diff options
author | Brian Paul <brianp@vmware.com> | 2009-10-01 16:30:47 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-10-01 16:30:47 -0600 |
commit | 354d66e2f58bb19efcd9a0f8b2398d3f1dc4248d (patch) | |
tree | bcc161b7b5713b8d8b8e782bc2e00286d528cec4 | |
parent | b6bdafdf2cf1110b4a5ca7cf9e1c3dcb124b800f (diff) |
mesa: simplify _mesa_compressed_texture_size()
-rw-r--r-- | src/mesa/main/texcompress.c | 69 |
1 files changed, 9 insertions, 60 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index c1b8c7675a..a2b1218d0c 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -34,6 +34,7 @@ #include "imports.h" #include "colormac.h" #include "context.h" +#include "formats.h" #include "image.h" #include "mipmap.h" #include "texcompress.h" @@ -116,9 +117,10 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all) /** * Return number of bytes needed to store a texture of the given size - * using the specified compressed format. + * using the specified (compressed?) format. * This is called via the ctx->Driver.CompressedTextureSize function, - * unless a device driver overrides it. + * unless a device driver overrides it. A driver might override this + * if it needs to use an unusual or padded texture memory layout. * * \param width texture width in texels. * \param height texture height in texels. @@ -132,62 +134,7 @@ _mesa_compressed_texture_size( GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLuint mesaFormat ) { - GLuint size; - - ASSERT(depth == 1); - (void) depth; - (void) size; - - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - /* round up width to next multiple of 8, height to next multiple of 4 */ - width = (width + 7) & ~7; - height = (height + 3) & ~3; - /* 16 bytes per 8x4 tile of RGB[A] texels */ - size = width * height / 2; - /* Textures smaller than 8x4 will effectively be made into 8x4 and - * take 16 bytes. - */ - return size; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - /* round up width, height to next multiple of 4 */ - width = (width + 3) & ~3; - height = (height + 3) & ~3; - /* 8 bytes per 4x4 tile of RGB[A] texels */ - size = width * height / 2; - /* Textures smaller than 4x4 will effectively be made into 4x4 and - * take 8 bytes. - */ - return size; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - /* round up width, height to next multiple of 4 */ - width = (width + 3) & ~3; - height = (height + 3) & ~3; - /* 16 bytes per 4x4 tile of RGBA texels */ - size = width * height; /* simple! */ - /* Textures smaller than 4x4 will effectively be made into 4x4 and - * take 16 bytes. - */ - return size; -#endif - default: - _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size"); - return 0; - } + return _mesa_format_image_size(mesaFormat, width, height, depth); } @@ -205,7 +152,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLenum glformat) { - GLuint mesaFormat; + gl_format mesaFormat; switch (glformat) { #if FEATURE_texture_fxt1 @@ -252,7 +199,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx, return 0; } - return _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat); + return _mesa_format_image_size(mesaFormat, width, height, depth); } @@ -298,6 +245,8 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) return 0; } + assert(stride == _mesa_format_row_stride(mesaFormat, width)); + return stride; } |