfloat *" count="n"/> - <glx rop="2051"/> + <glx rop="2051" ignore="true"/> </function> <function name="GetDetailTexFuncSGIS" offset="443"> <param name="target" type="GLenum"/> <param name="points" type="GLfloat *" output="true"/> - <glx vendorpriv="4096"/> + <glx vendorpriv="4096" ignore="true"/> </function> </category> @@ -6153,13 +6199,13 @@ <!-- This is hand coded because the number of array elements pointed to by 'points' is 2*n. --> - <glx rop="2052" handcode="true"/> + <glx rop="2052" handcode="true" ignore="true"/> </function> <function name="GetSharpenTexFuncSGIS" offset="445"> <param name="target" type="GLenum"/> <param name="points" type="GLfloat *" output="true"/> - <glx vendorpriv="4097"/> + <glx vendorpriv="4097" ignore="true"/> </function> </category> @@ -6339,13 +6385,13 @@ <category name="GL_SGIX_framezoom" number="57"> <function name="FrameZoomSGIX" offset="466"> <param name="factor" type="GLint"/> - <glx rop="2072"/> + <glx rop="2072" ignore="true"/> </function> </category> <category name="GL_SGIX_tag_sample_buffer" number="58"> <function name="TagSampleBufferSGIX" offset="467"> - <glx rop="2050"/> + <glx rop="2050" ignore="true"/> </function> </category> @@ -6354,7 +6400,7 @@ <category name="GL_SGIX_reference_plane" number="60"> <function name="ReferencePlaneSGIX" offset="468"> <param name="equation" type="const GLdouble *" count="4"/> - <glx rop="2071"/> + <glx rop="2071" ignore="true"/> </function> </category> @@ -6559,11 +6605,11 @@ <function name="LockArraysEXT" offset="540"> <param name="first" type="GLint"/> <param name="count" type="GLsizei"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> <function name="UnlockArraysEXT" offset="541"> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> </category> @@ -7117,7 +7163,7 @@ <category name="GL_SGIX_pixel_texture" number="160"> <function name="PixelTexGenSGIX" offset="430"> <param name="mode" type="GLenum"/> - <glx rop="2059"/> + <glx rop="2059" ignore="true"/> </function> </category> @@ -7566,11 +7612,12 @@ <category name="GL_EXT_vertex_weighting" number="188"> <function name="VertexWeightfEXT" offset="494" vectorequiv="VertexWeightfvEXT"> <param name="weight" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexWeightfvEXT" offset="495"> <param name="weight" type="const GLfloat *" count="1"/> - <glx rop="4135"/> + <glx rop="4135" ignore="true"/> </function> <function name="VertexWeightPointerEXT" offset="496"> @@ -7578,7 +7625,7 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> </category> @@ -7598,25 +7645,25 @@ <function name="CombinerParameterfvNV" offset="499"> <param name="pname" type="GLenum"/> <param name="params" type="const GLfloat *" variable_param="pname"/> - <glx rop="4137"/> + <glx rop="4137" ignore="true"/> </function> <function name="CombinerParameterfNV" offset="500"> <param name="pname" type="GLenum"/> <param name="param" type="GLfloat"/> - <glx rop="4136"/> + <glx rop="4136" ignore="true"/> </function> <function name="CombinerParameterivNV" offset="501"> <param name="pname" type="GLenum"/> <param name="params" type="const GLint *" variable_param="pname"/> - <glx rop="4139"/> + <glx rop="4139" ignore="true"/> </function> <function name="CombinerParameteriNV" offset="502"> <param name="pname" type="GLenum"/> <param name="param" type="GLint"/> - <glx rop="4138"/> + <glx rop="4138" ignore="true"/> </function> <function name="CombinerInputNV" offset="503"> @@ -7626,7 +7673,7 @@ <param name="input" type="GLenum"/> <param name="mapping" type="GLenum"/> <param name="componentUsage" type="GLenum"/> - <glx rop="4140"/> + <glx rop="4140" ignore="true"/> </function> <function name="CombinerOutputNV" offset="504"> @@ -7640,7 +7687,7 @@ <param name="abDotProduct" type="GLboolean"/> <param name="cdDotProduct" type="GLboolean"/> <param name="muxSum" type="GLboolean"/> - <glx rop="4141"/> + <glx rop="4141" ignore="true"/> </function> <function name="FinalCombinerInputNV" offset="505"> @@ -7648,7 +7695,7 @@ <param name="input" type="GLenum"/> <param name="mapping" type="GLenum"/> <param name="componentUsage" type="GLenum"/> - <glx rop="4142"/> + <glx rop="4142" ignore="true"/> </function> <function name="GetCombinerInputParameterfvNV" offset="506"> @@ -7657,7 +7704,7 @@ <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1270"/> + <glx vendorpriv="1270" ignore="true"/> </function> <function name="GetCombinerInputParameterivNV" offset="507"> @@ -7666,7 +7713,7 @@ <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1271"/> + <glx vendorpriv="1271" ignore="true"/> </function> <function name="GetCombinerOutputParameterfvNV" offset="508"> @@ -7674,7 +7721,7 @@ <param name="portion" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1272"/> + <glx vendorpriv="1272" ignore="true"/> </function> <function name="GetCombinerOutputParameterivNV" offset="509"> @@ -7682,21 +7729,21 @@ <param name="portion" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1273"/> + <glx vendorpriv="1273" ignore="true"/> </function> <function name="GetFinalCombinerInputParameterfvNV" offset="510"> <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1274"/> + <glx vendorpriv="1274" ignore="true"/> </function> <function name="GetFinalCombinerInputParameterivNV" offset="511"> <param name="variable" type="GLenum"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1275"/> + <glx vendorpriv="1275" ignore="true"/> </function> </category> @@ -7859,7 +7906,7 @@ <param name="count" type="const GLsizei *"/> <param name="primcount" type="GLsizei"/> <param name="modestride" type="GLint"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> <function name="MultiModeDrawElementsIBM" offset="709"> @@ -7869,7 +7916,7 @@ <param name="indices" type="const GLvoid * const *"/> <param name="primcount" type="GLsizei"/> <param name="modestride" type="GLint"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> </category> @@ -8106,32 +8153,32 @@ <param name="ids" type="const GLuint *" count="n"/> <param name="residences" type="GLboolean *"/> <return type="GLboolean"/> - <glx vendorpriv="1293"/> + <glx vendorpriv="1293" ignore="true"/> </function> <function name="BindProgramNV" offset="579"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> - <glx rop="4108"/> + <glx rop="4108" ignore="true"/> </function> <function name="DeleteProgramsNV" offset="580"> <param name="n" type="GLsizei" counter="true"/> <param name="ids" type="const GLuint *" count="n"/> - <glx vendorpriv="1294"/> + <glx vendorpriv="1294" ignore="true"/> </function> <function name="ExecuteProgramNV" offset="581"> <param name="target" type="GLenum"/> <param name="id" type="GLuint"/> <param name="params" type="const GLfloat *" variable_param="target"/> - <glx rop="4181"/> + <glx rop="4181" ignore="true"/> </function> <function name="GenProgramsNV" offset="582"> <param name="n" type="GLsizei"/> <param name="ids" type="GLuint *"/> - <glx vendorpriv="1295"/> + <glx vendorpriv="1295" ignore="true"/> </function> <function name="GetProgramParameterdvNV" offset="583"> @@ -8139,7 +8186,7 @@ <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1297"/> + <glx vendorpriv="1297" ignore="true"/> </function> <function name="GetProgramParameterfvNV" offset="584"> @@ -8147,21 +8194,21 @@ <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1296"/> + <glx vendorpriv="1296" ignore="true"/> </function> <function name="GetProgramivNV" offset="585"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1307"/> + <glx vendorpriv="1307" ignore="true"/> </function> <function name="GetProgramStringNV" offset="586"> <param name="id" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="program" type="GLubyte *" output="true"/> - <glx vendorpriv="1308" handcode="true"/> + <glx vendorpriv="1308" handcode="true" ignore="true"/> </function> <function name="GetTrackMatrixivNV" offset="587"> @@ -8169,41 +8216,41 @@ <param name="address" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1300"/> + <glx vendorpriv="1300" ignore="true"/> </function> <function name="GetVertexAttribdvNV" offset="588"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLdouble *" output="true"/> - <glx vendorpriv="1301"/> + <glx vendorpriv="1301" ignore="true"/> </function> <function name="GetVertexAttribfvNV" offset="589"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLfloat *" output="true"/> - <glx vendorpriv="1302"/> + <glx vendorpriv="1302" ignore="true"/> </function> <function name="GetVertexAttribivNV" offset="590"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="params" type="GLint *" output="true"/> - <glx vendorpriv="1303"/> + <glx vendorpriv="1303" ignore="true"/> </function> <function name="GetVertexAttribPointervNV" offset="591"> <param name="index" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="pointer" type="GLvoid **" output="true"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> <function name="IsProgramNV" offset="592"> <param name="id" type="GLuint"/> <return type="GLboolean"/> - <glx vendorpriv="1304"/> + <glx vendorpriv="1304" ignore="true"/> </function> <function name="LoadProgramNV" offset="593"> @@ -8211,7 +8258,7 @@ <param name="id" type="GLuint"/> <param name="len" type="GLsizei" counter="true"/> <param name="program" type="const GLubyte *" count="len"/> - <glx rop="4183"/> + <glx rop="4183" ignore="true"/> </function> <function name="ProgramParameter4dNV" offset="594" vectorequiv="ProgramParameter4dvNV"> @@ -8221,13 +8268,14 @@ <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="ProgramParameter4dvNV" offset="595"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLdouble *" count="4"/> - <glx rop="4185" doubles_in_order="true"/> + <glx rop="4185" doubles_in_order="true" ignore="true"/> </function> <function name="ProgramParameter4fNV" offset="596" vectorequiv="ProgramParameter4fvNV"> @@ -8237,13 +8285,14 @@ <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="ProgramParameter4fvNV" offset="597"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="params" type="const GLfloat *" count="4"/> - <glx rop="4184"/> + <glx rop="4184" ignore="true"/> </function> <function name="ProgramParameters4dvNV" offset="598"> @@ -8255,7 +8304,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'params' is 4*num. --> - <glx rop="4187" handcode="true"/> + <glx rop="4187" handcode="true" ignore="true"/> </function> <function name="ProgramParameters4fvNV" offset="599"> @@ -8267,13 +8316,13 @@ <!-- This is hand coded because the number of array elements pointed to by 'params' is 4*num. --> - <glx rop="4186" handcode="true"/> + <glx rop="4186" handcode="true" ignore="true"/> </function> <function name="RequestResidentProgramsNV" offset="600"> <param name="n" type="GLsizei"/> <param name="ids" type="const GLuint *"/> - <glx rop="4182" handcode="true"/> + <glx rop="4182" handcode="true" ignore="true"/> </function> <function name="TrackMatrixNV" offset="601"> @@ -8281,7 +8330,7 @@ <param name="address" type="GLuint"/> <param name="matrix" type="GLenum"/> <param name="transform" type="GLenum"/> - <glx rop="4188"/> + <glx rop="4188" ignore="true"/> </function> <function name="VertexAttribPointerNV" offset="602"> @@ -8290,76 +8339,82 @@ <param name="type" type="GLenum"/> <param name="stride" type="GLsizei"/> <param name="pointer" type="const GLvoid *"/> - <glx handcode="true"/> + <glx handcode="true" ignore="true"/> </function> <function name="VertexAttrib1dNV" offset="603" vectorequiv="VertexAttrib1dvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="VertexAttrib1dvNV" offset="604"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="1"/> - <glx rop="4197" doubles_in_order="true"/> + <glx rop="4197" doubles_in_order="true" ignore="true"/> </function> <function name="VertexAttrib1fNV" offset="605" vectorequiv="VertexAttrib1fvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexAttrib1fvNV" offset="606"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="1"/> - <glx rop="4193"/> + <glx rop="4193" ignore="true"/> </function> <function name="VertexAttrib1sNV" offset="607" vectorequiv="VertexAttrib1svNV"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> + <glx ignore="true"/> </function> <function name="VertexAttrib1svNV" offset="608"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="1"/> - <glx rop="4189"/> + <glx rop="4189" ignore="true"/> </function> <function name="VertexAttrib2dNV" offset="609" vectorequiv="VertexAttrib2dvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="VertexAttrib2dvNV" offset="610"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="2"/> - <glx rop="4198" doubles_in_order="true"/> + <glx rop="4198" doubles_in_order="true" ignore="true"/> </function> <function name="VertexAttrib2fNV" offset="611" vectorequiv="VertexAttrib2fvNV"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexAttrib2fvNV" offset="612"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="2"/> - <glx rop="4194"/> + <glx rop="4194" ignore="true"/> </function> <function name="VertexAttrib2sNV" offset="613" vectorequiv="VertexAttrib2svNV"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> + <glx ignore="true"/> </function> <function name="VertexAttrib2svNV" offset="614"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="2"/> - <glx rop="4190"/> + <glx rop="4190" ignore="true"/> </function> <function name="VertexAttrib3dNV" offset="615" vectorequiv="VertexAttrib3dvNV"> @@ -8367,12 +8422,13 @@ <param name="x" type="GLdouble"/> <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="VertexAttrib3dvNV" offset="616"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="3"/> - <glx rop="4199" doubles_in_order="true"/> + <glx rop="4199" doubles_in_order="true" ignore="true"/> </function> <function name="VertexAttrib3fNV" offset="617" vectorequiv="VertexAttrib3fvNV"> @@ -8380,12 +8436,13 @@ <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexAttrib3fvNV" offset="618"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="3"/> - <glx rop="4195"/> + <glx rop="4195" ignore="true"/> </function> <function name="VertexAttrib3sNV" offset="619" vectorequiv="VertexAttrib3svNV"> @@ -8393,12 +8450,13 @@ <param name="x" type="GLshort"/> <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> + <glx ignore="true"/> </function> <function name="VertexAttrib3svNV" offset="620"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="3"/> - <glx rop="4191"/> + <glx rop="4191" ignore="true"/> </function> <function name="VertexAttrib4dNV" offset="621" vectorequiv="VertexAttrib4dvNV"> @@ -8407,12 +8465,13 @@ <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4dvNV" offset="622"> <param name="index" type="GLuint"/> <param name="v" type="const GLdouble *" count="4"/> - <glx rop="4200" doubles_in_order="true"/> + <glx rop="4200" doubles_in_order="true" ignore="true"/> </function> <function name="VertexAttrib4fNV" offset="623" vectorequiv="VertexAttrib4fvNV"> @@ -8421,12 +8480,13 @@ <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4fvNV" offset="624"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *" count="4"/> - <glx rop="4196"/> + <glx rop="4196" ignore="true"/> </function> <function name="VertexAttrib4sNV" offset="625" vectorequiv="VertexAttrib4svNV"> @@ -8435,12 +8495,13 @@ <param name="y" type="GLshort"/> <param name="z" type="GLshort"/> <param name="w" type="GLshort"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4svNV" offset="626"> <param name="index" type="GLuint"/> <param name="v" type="const GLshort *" count="4"/> - <glx rop="4192"/> + <glx rop="4192" ignore="true"/> </function> <function name="VertexAttrib4ubNV" offset="627" vectorequiv="VertexAttrib4ubvNV"> @@ -8449,33 +8510,34 @@ <param name="y" type="GLubyte"/> <param name="z" type="GLubyte"/> <param name="w" type="GLubyte"/> + <glx ignore="true"/> </function> <function name="VertexAttrib4ubvNV" offset="628"> <param name="index" type="GLuint"/> <param name="v" type="const GLubyte *" count="4"/> - <glx rop="4201"/> + <glx rop="4201" ignore="true"/> </function> <function name="VertexAttribs1dvNV" offset="629"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLdouble *" count="n"/> - <glx rop="4210" doubles_in_order="true"/> + <glx rop="4210" doubles_in_order="true" ignore="true"/> </function> <function name="VertexAttribs1fvNV" offset="630"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLfloat *" count="n"/> - <glx rop="4206"/> + <glx rop="4206" ignore="true"/> </function> <function name="VertexAttribs1svNV" offset="631"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei" counter="true"/> <param name="v" type="const GLshort *" count="n"/> - <glx rop="4202"/> + <glx rop="4202" ignore="true"/> </function> <function name="VertexAttribs2dvNV" offset="632"> @@ -8486,7 +8548,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 2*n. --> - <glx rop="4211" handcode="true"/> + <glx rop="4211" handcode="true" ignore="true"/> </function> <function name="VertexAttribs2fvNV" offset="633"> @@ -8497,14 +8559,14 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 2*n. --> - <glx rop="4207" handcode="true"/> + <glx rop="4207" handcode="true" ignore="true"/> </function> <function name="VertexAttribs2svNV" offset="634"> <param name="index" type="GLuint"/> <param name="n" type="GLsizei"/> <param name="v" type="const GLshort *"/> - <glx rop="4203" handcode="true"/> + <glx rop="4203" handcode="true" ignore="true"/> <!-- This is hand coded because the number of array elements pointed to by 'v' is 2*n. @@ -8519,7 +8581,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 3*n. --> - <glx rop="4212" handcode="true"/> + <glx rop="4212" handcode="true" ignore="true"/> </function> <function name="VertexAttribs3fvNV" offset="636"> @@ -8530,7 +8592,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 3*n. --> - <glx rop="4208" handcode="true"/> + <glx rop="4208" handcode="true" ignore="true"/> </function> <function name="VertexAttribs3svNV" offset="637"> @@ -8541,7 +8603,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 3*n. --> - <glx rop="4204" handcode="true"/> + <glx rop="4204" handcode="true" ignore="true"/> </function> <function name="VertexAttribs4dvNV" offset="638"> @@ -8552,7 +8614,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 4*n. --> - <glx rop="4213" handcode="true"/> + <glx rop="4213" handcode="true" ignore="true"/> </function> <function name="VertexAttribs4fvNV" offset="639"> @@ -8563,7 +8625,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 4*n. --> - <glx rop="4209" handcode="true"/> + <glx rop="4209" handcode="true" ignore="true"/> </function> <function name="VertexAttribs4svNV" offset="640"> @@ -8574,7 +8636,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 4*n. --> - <glx rop="4205" handcode="true"/> + <glx rop="4205" handcode="true" ignore="true"/> </function> <function name="VertexAttribs4ubvNV" offset="641"> @@ -8585,7 +8647,7 @@ <!-- This is hand coded because the number of array elements pointed to by 'v' is 4*n. --> - <glx rop="4214" handcode="true"/> + <glx rop="4214" handcode="true" ignore="true"/> </function> </category> @@ -8644,7 +8706,7 @@ <param name="y" type="GLfloat"/> <param name="z" type="GLfloat"/> <param name="w" type="GLfloat"/> - <glx rop="4218" handcode="true"/> + <glx rop="4218" handcode="true" ignore="true"/> </function> <function name="ProgramNamedParameter4dNV" offset="683" vectorequiv="ProgramNamedParameter4dvNV"> @@ -8655,6 +8717,7 @@ <param name="y" type="GLdouble"/> <param name="z" type="GLdouble"/> <param name="w" type="GLdouble"/> + <glx ignore="true"/> </function> <function name="ProgramNamedParameter4fvNV" offset="684"> @@ -8662,7 +8725,7 @@ <param name="len" type="GLsizei"/> <param name="name" type="const GLubyte *"/> <param name="v" type="const GLfloat *"/> - <glx rop="4218" handcode="true"/> + <glx rop="4218" handcode="true" ignore="true"/> </function> <function name="ProgramNamedParameter4dvNV" offset="685"> @@ -8670,7 +8733,7 @@ <param name="len" type="GLsizei"/> <param name="name" type="const GLubyte *"/> <param name="v" type="const GLdouble *"/> - <glx rop="4219" handcode="true"/> + <glx rop="4219" handcode="true" ignore="true"/> </function> <function name="GetProgramNamedParameterfvNV" offset="686"> @@ -8678,7 +8741,7 @@ <param name="len" type="GLsizei"/> <param name="name" type="const GLubyte *"/> <param name="params" type="GLfloat *"/> - <glx vendorpriv="1310" handcode="true"/> + <glx vendorpriv="1310" handcode="true" ignore="true"/> </function> <function name="GetProgramNamedParameterdvNV" offset="687"> @@ -8686,7 +8749,7 @@ <param name="len" type="GLsizei"/> <param name="name" type="const GLubyte *"/> <param name="params" type="GLdouble *"/> - <glx vendorpriv="1311" handcode="true"/> + <glx vendorpriv="1311" handcode="true" ignore="true"/> </function> </category> @@ -8694,7 +8757,7 @@ <function name="DepthBoundsEXT" offset="699"> <param name="zmin" type="GLclampd"/> <param name="zmax" type="GLclampd"/> - <glx rop="4229"/> + <glx rop="4229" ignore="true"/> </function> </category> @@ -8702,7 +8765,7 @@ <function name="BlendEquationSeparateEXT" offset="710"> <param name="modeRGB" type="GLenum"/> <param name="modeA" type="GLenum"/> - <glx rop="4228"/> + <glx rop="4228" ignore="true"/> </function> </category> |