diff options
| author | Brian <brian@yutani.localnet.net> | 2007-02-20 14:03:43 -0700 | 
|---|---|---|
| committer | Brian <brian@yutani.localnet.net> | 2007-02-20 14:03:43 -0700 | 
| commit | 243c2dd7469fb3e6af7206b1a6e60bfe6134fb71 (patch) | |
| tree | 4437bd0367aec4a11bd2c45f15732d4c0266e261 | |
| parent | 48d65aabbc1e679fbf56fb7c4f7d4d702d43501a (diff) | |
implement support for pre-defined uniform structs (state vars)
| -rw-r--r-- | src/mesa/shader/slang/slang_builtin.c | 232 | ||||
| -rw-r--r-- | src/mesa/shader/slang/slang_builtin.h | 45 | ||||
| -rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 80 | ||||
| -rw-r--r-- | src/mesa/shader/slang/slang_emit.c | 34 | 
4 files changed, 327 insertions, 64 deletions
| diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c new file mode 100644 index 0000000000..a92efa875b --- /dev/null +++ b/src/mesa/shader/slang/slang_builtin.c @@ -0,0 +1,232 @@ +/* + * Mesa 3-D graphics library + * Version:  6.5.3 + * + * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file slang_builtin.c + * Resolve built-in uniform vars. + * \author Brian Paul + */ + +#include "imports.h" +#include "macros.h" +#include "slang_builtin.h" +#include "slang_typeinfo.h" +#include "slang_codegen.h" +#include "slang_compile.h" +#include "slang_ir.h" +#include "mtypes.h" +#include "program.h" +#include "prog_instruction.h" +#include "prog_parameter.h" +#include "prog_statevars.h" +#include "slang_print.h" + + + +/** + * XXX we might consider moving much of this into the prog_statevars.c file + */ + + +/** + * Determine if 'name' is a state variable (pre-defined uniform). + * If so, create a new program parameter for it, and return the + * param's index. + * + * \param swizzleOut  returns the swizzle needed to access 'float' values + * \return the state value's position in the parameter list, or -1 if error + */ +GLint +_slang_lookup_statevar(const char *name, GLint index, +                       struct gl_program_parameter_list *paramList, +                       GLuint *swizzleOut) +{ +   struct state_info { +      const char *Name; +      const GLuint NumRows;  /** for matrices */ +      const GLuint Swizzle; +      const GLint Indexes[STATE_LENGTH]; +   }; +   static const struct state_info state[] = { +      { "gl_ModelViewMatrix", 4, SWIZZLE_NOOP, +        { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } }, +      { "gl_NormalMatrix", 3, SWIZZLE_NOOP, +        { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } }, +      { "gl_ProjectionMatrix", 4, SWIZZLE_NOOP, +        { STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } }, +      { "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP, +        { STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } }, +      { "gl_TextureMatrix", 4, SWIZZLE_NOOP, +        { STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } }, +      { "gl_NormalScale", 1, SWIZZLE_NOOP, +        { STATE_INTERNAL, STATE_NORMAL_SCALE, 0, 0, 0, 0} }, + +      /* For aggregate/structs we need entries for both the base name +       * and base.field. +       */ +      { "gl_DepthRange", 1, SWIZZLE_NOOP, +        { STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } }, +      { "gl_DepthRange.near", 1, SWIZZLE_XXXX, +        { STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } }, +      { "gl_DepthRange.far", 1, SWIZZLE_YYYY, +        { STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } }, +      { "gl_DepthRange.diff", 1, SWIZZLE_ZZZZ, +        { STATE_DEPTH_RANGE, 0, 0, 0, 0, 0 } }, + +      { "gl_Point", 1, SWIZZLE_NOOP, +        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } }, +      { "gl_Point.size", 1, SWIZZLE_XXXX, +        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } }, +      { "gl_Point.sizeMin", 1, SWIZZLE_YYYY, +        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } }, +      { "gl_Point.sizeMax", 1, SWIZZLE_ZZZZ, +        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } }, +      { "gl_Point.fadeThresholdSize", 1, SWIZZLE_WWWW, +        { STATE_POINT_SIZE, 0, 0, 0, 0, 0 } }, +      { "gl_Point.distanceConstantAttenuation", 1, SWIZZLE_XXXX, +        { STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } }, +      { "gl_Point.distanceLinearAttenuation", 1, SWIZZLE_YYYY, +        { STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } }, +      { "gl_Point.distanceQuadraticAttenuation", 1, SWIZZLE_ZZZZ, +        { STATE_POINT_ATTENUATION, 0, 0, 0, 0, 0 } }, + +      { "gl_FrontMaterial", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 0, STATE_EMISSION, 0, 0, 0 } }, +      { "gl_FrontMaterial.emission", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 0, STATE_EMISSION, 0, 0, 0 } }, +      { "gl_FrontMaterial.ambient", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 0, STATE_AMBIENT, 0, 0, 0 } }, +      { "gl_FrontMaterial.diffuse", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 0, STATE_DIFFUSE, 0, 0, 0 } }, +      { "gl_FrontMaterial.specular", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 0, STATE_SPECULAR, 0, 0, 0 } }, +      { "gl_FrontMaterial.shininess", 1, SWIZZLE_XXXX, +        { STATE_MATERIAL, 0, STATE_SHININESS, 0, 0, 0 } }, + +      { "gl_BackMaterial", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 1, STATE_EMISSION, 0, 0, 0 } }, +      { "gl_BackMaterial.emission", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 1, STATE_EMISSION, 0, 0, 0 } }, +      { "gl_BackMaterial.ambient", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 1, STATE_AMBIENT, 0, 0, 0 } }, +      { "gl_BackMaterial.diffuse", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 1, STATE_DIFFUSE, 0, 0, 0 } }, +      { "gl_BackMaterial.specular", 1, SWIZZLE_NOOP, +        { STATE_MATERIAL, 1, STATE_SPECULAR, 0, 0, 0 } }, +      { "gl_BackMaterial.shininess", 1, SWIZZLE_XXXX, +        { STATE_MATERIAL, 1, STATE_SHININESS, 0, 0, 0 } }, + +      { "gl_LightModel", 1, SWIZZLE_NOOP, +        { STATE_LIGHTMODEL_AMBIENT, 0, 0, 0, 0, 0 } }, +      { "gl_LightModel.ambient", 1, SWIZZLE_NOOP, +        { STATE_LIGHTMODEL_AMBIENT, 0, 0, 0, 0, 0 } }, + +      { "gl_FrontLightModelProduct", 1, SWIZZLE_NOOP, +        { STATE_LIGHTMODEL_SCENECOLOR, 0, 0, 0, 0, 0 } }, +      { "gl_FrontLightModelProduct.sceneColor", 1, SWIZZLE_NOOP, +        { STATE_LIGHTMODEL_SCENECOLOR, 0, 0, 0, 0, 0 } }, + +      { "gl_BackLightModelProduct", 1, SWIZZLE_NOOP, +        { STATE_LIGHTMODEL_SCENECOLOR, 1, 0, 0, 0, 0 } }, +      { "gl_BackLightModelProduct.sceneColor", 1, SWIZZLE_NOOP, +        { STATE_LIGHTMODEL_SCENECOLOR, 1, 0, 0, 0, 0 } }, + +      { "gl_Fog", 1, SWIZZLE_NOOP, +        { STATE_FOG_COLOR, 0, 0, 0, 0, 0 } }, +      { "gl_Fog.color", 1, SWIZZLE_NOOP, +        { STATE_FOG_COLOR, 0, 0, 0, 0, 0 } }, +      { "gl_Fog.density", 1, SWIZZLE_XXXX, +        { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } }, +      { "gl_Fog.start", 1, SWIZZLE_YYYY, +        { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } }, +      { "gl_Fog.end", 1, SWIZZLE_ZZZZ, +        { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } }, +      { "gl_Fog.scale", 1, SWIZZLE_WWWW, +        { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 } }, + + +      { NULL, 0, 0, {0, 0, 0, 0, 0, 0} } +   }; +   GLuint i; + +   for (i = 0; state[i].Name; i++) { +      if (strcmp(state[i].Name, name) == 0) { +         /* found */ +         *swizzleOut = state[i].Swizzle; +         if (paramList) { +            if (state[i].NumRows > 1) { +               /* a matrix */ +               GLuint j; +               GLint pos[4], indexesCopy[STATE_LENGTH]; +               /* make copy of state tokens */ +               for (j = 0; j < STATE_LENGTH; j++) +                  indexesCopy[j] = state[i].Indexes[j]; +               /* load rows */ +               for (j = 0; j < state[i].NumRows; j++) { +                  indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */ +                  pos[j] = _mesa_add_state_reference(paramList, indexesCopy); +                  assert(pos[j] >= 0); +               } +               return pos[0]; +            } +            else { +               /* non-matrix state */ +               GLint pos +                  = _mesa_add_state_reference(paramList, state[i].Indexes); +               assert(pos >= 0); +               return pos; +            } +         } +      } +   } +   return -1; +} + + +GLint +_slang_lookup_statevar_field(const char *base, const char *field, +                             struct gl_program_parameter_list *paramList, +                             GLuint *swizzleOut) +{ +   GLint pos = -1; +   const GLint len = _mesa_strlen(base) +                   + _mesa_strlen(field) + 2; +   char *name = (char *) _mesa_malloc(len); + +   if (!name) +      return -1; + +   _mesa_strcpy(name, base); +   /*_mesa_*/strcat(name, "."); +   /*_mesa_*/strcat(name, field); +   printf("FULL NAME: %s\n", name); + +   pos = _slang_lookup_statevar(name, 0, paramList, swizzleOut); + +   _mesa_free(name); + +   return pos; +} + + diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h new file mode 100644 index 0000000000..a521e73eb9 --- /dev/null +++ b/src/mesa/shader/slang/slang_builtin.h @@ -0,0 +1,45 @@ +/* + * Mesa 3-D graphics library + * Version:  6.5.3 + * + * Copyright (C) 2005-2007  Brian Paul   All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef SLANG_BUILTIN_H +#define SLANG_BUILTIN_H + +#include "prog_parameter.h" +#include "slang_utility.h" + + +extern GLint +_slang_lookup_statevar(const char *name, GLint index, +                       struct gl_program_parameter_list *paramList, +                       GLuint *swizzleOut); + + +extern GLint +_slang_lookup_statevar_field(const char *base, const char *field, +                             struct gl_program_parameter_list *paramList, +                             GLuint *swizzleOut); + + +#endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index a36a2d7bc9..4088720fdb 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -31,6 +31,7 @@  #include "imports.h"  #include "macros.h"  #include "slang_typeinfo.h" +#include "slang_builtin.h"  #include "slang_codegen.h"  #include "slang_compile.h"  #include "slang_storage.h" @@ -76,68 +77,6 @@ slang_lookup_constant(const char *name,  } -/** - * Determine if 'name' is a state variable.  If so, create a new program - * parameter for it, and return the param's index.  Else, return -1. - */ -static GLint -slang_lookup_statevar(const char *name, GLint index, -                      struct gl_program_parameter_list *paramList) -{ -   struct state_info { -      const char *Name; -      const GLuint NumRows;  /** for matrices */ -      const GLuint Swizzle; -      const GLint Indexes[STATE_LENGTH]; -   }; -   static const struct state_info state[] = { -      { "gl_ModelViewMatrix", 4, SWIZZLE_NOOP, -        { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } }, -      { "gl_NormalMatrix", 3, SWIZZLE_NOOP, -        { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } }, -      { "gl_ProjectionMatrix", 4, SWIZZLE_NOOP, -        { STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } }, -      { "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP, -        { STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } }, -      { "gl_TextureMatrix", 4, SWIZZLE_NOOP, -        { STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } }, -      { NULL, 0, 0, {0, 0, 0, 0, 0, 0} } -   }; -   GLuint i; - -   for (i = 0; state[i].Name; i++) { -      if (strcmp(state[i].Name, name) == 0) { -         /* found */ -         if (paramList) { -            if (state[i].NumRows > 1) { -               /* a matrix */ -               GLuint j; -               GLint pos[4], indexesCopy[STATE_LENGTH]; -               /* make copy of state tokens */ -               for (j = 0; j < STATE_LENGTH; j++) -                  indexesCopy[j] = state[i].Indexes[j]; -               /* load rows */ -               for (j = 0; j < state[i].NumRows; j++) { -                  indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */ -                  pos[j] = _mesa_add_state_reference(paramList, indexesCopy); -                  assert(pos[j] >= 0); -               } -               return pos[0]; -            } -            else { -               /* non-matrix state */ -               GLint pos -                  = _mesa_add_state_reference(paramList, state[i].Indexes); -               assert(pos >= 0); -               return pos; -            } -         } -      } -   } -   return -1; -} - -  static GLboolean  is_sampler_type(const slang_fully_specified_type *t)  { @@ -270,7 +209,8 @@ slang_allocate_storage(slang_assemble_ctx *A, slang_ir_node *n)            * used to avoid wasting registers.            */           if (n->Store->File == PROGRAM_STATE_VAR) { -            GLint i = slang_lookup_statevar(varName, 0, prog->Parameters); +            GLint i = _slang_lookup_statevar(varName, 0, prog->Parameters, +                                             &n->Store->Swizzle);              assert(i >= 0);              n->Store->Index = i;           } @@ -2241,8 +2181,20 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper)        /* the field is a structure member (base.field) */        /* oper->children[0] is the base */        /* oper->a_id is the field name */ +      slang_ir_node *base, *n; + +      base = _slang_gen_operation(A, &oper->children[0]); + +      n = new_node1(IR_FIELD, base); +      if (n) { +         n->Target = (char *) oper->a_id; +      } +      return n; + +#if 0        _mesa_problem(NULL, "glsl structs/fields not supported yet");        return NULL; +#endif     }  } @@ -2644,7 +2596,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,     GLboolean success = GL_TRUE;     GLint texIndex;     slang_ir_storage *store = NULL; -   int dbg = 0; +   int dbg = 1;     texIndex = sampler_to_texture_index(var->type.specifier.type); diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 955f428b95..67cf9c32d4 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -35,6 +35,7 @@  #include "prog_instruction.h"  #include "prog_parameter.h"  #include "prog_print.h" +#include "slang_builtin.h"  #include "slang_emit.h"  #include "slang_error.h" @@ -1307,6 +1308,36 @@ emit_swizzle(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)  } +/** + * Resolve storage for accessing a structure field. + */ +static struct prog_instruction * +emit_field(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog) +{ +   /* field of a struct */ +   if (n->Children[0]->Store->File == PROGRAM_STATE_VAR) { +      /* state variable sub-field */ +      GLint pos; +      GLuint swizzle; +      pos = _slang_lookup_statevar_field((char *) n->Children[0]->Var->a_name, +                                         n->Target, +                                         prog->Parameters, &swizzle); +      if (pos < 0) { +         RETURN_ERROR2("Undefined structure member", n->Target, 0); +      } + +      n->Store = _slang_new_ir_storage(PROGRAM_STATE_VAR, pos, 4);/*XXX size*/ +      if (n->Store) +         n->Store->Swizzle = swizzle; +   } + +   /* +   _mesa_problem(NULL, "glsl structs/fields not supported yet"); +   */  +   return NULL; +} + +  static struct prog_instruction *  emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)  { @@ -1391,6 +1422,9 @@ emit(slang_var_table *vt, slang_ir_node *n, struct gl_program *prog)        }        return NULL; /* no instruction */ +   case IR_FIELD: +      return emit_field(vt, n, prog); +     case IR_SWIZZLE:        return emit_swizzle(vt, n, prog); | 
