diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-11-15 15:05:04 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-11-15 15:05:04 +0000 | 
| commit | 1fe3b1d96459b59381be449a8dc869421071a430 (patch) | |
| tree | 0f0911825106f6b2a725d2d7ecda68623b6edbf4 | |
| parent | 69e3c8b323d5bbbc0b9a228f7dd0bffa3c5df6c8 (diff) | |
more clean-ups
| -rw-r--r-- | src/mesa/swrast/s_linetemp.h | 41 | 
1 files changed, 16 insertions, 25 deletions
| diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 4d21d1c9da..d0f8d6f5bd 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_linetemp.h,v 1.15 2002/11/14 03:48:03 brianp Exp $ */ +/* $Id: s_linetemp.h,v 1.16 2002/11/15 15:05:04 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -74,7 +74,6 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )  {     struct sw_span span;     GLuint interpFlags = 0; -   GLuint arrayFlags = SPAN_XY;     GLint x0 = (GLint) vert0->win[0];     GLint x1 = (GLint) vert1->win[0];     GLint y0 = (GLint) vert0->win[1]; @@ -103,32 +102,12 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )     /* Cull primitives with malformed coordinates.      */     { -      float tmp = vert0->win[0] + vert0->win[1] + vert1->win[0] + vert1->win[1]; +      GLfloat tmp = vert0->win[0] + vert0->win[1] +                  + vert1->win[0] + vert1->win[1];        if (IS_INF_OR_NAN(tmp))  	 return;     } -#ifdef INTERP_RGBA -   interpFlags |= SPAN_RGBA; -#endif -#ifdef INTERP_SPEC -   interpFlags |= SPAN_SPEC; -#endif -#ifdef INTERP_INDEX -   interpFlags |= SPAN_INDEX; -#endif -#ifdef INTERP_Z -   interpFlags |= SPAN_Z; -#endif -#ifdef INTERP_FOG -   interpFlags |= SPAN_FOG; -#endif -#if defined(INTERP_TEX) || defined(INTERP_MULTITEX) -   interpFlags |= SPAN_TEXTURE; -#endif - -   INIT_SPAN(span, GL_LINE, 0, interpFlags, arrayFlags); -     /*     printf("%s():\n", __FUNCTION__);     printf(" (%f, %f, %f) -> (%f, %f, %f)\n", @@ -223,9 +202,13 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )     ASSERT(dx >= 0);     ASSERT(dy >= 0); -   span.end = numPixels = MAX2(dx, dy); +   numPixels = MAX2(dx, dy); +   /* +    * Span setup: compute start and step values for all interpolated values. +    */  #ifdef INTERP_RGBA +   interpFlags |= SPAN_RGBA;     if (ctx->Light.ShadeModel == GL_SMOOTH) {        span.red   = ChanToFixed(vert0->color[0]);        span.green = ChanToFixed(vert0->color[1]); @@ -248,6 +231,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )     }  #endif  #ifdef INTERP_SPEC +   interpFlags |= SPAN_SPEC;     if (ctx->Light.ShadeModel == GL_SMOOTH) {        span.specRed       = ChanToFixed(vert0->specular[0]);        span.specGreen     = ChanToFixed(vert0->specular[1]); @@ -266,6 +250,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )     }  #endif  #ifdef INTERP_INDEX +   interpFlags |= SPAN_INDEX;     if (ctx->Light.ShadeModel == GL_SMOOTH) {        span.index = IntToFixed(vert0->index);        span.indexStep = IntToFixed(vert1->index - vert0->index) / numPixels; @@ -276,6 +261,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )     }  #endif  #if defined(INTERP_Z) || defined(DEPTH_TYPE) +   interpFlags |= SPAN_Z;     {        if (depthBits <= 16) {           span.z = FloatToFixed(vert0->win[2]) + FIXED_HALF; @@ -288,10 +274,12 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )     }  #endif  #ifdef INTERP_FOG +   interpFlags |= SPAN_FOG;     span.fog = vert0->fog;     span.fogStep = (vert1->fog - vert0->fog) / numPixels;  #endif  #ifdef INTERP_TEX +   interpFlags |= SPAN_TEXTURE;     {        const GLfloat invw0 = vert0->win[3];        const GLfloat invw1 = vert1->win[3]; @@ -316,6 +304,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )     }  #endif  #ifdef INTERP_MULTITEX +   interpFlags |= SPAN_TEXTURE;     {        const GLfloat invLen = 1.0F / numPixels;        GLuint u; @@ -345,6 +334,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )     }  #endif +   INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY); +     /*      * Draw      */ | 
