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authorBrian Paul <brian.paul@tungstengraphics.com>2001-12-04 23:43:31 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-12-04 23:43:31 +0000
commit471a774f433c23b263828aa591415741e78a35da (patch)
treeb4fa5af95ed18cbb40def5e01afa114c78900bc9
parentc34cb25bdd63766a26db771353d7a96c07f112a8 (diff)
dispatch changes to minimize hassle with XFree86 libGL
-rw-r--r--src/mesa/glapi/APIspec522
-rw-r--r--src/mesa/glapi/glapi.c13
-rw-r--r--src/mesa/glapi/glapioffsets.h96
-rw-r--r--src/mesa/glapi/glapitable.h98
-rw-r--r--src/mesa/glapi/glapitemp.h1758
-rw-r--r--src/mesa/main/api_loopback.c50
-rw-r--r--src/mesa/main/dd.h18
-rw-r--r--src/mesa/main/dispatch.c23
-rw-r--r--src/mesa/main/dlist.c84
-rw-r--r--src/mesa/main/glprocs.h195
-rw-r--r--src/mesa/main/state.c34
-rw-r--r--src/mesa/main/vtxfmt.c31
-rw-r--r--src/mesa/main/vtxfmt_tmp.h214
-rw-r--r--src/mesa/sparc/glapi_sparc.S1173
-rw-r--r--src/mesa/tnl/t_imm_api.c22
-rw-r--r--src/mesa/x86/glapi_x86.S586
16 files changed, 2441 insertions, 2476 deletions
diff --git a/src/mesa/glapi/APIspec b/src/mesa/glapi/APIspec
index 4587298c74..d3eb56b7df 100644
--- a/src/mesa/glapi/APIspec
+++ b/src/mesa/glapi/APIspec
@@ -1,4 +1,4 @@
-# $Id: APIspec,v 1.3 2001/11/26 23:41:24 brianp Exp $
+# $Id: APIspec,v 1.4 2001/12/04 23:43:31 brianp Exp $
# This file describes all the OpenGL functions.
# We use a number of Python scripts to parse this file and
@@ -2843,300 +2843,314 @@ category 1.2
offset 373
-# OpenGL 1.3
+# GL_ARB_multitexture
-name ActiveTexture
+name ActiveTextureARB
return void
param texture GLenum
-category 1.3
+category GL_ARB_multitexture
offset 374
-name ClientActiveTexture
+name ClientActiveTextureARB
return void
param texture GLenum
-category 1.3
+category GL_ARB_multitexture
offset 375
-name MultiTexCoord1d
+name MultiTexCoord1dARB
return void
param target GLenum
param s GLdouble
-category 1.3
+category GL_ARB_multitexture
offset 376
-name MultiTexCoord1dv
+name MultiTexCoord1dvARB
return void
param target GLenum
param v const GLdouble *
-category 1.3
+category GL_ARB_multitexture
offset 377
-name MultiTexCoord1f
+name MultiTexCoord1fARB
return void
param target GLenum
param s GLfloat
-category 1.3
+category GL_ARB_multitexture
offset 378
-name MultiTexCoord1fv
+name MultiTexCoord1fvARB
return void
param target GLenum
param v const GLfloat *
-category 1.3
+category GL_ARB_multitexture
offset 379
-name MultiTexCoord1i
+name MultiTexCoord1iARB
return void
param target GLenum
param s GLint
-category 1.3
+category GL_ARB_multitexture
offset 380
-name MultiTexCoord1iv
+name MultiTexCoord1ivARB
return void
param target GLenum
param v const GLint *
-category 1.3
+category GL_ARB_multitexture
offset 381
-name MultiTexCoord1s
+name MultiTexCoord1sARB
return void
param target GLenum
param s GLshort
-category 1.3
+category GL_ARB_multitexture
offset 382
-name MultiTexCoord1sv
+name MultiTexCoord1svARB
return void
param target GLenum
param v const GLshort *
-category 1.3
+category GL_ARB_multitexture
offset 383
-name MultiTexCoord2d
+name MultiTexCoord2dARB
return void
param target GLenum
param s GLdouble
param t GLdouble
-category 1.3
+category GL_ARB_multitexture
offset 384
-name MultiTexCoord2dv
+name MultiTexCoord2dvARB
return void
param target GLenum
param v const GLdouble *
-category 1.3
+category GL_ARB_multitexture
offset 385
-name MultiTexCoord2f
+name MultiTexCoord2fARB
return void
param target GLenum
param s GLfloat
param t GLfloat
-category 1.3
+category GL_ARB_multitexture
offset 386
-name MultiTexCoord2fv
+name MultiTexCoord2fvARB
return void
param target GLenum
param v const GLfloat *
-category 1.3
+category GL_ARB_multitexture
offset 387
-name MultiTexCoord2i
+name MultiTexCoord2iARB
return void
param target GLenum
param s GLint
param t GLint
-category 1.3
+category GL_ARB_multitexture
offset 388
-name MultiTexCoord2iv
+name MultiTexCoord2ivARB
return void
param target GLenum
param v const GLint *
-category 1.3
+category GL_ARB_multitexture
offset 389
-name MultiTexCoord2s
+name MultiTexCoord2sARB
return void
param target GLenum
param s GLshort
param t GLshort
-category 1.3
+category GL_ARB_multitexture
offset 390
-name MultiTexCoord2sv
+name MultiTexCoord2svARB
return void
param target GLenum
param v const GLshort *
-category 1.3
+category GL_ARB_multitexture
offset 391
-name MultiTexCoord3d
+name MultiTexCoord3dARB
return void
param target GLenum
param s GLdouble
param t GLdouble
param r GLdouble
-category 1.3
+category GL_ARB_multitexture
offset 392
-name MultiTexCoord3dv
+name MultiTexCoord3dvARB
return void
param target GLenum
param v const GLdouble *
-category 1.3
+category GL_ARB_multitexture
offset 393
-name MultiTexCoord3f
+name MultiTexCoord3fARB
return void
param target GLenum
param s GLfloat
param t GLfloat
param r GLfloat
-category 1.3
+category GL_ARB_multitexture
offset 394
-name MultiTexCoord3fv
+name MultiTexCoord3fvARB
return void
param target GLenum
param v const GLfloat *
-category 1.3
+category GL_ARB_multitexture
offset 395
-name MultiTexCoord3i
+name MultiTexCoord3iARB
return void
param target GLenum
param s GLint
param t GLint
param r GLint
-category 1.3
+category GL_ARB_multitexture
offset 396
-name MultiTexCoord3iv
+name MultiTexCoord3ivARB
return void
param target GLenum
param v const GLint *
-category 1.3
+category GL_ARB_multitexture
offset 397
-name MultiTexCoord3s
+name MultiTexCoord3sARB
return void
param target GLenum
param s GLshort
param t GLshort
param r GLshort
-category 1.3
+category GL_ARB_multitexture
offset 398
-name MultiTexCoord3sv
+name MultiTexCoord3svARB
return void
param target GLenum
param v const GLshort *
-category 1.3
+category GL_ARB_multitexture
offset 399
-name MultiTexCoord4d
+name MultiTexCoord4dARB
return void
param target GLenum
param s GLdouble
param t GLdouble
param r GLdouble
param q GLdouble
-category 1.3
+category GL_ARB_multitexture
offset 400
-name MultiTexCoord4dv
+name MultiTexCoord4dvARB
return void
param target GLenum
param v const GLdouble *
-category 1.3
+category GL_ARB_multitexture
offset 401
-name MultiTexCoord4f
+name MultiTexCoord4fARB
return void
param target GLenum
param s GLfloat
param t GLfloat
param r GLfloat
param q GLfloat
-category 1.3
+category GL_ARB_multitexture
offset 402
-name MultiTexCoord4fv
+name MultiTexCoord4fvARB
return void
param target GLenum
param v const GLfloat *
-category 1.3
+category GL_ARB_multitexture
offset 403
-name MultiTexCoord4i
+name MultiTexCoord4iARB
return void
param target GLenum
param s GLint
param t GLint
param r GLint
param q GLint
-category 1.3
+category GL_ARB_multitexture
offset 404
-name MultiTexCoord4iv
+name MultiTexCoord4ivARB
return void
param target GLenum
param v const GLint *
-category 1.3
+category GL_ARB_multitexture
offset 405
-name MultiTexCoord4s
+name MultiTexCoord4sARB
return void
param target GLenum
param s GLshort
param t GLshort
param r GLshort
param q GLshort
-category 1.3
+category GL_ARB_multitexture
offset 406
-name MultiTexCoord4sv
+name MultiTexCoord4svARB
return void
param target GLenum
param v const GLshort *
-category 1.3
+category GL_ARB_multitexture
offset 407
-name LoadTransposeMatrixf
+
+# GL_ARB_transpose_matrix
+
+name LoadTransposeMatrixfARB
return void
param m const GLfloat *
-category 1.3
+category GL_ARB_transpose_matrix
offset 408
-name LoadTransposeMatrixd
+name LoadTransposeMatrixdARB
return void
param m const GLdouble *
-category 1.3
+category GL_ARB_transpose_matrix
offset 409
-name MultTransposeMatrixf
+name MultTransposeMatrixfARB
return void
param m const GLfloat *
-category 1.3
+category GL_ARB_transpose_matrix
offset 410
-name MultTransposeMatrixd
+name MultTransposeMatrixdARB
return void
param m const GLdouble *
-category 1.3
+category GL_ARB_transpose_matrix
offset 411
-name SampleCoverage
+
+# GL_ARB_multisample
+
+name SampleCoverageARB
return void
param value GLclampf
param invert GLboolean
-category 1.3
+category GL_ARB_multisample
offset 412
-name CompressedTexImage3D
+name __unused413
+return void
+category unused
+offset 413
+
+
+# GL_ARB_texture_compression
+
+name CompressedTexImage3DARB
return void
param target GLenum
param level GLint
@@ -3147,10 +3161,10 @@ param depth GLsizei
param border GLint
param imageSize GLsizei
param data const GLvoid *
-category 1.3
+category GL_ARB_texture_compression
offset 554
-name CompressedTexImage2D
+name CompressedTexImage2DARB
return void
param target GLenum
param level GLint
@@ -3160,10 +3174,10 @@ param height GLsizei
param border GLint
param imageSize GLsizei
param data const GLvoid *
-category 1.3
+category GL_ARB_texture_compression
offset 555
-name CompressedTexImage1D
+name CompressedTexImage1DARB
return void
param target GLenum
param level GLint
@@ -3172,10 +3186,10 @@ param width GLsizei
param border GLint
param imageSize GLsizei
param data const GLvoid *
-category 1.3
+category GL_ARB_texture_compression
offset 556
-name CompressedTexSubImage3D
+name CompressedTexSubImage3DARB
return void
param target GLenum
param level GLint
@@ -3188,10 +3202,10 @@ param depth GLsizei
param format GLenum
param imageSize GLsizei
param data const GLvoid *
-category 1.3
+category GL_ARB_texture_compression
offset 557
-name CompressedTexSubImage2D
+name CompressedTexSubImage2DARB
return void
param target GLenum
param level GLint
@@ -3202,10 +3216,10 @@ param height GLsizei
param format GLenum
param imageSize GLsizei
param data const GLvoid *
-category 1.3
+category GL_ARB_texture_compression
offset 558
-name CompressedTexSubImage1D
+name CompressedTexSubImage1DARB
return void
param target GLenum
param level GLint
@@ -3214,327 +3228,313 @@ param width GLsizei
param format GLenum
param imageSize GLsizei
param data const GLvoid *
-category 1.3
+category GL_ARB_texture_compression
offset 559
-name GetCompressedTexImage
+name GetCompressedTexImageARB
return void
param target GLenum
param level GLint
param img GLvoid *
-category 1.3
+category GL_ARB_texture_compression
offset 560
-# GL_ARB_multitexture
+# OpenGL 1.3
-name ActiveTextureARB
-alias ActiveTexture
+name ActiveTexture
+alias ActiveTextureARB
return void
param texture GLenum
-category GL_ARB_multitexture
+category 1.3
-name ClientActiveTextureARB
-alias ClientActiveTexture
+name ClientActiveTexture
+alias ClientActiveTextureARB
return void
param texture GLenum
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord1dARB
-alias MultiTexCoord1d
+name MultiTexCoord1d
+alias MultiTexCoord1dARB
return void
param target GLenum
param s GLdouble
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord1dvARB
-alias MultiTexCoord1dv
+name MultiTexCoord1dv
+alias MultiTexCoord1dvARB
return void
param target GLenum
param v const GLdouble *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord1fARB
-alias MultiTexCoord1f
+name MultiTexCoord1f
+alias MultiTexCoord1fARB
return void
param target GLenum
param s GLfloat
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord1fvARB
-alias MultiTexCoord1fv
+name MultiTexCoord1fv
+alias MultiTexCoord1fvARB
return void
param target GLenum
param v const GLfloat *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord1iARB
-alias MultiTexCoord1i
+name MultiTexCoord1i
+alias MultiTexCoord1iARB
return void
param target GLenum
param s GLint
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord1ivARB
-alias MultiTexCoord1iv
+name MultiTexCoord1iv
+alias MultiTexCoord1ivARB
return void
param target GLenum
param v const GLint *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord1sARB
-alias MultiTexCoord1s
+name MultiTexCoord1s
+alias MultiTexCoord1sARB
return void
param target GLenum
param s GLshort
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord1svARB
-alias MultiTexCoord1sv
+name MultiTexCoord1sv
+alias MultiTexCoord1svARB
return void
param target GLenum
param v const GLshort *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord2dARB
-alias MultiTexCoord2d
+name MultiTexCoord2d
+alias MultiTexCoord2dARB
return void
param target GLenum
param s GLdouble
param t GLdouble
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord2dvARB
-alias MultiTexCoord2dv
+name MultiTexCoord2dv
+alias MultiTexCoord2dvARB
return void
param target GLenum
param v const GLdouble *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord2fARB
-alias MultiTexCoord2f
+name MultiTexCoord2f
+alias MultiTexCoord2fARB
return void
param target GLenum
param s GLfloat
param t GLfloat
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord2fvARB
-alias MultiTexCoord2fv
+name MultiTexCoord2fv
+alias MultiTexCoord2fvARB
return void
param target GLenum
param v const GLfloat *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord2iARB
-alias MultiTexCoord2i
+name MultiTexCoord2i
+alias MultiTexCoord2iARB
return void
param target GLenum
param s GLint
param t GLint
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord2ivARB
-alias MultiTexCoord2iv
+name MultiTexCoord2iv
+alias MultiTexCoord2ivARB
return void
param target GLenum
param v const GLint *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord2sARB
-alias MultiTexCoord2s
+name MultiTexCoord2s
+alias MultiTexCoord2sARB
return void
param target GLenum
param s GLshort
param t GLshort
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord2svARB
-alias MultiTexCoord2sv
+name MultiTexCoord2sv
+alias MultiTexCoord2svARB
return void
param target GLenum
param v const GLshort *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord3dARB
-alias MultiTexCoord3d
+name MultiTexCoord3d
+alias MultiTexCoord3dARB
return void
param target GLenum
param s GLdouble
param t GLdouble
param r GLdouble
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord3dvARB
-alias MultiTexCoord3dv
+name MultiTexCoord3dv
+alias MultiTexCoord3dvARB
return void
param target GLenum
param v const GLdouble *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord3fARB
-alias MultiTexCoord3f
+name MultiTexCoord3f
+alias MultiTexCoord3fARB
return void
param target GLenum
param s GLfloat
param t GLfloat
param r GLfloat
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord3fvARB
-alias MultiTexCoord3fv
+name MultiTexCoord3fv
+alias MultiTexCoord3fvARB
return void
param target GLenum
param v const GLfloat *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord3iARB
-alias MultiTexCoord3i
+name MultiTexCoord3i
+alias MultiTexCoord3iARB
return void
param target GLenum
param s GLint
param t GLint
param r GLint
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord3ivARB
-alias MultiTexCoord3iv
+name MultiTexCoord3iv
+alias MultiTexCoord3ivARB
return void
param target GLenum
param v const GLint *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord3sARB
-alias MultiTexCoord3s
+name MultiTexCoord3s
+alias MultiTexCoord3sARB
return void
param target GLenum
param s GLshort
param t GLshort
param r GLshort
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord3svARB
-alias MultiTexCoord3sv
+name MultiTexCoord3sv
+alias MultiTexCoord3svARB
return void
param target GLenum
param v const GLshort *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord4dARB
-alias MultiTexCoord4d
+name MultiTexCoord4d
+alias MultiTexCoord4dARB
return void
param target GLenum
param s GLdouble
param t GLdouble
param r GLdouble
param q GLdouble
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord4dvARB
-alias MultiTexCoord4dv
+name MultiTexCoord4dv
+alias MultiTexCoord4dvARB
return void
param target GLenum
param v const GLdouble *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord4fARB
-alias MultiTexCoord4f
+name MultiTexCoord4f
+alias MultiTexCoord4fARB
return void
param target GLenum
param s GLfloat
param t GLfloat
param r GLfloat
param q GLfloat
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord4fvARB
-alias MultiTexCoord4fv
+name MultiTexCoord4fv
+alias MultiTexCoord4fvARB
return void
param target GLenum
param v const GLfloat *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord4iARB
-alias MultiTexCoord4i
+name MultiTexCoord4i
+alias MultiTexCoord4iARB
return void
param target GLenum
param s GLint
param t GLint
param r GLint
param q GLint
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord4ivARB
-alias MultiTexCoord4iv
+name MultiTexCoord4iv
+alias MultiTexCoord4ivARB
return void
param target GLenum
param v const GLint *
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord4sARB
-alias MultiTexCoord4s
+name MultiTexCoord4s
+alias MultiTexCoord4sARB
return void
param target GLenum
param s GLshort
param t GLshort
param r GLshort
param q GLshort
-category GL_ARB_multitexture
+category 1.3
-name MultiTexCoord4svARB
-alias MultiTexCoord4sv
+name MultiTexCoord4sv
+alias MultiTexCoord4svARB
return void
param target GLenum
param v const GLshort *
-category GL_ARB_multitexture
-
-
-# GL_ARB_transpose_matrix
+category 1.3
-name LoadTransposeMatrixfARB
-alias LoadTransposeMatrixf
+name LoadTransposeMatrixf
+alias LoadTransposeMatrixfARB
return void
param m const GLfloat *
-category GL_ARB_transpose_matrix
+category 1.3
-name LoadTransposeMatrixdARB
-alias LoadTransposeMatrixd
+name LoadTransposeMatrixd
+alias LoadTransposeMatrixdARB
return void
param m const GLdouble *
-category GL_ARB_transpose_matrix
+category 1.3
-name MultTransposeMatrixfARB
-alias MultTransposeMatrixf
+name MultTransposeMatrixf
+alias MultTransposeMatrixfARB
return void
param m const GLfloat *
-category GL_ARB_transpose_matrix
+category 1.3
-name MultTransposeMatrixdARB
-alias MultTransposeMatrixd
+name MultTransposeMatrixd
+alias MultTransposeMatrixdARB
return void
param m const GLdouble *
-category GL_ARB_transpose_matrix
-
-
-# GL_ARB_multisample
+category 1.3
-name SampleCoverageARB
-alias SampleCoverage
+name SampleCover
+alias SampleCoverageARBARB
return void
param value GLclampf
param invert GLboolean
-category GL_ARB_multisample
-
-name __unused413
-return void
-category unused
-offset 413
-
-
-# GL_ARB_texture_compression
+category 1.3
-name CompressedTexImage3DARB
-alias CompressedTexImage3D
+name CompressedTexImage3D
+alias CompressedTexImage3DARB
return void
param target GLenum
param level GLint
@@ -3545,10 +3545,10 @@ param depth GLsizei
param border GLint
param imageSize GLsizei
param data const GLvoid *
-category GL_ARB_texture_compression
+category 1.3
-name CompressedTexImage2DARB
-alias CompressedTexImage2D
+name CompressedTexImage2D
+alias CompressedTexImage2DARB
return void
param target GLenum
param level GLint
@@ -3558,10 +3558,10 @@ param height GLsizei
param border GLint
param imageSize GLsizei
param data const GLvoid *
-category GL_ARB_texture_compression
+category 1.3
-name CompressedTexImage1DARB
-alias CompressedTexImage1D
+name CompressedTexImage1D
+alias CompressedTexImage1DARB
return void
param target GLenum
param level GLint
@@ -3570,10 +3570,10 @@ param width GLsizei
param border GLint
param imageSize GLsizei
param data const GLvoid *
-category GL_ARB_texture_compression
+category 1.3
-name CompressedTexSubImage3DARB
-alias CompressedTexSubImage3D
+name CompressedTexSubImage3D
+alias CompressedTexSubImage3DARB
return void
param target GLenum
param level GLint
@@ -3586,10 +3586,10 @@ param depth GLsizei
param format GLenum
param imageSize GLsizei
param data const GLvoid *
-category GL_ARB_texture_compression
+category 1.3
-name CompressedTexSubImage2DARB
-alias CompressedTexSubImage2D
+name CompressedTexSubImage2D
+alias CompressedTexSubImage2DARB
return void
param target GLenum
param level GLint
@@ -3600,10 +3600,10 @@ param height GLsizei
param format GLenum
param imageSize GLsizei
param data const GLvoid *
-category GL_ARB_texture_compression
+category 1.3
-name CompressedTexSubImage1DARB
-alias CompressedTexSubImage1D
+name CompressedTexSubImage1D
+alias CompressedTexSubImage1DARB
return void
param target GLenum
param level GLint
@@ -3612,15 +3612,15 @@ param width GLsizei
param format GLenum
param imageSize GLsizei
param data const GLvoid *
-category GL_ARB_texture_compression
+category 1.3
-name GetCompressedTexImageARB
-alias GetCompressedTexImage
+name GetCompressedTexImage
+alias GetCompressedTexImageARB
return void
param target GLenum
param level GLint
param img GLvoid *
-category GL_ARB_texture_compression
+category 1.3
# GL_ARB_vertex_blend
@@ -4477,51 +4477,51 @@ category GL_SGIX_sprite
offset 457
-# GL_ARB_point_parameters
+# GL_EXT_point_parameters
-name PointParameterfARB
+name PointParameterfEXT
return void
param pname GLenum
param param GLfloat
-category GL_ARB_point_parameters
+category GL_EXT_point_parameters
offset 458
-name PointParameterfvARB
+name PointParameterfvEXT
return void
param pname GLenum
param params const GLfloat *
-category GL_ARB_point_parameters
+category GL_EXT_point_parameters
offset 459
-# GL_EXT_point_parameters
+# GL_ARB_point_parameters
-name PointParameterfEXT
-alias PointParameterfARB
+name PointParameterfARB
+alias PointParameterfEXT
return void
param pname GLenum
param param GLfloat
-category GL_EXT_point_parameters
+category GL_ARB_point_parameters
-name PointParameterfvEXT
-alias PointParameterfvARB
+name PointParameterfvARB
+alias PointParameterfvEXT
return void
param pname GLenum
param params const GLfloat *
-category GL_EXT_point_parameters
+category GL_ARB_point_parameters
# GL_SGIS_point_parameters
name PointParameterfSGIS
-alias PointParameterfARB
+alias PointParameterfEXT
return void
param pname GLenum
param param GLfloat
category GL_SGIS_point_parameters
name PointParameterfvSGIS
-alias PointParameterfvARB
+alias PointParameterfvEXT
return void
param pname GLenum
param params const GLfloat *
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 0c4c91c32c..4463325930 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -1,4 +1,4 @@
-/* $Id: glapi.c,v 1.59 2001/11/18 22:48:11 brianp Exp $ */
+/* $Id: glapi.c,v 1.60 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -447,17 +447,6 @@ _glapi_get_version(void)
}
-/*
- * For each entry in static_functions[] which use this function
- * we should implement a dispatch function in glapitemp.h and
- * in glapinoop.c
- */
-static int NotImplemented(void)
-{
- return 0;
-}
-
-
struct name_address_offset {
const char *Name;
GLvoid *Address;
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index 84726084b5..f3a28fc193 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -376,45 +376,45 @@
#define _gloffset_TexImage3D 371
#define _gloffset_TexSubImage3D 372
#define _gloffset_CopyTexSubImage3D 373
-#define _gloffset_ActiveTexture 374
-#define _gloffset_ClientActiveTexture 375
-#define _gloffset_MultiTexCoord1d 376
-#define _gloffset_MultiTexCoord1dv 377
-#define _gloffset_MultiTexCoord1f 378
-#define _gloffset_MultiTexCoord1fv 379
-#define _gloffset_MultiTexCoord1i 380
-#define _gloffset_MultiTexCoord1iv 381
-#define _gloffset_MultiTexCoord1s 382
-#define _gloffset_MultiTexCoord1sv 383
-#define _gloffset_MultiTexCoord2d 384
-#define _gloffset_MultiTexCoord2dv 385
-#define _gloffset_MultiTexCoord2f 386
-#define _gloffset_MultiTexCoord2fv 387
-#define _gloffset_MultiTexCoord2i 388
-#define _gloffset_MultiTexCoord2iv 389
-#define _gloffset_MultiTexCoord2s 390
-#define _gloffset_MultiTexCoord2sv 391
-#define _gloffset_MultiTexCoord3d 392
-#define _gloffset_MultiTexCoord3dv 393
-#define _gloffset_MultiTexCoord3f 394
-#define _gloffset_MultiTexCoord3fv 395
-#define _gloffset_MultiTexCoord3i 396
-#define _gloffset_MultiTexCoord3iv 397
-#define _gloffset_MultiTexCoord3s 398
-#define _gloffset_MultiTexCoord3sv 399
-#define _gloffset_MultiTexCoord4d 400
-#define _gloffset_MultiTexCoord4dv 401
-#define _gloffset_MultiTexCoord4f 402
-#define _gloffset_MultiTexCoord4fv 403
-#define _gloffset_MultiTexCoord4i 404
-#define _gloffset_MultiTexCoord4iv 405
-#define _gloffset_MultiTexCoord4s 406
-#define _gloffset_MultiTexCoord4sv 407
-#define _gloffset_LoadTransposeMatrixf 408
-#define _gloffset_LoadTransposeMatrixd 409
-#define _gloffset_MultTransposeMatrixf 410
-#define _gloffset_MultTransposeMatrixd 411
-#define _gloffset_SampleCoverage 412
+#define _gloffset_ActiveTextureARB 374
+#define _gloffset_ClientActiveTextureARB 375
+#define _gloffset_MultiTexCoord1dARB 376
+#define _gloffset_MultiTexCoord1dvARB 377
+#define _gloffset_MultiTexCoord1fARB 378
+#define _gloffset_MultiTexCoord1fvARB 379
+#define _gloffset_MultiTexCoord1iARB 380
+#define _gloffset_MultiTexCoord1ivARB 381
+#define _gloffset_MultiTexCoord1sARB 382
+#define _gloffset_MultiTexCoord1svARB 383
+#define _gloffset_MultiTexCoord2dARB 384
+#define _gloffset_MultiTexCoord2dvARB 385
+#define _gloffset_MultiTexCoord2fARB 386
+#define _gloffset_MultiTexCoord2fvARB 387
+#define _gloffset_MultiTexCoord2iARB 388
+#define _gloffset_MultiTexCoord2ivARB 389
+#define _gloffset_MultiTexCoord2sARB 390
+#define _gloffset_MultiTexCoord2svARB 391
+#define _gloffset_MultiTexCoord3dARB 392
+#define _gloffset_MultiTexCoord3dvARB 393
+#define _gloffset_MultiTexCoord3fARB 394
+#define _gloffset_MultiTexCoord3fvARB 395
+#define _gloffset_MultiTexCoord3iARB 396
+#define _gloffset_MultiTexCoord3ivARB 397
+#define _gloffset_MultiTexCoord3sARB 398
+#define _gloffset_MultiTexCoord3svARB 399
+#define _gloffset_MultiTexCoord4dARB 400
+#define _gloffset_MultiTexCoord4dvARB 401
+#define _gloffset_MultiTexCoord4fARB 402
+#define _gloffset_MultiTexCoord4fvARB 403
+#define _gloffset_MultiTexCoord4iARB 404
+#define _gloffset_MultiTexCoord4ivARB 405
+#define _gloffset_MultiTexCoord4sARB 406
+#define _gloffset_MultiTexCoord4svARB 407
+#define _gloffset_LoadTransposeMatrixfARB 408
+#define _gloffset_LoadTransposeMatrixdARB 409
+#define _gloffset_MultTransposeMatrixfARB 410
+#define _gloffset_MultTransposeMatrixdARB 411
+#define _gloffset_SampleCoverageARB 412
#define _gloffset___unused413 413
#define _gloffset_PolygonOffsetEXT 414
#define _gloffset_GetTexFilterFuncSGIS 415
@@ -460,8 +460,8 @@
#define _gloffset_SpriteParameterfvSGIX 455
#define _gloffset_SpriteParameteriSGIX 456
#define _gloffset_SpriteParameterivSGIX 457
-#define _gloffset_PointParameterfARB 458
-#define _gloffset_PointParameterfvARB 459
+#define _gloffset_PointParameterfEXT 458
+#define _gloffset_PointParameterfvEXT 459
#define _gloffset_GetInstrumentsSGIX 460
#define _gloffset_InstrumentsBufferSGIX 461
#define _gloffset_PollInstrumentsSGIX 462
@@ -556,13 +556,13 @@
#define _gloffset_GetColorTableParameterivEXT 551
#define _gloffset_GetColorTableParameterfvEXT 552
#define _gloffset_TbufferMask3DFX 553
-#define _gloffset_CompressedTexImage3D 554
-#define _gloffset_CompressedTexImage2D 555
-#define _gloffset_CompressedTexImage1D 556
-#define _gloffset_CompressedTexSubImage3D 557
-#define _gloffset_CompressedTexSubImage2D 558
-#define _gloffset_CompressedTexSubImage1D 559
-#define _gloffset_GetCompressedTexImage 560
+#define _gloffset_CompressedTexImage3DARB 554
+#define _gloffset_CompressedTexImage2DARB 555
+#define _gloffset_CompressedTexImage1DARB 556
+#define _gloffset_CompressedTexSubImage3DARB 557
+#define _gloffset_CompressedTexSubImage2DARB 558
+#define _gloffset_CompressedTexSubImage1DARB 559
+#define _gloffset_GetCompressedTexImageARB 560
#define _gloffset_SecondaryColor3bEXT 561
#define _gloffset_SecondaryColor3bvEXT 562
#define _gloffset_SecondaryColor3dEXT 563
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index 271bce0dfd..c0cde27ab9 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -294,7 +294,7 @@ struct _glapi_table
void (*GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params); /* 285 */
GLboolean (*IsEnabled)(GLenum cap); /* 286 */
GLboolean (*IsList)(GLuint list); /* 287 */
- void (*DepthRange)(GLclampd near, GLclampd far); /* 288 */
+ void (*DepthRange)(GLclampd zNear, GLclampd zFar); /* 288 */
void (*Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); /* 289 */
void (*LoadIdentity)(void); /* 290 */
void (*LoadMatrixf)(const GLfloat * m); /* 291 */
@@ -380,45 +380,45 @@ struct _glapi_table
void (*TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 371 */
void (*TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); /* 372 */
void (*CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); /* 373 */
- void (*ActiveTexture)(GLenum texture); /* 374 */
- void (*ClientActiveTexture)(GLenum texture); /* 375 */
- void (*MultiTexCoord1d)(GLenum target, GLdouble s); /* 376 */
- void (*MultiTexCoord1dv)(GLenum target, const GLdouble * v); /* 377 */
- void (*MultiTexCoord1f)(GLenum target, GLfloat s); /* 378 */
- void (*MultiTexCoord1fv)(GLenum target, const GLfloat * v); /* 379 */
- void (*MultiTexCoord1i)(GLenum target, GLint s); /* 380 */
- void (*MultiTexCoord1iv)(GLenum target, const GLint * v); /* 381 */
- void (*MultiTexCoord1s)(GLenum target, GLshort s); /* 382 */
- void (*MultiTexCoord1sv)(GLenum target, const GLshort * v); /* 383 */
- void (*MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); /* 384 */
- void (*MultiTexCoord2dv)(GLenum target, const GLdouble * v); /* 385 */
- void (*MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); /* 386 */
- void (*MultiTexCoord2fv)(GLenum target, const GLfloat * v); /* 387 */
- void (*MultiTexCoord2i)(GLenum target, GLint s, GLint t); /* 388 */
- void (*MultiTexCoord2iv)(GLenum target, const GLint * v); /* 389 */
- void (*MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); /* 390 */
- void (*MultiTexCoord2sv)(GLenum target, const GLshort * v); /* 391 */
- void (*MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
- void (*MultiTexCoord3dv)(GLenum target, const GLdouble * v); /* 393 */
- void (*MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
- void (*MultiTexCoord3fv)(GLenum target, const GLfloat * v); /* 395 */
- void (*MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
- void (*MultiTexCoord3iv)(GLenum target, const GLint * v); /* 397 */
- void (*MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
- void (*MultiTexCoord3sv)(GLenum target, const GLshort * v); /* 399 */
- void (*MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
- void (*MultiTexCoord4dv)(GLenum target, const GLdouble * v); /* 401 */
- void (*MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
- void (*MultiTexCoord4fv)(GLenum target, const GLfloat * v); /* 403 */
- void (*MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
- void (*MultiTexCoord4iv)(GLenum target, const GLint * v); /* 405 */
- void (*MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
- void (*MultiTexCoord4sv)(GLenum target, const GLshort * v); /* 407 */
- void (*LoadTransposeMatrixf)(const GLfloat * m); /* 408 */
- void (*LoadTransposeMatrixd)(const GLdouble * m); /* 409 */
- void (*MultTransposeMatrixf)(const GLfloat * m); /* 410 */
- void (*MultTransposeMatrixd)(const GLdouble * m); /* 411 */
- void (*SampleCoverage)(GLclampf value, GLboolean invert); /* 412 */
+ void (*ActiveTextureARB)(GLenum texture); /* 374 */
+ void (*ClientActiveTextureARB)(GLenum texture); /* 375 */
+ void (*MultiTexCoord1dARB)(GLenum target, GLdouble s); /* 376 */
+ void (*MultiTexCoord1dvARB)(GLenum target, const GLdouble * v); /* 377 */
+ void (*MultiTexCoord1fARB)(GLenum target, GLfloat s); /* 378 */
+ void (*MultiTexCoord1fvARB)(GLenum target, const GLfloat * v); /* 379 */
+ void (*MultiTexCoord1iARB)(GLenum target, GLint s); /* 380 */
+ void (*MultiTexCoord1ivARB)(GLenum target, const GLint * v); /* 381 */
+ void (*MultiTexCoord1sARB)(GLenum target, GLshort s); /* 382 */
+ void (*MultiTexCoord1svARB)(GLenum target, const GLshort * v); /* 383 */
+ void (*MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t); /* 384 */
+ void (*MultiTexCoord2dvARB)(GLenum target, const GLdouble * v); /* 385 */
+ void (*MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t); /* 386 */
+ void (*MultiTexCoord2fvARB)(GLenum target, const GLfloat * v); /* 387 */
+ void (*MultiTexCoord2iARB)(GLenum target, GLint s, GLint t); /* 388 */
+ void (*MultiTexCoord2ivARB)(GLenum target, const GLint * v); /* 389 */
+ void (*MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t); /* 390 */
+ void (*MultiTexCoord2svARB)(GLenum target, const GLshort * v); /* 391 */
+ void (*MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r); /* 392 */
+ void (*MultiTexCoord3dvARB)(GLenum target, const GLdouble * v); /* 393 */
+ void (*MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r); /* 394 */
+ void (*MultiTexCoord3fvARB)(GLenum target, const GLfloat * v); /* 395 */
+ void (*MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r); /* 396 */
+ void (*MultiTexCoord3ivARB)(GLenum target, const GLint * v); /* 397 */
+ void (*MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r); /* 398 */
+ void (*MultiTexCoord3svARB)(GLenum target, const GLshort * v); /* 399 */
+ void (*MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); /* 400 */
+ void (*MultiTexCoord4dvARB)(GLenum target, const GLdouble * v); /* 401 */
+ void (*MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); /* 402 */
+ void (*MultiTexCoord4fvARB)(GLenum target, const GLfloat * v); /* 403 */
+ void (*MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q); /* 404 */
+ void (*MultiTexCoord4ivARB)(GLenum target, const GLint * v); /* 405 */
+ void (*MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); /* 406 */
+ void (*MultiTexCoord4svARB)(GLenum target, const GLshort * v); /* 407 */
+ void (*LoadTransposeMatrixfARB)(const GLfloat * m); /* 408 */
+ void (*LoadTransposeMatrixdARB)(const GLdouble * m); /* 409 */
+ void (*MultTransposeMatrixfARB)(const GLfloat * m); /* 410 */
+ void (*MultTransposeMatrixdARB)(const GLdouble * m); /* 411 */
+ void (*SampleCoverageARB)(GLclampf value, GLboolean invert); /* 412 */
void (*__unused413)(void); /* 413 */
void (*PolygonOffsetEXT)(GLfloat factor, GLfloat bias); /* 414 */
void (*GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights); /* 415 */
@@ -464,8 +464,8 @@ struct _glapi_table
void (*SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params); /* 455 */
void (*SpriteParameteriSGIX)(GLenum pname, GLint param); /* 456 */
void (*SpriteParameterivSGIX)(GLenum pname, const GLint * params); /* 457 */
- void (*PointParameterfARB)(GLenum pname, GLfloat param); /* 458 */
- void (*PointParameterfvARB)(GLenum pname, const GLfloat * params); /* 459 */
+ void (*PointParameterfEXT)(GLenum pname, GLfloat param); /* 458 */
+ void (*PointParameterfvEXT)(GLenum pname, const GLfloat * params); /* 459 */
GLint (*GetInstrumentsSGIX)(void); /* 460 */
void (*InstrumentsBufferSGIX)(GLsizei size, GLint * buffer); /* 461 */
GLint (*PollInstrumentsSGIX)(GLint * marker_p); /* 462 */
@@ -560,13 +560,13 @@ struct _glapi_table
void (*GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 551 */
void (*GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 552 */
void (*TbufferMask3DFX)(GLuint mask); /* 553 */
- void (*CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */
- void (*CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */
- void (*CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */
- void (*CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */
- void (*CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */
- void (*CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */
- void (*GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img); /* 560 */
+ void (*CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */
+ void (*CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */
+ void (*CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */
+ void (*CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */
+ void (*CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */
+ void (*CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */
+ void (*GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img); /* 560 */
void (*SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue); /* 561 */
void (*SecondaryColor3bvEXT)(const GLbyte * v); /* 562 */
void (*SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue); /* 563 */
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index f382b2afab..dbdab5c827 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -46,2340 +46,2337 @@
#error RETURN_DISPATCH must be defined
#endif
+extern void gl__unused413(void); /* silence warning */
KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
{
- DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);", list, mode));
+ DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode));
}
KEYWORD1 void KEYWORD2 NAME(EndList)(void)
{
- DISPATCH(EndList, (), (F, "glEndList();"));
+ DISPATCH(EndList, (), (F, "glEndList();\n"));
}
KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list)
{
- DISPATCH(CallList, (list), (F, "glCallList(%d);", list));
+ DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list));
}
KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists)
{
- DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%p, 0x%x, %p);", (void *) n, type, (void *) lists));
+ DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%p, 0x%x, %p);\n", (void *) n, type, (void *) lists));
}
KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range)
{
- DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %p);", list, (void *) range));
+ DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %p);\n", list, (void *) range));
}
KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range)
{
- RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%p);", (void *) range));
+ RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%p);\n", (void *) range));
}
KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
{
- DISPATCH(ListBase, (base), (F, "glListBase(%d);", base));
+ DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base));
}
KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode)
{
- DISPATCH(Begin, (mode), (F, "glBegin(0x%x);", mode));
+ DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
{
- DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%p, %p, %f, %f, %f, %f, %p);", (void *) width, (void *) height, xorig, yorig, xmove, ymove, (void *) bitmap));
+ DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%p, %p, %f, %f, %f, %f, %p);\n", (void *) width, (void *) height, xorig, yorig, xmove, ymove, (void *) bitmap));
}
KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue)
{
- DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);", red, green, blue));
+ DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v)
{
- DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);", (void *) v));
+ DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue)
{
- DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);", red, green, blue));
+ DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v)
{
- DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);", (void *) v));
+ DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);", red, green, blue));
+ DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v)
{
- DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);", (void *) v));
+ DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue)
{
- DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);", red, green, blue));
+ DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v)
{
- DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);", (void *) v));
+ DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue)
{
- DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);", red, green, blue));
+ DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v)
{
- DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);", (void *) v));
+ DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue)
{
- DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);", red, green, blue));
+ DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v)
{
- DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);", (void *) v));
+ DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue)
{
- DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);", red, green, blue));
+ DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v)
{
- DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);", (void *) v));
+ DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue)
{
- DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);", red, green, blue));
+ DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v)
{
- DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);", (void *) v));
+ DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v)
{
- DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);", (void *) v));
+ DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);", red, green, blue, alpha));
+ DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v)
{
- DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);", (void *) v));
+ DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);", red, green, blue, alpha));
+ DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v)
{
- DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);", (void *) v));
+ DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha)
{
- DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v)
{
- DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);", (void *) v));
+ DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v)
{
- DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);", (void *) v));
+ DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v)
{
- DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);", (void *) v));
+ DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v)
{
- DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);", (void *) v));
+ DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v)
{
- DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);", (void *) v));
+ DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag)
{
- DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);", flag));
+ DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag)
{
- DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);", (void *) flag));
+ DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (void *) flag));
}
KEYWORD1 void KEYWORD2 NAME(End)(void)
{
- DISPATCH(End, (), (F, "glEnd();"));
+ DISPATCH(End, (), (F, "glEnd();\n"));
}
KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c)
{
- DISPATCH(Indexd, (c), (F, "glIndexd(%f);", c));
+ DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c)
{
- DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);", (void *) c));
+ DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c)
{
- DISPATCH(Indexf, (c), (F, "glIndexf(%f);", c));
+ DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c)
{
- DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);", (void *) c));
+ DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c)
{
- DISPATCH(Indexi, (c), (F, "glIndexi(%d);", c));
+ DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c)
{
- DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);", (void *) c));
+ DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c)
{
- DISPATCH(Indexs, (c), (F, "glIndexs(%d);", c));
+ DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c)
{
- DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);", (void *) c));
+ DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (void *) c));
}
KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz)
{
- DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);", nx, ny, nz));
+ DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v)
{
- DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);", (void *) v));
+ DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz)
{
- DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);", nx, ny, nz));
+ DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v)
{
- DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);", (void *) v));
+ DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz)
{
- DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);", nx, ny, nz));
+ DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v)
{
- DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);", (void *) v));
+ DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz)
{
- DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);", nx, ny, nz));
+ DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v)
{
- DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);", (void *) v));
+ DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz)
{
- DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);", nx, ny, nz));
+ DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz));
}
KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v)
{
- DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);", (void *) v));
+ DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
{
- DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);", x, y));
+ DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v)
{
- DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);", (void *) v));
+ DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
{
- DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);", x, y));
+ DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v)
{
- DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);", (void *) v));
+ DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
{
- DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);", x, y));
+ DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v)
{
- DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);", (void *) v));
+ DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
{
- DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);", x, y));
+ DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v)
{
- DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);", (void *) v));
+ DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);", x, y, z));
+ DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v)
{
- DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);", (void *) v));
+ DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);", x, y, z));
+ DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v)
{
- DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);", (void *) v));
+ DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
{
- DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);", x, y, z));
+ DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v)
{
- DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);", (void *) v));
+ DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);", x, y, z));
+ DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v)
{
- DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);", (void *) v));
+ DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v)
{
- DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);", (void *) v));
+ DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v)
{
- DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);", (void *) v));
+ DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v)
{
- DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);", (void *) v));
+ DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v)
{
- DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);", (void *) v));
+ DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);", x1, y1, x2, y2));
+ DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2)
{
- DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);", (void *) v1, (void *) v2));
+ DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (void *) v1, (void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);", x1, y1, x2, y2));
+ DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2)
{
- DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);", (void *) v1, (void *) v2));
+ DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (void *) v1, (void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2)
{
- DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);", x1, y1, x2, y2));
+ DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2)
{
- DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);", (void *) v1, (void *) v2));
+ DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (void *) v1, (void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);", x1, y1, x2, y2));
+ DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2));
}
KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2)
{
- DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);", (void *) v1, (void *) v2));
+ DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (void *) v1, (void *) v2));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s)
{
- DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);", s));
+ DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v)
{
- DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);", (void *) v));
+ DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s)
{
- DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);", s));
+ DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v)
{
- DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);", (void *) v));
+ DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s)
{
- DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);", s));
+ DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v)
{
- DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);", (void *) v));
+ DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s)
{
- DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);", s));
+ DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v)
{
- DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);", (void *) v));
+ DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t)
{
- DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);", s, t));
+ DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v)
{
- DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);", (void *) v));
+ DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t)
{
- DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);", s, t));
+ DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v)
{
- DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);", (void *) v));
+ DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t)
{
- DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);", s, t));
+ DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v)
{
- DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);", (void *) v));
+ DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t)
{
- DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);", s, t));
+ DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v)
{
- DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);", (void *) v));
+ DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r)
{
- DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);", s, t, r));
+ DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v)
{
- DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);", (void *) v));
+ DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r)
{
- DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);", s, t, r));
+ DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v)
{
- DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);", (void *) v));
+ DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r)
{
- DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);", s, t, r));
+ DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v)
{
- DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);", (void *) v));
+ DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r)
{
- DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);", s, t, r));
+ DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v)
{
- DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);", (void *) v));
+ DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);", s, t, r, q));
+ DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v)
{
- DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);", (void *) v));
+ DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);", s, t, r, q));
+ DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v)
{
- DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);", (void *) v));
+ DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q)
{
- DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);", s, t, r, q));
+ DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v)
{
- DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);", (void *) v));
+ DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q)
{
- DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);", s, t, r, q));
+ DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q));
}
KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v)
{
- DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);", (void *) v));
+ DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y)
{
- DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);", x, y));
+ DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v)
{
- DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);", (void *) v));
+ DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y)
{
- DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);", x, y));
+ DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v)
{
- DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);", (void *) v));
+ DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y)
{
- DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);", x, y));
+ DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v)
{
- DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);", (void *) v));
+ DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y)
{
- DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);", x, y));
+ DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v)
{
- DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);", (void *) v));
+ DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);", x, y, z));
+ DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v)
{
- DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);", (void *) v));
+ DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);", x, y, z));
+ DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v)
{
- DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);", (void *) v));
+ DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z)
{
- DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);", x, y, z));
+ DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v)
{
- DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);", (void *) v));
+ DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);", x, y, z));
+ DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v)
{
- DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);", (void *) v));
+ DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v)
{
- DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);", (void *) v));
+ DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v)
{
- DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);", (void *) v));
+ DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v)
{
- DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);", (void *) v));
+ DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v)
{
- DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);", (void *) v));
+ DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation)
{
- DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);", plane, (void *) equation));
+ DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode)
{
- DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);", face, mode));
+ DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode)
{
- DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);", mode));
+ DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param)
{
- DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);", pname, param));
+ DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params)
{
- DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param)
{
- DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);", pname, param));
+ DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params)
{
- DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode)
{
- DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);", mode));
+ DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
{
- DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);", target, mode));
+ DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode));
}
KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
{
- DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);", light, pname, param));
+ DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params)
{
- DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
{
- DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);", light, pname, param));
+ DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params)
{
- DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
{
- DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);", pname, param));
+ DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params)
{
- DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
{
- DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);", pname, param));
+ DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params)
{
- DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
{
- DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);", factor, pattern));
+ DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern));
}
KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
{
- DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);", width));
+ DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width));
}
KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param)
{
- DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);", face, pname, param));
+ DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params)
{
- DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param)
{
- DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);", face, pname, param));
+ DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params)
{
- DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
{
- DISPATCH(PointSize, (size), (F, "glPointSize(%f);", size));
+ DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size));
}
KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
{
- DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);", face, mode));
+ DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask)
{
- DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);", (void *) mask));
+ DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (void *) mask));
}
KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %p, %p);", x, y, (void *) width, (void *) height));
+ DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %p, %p);\n", x, y, (void *) width, (void *) height));
}
KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode)
{
- DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);", mode));
+ DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param)
{
- DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);", target, pname, param));
+ DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param)
{
- DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);", target, pname, param));
+ DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, border, format, type, (void *) pixels));
+ DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, border, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, border, format, type, (void *) pixels));
+ DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param)
{
- DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);", target, pname, param));
+ DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param)
{
- DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);", target, pname, param));
+ DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param)
{
- DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);", coord, pname, param));
+ DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params)
{
- DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
+ DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param)
{
- DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);", coord, pname, param));
+ DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params)
{
- DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
+ DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param)
{
- DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);", coord, pname, param));
+ DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params)
{
- DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
+ DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer)
{
- DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%p, 0x%x, %p);", (void *) size, type, (void *) buffer));
+ DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%p, 0x%x, %p);\n", (void *) size, type, (void *) buffer));
}
KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer)
{
- DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%p, %p);", (void *) size, (void *) buffer));
+ DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%p, %p);\n", (void *) size, (void *) buffer));
}
KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode)
{
- RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);", mode));
+ RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
{
- DISPATCH(InitNames, (), (F, "glInitNames();"));
+ DISPATCH(InitNames, (), (F, "glInitNames();\n"));
}
KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
{
- DISPATCH(LoadName, (name), (F, "glLoadName(%d);", name));
+ DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token)
{
- DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);", token));
+ DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token));
}
KEYWORD1 void KEYWORD2 NAME(PopName)(void)
{
- DISPATCH(PopName, (), (F, "glPopName();"));
+ DISPATCH(PopName, (), (F, "glPopName();\n"));
}
KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name)
{
- DISPATCH(PushName, (name), (F, "glPushName(%d);", name));
+ DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode)
{
- DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);", mode));
+ DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask)
{
- DISPATCH(Clear, (mask), (F, "glClear(%p);", (void *) mask));
+ DISPATCH(Clear, (mask), (F, "glClear(%p);\n", (void *) mask));
}
KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);", red, green, blue, alpha));
+ DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c)
{
- DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);", c));
+ DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
- DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);", red, green, blue, alpha));
+ DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s)
{
- DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);", s));
+ DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s));
}
KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth)
{
- DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);", depth));
+ DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth));
}
KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask)
{
- DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);", mask));
+ DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);", red, green, blue, alpha));
+ DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag)
{
- DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);", flag));
+ DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag));
}
KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
{
- DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);", mask));
+ DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value)
{
- DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);", op, value));
+ DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value));
}
KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap)
{
- DISPATCH(Disable, (cap), (F, "glDisable(0x%x);", cap));
+ DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap));
}
KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap)
{
- DISPATCH(Enable, (cap), (F, "glEnable(0x%x);", cap));
+ DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap));
}
KEYWORD1 void KEYWORD2 NAME(Finish)(void)
{
- DISPATCH(Finish, (), (F, "glFinish();"));
+ DISPATCH(Finish, (), (F, "glFinish();\n"));
}
KEYWORD1 void KEYWORD2 NAME(Flush)(void)
{
- DISPATCH(Flush, (), (F, "glFlush();"));
+ DISPATCH(Flush, (), (F, "glFlush();\n"));
}
KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
{
- DISPATCH(PopAttrib, (), (F, "glPopAttrib();"));
+ DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n"));
}
KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask)
{
- DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);", (void *) mask));
+ DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);\n", (void *) mask));
}
KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
{
- DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);", target, u1, u2, stride, order, (void *) points));
+ DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
{
- DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);", target, u1, u2, stride, order, (void *) points));
+ DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
{
- DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points));
+ DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points));
}
KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
{
- DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points));
+ DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2)
{
- DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);", un, u1, u2));
+ DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2)
{
- DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);", un, u1, u2));
+ DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);", un, u1, u2, vn, v1, v2));
+ DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);", un, u1, u2, vn, v1, v2));
+ DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u)
{
- DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);", u));
+ DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u)
{
- DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);", (void *) u));
+ DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u)
{
- DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);", u));
+ DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u)
{
- DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);", (void *) u));
+ DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v)
{
- DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);", u, v));
+ DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u)
{
- DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);", (void *) u));
+ DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v)
{
- DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);", u, v));
+ DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v));
}
KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u)
{
- DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);", (void *) u));
+ DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (void *) u));
}
KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
{
- DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);", mode, i1, i2));
+ DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2));
}
KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i)
{
- DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);", i));
+ DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);", mode, i1, i2, j1, j2));
+ DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2));
}
KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j)
{
- DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);", i, j));
+ DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j));
}
KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref)
{
- DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);", func, ref));
+ DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref));
}
KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor)
{
- DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);", sfactor, dfactor));
+ DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor));
}
KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
{
- DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);", opcode));
+ DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode));
}
KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask)
{
- DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);", func, ref, mask));
+ DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask));
}
KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
{
- DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);", fail, zfail, zpass));
+ DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass));
}
KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func)
{
- DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);", func));
+ DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func));
}
KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
{
- DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);", xfactor, yfactor));
+ DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor));
}
KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
{
- DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);", pname, param));
+ DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
{
- DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);", pname, param));
+ DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
{
- DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);", pname, param));
+ DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
{
- DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);", pname, param));
+ DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values)
{
- DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);", map, mapsize, (void *) values));
+ DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values)
{
- DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);", map, mapsize, (void *) values));
+ DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values)
{
- DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);", map, mapsize, (void *) values));
+ DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode)
{
- DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);", mode));
+ DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %p, %p, 0x%x);", x, y, (void *) width, (void *) height, type));
+ DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %p, %p, 0x%x);\n", x, y, (void *) width, (void *) height, type));
}
KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
{
- DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %p, %p, 0x%x, 0x%x, %p);", x, y, (void *) width, (void *) height, format, type, (void *) pixels));
+ DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %p, %p, 0x%x, 0x%x, %p);\n", x, y, (void *) width, (void *) height, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%p, %p, 0x%x, 0x%x, %p);", (void *) width, (void *) height, format, type, (void *) pixels));
+ DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%p, %p, 0x%x, 0x%x, %p);\n", (void *) width, (void *) height, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params)
{
- DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation)
{
- DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);", plane, (void *) equation));
+ DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params)
{
- DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);", pname, (void *) params));
+ DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void)
{
- RETURN_DISPATCH(GetError, (), (F, "glGetError();"));
+ RETURN_DISPATCH(GetError, (), (F, "glGetError();\n"));
}
KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params)
{
- DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params)
{
- DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params)
{
- DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params)
{
- DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v)
{
- DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, (void *) v));
+ DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v)
{
- DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, (void *) v));
+ DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v)
{
- DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, (void *) v));
+ DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params)
{
- DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params)
{
- DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values)
{
- DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, (void *) values));
+ DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values)
{
- DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, (void *) values));
+ DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values)
{
- DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, (void *) values));
+ DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask)
{
- DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);", (void *) mask));
+ DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (void *) mask));
}
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
{
- RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);", name));
+ RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params)
{
- DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
+ DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params)
{
- DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
+ DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params)
{
- DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", coord, pname, (void *) params));
+ DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
{
- DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);", target, level, format, type, (void *) pixels));
+ DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params)
{
- DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params));
+ DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params)
{
- DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, (void *) params));
+ DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
{
- RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);", cap));
+ RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list)
{
- RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);", list));
+ RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list));
}
KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar)
{
- DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);", zNear, zFar));
+ DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar));
}
KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, zNear, zFar));
+ DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
}
KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
{
- DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();"));
+ DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n"));
}
KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m)
{
- DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", (void *) m));
+ DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m)
{
- DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);", (void *) m));
+ DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
{
- DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);", mode));
+ DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m)
{
- DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", (void *) m));
+ DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m)
{
- DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", (void *) m));
+ DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (void *) m));
}
KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);", left, right, bottom, top, zNear, zFar));
+ DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar));
}
KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void)
{
- DISPATCH(PopMatrix, (), (F, "glPopMatrix();"));
+ DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n"));
}
KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void)
{
- DISPATCH(PushMatrix, (), (F, "glPushMatrix();"));
+ DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n"));
}
KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);", angle, x, y, z));
+ DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);", angle, x, y, z));
+ DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);", x, y, z));
+ DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);", x, y, z));
+ DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);", x, y, z));
+ DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);", x, y, z));
+ DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %p, %p);", x, y, (void *) width, (void *) height));
+ DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %p, %p);\n", x, y, (void *) width, (void *) height));
}
KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i)
{
- DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);", i));
+ DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer));
+ DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array)
{
- DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);", array));
+ DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %p);", mode, first, (void *) count));
+ DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %p);\n", mode, first, (void *) count));
}
KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
{
- DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %p, 0x%x, %p);", mode, (void *) count, type, (void *) indices));
+ DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %p, 0x%x, %p);\n", mode, (void *) count, type, (void *) indices));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%p, %p);", (void *) stride, (void *) pointer));
+ DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%p, %p);\n", (void *) stride, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array)
{
- DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);", array));
+ DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array));
}
KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params)
{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, (void *) params));
+ DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %p, %p);", type, (void *) stride, (void *) pointer));
+ DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %p, %p);", format, (void *) stride, (void *) pointer));
+ DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %p, %p);\n", format, (void *) stride, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %p, %p);", type, (void *) stride, (void *) pointer));
+ DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer));
+ DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer));
+ DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
{
- DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);", factor, units));
+ DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %p, %d);", target, level, internalformat, x, y, (void *) width, border));
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %p, %d);\n", target, level, internalformat, x, y, (void *) width, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);", target, level, internalformat, x, y, (void *) width, (void *) height, border));
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);\n", target, level, internalformat, x, y, (void *) width, (void *) height, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %p);", target, level, xoffset, x, y, (void *) width));
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %p);\n", target, level, xoffset, x, y, (void *) width));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height));
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);", target, level, xoffset, (void *) width, format, type, (void *) pixels));
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, (void *) width, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels));
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels));
}
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences)
{
- RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%p, %p, %p);", (void *) n, (void *) textures, (void *) residences));
+ RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture)
{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);", target, texture));
+ DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture));
}
KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures)
{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%p, %p);", (void *) n, (void *) textures));
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%p, %p);\n", (void *) n, (void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures)
{
- DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%p, %p);", (void *) n, (void *) textures));
+ DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%p, %p);\n", (void *) n, (void *) textures));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
{
- RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);", texture));
+ RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%p, %p, %p);", (void *) n, (void *) textures, (void *) priorities));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) priorities));
}
KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c)
{
- DISPATCH(Indexub, (c), (F, "glIndexub(%d);", c));
+ DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c));
}
KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c)
{
- DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);", (void *) c));
+ DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (void *) c));
}
KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
{
- DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();"));
+ DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n"));
}
KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)
{
- DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);", (void *) mask));
+ DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);\n", (void *) mask));
}
KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);", red, green, blue, alpha));
+ DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode)
{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);", mode));
+ DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %p, 0x%x, %p);", mode, start, end, (void *) count, type, (void *) indices));
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %p, 0x%x, %p);\n", mode, start, end, (void *) count, type, (void *) indices));
}
KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) table));
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) table));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width));
+ DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
- DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) table));
+ DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %p, %p, 0x%x, 0x%x, %p);", target, (void *) start, (void *) count, format, type, (void *) data));
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, (void *) start, (void *) count, format, type, (void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %p, %d, %d, %p);", target, (void *) start, x, y, (void *) width));
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %p, %d, %d, %p);\n", target, (void *) start, x, y, (void *) width));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) image));
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) image));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) image));
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) image));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params)
{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);", target, pname, params));
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params)
{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);", target, pname, params));
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width));
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width));
}
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %p, %p);", target, internalformat, x, y, (void *) width, (void *) height));
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %p, %p);\n", target, internalformat, x, y, (void *) width, (void *) height));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
- DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) image));
+ DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
{
- DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);", target, format, type, (void *) row, (void *) column, (void *) span));
+ DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span));
}
KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column));
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
- DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values));
+ DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
- DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values));
+ DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %p, 0x%x, %d);", target, (void *) width, internalformat, sink));
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %p, 0x%x, %d);\n", target, (void *) width, internalformat, sink));
}
KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink)
{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);", target, internalformat, sink));
+ DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink));
}
KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target)
{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);", target));
+ DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target)
{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);", target));
+ DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels));
+ DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels));
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height));
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height));
}
-KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
-{
- DISPATCH(ActiveTexture, (texture), (F, "glActiveTexture(0x%x);", texture));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
{
- DISPATCH(ClientActiveTexture, (texture), (F, "glClientActiveTexture(0x%x);", texture));
+ DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
{
- DISPATCH(MultiTexCoord1d, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);", target, s));
+ DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
{
- DISPATCH(MultiTexCoord1dv, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
{
- DISPATCH(MultiTexCoord1f, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);", target, s));
+ DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
{
- DISPATCH(MultiTexCoord1fv, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
{
- DISPATCH(MultiTexCoord1i, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);", target, s));
+ DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
{
- DISPATCH(MultiTexCoord1iv, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
{
- DISPATCH(MultiTexCoord1s, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);", target, s));
+ DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
{
- DISPATCH(MultiTexCoord1sv, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
{
- DISPATCH(MultiTexCoord2d, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);", target, s, t));
+ DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
{
- DISPATCH(MultiTexCoord2dv, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
{
- DISPATCH(MultiTexCoord2f, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);", target, s, t));
+ DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
{
- DISPATCH(MultiTexCoord2fv, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
{
- DISPATCH(MultiTexCoord2i, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);", target, s, t));
+ DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
{
- DISPATCH(MultiTexCoord2iv, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
{
- DISPATCH(MultiTexCoord2s, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);", target, s, t));
+ DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
{
- DISPATCH(MultiTexCoord2sv, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
{
- DISPATCH(MultiTexCoord3d, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);", target, s, t, r));
+ DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- DISPATCH(MultiTexCoord3dv, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
{
- DISPATCH(MultiTexCoord3f, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);", target, s, t, r));
+ DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- DISPATCH(MultiTexCoord3fv, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
{
- DISPATCH(MultiTexCoord3i, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);", target, s, t, r));
+ DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
{
- DISPATCH(MultiTexCoord3iv, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
{
- DISPATCH(MultiTexCoord3s, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);", target, s, t, r));
+ DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
{
- DISPATCH(MultiTexCoord3sv, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
{
- DISPATCH(MultiTexCoord4d, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);", target, s, t, r, q));
+ DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- DISPATCH(MultiTexCoord4dv, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
{
- DISPATCH(MultiTexCoord4f, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);", target, s, t, r, q));
+ DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- DISPATCH(MultiTexCoord4fv, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
{
- DISPATCH(MultiTexCoord4i, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);", target, s, t, r, q));
+ DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- DISPATCH(MultiTexCoord4iv, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
{
- DISPATCH(MultiTexCoord4s, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);", target, s, t, r, q));
+ DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- DISPATCH(MultiTexCoord4sv, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
{
- DISPATCH(LoadTransposeMatrixf, (m), (F, "glLoadTransposeMatrixf(%p);", (void *) m));
+ DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
{
- DISPATCH(LoadTransposeMatrixd, (m), (F, "glLoadTransposeMatrixd(%p);", (void *) m));
+ DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
{
- DISPATCH(MultTransposeMatrixf, (m), (F, "glMultTransposeMatrixf(%p);", (void *) m));
+ DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
{
- DISPATCH(MultTransposeMatrixd, (m), (F, "glMultTransposeMatrixd(%p);", (void *) m));
+ DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
{
- DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverage(%f, %d);", value, invert));
+ DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
{
- DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data));
+ DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(__unused413)(void)
{
- DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data));
+ DISPATCH(__unused413, (), (F, "gl__unused413();\n"));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexImage1D, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %p, %d, %p, %p);", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexSubImage1D, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %p, 0x%x, %p, %p);", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(GetCompressedTexImage, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);", target, level, (void *) img));
+ DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(ActiveTexture, (texture), (F, "glActiveTextureARB(0x%x);", texture));
+ DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %p, 0x%x, %p, %p);\n", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
{
- DISPATCH(ClientActiveTexture, (texture), (F, "glClientActiveTextureARB(0x%x);", texture));
+ DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (void *) img));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
+KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
{
- DISPATCH(MultiTexCoord1d, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);", target, s));
+ DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture)
{
- DISPATCH(MultiTexCoord1dv, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s)
{
- DISPATCH(MultiTexCoord1f, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);", target, s));
+ DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v)
{
- DISPATCH(MultiTexCoord1fv, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s)
{
- DISPATCH(MultiTexCoord1i, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);", target, s));
+ DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v)
{
- DISPATCH(MultiTexCoord1iv, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s)
{
- DISPATCH(MultiTexCoord1s, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);", target, s));
+ DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v)
{
- DISPATCH(MultiTexCoord1sv, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s)
{
- DISPATCH(MultiTexCoord2d, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);", target, s, t));
+ DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v)
{
- DISPATCH(MultiTexCoord2dv, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t)
{
- DISPATCH(MultiTexCoord2f, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);", target, s, t));
+ DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v)
{
- DISPATCH(MultiTexCoord2fv, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t)
{
- DISPATCH(MultiTexCoord2i, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);", target, s, t));
+ DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v)
{
- DISPATCH(MultiTexCoord2iv, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t)
{
- DISPATCH(MultiTexCoord2s, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);", target, s, t));
+ DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v)
{
- DISPATCH(MultiTexCoord2sv, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t)
{
- DISPATCH(MultiTexCoord3d, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);", target, s, t, r));
+ DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v)
{
- DISPATCH(MultiTexCoord3dv, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- DISPATCH(MultiTexCoord3f, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);", target, s, t, r));
+ DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v)
{
- DISPATCH(MultiTexCoord3fv, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- DISPATCH(MultiTexCoord3i, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);", target, s, t, r));
+ DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v)
{
- DISPATCH(MultiTexCoord3iv, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r)
{
- DISPATCH(MultiTexCoord3s, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);", target, s, t, r));
+ DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v)
{
- DISPATCH(MultiTexCoord3sv, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r)
{
- DISPATCH(MultiTexCoord4d, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);", target, s, t, r, q));
+ DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v)
{
- DISPATCH(MultiTexCoord4dv, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- DISPATCH(MultiTexCoord4f, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);", target, s, t, r, q));
+ DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v)
{
- DISPATCH(MultiTexCoord4fv, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- DISPATCH(MultiTexCoord4i, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);", target, s, t, r, q));
+ DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
{
- DISPATCH(MultiTexCoord4iv, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- DISPATCH(MultiTexCoord4s, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);", target, s, t, r, q));
+ DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v)
{
- DISPATCH(MultiTexCoord4sv, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);", target, (void *) v));
+ DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- DISPATCH(LoadTransposeMatrixf, (m), (F, "glLoadTransposeMatrixfARB(%p);", (void *) m));
+ DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q));
}
-KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m)
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v)
{
- DISPATCH(LoadTransposeMatrixd, (m), (F, "glLoadTransposeMatrixdARB(%p);", (void *) m));
+ DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (void *) v));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m)
{
- DISPATCH(MultTransposeMatrixf, (m), (F, "glMultTransposeMatrixfARB(%p);", (void *) m));
+ DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m)
+KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m)
{
- DISPATCH(MultTransposeMatrixd, (m), (F, "glMultTransposeMatrixdARB(%p);", (void *) m));
+ DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m)
{
- DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert));
+ DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(__unused413)(void)
+KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m)
{
- DISPATCH(__unused413, (), (F, "gl__unused413();"));
+ DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (void *) m));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
+/* No dispatch for SampleCover() */
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexImage3D, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexImage1D, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %p, %d, %p, %p);", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
{
- DISPATCH(CompressedTexSubImage1D, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %p, 0x%x, %p, %p);", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data));
+ DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %p, 0x%x, %p, %p);\n", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data));
}
-KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img)
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img)
{
- DISPATCH(GetCompressedTexImage, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);", target, level, (void *) img));
+ DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (void *) img));
}
/* No dispatch for WeightbvARB() */
@@ -2399,462 +2396,462 @@ KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level
/* No dispatch for MatrixIndexPointerARB() */
KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
- DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);", red, green, blue, alpha));
+ DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias)
{
- DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);", factor, bias));
+ DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias));
}
KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels));
+ DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels));
+ DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights)
{
- DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);", target, filter, (void *) weights));
+ DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (void *) weights));
}
KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights)
{
- DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %p, %p);", target, filter, (void *) n, (void *) weights));
+ DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %p, %p);\n", target, filter, (void *) n, (void *) weights));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);", target, level, xoffset, (void *) width, format, type, (void *) pixels));
+ DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, (void *) width, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels));
+ DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %p, %d);", target, level, internalformat, x, y, (void *) width, border));
+ DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %p, %d);\n", target, level, internalformat, x, y, (void *) width, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);", target, level, internalformat, x, y, (void *) width, (void *) height, border));
+ DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);\n", target, level, internalformat, x, y, (void *) width, (void *) height, border));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %p);", target, level, xoffset, x, y, (void *) width));
+ DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %p);\n", target, level, xoffset, x, y, (void *) width));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height));
+ DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height));
}
KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height));
+ DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
- DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values));
+ DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
{
- DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);", target, reset, format, type, (void *) values));
+ DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %p, 0x%x, %d);", target, (void *) width, internalformat, sink));
+ DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %p, 0x%x, %d);\n", target, (void *) width, internalformat, sink));
}
KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink)
{
- DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);", target, internalformat, sink));
+ DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink));
}
KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target)
{
- DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);", target));
+ DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target)
{
- DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);", target));
+ DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
{
- DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) image));
+ DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) image));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
{
- DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) image));
+ DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) image));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params)
{
- DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);", target, pname, params));
+ DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params)
{
- DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);", target, pname, params));
+ DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width));
+ DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width));
}
KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %p, %p);", target, internalformat, x, y, (void *) width, (void *) height));
+ DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %p, %p);\n", target, internalformat, x, y, (void *) width, (void *) height));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image)
{
- DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) image));
+ DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
{
- DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);", target, format, type, (void *) row, (void *) column, (void *) span));
+ DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span));
}
KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
{
- DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column));
+ DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
- DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalformat, (void *) width, format, type, (void *) table));
+ DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) table));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params)
{
- DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params)
{
- DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %p);", target, internalformat, x, y, (void *) width));
+ DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table)
{
- DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) table));
+ DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode)
{
- DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);", mode));
+ DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param)
{
- DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);", pname, param));
+ DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params)
{
- DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);", pname, (void *) params));
+ DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param)
{
- DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);", pname, param));
+ DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params)
{
- DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);", pname, (void *) params));
+ DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params)
{
- DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);", pname, (void *) params));
+ DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params)
{
- DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);", pname, (void *) params));
+ DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %p, %p, %p, %p, %d, 0x%x, 0x%x, %p);", target, level, internalformat, (void *) width, (void *) height, (void *) depth, (void *) size4d, border, format, type, (void *) pixels));
+ DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %p, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, (void *) size4d, border, format, type, (void *) pixels));
}
KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels)
{
- DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %p, %p, %p, %p, 0x%x, 0x%x, %p);", target, level, xoffset, yoffset, zoffset, woffset, (void *) width, (void *) height, (void *) depth, (void *) size4d, format, type, (void *) pixels));
+ DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %p, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, (void *) width, (void *) height, (void *) depth, (void *) size4d, format, type, (void *) pixels));
}
KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences)
{
- RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%p, %p, %p);", (void *) n, (void *) textures, (void *) residences));
+ RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) residences));
}
KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture)
{
- DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);", target, texture));
+ DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture));
}
KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures)
{
- DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%p, %p);", (void *) n, (void *) textures));
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%p, %p);\n", (void *) n, (void *) textures));
}
KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures)
{
- DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%p, %p);", (void *) n, (void *) textures));
+ DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%p, %p);\n", (void *) n, (void *) textures));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture)
{
- RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);", texture));
+ RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture));
}
KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%p, %p, %p);", (void *) n, (void *) textures, (void *) priorities));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) priorities));
}
KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points)
{
- DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %p, %p);", target, (void *) n, (void *) points));
+ DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %p, %p);\n", target, (void *) n, (void *) points));
}
KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points)
{
- DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);", target, (void *) points));
+ DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (void *) points));
}
KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points)
{
- DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %p, %p);", target, (void *) n, (void *) points));
+ DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %p, %p);\n", target, (void *) n, (void *) points));
}
KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points)
{
- DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);", target, (void *) points));
+ DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (void *) points));
}
KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert)
{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);", value, invert));
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert));
}
KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern)
{
- DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);", pattern));
+ DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern));
}
KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i)
{
- DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);", i));
+ DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i));
}
KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer));
+ DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count)
{
- DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %p);", mode, first, (void *) count));
+ DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %p);\n", mode, first, (void *) count));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer)
{
- DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%p, %p, %p);", (void *) stride, (void *) count, (void *) pointer));
+ DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%p, %p, %p);\n", (void *) stride, (void *) count, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params)
{
- DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);", pname, (void *) params));
+ DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %p, %p, %p);", type, (void *) stride, (void *) count, (void *) pointer));
+ DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %p, %p, %p);\n", type, (void *) stride, (void *) count, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %p, %p, %p);", type, (void *) stride, (void *) count, (void *) pointer));
+ DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %p, %p, %p);\n", type, (void *) stride, (void *) count, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer));
+ DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer)
{
- DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %p, %p, %p);", size, type, (void *) stride, (void *) count, (void *) pointer));
+ DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode)
{
- DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);", mode));
+ DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode));
}
KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param)
{
- DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);", pname, param));
+ DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params)
{
- DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);", pname, (void *) params));
+ DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param)
{
- DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);", pname, param));
+ DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params)
{
- DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);", pname, (void *) params));
+ DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
{
- DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfARB(0x%x, %f);", pname, param));
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
{
- DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);", pname, (void *) params));
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (void *) params));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param)
{
- DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);", pname, param));
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param));
}
-KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params)
{
- DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);", pname, (void *) params));
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param)
{
- DISPATCH(PointParameterfARB, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);", pname, param));
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params)
{
- DISPATCH(PointParameterfvARB, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);", pname, (void *) params));
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void)
{
- RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();"));
+ RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n"));
}
KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer)
{
- DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%p, %p);", (void *) size, (void *) buffer));
+ DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%p, %p);\n", (void *) size, (void *) buffer));
}
KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p)
{
- RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);", (void *) marker_p));
+ RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (void *) marker_p));
}
KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker)
{
- DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);", marker));
+ DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker));
}
KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void)
{
- DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();"));
+ DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n"));
}
KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker)
{
- DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);", marker));
+ DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker));
}
KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor)
{
- DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);", factor));
+ DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor));
}
KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void)
{
- DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();"));
+ DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n"));
}
/* No dispatch for DeformationMap3dSGIX() */
@@ -2863,12 +2860,12 @@ KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void)
/* No dispatch for LoadIdentityDeformationMapSGIX() */
KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation)
{
- DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);", (void *) equation));
+ DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (void *) equation));
}
KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void)
{
- DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();"));
+ DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n"));
}
/* No dispatch for FogFuncSGIS() */
@@ -2881,192 +2878,192 @@ KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void)
/* No dispatch for GetImageTransformParameterfvHP() */
KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
{
- DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %p, %p, 0x%x, 0x%x, %p);", target, (void *) start, (void *) count, format, type, (void *) data));
+ DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, (void *) start, (void *) count, format, type, (void *) data));
}
KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %p, %d, %d, %p);", target, (void *) start, x, y, (void *) width));
+ DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %p, %d, %d, %p);\n", target, (void *) start, x, y, (void *) width));
}
KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode)
{
- DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);", target, mode));
+ DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode));
}
KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
{
- DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);", target, internalFormat, (void *) width, format, type, (void *) table));
+ DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalFormat, (void *) width, format, type, (void *) table));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data)
{
- DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);", target, format, type, (void *) data));
+ DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) data));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params)
{
- DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params)
{
- DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);", target, pname, (void *) params));
+ DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params)
{
- DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);", list, pname, (void *) params));
+ DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params)
{
- DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);", list, pname, (void *) params));
+ DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param)
{
- DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);", list, pname, param));
+ DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params)
{
- DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);", list, pname, (void *) params));
+ DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param)
{
- DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);", list, pname, param));
+ DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params)
{
- DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);", list, pname, (void *) params));
+ DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode)
{
- DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);", face, mode));
+ DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref)
{
- DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);", func, ref));
+ DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref));
}
KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
{
- DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %p);", first, (void *) count));
+ DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %p);\n", first, (void *) count));
}
KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void)
{
- DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();"));
+ DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n"));
}
KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params)
{
- DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);", pname, (void *) params));
+ DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params)
{
- DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);", pname, (void *) params));
+ DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode)
{
- DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);", face, mode));
+ DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param)
{
- DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);", light, pname, param));
+ DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params)
{
- DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param)
{
- DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);", light, pname, param));
+ DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params)
{
- DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param)
{
- DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);", pname, param));
+ DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params)
{
- DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);", pname, (void *) params));
+ DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param)
{
- DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);", pname, param));
+ DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params)
{
- DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);", pname, (void *) params));
+ DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param)
{
- DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);", face, pname, param));
+ DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params)
{
- DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param)
{
- DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);", face, pname, param));
+ DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params)
{
- DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params)
{
- DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params)
{
- DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);", light, pname, (void *) params));
+ DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params)
{
- DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params)
{
- DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);", face, pname, (void *) params));
+ DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param)
{
- DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);", pname, param));
+ DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
{
- DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %p, 0x%x, %p);", mode, start, end, (void *) count, type, (void *) indices));
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %p, 0x%x, %p);\n", mode, start, end, (void *) count, type, (void *) indices));
}
/* No dispatch for ApplyTextureEXT() */
@@ -3088,87 +3085,87 @@ KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLu
/* No dispatch for PixelTransformParameterfvEXT() */
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue)
{
- DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v)
{
- DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);", (void *) v));
+ DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue)
{
- DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);", red, green, blue));
+ DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v)
{
- DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);", (void *) v));
+ DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue)
{
- DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);", red, green, blue));
+ DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v)
{
- DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);", (void *) v));
+ DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue)
{
- DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v)
{
- DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);", (void *) v));
+ DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue)
{
- DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v)
{
- DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);", (void *) v));
+ DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue)
{
- DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v)
{
- DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);", (void *) v));
+ DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue)
{
- DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v)
{
- DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);", (void *) v));
+ DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue)
{
- DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);", red, green, blue));
+ DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v)
{
- DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);", (void *) v));
+ DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %p, %p);", size, type, (void *) stride, (void *) pointer));
+ DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer));
}
/* No dispatch for TextureNormalEXT() */
@@ -3176,27 +3173,27 @@ KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, G
/* No dispatch for MultiDrawElementsEXT() */
KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
{
- DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);", coord));
+ DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord)
{
- DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);", (void *) coord));
+ DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord)
{
- DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);", coord));
+ DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord)
{
- DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);", (void *) coord));
+ DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (void *) coord));
}
KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %p, %p);", type, (void *) stride, (void *) pointer));
+ DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer));
}
/* No dispatch for Tangent3bEXT() */
@@ -3279,227 +3276,227 @@ KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, con
/* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN() */
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
+ DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha));
}
KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight)
{
- DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);", weight));
+ DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight));
}
KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight)
{
- DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);", (void *) weight));
+ DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (void *) weight));
}
KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer)
{
- DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%p, 0x%x, %p, %p);", (void *) size, type, (void *) stride, (void *) pointer));
+ DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%p, 0x%x, %p, %p);\n", (void *) size, type, (void *) stride, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void)
{
- DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();"));
+ DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n"));
}
KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer)
{
- DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%p, %p);", (void *) length, (void *) pointer));
+ DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%p, %p);\n", (void *) length, (void *) pointer));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params)
{
- DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);", pname, (void *) params));
+ DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param)
{
- DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);", pname, param));
+ DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params)
{
- DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);", pname, (void *) params));
+ DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param)
{
- DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);", pname, param));
+ DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
{
- DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);", stage, portion, variable, input, mapping, componentUsage));
+ DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage));
}
KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
{
- DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
+ DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum));
}
KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
{
- DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);", variable, input, mapping, componentUsage));
+ DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params)
{
- DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);", stage, portion, variable, pname, (void *) params));
+ DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params)
{
- DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);", stage, portion, variable, pname, (void *) params));
+ DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params)
{
- DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);", stage, portion, pname, (void *) params));
+ DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params)
{
- DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);", stage, portion, pname, (void *) params));
+ DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params)
{
- DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);", variable, pname, (void *) params));
+ DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params)
{
- DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);", variable, pname, (void *) params));
+ DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params));
}
KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
{
- DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();"));
+ DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
{
- DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);", x, y));
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v)
{
- DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);", (void *) v));
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
{
- DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);", x, y));
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v)
{
- DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);", (void *) v));
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
- DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);", x, y));
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v)
{
- DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);", (void *) v));
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
{
- DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);", x, y));
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v)
{
- DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);", (void *) v));
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);", x, y, z));
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v)
{
- DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);", (void *) v));
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);", x, y, z));
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v)
{
- DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);", (void *) v));
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
{
- DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);", x, y, z));
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v)
{
- DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);", (void *) v));
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);", x, y, z));
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v)
{
- DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);", (void *) v));
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v)
{
- DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);", (void *) v));
+ DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);", x, y, z, w));
+ DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v)
{
- DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);", (void *) v));
+ DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v)
{
- DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);", (void *) v));
+ DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (void *) v));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);", x, y, z, w));
+ DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
{
- DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);", (void *) v));
+ DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (void *) v));
}
/* No dispatch for MultiModeDrawArraysIBM() */
@@ -3514,17 +3511,17 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v)
/* No dispatch for VertexPointerListIBM() */
KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
{
- DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);", mask));
+ DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask));
}
KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
{
- DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);", value, invert));
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert));
}
KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
{
- DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);", pattern));
+ DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern));
}
/* No dispatch for TextureColorMaskSGIS() */
@@ -3613,82 +3610,82 @@ KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
/* No dispatch for VertexAttribs4ubvNV() */
KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y)
{
- DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);", x, y));
+ DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y)
{
- DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);", x, y));
+ DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y)
{
- DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);", x, y));
+ DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y)
{
- DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);", x, y));
+ DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p)
{
- DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);", (void *) p));
+ DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p)
{
- DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);", (void *) p));
+ DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p)
{
- DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);", (void *) p));
+ DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p)
{
- DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);", (void *) p));
+ DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);", x, y, z));
+ DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);", x, y, z));
+ DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z)
{
- DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);", x, y, z));
+ DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);", x, y, z));
+ DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p)
{
- DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);", (void *) p));
+ DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p)
{
- DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);", (void *) p));
+ DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p)
{
- DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);", (void *) p));
+ DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);\n", (void *) p));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p)
{
- DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);", (void *) p));
+ DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);\n", (void *) p));
}
@@ -4078,45 +4075,45 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(TexImage3D),
TABLE_ENTRY(TexSubImage3D),
TABLE_ENTRY(CopyTexSubImage3D),
- TABLE_ENTRY(ActiveTexture),
- TABLE_ENTRY(ClientActiveTexture),
- TABLE_ENTRY(MultiTexCoord1d),
- TABLE_ENTRY(MultiTexCoord1dv),
- TABLE_ENTRY(MultiTexCoord1f),
- TABLE_ENTRY(MultiTexCoord1fv),
- TABLE_ENTRY(MultiTexCoord1i),
- TABLE_ENTRY(MultiTexCoord1iv),
- TABLE_ENTRY(MultiTexCoord1s),
- TABLE_ENTRY(MultiTexCoord1sv),
- TABLE_ENTRY(MultiTexCoord2d),
- TABLE_ENTRY(MultiTexCoord2dv),
- TABLE_ENTRY(MultiTexCoord2f),
- TABLE_ENTRY(MultiTexCoord2fv),
- TABLE_ENTRY(MultiTexCoord2i),
- TABLE_ENTRY(MultiTexCoord2iv),
- TABLE_ENTRY(MultiTexCoord2s),
- TABLE_ENTRY(MultiTexCoord2sv),
- TABLE_ENTRY(MultiTexCoord3d),
- TABLE_ENTRY(MultiTexCoord3dv),
- TABLE_ENTRY(MultiTexCoord3f),
- TABLE_ENTRY(MultiTexCoord3fv),
- TABLE_ENTRY(MultiTexCoord3i),
- TABLE_ENTRY(MultiTexCoord3iv),
- TABLE_ENTRY(MultiTexCoord3s),
- TABLE_ENTRY(MultiTexCoord3sv),
- TABLE_ENTRY(MultiTexCoord4d),
- TABLE_ENTRY(MultiTexCoord4dv),
- TABLE_ENTRY(MultiTexCoord4f),
- TABLE_ENTRY(MultiTexCoord4fv),
- TABLE_ENTRY(MultiTexCoord4i),
- TABLE_ENTRY(MultiTexCoord4iv),
- TABLE_ENTRY(MultiTexCoord4s),
- TABLE_ENTRY(MultiTexCoord4sv),
- TABLE_ENTRY(LoadTransposeMatrixf),
- TABLE_ENTRY(LoadTransposeMatrixd),
- TABLE_ENTRY(MultTransposeMatrixf),
- TABLE_ENTRY(MultTransposeMatrixd),
- TABLE_ENTRY(SampleCoverage),
+ TABLE_ENTRY(ActiveTextureARB),
+ TABLE_ENTRY(ClientActiveTextureARB),
+ TABLE_ENTRY(MultiTexCoord1dARB),
+ TABLE_ENTRY(MultiTexCoord1dvARB),
+ TABLE_ENTRY(MultiTexCoord1fARB),
+ TABLE_ENTRY(MultiTexCoord1fvARB),
+ TABLE_ENTRY(MultiTexCoord1iARB),
+ TABLE_ENTRY(MultiTexCoord1ivARB),
+ TABLE_ENTRY(MultiTexCoord1sARB),
+ TABLE_ENTRY(MultiTexCoord1svARB),
+ TABLE_ENTRY(MultiTexCoord2dARB),
+ TABLE_ENTRY(MultiTexCoord2dvARB),
+ TABLE_ENTRY(MultiTexCoord2fARB),
+ TABLE_ENTRY(MultiTexCoord2fvARB),
+ TABLE_ENTRY(MultiTexCoord2iARB),
+ TABLE_ENTRY(MultiTexCoord2ivARB),
+ TABLE_ENTRY(MultiTexCoord2sARB),
+ TABLE_ENTRY(MultiTexCoord2svARB),
+ TABLE_ENTRY(MultiTexCoord3dARB),
+ TABLE_ENTRY(MultiTexCoord3dvARB),
+ TABLE_ENTRY(MultiTexCoord3fARB),
+ TABLE_ENTRY(MultiTexCoord3fvARB),
+ TABLE_ENTRY(MultiTexCoord3iARB),
+ TABLE_ENTRY(MultiTexCoord3ivARB),
+ TABLE_ENTRY(MultiTexCoord3sARB),
+ TABLE_ENTRY(MultiTexCoord3svARB),
+ TABLE_ENTRY(MultiTexCoord4dARB),
+ TABLE_ENTRY(MultiTexCoord4dvARB),
+ TABLE_ENTRY(MultiTexCoord4fARB),
+ TABLE_ENTRY(MultiTexCoord4fvARB),
+ TABLE_ENTRY(MultiTexCoord4iARB),
+ TABLE_ENTRY(MultiTexCoord4ivARB),
+ TABLE_ENTRY(MultiTexCoord4sARB),
+ TABLE_ENTRY(MultiTexCoord4svARB),
+ TABLE_ENTRY(LoadTransposeMatrixfARB),
+ TABLE_ENTRY(LoadTransposeMatrixdARB),
+ TABLE_ENTRY(MultTransposeMatrixfARB),
+ TABLE_ENTRY(MultTransposeMatrixdARB),
+ TABLE_ENTRY(SampleCoverageARB),
TABLE_ENTRY(__unused413),
TABLE_ENTRY(PolygonOffsetEXT),
TABLE_ENTRY(GetTexFilterFuncSGIS),
@@ -4162,8 +4159,8 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(SpriteParameterfvSGIX),
TABLE_ENTRY(SpriteParameteriSGIX),
TABLE_ENTRY(SpriteParameterivSGIX),
- TABLE_ENTRY(PointParameterfARB),
- TABLE_ENTRY(PointParameterfvARB),
+ TABLE_ENTRY(PointParameterfEXT),
+ TABLE_ENTRY(PointParameterfvEXT),
TABLE_ENTRY(GetInstrumentsSGIX),
TABLE_ENTRY(InstrumentsBufferSGIX),
TABLE_ENTRY(PollInstrumentsSGIX),
@@ -4258,13 +4255,13 @@ void *DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(GetColorTableParameterivEXT),
TABLE_ENTRY(GetColorTableParameterfvEXT),
TABLE_ENTRY(TbufferMask3DFX),
- TABLE_ENTRY(CompressedTexImage3D),
- TABLE_ENTRY(CompressedTexImage2D),
- TABLE_ENTRY(CompressedTexImage1D),
- TABLE_ENTRY(CompressedTexSubImage3D),
- TABLE_ENTRY(CompressedTexSubImage2D),
- TABLE_ENTRY(CompressedTexSubImage1D),
- TABLE_ENTRY(GetCompressedTexImage),
+ TABLE_ENTRY(CompressedTexImage3DARB),
+ TABLE_ENTRY(CompressedTexImage2DARB),
+ TABLE_ENTRY(CompressedTexImage1DARB),
+ TABLE_ENTRY(CompressedTexSubImage3DARB),
+ TABLE_ENTRY(CompressedTexSubImage2DARB),
+ TABLE_ENTRY(CompressedTexSubImage1DARB),
+ TABLE_ENTRY(GetCompressedTexImageARB),
TABLE_ENTRY(SecondaryColor3bEXT),
TABLE_ENTRY(SecondaryColor3bvEXT),
TABLE_ENTRY(SecondaryColor3dEXT),
@@ -4411,52 +4408,51 @@ void *DISPATCH_TABLE_NAME[] = {
*/
#ifdef UNUSED_TABLE_NAME
void *UNUSED_TABLE_NAME[] = {
- TABLE_ENTRY(ActiveTextureARB),
- TABLE_ENTRY(ClientActiveTextureARB),
- TABLE_ENTRY(MultiTexCoord1dARB),
- TABLE_ENTRY(MultiTexCoord1dvARB),
- TABLE_ENTRY(MultiTexCoord1fARB),
- TABLE_ENTRY(MultiTexCoord1fvARB),
- TABLE_ENTRY(MultiTexCoord1iARB),
- TABLE_ENTRY(MultiTexCoord1ivARB),
- TABLE_ENTRY(MultiTexCoord1sARB),
- TABLE_ENTRY(MultiTexCoord1svARB),
- TABLE_ENTRY(MultiTexCoord2dARB),
- TABLE_ENTRY(MultiTexCoord2dvARB),
- TABLE_ENTRY(MultiTexCoord2fARB),
- TABLE_ENTRY(MultiTexCoord2fvARB),
- TABLE_ENTRY(MultiTexCoord2iARB),
- TABLE_ENTRY(MultiTexCoord2ivARB),
- TABLE_ENTRY(MultiTexCoord2sARB),
- TABLE_ENTRY(MultiTexCoord2svARB),
- TABLE_ENTRY(MultiTexCoord3dARB),
- TABLE_ENTRY(MultiTexCoord3dvARB),
- TABLE_ENTRY(MultiTexCoord3fARB),
- TABLE_ENTRY(MultiTexCoord3fvARB),
- TABLE_ENTRY(MultiTexCoord3iARB),
- TABLE_ENTRY(MultiTexCoord3ivARB),
- TABLE_ENTRY(MultiTexCoord3sARB),
- TABLE_ENTRY(MultiTexCoord3svARB),
- TABLE_ENTRY(MultiTexCoord4dARB),
- TABLE_ENTRY(MultiTexCoord4dvARB),
- TABLE_ENTRY(MultiTexCoord4fARB),
- TABLE_ENTRY(MultiTexCoord4fvARB),
- TABLE_ENTRY(MultiTexCoord4iARB),
- TABLE_ENTRY(MultiTexCoord4ivARB),
- TABLE_ENTRY(MultiTexCoord4sARB),
- TABLE_ENTRY(MultiTexCoord4svARB),
- TABLE_ENTRY(LoadTransposeMatrixfARB),
- TABLE_ENTRY(LoadTransposeMatrixdARB),
- TABLE_ENTRY(MultTransposeMatrixfARB),
- TABLE_ENTRY(MultTransposeMatrixdARB),
- TABLE_ENTRY(SampleCoverageARB),
- TABLE_ENTRY(CompressedTexImage3DARB),
- TABLE_ENTRY(CompressedTexImage2DARB),
- TABLE_ENTRY(CompressedTexImage1DARB),
- TABLE_ENTRY(CompressedTexSubImage3DARB),
- TABLE_ENTRY(CompressedTexSubImage2DARB),
- TABLE_ENTRY(CompressedTexSubImage1DARB),
- TABLE_ENTRY(GetCompressedTexImageARB),
+ TABLE_ENTRY(ActiveTexture),
+ TABLE_ENTRY(ClientActiveTexture),
+ TABLE_ENTRY(MultiTexCoord1d),
+ TABLE_ENTRY(MultiTexCoord1dv),
+ TABLE_ENTRY(MultiTexCoord1f),
+ TABLE_ENTRY(MultiTexCoord1fv),
+ TABLE_ENTRY(MultiTexCoord1i),
+ TABLE_ENTRY(MultiTexCoord1iv),
+ TABLE_ENTRY(MultiTexCoord1s),
+ TABLE_ENTRY(MultiTexCoord1sv),
+ TABLE_ENTRY(MultiTexCoord2d),
+ TABLE_ENTRY(MultiTexCoord2dv),
+ TABLE_ENTRY(MultiTexCoord2f),
+ TABLE_ENTRY(MultiTexCoord2fv),
+ TABLE_ENTRY(MultiTexCoord2i),
+ TABLE_ENTRY(MultiTexCoord2iv),
+ TABLE_ENTRY(MultiTexCoord2s),
+ TABLE_ENTRY(MultiTexCoord2sv),
+ TABLE_ENTRY(MultiTexCoord3d),
+ TABLE_ENTRY(MultiTexCoord3dv),
+ TABLE_ENTRY(MultiTexCoord3f),
+ TABLE_ENTRY(MultiTexCoord3fv),
+ TABLE_ENTRY(MultiTexCoord3i),
+ TABLE_ENTRY(MultiTexCoord3iv),
+ TABLE_ENTRY(MultiTexCoord3s),
+ TABLE_ENTRY(MultiTexCoord3sv),
+ TABLE_ENTRY(MultiTexCoord4d),
+ TABLE_ENTRY(MultiTexCoord4dv),
+ TABLE_ENTRY(MultiTexCoord4f),
+ TABLE_ENTRY(MultiTexCoord4fv),
+ TABLE_ENTRY(MultiTexCoord4i),
+ TABLE_ENTRY(MultiTexCoord4iv),
+ TABLE_ENTRY(MultiTexCoord4s),
+ TABLE_ENTRY(MultiTexCoord4sv),
+ TABLE_ENTRY(LoadTransposeMatrixf),
+ TABLE_ENTRY(LoadTransposeMatrixd),
+ TABLE_ENTRY(MultTransposeMatrixf),
+ TABLE_ENTRY(MultTransposeMatrixd),
+ TABLE_ENTRY(CompressedTexImage3D),
+ TABLE_ENTRY(CompressedTexImage2D),
+ TABLE_ENTRY(CompressedTexImage1D),
+ TABLE_ENTRY(CompressedTexSubImage3D),
+ TABLE_ENTRY(CompressedTexSubImage2D),
+ TABLE_ENTRY(CompressedTexSubImage1D),
+ TABLE_ENTRY(GetCompressedTexImage),
TABLE_ENTRY(BlendColorEXT),
TABLE_ENTRY(TexImage3DEXT),
TABLE_ENTRY(TexSubImage3DEXT),
@@ -4491,8 +4487,8 @@ void *UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(DrawArraysEXT),
TABLE_ENTRY(GetPointervEXT),
TABLE_ENTRY(BlendEquationEXT),
- TABLE_ENTRY(PointParameterfEXT),
- TABLE_ENTRY(PointParameterfvEXT),
+ TABLE_ENTRY(PointParameterfARB),
+ TABLE_ENTRY(PointParameterfvARB),
TABLE_ENTRY(PointParameterfSGIS),
TABLE_ENTRY(PointParameterfvSGIS),
TABLE_ENTRY(ColorSubTableEXT),
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index ca7c9b77ac..3ec4f30f36 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -1,4 +1,4 @@
-/* $Id: api_loopback.c,v 1.10 2001/11/18 22:48:11 brianp Exp $ */
+/* $Id: api_loopback.c,v 1.11 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1522,30 +1522,30 @@ _mesa_loopback_init_api_table( struct _glapi_table *dest,
dest->Vertex4dv = loopback_Vertex4dv;
dest->Vertex4iv = loopback_Vertex4iv;
dest->Vertex4sv = loopback_Vertex4sv;
- dest->MultiTexCoord1d = loopback_MultiTexCoord1dARB;
- dest->MultiTexCoord1dv = loopback_MultiTexCoord1dvARB;
- dest->MultiTexCoord1i = loopback_MultiTexCoord1iARB;
- dest->MultiTexCoord1iv = loopback_MultiTexCoord1ivARB;
- dest->MultiTexCoord1s = loopback_MultiTexCoord1sARB;
- dest->MultiTexCoord1sv = loopback_MultiTexCoord1svARB;
- dest->MultiTexCoord2d = loopback_MultiTexCoord2dARB;
- dest->MultiTexCoord2dv = loopback_MultiTexCoord2dvARB;
- dest->MultiTexCoord2i = loopback_MultiTexCoord2iARB;
- dest->MultiTexCoord2iv = loopback_MultiTexCoord2ivARB;
- dest->MultiTexCoord2s = loopback_MultiTexCoord2sARB;
- dest->MultiTexCoord2sv = loopback_MultiTexCoord2svARB;
- dest->MultiTexCoord3d = loopback_MultiTexCoord3dARB;
- dest->MultiTexCoord3dv = loopback_MultiTexCoord3dvARB;
- dest->MultiTexCoord3i = loopback_MultiTexCoord3iARB;
- dest->MultiTexCoord3iv = loopback_MultiTexCoord3ivARB;
- dest->MultiTexCoord3s = loopback_MultiTexCoord3sARB;
- dest->MultiTexCoord3sv = loopback_MultiTexCoord3svARB;
- dest->MultiTexCoord4d = loopback_MultiTexCoord4dARB;
- dest->MultiTexCoord4dv = loopback_MultiTexCoord4dvARB;
- dest->MultiTexCoord4i = loopback_MultiTexCoord4iARB;
- dest->MultiTexCoord4iv = loopback_MultiTexCoord4ivARB;
- dest->MultiTexCoord4s = loopback_MultiTexCoord4sARB;
- dest->MultiTexCoord4sv = loopback_MultiTexCoord4svARB;
+ dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB;
+ dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB;
+ dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB;
+ dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB;
+ dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB;
+ dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB;
+ dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB;
+ dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB;
+ dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB;
+ dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB;
+ dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB;
+ dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB;
+ dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB;
+ dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB;
+ dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB;
+ dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB;
+ dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB;
+ dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB;
+ dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB;
+ dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB;
+ dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB;
+ dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB;
+ dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB;
+ dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB;
dest->EvalCoord2dv = loopback_EvalCoord2dv;
dest->EvalCoord2fv = loopback_EvalCoord2fv;
dest->EvalCoord2d = loopback_EvalCoord2d;
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index fff457b466..52707e14f4 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.63 2001/11/18 22:48:11 brianp Exp $ */
+/* $Id: dd.h,v 1.64 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -665,14 +665,14 @@ typedef struct {
void (*Indexi)( GLint );
void (*Indexiv)( const GLint * );
void (*Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
- void (*MultiTexCoord1f)( GLenum, GLfloat );
- void (*MultiTexCoord1fv)( GLenum, const GLfloat * );
- void (*MultiTexCoord2f)( GLenum, GLfloat, GLfloat );
- void (*MultiTexCoord2fv)( GLenum, const GLfloat * );
- void (*MultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat );
- void (*MultiTexCoord3fv)( GLenum, const GLfloat * );
- void (*MultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
- void (*MultiTexCoord4fv)( GLenum, const GLfloat * );
+ void (*MultiTexCoord1fARB)( GLenum, GLfloat );
+ void (*MultiTexCoord1fvARB)( GLenum, const GLfloat * );
+ void (*MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
+ void (*MultiTexCoord2fvARB)( GLenum, const GLfloat * );
+ void (*MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
+ void (*MultiTexCoord3fvARB)( GLenum, const GLfloat * );
+ void (*MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
+ void (*MultiTexCoord4fvARB)( GLenum, const GLfloat * );
void (*Normal3f)( GLfloat, GLfloat, GLfloat );
void (*Normal3fv)( const GLfloat * );
void (*SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
diff --git a/src/mesa/main/dispatch.c b/src/mesa/main/dispatch.c
index 647ee481f7..5e0f03537b 100644
--- a/src/mesa/main/dispatch.c
+++ b/src/mesa/main/dispatch.c
@@ -1,4 +1,4 @@
-/* $Id: dispatch.c,v 1.24 2001/09/14 22:19:19 brianp Exp $ */
+/* $Id: dispatch.c,v 1.25 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -28,10 +28,7 @@
/*
* This file generates all the gl* function entyrpoints.
* But if we're using X86-optimized dispatch (X86/glapi_x86.S) then
- * we don't use this file's code.
- *
- * Eventually this file may be replaced by automatically generated
- * code from an API spec file.
+ * we don't use this code.
*
* NOTE: This file should _not_ be used when compiling Mesa for a DRI-
* based device driver.
@@ -64,8 +61,22 @@
#define NAME(func) gl##func
#endif
+
+#if 0 /* Use this to log GL calls to stdout */
+
+#define F stdout
#define DISPATCH(FUNC, ARGS, MESSAGE) \
- (_glapi_Dispatch->FUNC) ARGS
+ (_glapi_Dispatch->FUNC) ARGS; \
+ fprintf MESSAGE; \
+ fprintf(F, "\n");
+
+#else
+
+#define DISPATCH(FUNC, ARGS, MESSAGE) \
+ (_glapi_Dispatch->FUNC) ARGS;
+
+#endif /* logging */
+
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
return (_glapi_Dispatch->FUNC) ARGS
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index ea6d6d7663..768d3ac707 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.78 2001/11/18 23:52:37 brianp Exp $ */
+/* $Id: dlist.c,v 1.79 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -2490,7 +2490,7 @@ save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
n[4].f = params[2];
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->PointParameterfvARB)( pname, params );
+ (*ctx->Exec->PointParameterfvEXT)( pname, params );
}
}
@@ -3658,7 +3658,7 @@ static void save_ActiveTextureARB( GLenum target )
n[1].e = target;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->ActiveTexture)( target );
+ (*ctx->Exec->ActiveTextureARB)( target );
}
}
@@ -3725,8 +3725,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage1D)(target, level, internalFormat,
- width, border, imageSize, data);
+ (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
+ width, border, imageSize, data);
}
else {
Node *n;
@@ -3753,8 +3753,8 @@ save_CompressedTexImage1DARB(GLenum target, GLint level,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage1D)(target, level, internalFormat,
- width, border, imageSize, data);
+ (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
+ width, border, imageSize, data);
}
}
}
@@ -3769,7 +3769,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_2D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage2D)(target, level, internalFormat,
+ (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
width, height, border, imageSize, data);
}
else {
@@ -3798,7 +3798,7 @@ save_CompressedTexImage2DARB(GLenum target, GLint level,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage2D)(target, level, internalFormat,
+ (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
width, height, border, imageSize, data);
}
}
@@ -3814,7 +3814,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
/* don't compile, execute immediately */
- (*ctx->Exec->CompressedTexImage3D)(target, level, internalFormat,
+ (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
width, height, depth, border, imageSize, data);
}
else {
@@ -3844,7 +3844,7 @@ save_CompressedTexImage3DARB(GLenum target, GLint level,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexImage3D)(target, level, internalFormat,
+ (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
width, height, depth, border, imageSize, data);
}
}
@@ -3883,7 +3883,7 @@ save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage1D)(target, level, xoffset,
+ (*ctx->Exec->CompressedTexSubImage1DARB)(target, level, xoffset,
width, format, imageSize, data);
}
}
@@ -3924,7 +3924,7 @@ save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage2D)(target, level, xoffset, yoffset,
+ (*ctx->Exec->CompressedTexSubImage2DARB)(target, level, xoffset, yoffset,
width, height, format, imageSize, data);
}
}
@@ -3967,7 +3967,7 @@ save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->CompressedTexSubImage3D)(target, level, xoffset, yoffset,
+ (*ctx->Exec->CompressedTexSubImage3DARB)(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}
}
@@ -3986,7 +3986,7 @@ save_SampleCoverageARB(GLclampf value, GLboolean invert)
n[2].b = invert;
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->SampleCoverage)( value, invert );
+ (*ctx->Exec->SampleCoverageARB)( value, invert );
}
}
@@ -4487,7 +4487,7 @@ execute_list( GLcontext *ctx, GLuint list )
params[0] = n[2].f;
params[1] = n[3].f;
params[2] = n[4].f;
- (*ctx->Exec->PointParameterfvARB)( n[1].e, params );
+ (*ctx->Exec->PointParameterfvEXT)( n[1].e, params );
}
break;
case OPCODE_POLYGON_MODE:
@@ -4676,7 +4676,7 @@ execute_list( GLcontext *ctx, GLuint list )
(*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
- (*ctx->Exec->ActiveTexture)( n[1].e );
+ (*ctx->Exec->ActiveTextureARB)( n[1].e );
break;
case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */
(*ctx->Exec->PixelTexGenSGIX)( n[1].e );
@@ -4685,32 +4685,32 @@ execute_list( GLcontext *ctx, GLuint list )
(*ctx->Exec->PixelTexGenParameteriSGIS)( n[1].e, n[2].i );
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage1D)(n[1].e, n[2].i, n[3].e,
+ (*ctx->Exec->CompressedTexImage1DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].data);
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage2D)(n[1].e, n[2].i, n[3].e,
+ (*ctx->Exec->CompressedTexImage2DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].data);
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
- (*ctx->Exec->CompressedTexImage3D)(n[1].e, n[2].i, n[3].e,
+ (*ctx->Exec->CompressedTexImage3DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage1D)(n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CompressedTexSubImage1DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e, n[6].i, n[7].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage2D)(n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CompressedTexSubImage2DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
- (*ctx->Exec->CompressedTexSubImage3D)(n[1].e, n[2].i, n[3].i,
+ (*ctx->Exec->CompressedTexSubImage3DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i,
n[9].e, n[10].i, n[11].data);
break;
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
- (*ctx->Exec->SampleCoverage)(n[1].f, n[2].b);
+ (*ctx->Exec->SampleCoverageARB)(n[1].f, n[2].b);
break;
case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
(*ctx->Exec->WindowPos3fARB)( n[1].f, n[2].f, n[3].f );
@@ -5375,7 +5375,7 @@ static void exec_GetCompressedTexImageARB(GLenum target, GLint level,
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->GetCompressedTexImage( target, level, img);
+ ctx->Exec->GetCompressedTexImageARB( target, level, img);
}
static void exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
@@ -5607,7 +5607,7 @@ static void exec_ClientActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
- ctx->Exec->ClientActiveTexture(target);
+ ctx->Exec->ClientActiveTextureARB(target);
}
static void exec_SecondaryColorPointerEXT(GLint size, GLenum type,
@@ -5927,8 +5927,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
#endif
/* 54. GL_EXT_point_parameters */
- table->PointParameterfARB = save_PointParameterfEXT;
- table->PointParameterfvARB = save_PointParameterfvEXT;
+ table->PointParameterfEXT = save_PointParameterfEXT;
+ table->PointParameterfvEXT = save_PointParameterfvEXT;
/* 78. GL_EXT_paletted_texture */
#if 0
@@ -5944,8 +5944,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->UnlockArraysEXT = exec_UnlockArraysEXT;
/* GL_ARB_multitexture */
- table->ActiveTexture = save_ActiveTextureARB;
- table->ClientActiveTexture = exec_ClientActiveTextureARB;
+ table->ActiveTextureARB = save_ActiveTextureARB;
+ table->ClientActiveTextureARB = exec_ClientActiveTextureARB;
/* GL_EXT_blend_func_separate */
table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT;
@@ -5980,22 +5980,22 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->ResizeBuffersMESA = exec_ResizeBuffersMESA;
/* GL_ARB_transpose_matrix */
- table->LoadTransposeMatrixd = save_LoadTransposeMatrixdARB;
- table->LoadTransposeMatrixf = save_LoadTransposeMatrixfARB;
- table->MultTransposeMatrixd = save_MultTransposeMatrixdARB;
- table->MultTransposeMatrixf = save_MultTransposeMatrixfARB;
+ table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB;
+ table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB;
+ table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
+ table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
/* GL_ARB_multisample */
- table->SampleCoverage = save_SampleCoverageARB;
+ table->SampleCoverageARB = save_SampleCoverageARB;
/* ARB 12. GL_ARB_texture_compression */
- table->CompressedTexImage3D = save_CompressedTexImage3DARB;
- table->CompressedTexImage2D = save_CompressedTexImage2DARB;
- table->CompressedTexImage1D = save_CompressedTexImage1DARB;
- table->CompressedTexSubImage3D = save_CompressedTexSubImage3DARB;
- table->CompressedTexSubImage2D = save_CompressedTexSubImage2DARB;
- table->CompressedTexSubImage1D = save_CompressedTexSubImage1DARB;
- table->GetCompressedTexImage = exec_GetCompressedTexImageARB;
+ table->CompressedTexImage3DARB = save_CompressedTexImage3DARB;
+ table->CompressedTexImage2DARB = save_CompressedTexImage2DARB;
+ table->CompressedTexImage1DARB = save_CompressedTexImage1DARB;
+ table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB;
+ table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB;
+ table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB;
+ table->GetCompressedTexImageARB = exec_GetCompressedTexImageARB;
/* GL_EXT_secondary_color */
table->SecondaryColorPointerEXT = exec_SecondaryColorPointerEXT;
diff --git a/src/mesa/main/glprocs.h b/src/mesa/main/glprocs.h
index f79083c9ba..c91be5a030 100644
--- a/src/mesa/main/glprocs.h
+++ b/src/mesa/main/glprocs.h
@@ -379,98 +379,97 @@ static struct name_address_offset static_functions[] = {
{ "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D },
{ "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D },
{ "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D },
- { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTexture },
- { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTexture },
- { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1d },
- { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dv },
- { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1f },
- { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fv },
- { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1i },
- { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1iv },
- { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1s },
- { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1sv },
- { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2d },
- { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dv },
- { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2f },
- { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fv },
- { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2i },
- { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2iv },
- { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2s },
- { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2sv },
- { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3d },
- { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dv },
- { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3f },
- { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fv },
- { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3i },
- { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3iv },
- { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3s },
- { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3sv },
- { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4d },
- { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dv },
- { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4f },
- { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fv },
- { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4i },
- { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4iv },
- { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4s },
- { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4sv },
- { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixf },
- { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixd },
- { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixf },
- { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixd },
- { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverage },
- { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3D },
- { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2D },
- { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1D },
- { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3D },
- { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2D },
- { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1D },
- { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImage },
- { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTexture },
- { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTexture },
- { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1d },
- { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dv },
- { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1f },
- { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fv },
- { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1i },
- { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1iv },
- { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1s },
- { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1sv },
- { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2d },
- { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dv },
- { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2f },
- { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fv },
- { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2i },
- { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2iv },
- { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2s },
- { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2sv },
- { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3d },
- { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dv },
- { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3f },
- { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fv },
- { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3i },
- { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3iv },
- { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3s },
- { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3sv },
- { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4d },
- { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dv },
- { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4f },
- { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fv },
- { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4i },
- { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4iv },
- { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4s },
- { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4sv },
- { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixf },
- { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixd },
- { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixf },
- { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixd },
- { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverage },
- { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3D },
- { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2D },
- { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1D },
- { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3D },
- { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2D },
- { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1D },
- { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImage },
+ { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB },
+ { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB },
+ { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB },
+ { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB },
+ { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB },
+ { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB },
+ { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB },
+ { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB },
+ { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB },
+ { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB },
+ { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB },
+ { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB },
+ { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB },
+ { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB },
+ { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB },
+ { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB },
+ { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB },
+ { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB },
+ { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB },
+ { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB },
+ { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB },
+ { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB },
+ { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB },
+ { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB },
+ { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB },
+ { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB },
+ { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB },
+ { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB },
+ { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB },
+ { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB },
+ { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB },
+ { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB },
+ { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB },
+ { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB },
+ { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB },
+ { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB },
+ { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB },
+ { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB },
+ { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB },
+ { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB },
+ { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB },
+ { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB },
+ { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB },
+ { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB },
+ { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB },
+ { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB },
+ { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB },
+ { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB },
+ { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB },
+ { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB },
+ { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB },
+ { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB },
+ { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB },
+ { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB },
+ { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB },
+ { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB },
+ { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB },
+ { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB },
+ { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB },
+ { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB },
+ { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB },
+ { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB },
+ { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB },
+ { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB },
+ { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB },
+ { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB },
+ { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB },
+ { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB },
+ { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB },
+ { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB },
+ { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB },
+ { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB },
+ { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB },
+ { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB },
+ { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB },
+ { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB },
+ { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB },
+ { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB },
+ { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB },
+ { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB },
+ { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB },
+ { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB },
+ { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB },
+ { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB },
+ { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB },
+ { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB },
+ { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB },
+ { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB },
+ { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB },
{ "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor },
{ "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT },
{ "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D },
@@ -549,12 +548,12 @@ static struct name_address_offset static_functions[] = {
{ "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX },
{ "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX },
{ "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX },
- { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfARB },
- { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvARB },
- { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfARB },
- { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvARB },
- { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfARB },
- { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvARB },
+ { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT },
+ { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT },
+ { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT },
+ { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT },
{ "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX },
{ "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX },
{ "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX },
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 66d862286e..4beaa07d5c 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.71 2001/11/18 23:52:38 brianp Exp $ */
+/* $Id: state.c,v 1.72 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -408,8 +408,8 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
#endif
/* 54. GL_EXT_point_parameters */
- exec->PointParameterfARB = _mesa_PointParameterfEXT;
- exec->PointParameterfvARB = _mesa_PointParameterfvEXT;
+ exec->PointParameterfEXT = _mesa_PointParameterfEXT;
+ exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
/* 78. GL_EXT_paletted_texture */
#if 0
@@ -457,26 +457,26 @@ _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
/* ARB 1. GL_ARB_multitexture */
- exec->ActiveTexture = _mesa_ActiveTextureARB;
- exec->ClientActiveTexture = _mesa_ClientActiveTextureARB;
+ exec->ActiveTextureARB = _mesa_ActiveTextureARB;
+ exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
/* ARB 3. GL_ARB_transpose_matrix */
- exec->LoadTransposeMatrixd = _mesa_LoadTransposeMatrixdARB;
- exec->LoadTransposeMatrixf = _mesa_LoadTransposeMatrixfARB;
- exec->MultTransposeMatrixd = _mesa_MultTransposeMatrixdARB;
- exec->MultTransposeMatrixf = _mesa_MultTransposeMatrixfARB;
+ exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
+ exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
+ exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
+ exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
/* ARB 5. GL_ARB_multisample */
- exec->SampleCoverage = _mesa_SampleCoverageARB;
+ exec->SampleCoverageARB = _mesa_SampleCoverageARB;
/* ARB 12. GL_ARB_texture_compression */
- exec->CompressedTexImage3D = _mesa_CompressedTexImage3DARB;
- exec->CompressedTexImage2D = _mesa_CompressedTexImage2DARB;
- exec->CompressedTexImage1D = _mesa_CompressedTexImage1DARB;
- exec->CompressedTexSubImage3D = _mesa_CompressedTexSubImage3DARB;
- exec->CompressedTexSubImage2D = _mesa_CompressedTexSubImage2DARB;
- exec->CompressedTexSubImage1D = _mesa_CompressedTexSubImage1DARB;
- exec->GetCompressedTexImage = _mesa_GetCompressedTexImageARB;
+ exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
+ exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
+ exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
+ exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
+ exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
+ exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
+ exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
/* GL_ARB_window_pos */
exec->WindowPos2dARB = _mesa_WindowPos2dARB;
diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c
index 9df1b52a89..73f54a0b40 100644
--- a/src/mesa/main/vtxfmt.c
+++ b/src/mesa/main/vtxfmt.c
@@ -1,8 +1,8 @@
-/* $Id: vtxfmt.c,v 1.7 2001/11/18 22:48:13 brianp Exp $ */
+/* $Id: vtxfmt.c,v 1.8 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -55,17 +55,15 @@
if ( new_state ) \
_mesa_update_state( ctx ); \
\
- /* Validate the current tnl module. \
- */ \
+ /* Validate the current tnl module. */ \
if ( new_state & ctx->Driver.NeedValidate ) \
ctx->Driver.ValidateTnlModule( ctx, new_state ); \
\
ASSERT( tnl->Current ); \
ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES ); \
\
- /* Save the swapped function's dispatch entry so it can be \
- * restored later. \
- */ \
+ /* Save the swapped function's dispatch entry so it can be */ \
+ /* restored later. */ \
tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC); \
tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC); \
tnl->SwapCount++; \
@@ -73,8 +71,7 @@
if ( 0 ) \
fprintf( stderr, " swapping gl" #FUNC"...\n" ); \
\
- /* Install the tnl function pointer. \
- */ \
+ /* Install the tnl function pointer. */ \
ctx->Exec->FUNC = tnl->Current->FUNC; \
}
@@ -107,14 +104,14 @@ static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
tab->Indexi = vfmt->Indexi;
tab->Indexiv = vfmt->Indexiv;
tab->Materialfv = vfmt->Materialfv;
- tab->MultiTexCoord1f = vfmt->MultiTexCoord1f;
- tab->MultiTexCoord1fv = vfmt->MultiTexCoord1fv;
- tab->MultiTexCoord2f = vfmt->MultiTexCoord2f;
- tab->MultiTexCoord2fv = vfmt->MultiTexCoord2fv;
- tab->MultiTexCoord3f = vfmt->MultiTexCoord3f;
- tab->MultiTexCoord3fv = vfmt->MultiTexCoord3fv;
- tab->MultiTexCoord4f = vfmt->MultiTexCoord4f;
- tab->MultiTexCoord4fv = vfmt->MultiTexCoord4fv;
+ tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
+ tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
+ tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
+ tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
+ tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
+ tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
+ tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
+ tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
tab->Normal3f = vfmt->Normal3f;
tab->Normal3fv = vfmt->Normal3fv;
tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
index 010ebc46c7..59a8b441ac 100644
--- a/src/mesa/main/vtxfmt_tmp.h
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: vtxfmt_tmp.h,v 1.6 2001/11/27 00:05:35 brianp Exp $ */
+/* $Id: vtxfmt_tmp.h,v 1.7 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -34,109 +34,109 @@
static void TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
- glArrayElement( i );
+ _glapi_Dispatch->ArrayElement( i );
}
-static void TAG(Color3f)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
- glColor3f( a, b, c );
+ _glapi_Dispatch->Color3f( r, g, b );
}
static void TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
- glColor3fv( v );
+ _glapi_Dispatch->Color3fv( v );
}
-static void TAG(Color3ub)( GLubyte a, GLubyte b, GLubyte c )
+static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b )
{
PRE_LOOPBACK( Color3ub );
- glColor3ub( a, b, c );
+ _glapi_Dispatch->Color3ub( r, g, b );
}
static void TAG(Color3ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color3ubv );
- glColor3ubv( v );
+ _glapi_Dispatch->Color3ubv( v );
}
-static void TAG(Color4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
- glColor4f( a, b, c, d );
+ _glapi_Dispatch->Color4f( r, g, b, a );
}
static void TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
- glColor4fv( v );
+ _glapi_Dispatch->Color4fv( v );
}
-static void TAG(Color4ub)( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
+static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
PRE_LOOPBACK( Color4ub );
- glColor4ub( a, b, c, d );
+ _glapi_Dispatch->Color4ub( r, g, b, a );
}
static void TAG(Color4ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color4ubv );
- glColor4ubv( v );
+ _glapi_Dispatch->Color4ubv( v );
}
-static void TAG(EdgeFlag)( GLboolean a )
+static void TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
- glEdgeFlag( a );
+ _glapi_Dispatch->EdgeFlag( e );
}
static void TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
- glEdgeFlagv( v );
+ _glapi_Dispatch->EdgeFlagv( v );
}
-static void TAG(EvalCoord1f)( GLfloat a )
+static void TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
- glEvalCoord1f( a );
+ _glapi_Dispatch->EvalCoord1f( s );
}
static void TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
- glEvalCoord1fv( v );
+ _glapi_Dispatch->EvalCoord1fv( v );
}
-static void TAG(EvalCoord2f)( GLfloat a, GLfloat b )
+static void TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
- glEvalCoord2f( a, b );
+ _glapi_Dispatch->EvalCoord2f( s, t );
}
static void TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
- glEvalCoord2fv( v );
+ _glapi_Dispatch->EvalCoord2fv( v );
}
-static void TAG(EvalPoint1)( GLint a )
+static void TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
- glEvalPoint1( a );
+ _glapi_Dispatch->EvalPoint1( i );
}
-static void TAG(EvalPoint2)( GLint a, GLint b )
+static void TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
- glEvalPoint2( a, b );
+ _glapi_Dispatch->EvalPoint2( i, j );
}
-static void TAG(FogCoordfEXT)( GLfloat a )
+static void TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
- _glapi_Dispatch->FogCoordfEXT( a );
+ _glapi_Dispatch->FogCoordfEXT( f );
}
static void TAG(FogCoordfvEXT)( const GLfloat *v )
@@ -145,90 +145,90 @@ static void TAG(FogCoordfvEXT)( const GLfloat *v )
_glapi_Dispatch->FogCoordfvEXT( v );
}
-static void TAG(Indexi)( GLint a )
+static void TAG(Indexi)( GLint i )
{
PRE_LOOPBACK( Indexi );
- glIndexi( a );
+ _glapi_Dispatch->Indexi( i );
}
static void TAG(Indexiv)( const GLint *v )
{
PRE_LOOPBACK( Indexiv );
- glIndexiv( v );
+ _glapi_Dispatch->Indexiv( v );
}
static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
- glMaterialfv( face, pname, v );
+ _glapi_Dispatch->Materialfv( face, pname, v );
}
-static void TAG(MultiTexCoord1f)( GLenum target, GLfloat a )
+static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
- PRE_LOOPBACK( MultiTexCoord1f );
- glMultiTexCoord1f( target, a );
+ PRE_LOOPBACK( MultiTexCoord1fARB );
+ _glapi_Dispatch->MultiTexCoord1fARB( target, a );
}
-static void TAG(MultiTexCoord1fv)( GLenum target, const GLfloat *tc )
+static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord1fv );
- glMultiTexCoord1fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord1fvARB );
+ _glapi_Dispatch->MultiTexCoord1fvARB( target, tc );
}
-static void TAG(MultiTexCoord2f)( GLenum target, GLfloat a, GLfloat b )
+static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
- PRE_LOOPBACK( MultiTexCoord2f );
- glMultiTexCoord2f( target, a, b );
+ PRE_LOOPBACK( MultiTexCoord2fARB );
+ _glapi_Dispatch->MultiTexCoord2fARB( target, s, t );
}
-static void TAG(MultiTexCoord2fv)( GLenum target, const GLfloat *tc )
+static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord2fv );
- glMultiTexCoord2fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord2fvARB );
+ _glapi_Dispatch->MultiTexCoord2fvARB( target, tc );
}
-static void TAG(MultiTexCoord3f)( GLenum target, GLfloat a,
- GLfloat b, GLfloat c )
+static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
+ GLfloat t, GLfloat r )
{
- PRE_LOOPBACK( MultiTexCoord3f );
- glMultiTexCoord3f( target, a, b, c );
+ PRE_LOOPBACK( MultiTexCoord3fARB );
+ _glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r );
}
-static void TAG(MultiTexCoord3fv)( GLenum target, const GLfloat *tc )
+static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord3fv );
- glMultiTexCoord3fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord3fvARB );
+ _glapi_Dispatch->MultiTexCoord3fvARB( target, tc );
}
-static void TAG(MultiTexCoord4f)( GLenum target, GLfloat a,
- GLfloat b, GLfloat c, GLfloat d )
+static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
+ GLfloat t, GLfloat r, GLfloat q )
{
- PRE_LOOPBACK( MultiTexCoord4f );
- glMultiTexCoord4f( target, a, b, c, d );
+ PRE_LOOPBACK( MultiTexCoord4fARB );
+ _glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q );
}
-static void TAG(MultiTexCoord4fv)( GLenum target, const GLfloat *tc )
+static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
- PRE_LOOPBACK( MultiTexCoord4fv );
- glMultiTexCoord4fv( target, tc );
+ PRE_LOOPBACK( MultiTexCoord4fvARB );
+ _glapi_Dispatch->MultiTexCoord4fvARB( target, tc );
}
-static void TAG(Normal3f)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
- glNormal3f( a, b, c );
+ _glapi_Dispatch->Normal3f( x, y, z );
}
static void TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
- glNormal3fv( v );
+ _glapi_Dispatch->Normal3fv( v );
}
-static void TAG(SecondaryColor3fEXT)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
- _glapi_Dispatch->SecondaryColor3fEXT( a, b, c );
+ _glapi_Dispatch->SecondaryColor3fEXT( r, g, b );
}
static void TAG(SecondaryColor3fvEXT)( const GLfloat *v )
@@ -237,10 +237,10 @@ static void TAG(SecondaryColor3fvEXT)( const GLfloat *v )
_glapi_Dispatch->SecondaryColor3fvEXT( v );
}
-static void TAG(SecondaryColor3ubEXT)( GLubyte a, GLubyte b, GLubyte c )
+static void TAG(SecondaryColor3ubEXT)( GLubyte r, GLubyte g, GLubyte b )
{
PRE_LOOPBACK( SecondaryColor3ubEXT );
- _glapi_Dispatch->SecondaryColor3ubEXT( a, b, c );
+ _glapi_Dispatch->SecondaryColor3ubEXT( r, g, b );
}
static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
@@ -249,125 +249,125 @@ static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
_glapi_Dispatch->SecondaryColor3ubvEXT( v );
}
-static void TAG(TexCoord1f)( GLfloat a )
+static void TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
- glTexCoord1f( a );
+ _glapi_Dispatch->TexCoord1f( s );
}
static void TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
- glTexCoord1fv( tc );
+ _glapi_Dispatch->TexCoord1fv( tc );
}
-static void TAG(TexCoord2f)( GLfloat a, GLfloat b )
+static void TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
- glTexCoord2f( a, b );
+ _glapi_Dispatch->TexCoord2f( s, t );
}
static void TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
- glTexCoord2fv( tc );
+ _glapi_Dispatch->TexCoord2fv( tc );
}
-static void TAG(TexCoord3f)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
- glTexCoord3f( a, b, c );
+ _glapi_Dispatch->TexCoord3f( s, t, r );
}
static void TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
- glTexCoord3fv( tc );
+ _glapi_Dispatch->TexCoord3fv( tc );
}
-static void TAG(TexCoord4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
- glTexCoord4f( a, b, c, d );
+ _glapi_Dispatch->TexCoord4f( s, t, r, q );
}
static void TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
- glTexCoord4fv( tc );
+ _glapi_Dispatch->TexCoord4fv( tc );
}
-static void TAG(Vertex2f)( GLfloat a, GLfloat b )
+static void TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
- glVertex2f( a, b );
+ _glapi_Dispatch->Vertex2f( x, y );
}
-static void TAG(Vertex2fv)( const GLfloat *obj )
+static void TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
- glVertex2fv( obj );
+ _glapi_Dispatch->Vertex2fv( v );
}
-static void TAG(Vertex3f)( GLfloat a, GLfloat b, GLfloat c )
+static void TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
- glVertex3f( a, b, c );
+ _glapi_Dispatch->Vertex3f( x, y, z );
}
-static void TAG(Vertex3fv)( const GLfloat *obj )
+static void TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
- glVertex3fv( obj );
+ _glapi_Dispatch->Vertex3fv( v );
}
-static void TAG(Vertex4f)( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
- glVertex4f( a, b, c, d );
+ _glapi_Dispatch->Vertex4f( x, y, z, w );
}
-static void TAG(Vertex4fv)( const GLfloat *obj )
+static void TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
- glVertex4fv( obj );
+ _glapi_Dispatch->Vertex4fv( v );
}
static void TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
- glCallList( i );
+ _glapi_Dispatch->CallList( i );
}
static void TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
- glBegin( mode );
+ _glapi_Dispatch->Begin( mode );
}
static void TAG(End)( void )
{
PRE_LOOPBACK( End );
- glEnd();
+ _glapi_Dispatch->End();
}
static void TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
- glRectf( x1, y1, x2, y2 );
+ _glapi_Dispatch->Rectf( x1, y1, x2, y2 );
}
static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
- glDrawArrays( mode, start, count );
+ _glapi_Dispatch->DrawArrays( mode, start, count );
}
static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const void *indices )
{
PRE_LOOPBACK( DrawElements );
- glDrawElements( mode, count, type, indices );
+ _glapi_Dispatch->DrawElements( mode, count, type, indices );
}
static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
@@ -375,20 +375,20 @@ static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLenum type, const void *indices )
{
PRE_LOOPBACK( DrawRangeElements );
- glDrawRangeElements( mode, start, end, count, type, indices );
+ _glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices );
}
static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
- glEvalMesh1( mode, i1, i2 );
+ _glapi_Dispatch->EvalMesh1( mode, i1, i2 );
}
static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
- glEvalMesh2( mode, i1, i2, j1, j2 );
+ _glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 );
}
@@ -415,14 +415,14 @@ static GLvertexformat TAG(vtxfmt) = {
TAG(Indexi),
TAG(Indexiv),
TAG(Materialfv),
- TAG(MultiTexCoord1f),
- TAG(MultiTexCoord1fv),
- TAG(MultiTexCoord2f),
- TAG(MultiTexCoord2fv),
- TAG(MultiTexCoord3f),
- TAG(MultiTexCoord3fv),
- TAG(MultiTexCoord4f),
- TAG(MultiTexCoord4fv),
+ TAG(MultiTexCoord1fARB),
+ TAG(MultiTexCoord1fvARB),
+ TAG(MultiTexCoord2fARB),
+ TAG(MultiTexCoord2fvARB),
+ TAG(MultiTexCoord3fARB),
+ TAG(MultiTexCoord3fvARB),
+ TAG(MultiTexCoord4fARB),
+ TAG(MultiTexCoord4fvARB),
TAG(Normal3f),
TAG(Normal3fv),
TAG(SecondaryColor3fEXT),
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index 224fc58645..300d5e8cac 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -7878,30 +7878,9 @@ GL_PREFIX(CopyTexSubImage3D):
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(ActiveTexture))
-.type glActiveTexture,#function
-GL_PREFIX(ActiveTexture):
-#ifdef __sparc_v9__
- sethi %hi(0x00000000), %g2
- sethi %hi(0x00000000), %g1
- or %g2, %lo(0x00000000), %g2
- or %g1, %lo(0x00000000), %g1
- sllx %g2, 32, %g2
- ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_ActiveTexture), %g2
- or %g2, %lo(8 * _gloffset_ActiveTexture), %g2
- ldx [%g1 + %g2], %g3
-#else
- sethi %hi(0x00000000), %g1
- ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_ActiveTexture)], %g3
-#endif
- jmpl %g3, %g0
- nop
-
-GLOBL_FN(GL_PREFIX(ClientActiveTexture))
-.type glClientActiveTexture,#function
-GL_PREFIX(ClientActiveTexture):
+GLOBL_FN(GL_PREFIX(ActiveTextureARB))
+.type glActiveTextureARB,#function
+GL_PREFIX(ActiveTextureARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -7909,20 +7888,20 @@ GL_PREFIX(ClientActiveTexture):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_ClientActiveTexture), %g2
- or %g2, %lo(8 * _gloffset_ClientActiveTexture), %g2
+ sethi %hi(8 * _gloffset_ActiveTextureARB), %g2
+ or %g2, %lo(8 * _gloffset_ActiveTextureARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_ClientActiveTexture)], %g3
+ ld [%g1 + (4 * _gloffset_ActiveTextureARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1d))
-.type glMultiTexCoord1d,#function
-GL_PREFIX(MultiTexCoord1d):
+GLOBL_FN(GL_PREFIX(ClientActiveTextureARB))
+.type glClientActiveTextureARB,#function
+GL_PREFIX(ClientActiveTextureARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -7930,20 +7909,20 @@ GL_PREFIX(MultiTexCoord1d):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1d), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1d), %g2
+ sethi %hi(8 * _gloffset_ClientActiveTextureARB), %g2
+ or %g2, %lo(8 * _gloffset_ClientActiveTextureARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1d)], %g3
+ ld [%g1 + (4 * _gloffset_ClientActiveTextureARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dv))
-.type glMultiTexCoord1dv,#function
-GL_PREFIX(MultiTexCoord1dv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB))
+.type glMultiTexCoord1dARB,#function
+GL_PREFIX(MultiTexCoord1dARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -7951,20 +7930,20 @@ GL_PREFIX(MultiTexCoord1dv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1dv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1dv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1dARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1dARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1dv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1dARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1f))
-.type glMultiTexCoord1f,#function
-GL_PREFIX(MultiTexCoord1f):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB))
+.type glMultiTexCoord1dvARB,#function
+GL_PREFIX(MultiTexCoord1dvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -7972,20 +7951,20 @@ GL_PREFIX(MultiTexCoord1f):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1f), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1f), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1dvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1dvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1f)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1dvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fv))
-.type glMultiTexCoord1fv,#function
-GL_PREFIX(MultiTexCoord1fv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB))
+.type glMultiTexCoord1fARB,#function
+GL_PREFIX(MultiTexCoord1fARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -7993,20 +7972,20 @@ GL_PREFIX(MultiTexCoord1fv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1fv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1fv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1fARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1fARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1fv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1fARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1i))
-.type glMultiTexCoord1i,#function
-GL_PREFIX(MultiTexCoord1i):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB))
+.type glMultiTexCoord1fvARB,#function
+GL_PREFIX(MultiTexCoord1fvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8014,20 +7993,20 @@ GL_PREFIX(MultiTexCoord1i):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1i), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1i), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1fvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1fvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1i)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1fvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1iv))
-.type glMultiTexCoord1iv,#function
-GL_PREFIX(MultiTexCoord1iv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB))
+.type glMultiTexCoord1iARB,#function
+GL_PREFIX(MultiTexCoord1iARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8035,20 +8014,20 @@ GL_PREFIX(MultiTexCoord1iv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1iv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1iv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1iARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1iARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1iv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1iARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1s))
-.type glMultiTexCoord1s,#function
-GL_PREFIX(MultiTexCoord1s):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB))
+.type glMultiTexCoord1ivARB,#function
+GL_PREFIX(MultiTexCoord1ivARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8056,20 +8035,20 @@ GL_PREFIX(MultiTexCoord1s):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1s), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1s), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1ivARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1ivARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1s)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1ivARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1sv))
-.type glMultiTexCoord1sv,#function
-GL_PREFIX(MultiTexCoord1sv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB))
+.type glMultiTexCoord1sARB,#function
+GL_PREFIX(MultiTexCoord1sARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8077,20 +8056,20 @@ GL_PREFIX(MultiTexCoord1sv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1sv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1sv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1sARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1sARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1sv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1sARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2d))
-.type glMultiTexCoord2d,#function
-GL_PREFIX(MultiTexCoord2d):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB))
+.type glMultiTexCoord1svARB,#function
+GL_PREFIX(MultiTexCoord1svARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8098,20 +8077,20 @@ GL_PREFIX(MultiTexCoord2d):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2d), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2d), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1svARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1svARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2d)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1svARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dv))
-.type glMultiTexCoord2dv,#function
-GL_PREFIX(MultiTexCoord2dv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB))
+.type glMultiTexCoord2dARB,#function
+GL_PREFIX(MultiTexCoord2dARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8119,20 +8098,20 @@ GL_PREFIX(MultiTexCoord2dv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2dv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2dv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2dARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2dARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2dv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2dARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2f))
-.type glMultiTexCoord2f,#function
-GL_PREFIX(MultiTexCoord2f):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB))
+.type glMultiTexCoord2dvARB,#function
+GL_PREFIX(MultiTexCoord2dvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8140,20 +8119,20 @@ GL_PREFIX(MultiTexCoord2f):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2f), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2f), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2dvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2dvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2f)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2dvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fv))
-.type glMultiTexCoord2fv,#function
-GL_PREFIX(MultiTexCoord2fv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB))
+.type glMultiTexCoord2fARB,#function
+GL_PREFIX(MultiTexCoord2fARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8161,20 +8140,20 @@ GL_PREFIX(MultiTexCoord2fv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2fv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2fv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2fARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2fARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2fv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2fARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2i))
-.type glMultiTexCoord2i,#function
-GL_PREFIX(MultiTexCoord2i):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB))
+.type glMultiTexCoord2fvARB,#function
+GL_PREFIX(MultiTexCoord2fvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8182,20 +8161,20 @@ GL_PREFIX(MultiTexCoord2i):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2i), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2i), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2fvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2fvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2i)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2fvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2iv))
-.type glMultiTexCoord2iv,#function
-GL_PREFIX(MultiTexCoord2iv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB))
+.type glMultiTexCoord2iARB,#function
+GL_PREFIX(MultiTexCoord2iARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8203,20 +8182,20 @@ GL_PREFIX(MultiTexCoord2iv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2iv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2iv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2iARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2iARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2iv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2iARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2s))
-.type glMultiTexCoord2s,#function
-GL_PREFIX(MultiTexCoord2s):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB))
+.type glMultiTexCoord2ivARB,#function
+GL_PREFIX(MultiTexCoord2ivARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8224,20 +8203,20 @@ GL_PREFIX(MultiTexCoord2s):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2s), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2s), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2ivARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2ivARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2s)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2ivARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2sv))
-.type glMultiTexCoord2sv,#function
-GL_PREFIX(MultiTexCoord2sv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB))
+.type glMultiTexCoord2sARB,#function
+GL_PREFIX(MultiTexCoord2sARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8245,20 +8224,20 @@ GL_PREFIX(MultiTexCoord2sv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2sv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2sv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2sARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2sARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2sv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2sARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3d))
-.type glMultiTexCoord3d,#function
-GL_PREFIX(MultiTexCoord3d):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB))
+.type glMultiTexCoord2svARB,#function
+GL_PREFIX(MultiTexCoord2svARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8266,20 +8245,20 @@ GL_PREFIX(MultiTexCoord3d):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3d), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3d), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2svARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2svARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3d)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2svARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dv))
-.type glMultiTexCoord3dv,#function
-GL_PREFIX(MultiTexCoord3dv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB))
+.type glMultiTexCoord3dARB,#function
+GL_PREFIX(MultiTexCoord3dARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8287,20 +8266,20 @@ GL_PREFIX(MultiTexCoord3dv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3dv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3dv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3dARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3dARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3dv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3dARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3f))
-.type glMultiTexCoord3f,#function
-GL_PREFIX(MultiTexCoord3f):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB))
+.type glMultiTexCoord3dvARB,#function
+GL_PREFIX(MultiTexCoord3dvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8308,20 +8287,20 @@ GL_PREFIX(MultiTexCoord3f):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3f), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3f), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3dvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3dvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3f)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3dvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fv))
-.type glMultiTexCoord3fv,#function
-GL_PREFIX(MultiTexCoord3fv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB))
+.type glMultiTexCoord3fARB,#function
+GL_PREFIX(MultiTexCoord3fARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8329,20 +8308,20 @@ GL_PREFIX(MultiTexCoord3fv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3fv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3fv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3fARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3fARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3fv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3fARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3i))
-.type glMultiTexCoord3i,#function
-GL_PREFIX(MultiTexCoord3i):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB))
+.type glMultiTexCoord3fvARB,#function
+GL_PREFIX(MultiTexCoord3fvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8350,20 +8329,20 @@ GL_PREFIX(MultiTexCoord3i):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3i), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3i), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3fvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3fvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3i)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3fvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3iv))
-.type glMultiTexCoord3iv,#function
-GL_PREFIX(MultiTexCoord3iv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB))
+.type glMultiTexCoord3iARB,#function
+GL_PREFIX(MultiTexCoord3iARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8371,20 +8350,20 @@ GL_PREFIX(MultiTexCoord3iv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3iv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3iv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3iARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3iARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3iv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3iARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3s))
-.type glMultiTexCoord3s,#function
-GL_PREFIX(MultiTexCoord3s):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB))
+.type glMultiTexCoord3ivARB,#function
+GL_PREFIX(MultiTexCoord3ivARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8392,20 +8371,20 @@ GL_PREFIX(MultiTexCoord3s):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3s), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3s), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3ivARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3ivARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3s)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3ivARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3sv))
-.type glMultiTexCoord3sv,#function
-GL_PREFIX(MultiTexCoord3sv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB))
+.type glMultiTexCoord3sARB,#function
+GL_PREFIX(MultiTexCoord3sARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8413,20 +8392,20 @@ GL_PREFIX(MultiTexCoord3sv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3sv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3sv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3sARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3sARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3sv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3sARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4d))
-.type glMultiTexCoord4d,#function
-GL_PREFIX(MultiTexCoord4d):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB))
+.type glMultiTexCoord3svARB,#function
+GL_PREFIX(MultiTexCoord3svARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8434,20 +8413,20 @@ GL_PREFIX(MultiTexCoord4d):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4d), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4d), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3svARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3svARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4d)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3svARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dv))
-.type glMultiTexCoord4dv,#function
-GL_PREFIX(MultiTexCoord4dv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB))
+.type glMultiTexCoord4dARB,#function
+GL_PREFIX(MultiTexCoord4dARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8455,20 +8434,20 @@ GL_PREFIX(MultiTexCoord4dv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4dv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4dv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4dARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4dARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4dv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4dARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4f))
-.type glMultiTexCoord4f,#function
-GL_PREFIX(MultiTexCoord4f):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB))
+.type glMultiTexCoord4dvARB,#function
+GL_PREFIX(MultiTexCoord4dvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8476,20 +8455,20 @@ GL_PREFIX(MultiTexCoord4f):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4f), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4f), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4dvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4dvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4f)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4dvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fv))
-.type glMultiTexCoord4fv,#function
-GL_PREFIX(MultiTexCoord4fv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB))
+.type glMultiTexCoord4fARB,#function
+GL_PREFIX(MultiTexCoord4fARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8497,20 +8476,20 @@ GL_PREFIX(MultiTexCoord4fv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4fv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4fv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4fARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4fARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4fv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4fARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4i))
-.type glMultiTexCoord4i,#function
-GL_PREFIX(MultiTexCoord4i):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB))
+.type glMultiTexCoord4fvARB,#function
+GL_PREFIX(MultiTexCoord4fvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8518,20 +8497,20 @@ GL_PREFIX(MultiTexCoord4i):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4i), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4i), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4fvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4fvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4i)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4fvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4iv))
-.type glMultiTexCoord4iv,#function
-GL_PREFIX(MultiTexCoord4iv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB))
+.type glMultiTexCoord4iARB,#function
+GL_PREFIX(MultiTexCoord4iARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8539,20 +8518,20 @@ GL_PREFIX(MultiTexCoord4iv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4iv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4iv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4iARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4iARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4iv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4iARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4s))
-.type glMultiTexCoord4s,#function
-GL_PREFIX(MultiTexCoord4s):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB))
+.type glMultiTexCoord4ivARB,#function
+GL_PREFIX(MultiTexCoord4ivARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8560,20 +8539,20 @@ GL_PREFIX(MultiTexCoord4s):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4s), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4s), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4ivARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4ivARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4s)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4ivARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4sv))
-.type glMultiTexCoord4sv,#function
-GL_PREFIX(MultiTexCoord4sv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB))
+.type glMultiTexCoord4sARB,#function
+GL_PREFIX(MultiTexCoord4sARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8581,20 +8560,20 @@ GL_PREFIX(MultiTexCoord4sv):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4sv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4sv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4sARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4sARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4sv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4sARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf))
-.type glLoadTransposeMatrixf,#function
-GL_PREFIX(LoadTransposeMatrixf):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB))
+.type glMultiTexCoord4svARB,#function
+GL_PREFIX(MultiTexCoord4svARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8602,20 +8581,20 @@ GL_PREFIX(LoadTransposeMatrixf):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_LoadTransposeMatrixf), %g2
- or %g2, %lo(8 * _gloffset_LoadTransposeMatrixf), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4svARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4svARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_LoadTransposeMatrixf)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4svARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd))
-.type glLoadTransposeMatrixd,#function
-GL_PREFIX(LoadTransposeMatrixd):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
+.type glLoadTransposeMatrixfARB,#function
+GL_PREFIX(LoadTransposeMatrixfARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8623,20 +8602,20 @@ GL_PREFIX(LoadTransposeMatrixd):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_LoadTransposeMatrixd), %g2
- or %g2, %lo(8 * _gloffset_LoadTransposeMatrixd), %g2
+ sethi %hi(8 * _gloffset_LoadTransposeMatrixfARB), %g2
+ or %g2, %lo(8 * _gloffset_LoadTransposeMatrixfARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_LoadTransposeMatrixd)], %g3
+ ld [%g1 + (4 * _gloffset_LoadTransposeMatrixfARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixf))
-.type glMultTransposeMatrixf,#function
-GL_PREFIX(MultTransposeMatrixf):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
+.type glLoadTransposeMatrixdARB,#function
+GL_PREFIX(LoadTransposeMatrixdARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8644,20 +8623,20 @@ GL_PREFIX(MultTransposeMatrixf):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultTransposeMatrixf), %g2
- or %g2, %lo(8 * _gloffset_MultTransposeMatrixf), %g2
+ sethi %hi(8 * _gloffset_LoadTransposeMatrixdARB), %g2
+ or %g2, %lo(8 * _gloffset_LoadTransposeMatrixdARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultTransposeMatrixf)], %g3
+ ld [%g1 + (4 * _gloffset_LoadTransposeMatrixdARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixd))
-.type glMultTransposeMatrixd,#function
-GL_PREFIX(MultTransposeMatrixd):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
+.type glMultTransposeMatrixfARB,#function
+GL_PREFIX(MultTransposeMatrixfARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8665,20 +8644,20 @@ GL_PREFIX(MultTransposeMatrixd):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultTransposeMatrixd), %g2
- or %g2, %lo(8 * _gloffset_MultTransposeMatrixd), %g2
+ sethi %hi(8 * _gloffset_MultTransposeMatrixfARB), %g2
+ or %g2, %lo(8 * _gloffset_MultTransposeMatrixfARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultTransposeMatrixd)], %g3
+ ld [%g1 + (4 * _gloffset_MultTransposeMatrixfARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(SampleCoverage))
-.type glSampleCoverage,#function
-GL_PREFIX(SampleCoverage):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
+.type glMultTransposeMatrixdARB,#function
+GL_PREFIX(MultTransposeMatrixdARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8686,20 +8665,20 @@ GL_PREFIX(SampleCoverage):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_SampleCoverage), %g2
- or %g2, %lo(8 * _gloffset_SampleCoverage), %g2
+ sethi %hi(8 * _gloffset_MultTransposeMatrixdARB), %g2
+ or %g2, %lo(8 * _gloffset_MultTransposeMatrixdARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_SampleCoverage)], %g3
+ ld [%g1 + (4 * _gloffset_MultTransposeMatrixdARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexImage3D))
-.type glCompressedTexImage3D,#function
-GL_PREFIX(CompressedTexImage3D):
+GLOBL_FN(GL_PREFIX(SampleCoverageARB))
+.type glSampleCoverageARB,#function
+GL_PREFIX(SampleCoverageARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8707,20 +8686,20 @@ GL_PREFIX(CompressedTexImage3D):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexImage3D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexImage3D), %g2
+ sethi %hi(8 * _gloffset_SampleCoverageARB), %g2
+ or %g2, %lo(8 * _gloffset_SampleCoverageARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexImage3D)], %g3
+ ld [%g1 + (4 * _gloffset_SampleCoverageARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexImage2D))
-.type glCompressedTexImage2D,#function
-GL_PREFIX(CompressedTexImage2D):
+GLOBL_FN(GL_PREFIX(__unused413))
+.type gl__unused413,#function
+GL_PREFIX(__unused413):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8728,20 +8707,20 @@ GL_PREFIX(CompressedTexImage2D):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexImage2D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexImage2D), %g2
+ sethi %hi(8 * _gloffset___unused413), %g2
+ or %g2, %lo(8 * _gloffset___unused413), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexImage2D)], %g3
+ ld [%g1 + (4 * _gloffset___unused413)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexImage1D))
-.type glCompressedTexImage1D,#function
-GL_PREFIX(CompressedTexImage1D):
+GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB))
+.type glCompressedTexImage3DARB,#function
+GL_PREFIX(CompressedTexImage3DARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8749,20 +8728,20 @@ GL_PREFIX(CompressedTexImage1D):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexImage1D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexImage1D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexImage3DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexImage3DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexImage1D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexImage3DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D))
-.type glCompressedTexSubImage3D,#function
-GL_PREFIX(CompressedTexSubImage3D):
+GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB))
+.type glCompressedTexImage2DARB,#function
+GL_PREFIX(CompressedTexImage2DARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8770,20 +8749,20 @@ GL_PREFIX(CompressedTexSubImage3D):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexSubImage3D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexSubImage3D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexImage2DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexImage2DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexSubImage3D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexImage2DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D))
-.type glCompressedTexSubImage2D,#function
-GL_PREFIX(CompressedTexSubImage2D):
+GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB))
+.type glCompressedTexImage1DARB,#function
+GL_PREFIX(CompressedTexImage1DARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8791,20 +8770,20 @@ GL_PREFIX(CompressedTexSubImage2D):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexSubImage2D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexSubImage2D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexImage1DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexImage1DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexSubImage2D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexImage1DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D))
-.type glCompressedTexSubImage1D,#function
-GL_PREFIX(CompressedTexSubImage1D):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB))
+.type glCompressedTexSubImage3DARB,#function
+GL_PREFIX(CompressedTexSubImage3DARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8812,20 +8791,20 @@ GL_PREFIX(CompressedTexSubImage1D):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexSubImage1D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexSubImage1D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexSubImage3DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexSubImage3DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexSubImage1D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexSubImage3DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(GetCompressedTexImage))
-.type glGetCompressedTexImage,#function
-GL_PREFIX(GetCompressedTexImage):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB))
+.type glCompressedTexSubImage2DARB,#function
+GL_PREFIX(CompressedTexSubImage2DARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8833,20 +8812,20 @@ GL_PREFIX(GetCompressedTexImage):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_GetCompressedTexImage), %g2
- or %g2, %lo(8 * _gloffset_GetCompressedTexImage), %g2
+ sethi %hi(8 * _gloffset_CompressedTexSubImage2DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexSubImage2DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_GetCompressedTexImage)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexSubImage2DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(ActiveTextureARB))
-.type glActiveTextureARB,#function
-GL_PREFIX(ActiveTextureARB):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB))
+.type glCompressedTexSubImage1DARB,#function
+GL_PREFIX(CompressedTexSubImage1DARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8854,20 +8833,20 @@ GL_PREFIX(ActiveTextureARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_ActiveTexture), %g2
- or %g2, %lo(8 * _gloffset_ActiveTexture), %g2
+ sethi %hi(8 * _gloffset_CompressedTexSubImage1DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexSubImage1DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_ActiveTexture)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexSubImage1DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(ClientActiveTextureARB))
-.type glClientActiveTextureARB,#function
-GL_PREFIX(ClientActiveTextureARB):
+GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB))
+.type glGetCompressedTexImageARB,#function
+GL_PREFIX(GetCompressedTexImageARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8875,20 +8854,20 @@ GL_PREFIX(ClientActiveTextureARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_ClientActiveTexture), %g2
- or %g2, %lo(8 * _gloffset_ClientActiveTexture), %g2
+ sethi %hi(8 * _gloffset_GetCompressedTexImageARB), %g2
+ or %g2, %lo(8 * _gloffset_GetCompressedTexImageARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_ClientActiveTexture)], %g3
+ ld [%g1 + (4 * _gloffset_GetCompressedTexImageARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB))
-.type glMultiTexCoord1dARB,#function
-GL_PREFIX(MultiTexCoord1dARB):
+GLOBL_FN(GL_PREFIX(ActiveTexture))
+.type glActiveTexture,#function
+GL_PREFIX(ActiveTexture):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8896,20 +8875,20 @@ GL_PREFIX(MultiTexCoord1dARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1d), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1d), %g2
+ sethi %hi(8 * _gloffset_ActiveTextureARB), %g2
+ or %g2, %lo(8 * _gloffset_ActiveTextureARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1d)], %g3
+ ld [%g1 + (4 * _gloffset_ActiveTextureARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB))
-.type glMultiTexCoord1dvARB,#function
-GL_PREFIX(MultiTexCoord1dvARB):
+GLOBL_FN(GL_PREFIX(ClientActiveTexture))
+.type glClientActiveTexture,#function
+GL_PREFIX(ClientActiveTexture):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8917,20 +8896,20 @@ GL_PREFIX(MultiTexCoord1dvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1dv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1dv), %g2
+ sethi %hi(8 * _gloffset_ClientActiveTextureARB), %g2
+ or %g2, %lo(8 * _gloffset_ClientActiveTextureARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1dv)], %g3
+ ld [%g1 + (4 * _gloffset_ClientActiveTextureARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB))
-.type glMultiTexCoord1fARB,#function
-GL_PREFIX(MultiTexCoord1fARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1d))
+.type glMultiTexCoord1d,#function
+GL_PREFIX(MultiTexCoord1d):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8938,20 +8917,20 @@ GL_PREFIX(MultiTexCoord1fARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1f), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1f), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1dARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1dARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1f)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1dARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB))
-.type glMultiTexCoord1fvARB,#function
-GL_PREFIX(MultiTexCoord1fvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1dv))
+.type glMultiTexCoord1dv,#function
+GL_PREFIX(MultiTexCoord1dv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8959,20 +8938,20 @@ GL_PREFIX(MultiTexCoord1fvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1fv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1fv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1dvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1dvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1fv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1dvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB))
-.type glMultiTexCoord1iARB,#function
-GL_PREFIX(MultiTexCoord1iARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1f))
+.type glMultiTexCoord1f,#function
+GL_PREFIX(MultiTexCoord1f):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -8980,20 +8959,20 @@ GL_PREFIX(MultiTexCoord1iARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1i), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1i), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1fARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1fARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1i)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1fARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB))
-.type glMultiTexCoord1ivARB,#function
-GL_PREFIX(MultiTexCoord1ivARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1fv))
+.type glMultiTexCoord1fv,#function
+GL_PREFIX(MultiTexCoord1fv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9001,20 +8980,20 @@ GL_PREFIX(MultiTexCoord1ivARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1iv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1iv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1fvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1fvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1iv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1fvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB))
-.type glMultiTexCoord1sARB,#function
-GL_PREFIX(MultiTexCoord1sARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1i))
+.type glMultiTexCoord1i,#function
+GL_PREFIX(MultiTexCoord1i):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9022,20 +9001,20 @@ GL_PREFIX(MultiTexCoord1sARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1s), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1s), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1iARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1iARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1s)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1iARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB))
-.type glMultiTexCoord1svARB,#function
-GL_PREFIX(MultiTexCoord1svARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1iv))
+.type glMultiTexCoord1iv,#function
+GL_PREFIX(MultiTexCoord1iv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9043,20 +9022,20 @@ GL_PREFIX(MultiTexCoord1svARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord1sv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord1sv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1ivARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1ivARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord1sv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1ivARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB))
-.type glMultiTexCoord2dARB,#function
-GL_PREFIX(MultiTexCoord2dARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1s))
+.type glMultiTexCoord1s,#function
+GL_PREFIX(MultiTexCoord1s):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9064,20 +9043,20 @@ GL_PREFIX(MultiTexCoord2dARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2d), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2d), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1sARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1sARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2d)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1sARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB))
-.type glMultiTexCoord2dvARB,#function
-GL_PREFIX(MultiTexCoord2dvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1sv))
+.type glMultiTexCoord1sv,#function
+GL_PREFIX(MultiTexCoord1sv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9085,20 +9064,20 @@ GL_PREFIX(MultiTexCoord2dvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2dv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2dv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord1svARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord1svARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2dv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord1svARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB))
-.type glMultiTexCoord2fARB,#function
-GL_PREFIX(MultiTexCoord2fARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2d))
+.type glMultiTexCoord2d,#function
+GL_PREFIX(MultiTexCoord2d):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9106,20 +9085,20 @@ GL_PREFIX(MultiTexCoord2fARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2f), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2f), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2dARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2dARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2f)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2dARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB))
-.type glMultiTexCoord2fvARB,#function
-GL_PREFIX(MultiTexCoord2fvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2dv))
+.type glMultiTexCoord2dv,#function
+GL_PREFIX(MultiTexCoord2dv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9127,20 +9106,20 @@ GL_PREFIX(MultiTexCoord2fvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2fv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2fv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2dvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2dvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2fv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2dvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB))
-.type glMultiTexCoord2iARB,#function
-GL_PREFIX(MultiTexCoord2iARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2f))
+.type glMultiTexCoord2f,#function
+GL_PREFIX(MultiTexCoord2f):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9148,20 +9127,20 @@ GL_PREFIX(MultiTexCoord2iARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2i), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2i), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2fARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2fARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2i)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2fARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB))
-.type glMultiTexCoord2ivARB,#function
-GL_PREFIX(MultiTexCoord2ivARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2fv))
+.type glMultiTexCoord2fv,#function
+GL_PREFIX(MultiTexCoord2fv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9169,20 +9148,20 @@ GL_PREFIX(MultiTexCoord2ivARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2iv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2iv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2fvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2fvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2iv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2fvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB))
-.type glMultiTexCoord2sARB,#function
-GL_PREFIX(MultiTexCoord2sARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2i))
+.type glMultiTexCoord2i,#function
+GL_PREFIX(MultiTexCoord2i):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9190,20 +9169,20 @@ GL_PREFIX(MultiTexCoord2sARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2s), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2s), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2iARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2iARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2s)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2iARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB))
-.type glMultiTexCoord2svARB,#function
-GL_PREFIX(MultiTexCoord2svARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2iv))
+.type glMultiTexCoord2iv,#function
+GL_PREFIX(MultiTexCoord2iv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9211,20 +9190,20 @@ GL_PREFIX(MultiTexCoord2svARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord2sv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord2sv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2ivARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2ivARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord2sv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2ivARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB))
-.type glMultiTexCoord3dARB,#function
-GL_PREFIX(MultiTexCoord3dARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2s))
+.type glMultiTexCoord2s,#function
+GL_PREFIX(MultiTexCoord2s):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9232,20 +9211,20 @@ GL_PREFIX(MultiTexCoord3dARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3d), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3d), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2sARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2sARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3d)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2sARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB))
-.type glMultiTexCoord3dvARB,#function
-GL_PREFIX(MultiTexCoord3dvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2sv))
+.type glMultiTexCoord2sv,#function
+GL_PREFIX(MultiTexCoord2sv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9253,20 +9232,20 @@ GL_PREFIX(MultiTexCoord3dvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3dv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3dv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord2svARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord2svARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3dv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord2svARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB))
-.type glMultiTexCoord3fARB,#function
-GL_PREFIX(MultiTexCoord3fARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3d))
+.type glMultiTexCoord3d,#function
+GL_PREFIX(MultiTexCoord3d):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9274,20 +9253,20 @@ GL_PREFIX(MultiTexCoord3fARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3f), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3f), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3dARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3dARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3f)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3dARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB))
-.type glMultiTexCoord3fvARB,#function
-GL_PREFIX(MultiTexCoord3fvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3dv))
+.type glMultiTexCoord3dv,#function
+GL_PREFIX(MultiTexCoord3dv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9295,20 +9274,20 @@ GL_PREFIX(MultiTexCoord3fvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3fv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3fv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3dvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3dvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3fv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3dvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB))
-.type glMultiTexCoord3iARB,#function
-GL_PREFIX(MultiTexCoord3iARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3f))
+.type glMultiTexCoord3f,#function
+GL_PREFIX(MultiTexCoord3f):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9316,20 +9295,20 @@ GL_PREFIX(MultiTexCoord3iARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3i), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3i), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3fARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3fARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3i)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3fARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB))
-.type glMultiTexCoord3ivARB,#function
-GL_PREFIX(MultiTexCoord3ivARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3fv))
+.type glMultiTexCoord3fv,#function
+GL_PREFIX(MultiTexCoord3fv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9337,20 +9316,20 @@ GL_PREFIX(MultiTexCoord3ivARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3iv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3iv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3fvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3fvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3iv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3fvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB))
-.type glMultiTexCoord3sARB,#function
-GL_PREFIX(MultiTexCoord3sARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3i))
+.type glMultiTexCoord3i,#function
+GL_PREFIX(MultiTexCoord3i):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9358,20 +9337,20 @@ GL_PREFIX(MultiTexCoord3sARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3s), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3s), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3iARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3iARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3s)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3iARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB))
-.type glMultiTexCoord3svARB,#function
-GL_PREFIX(MultiTexCoord3svARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3iv))
+.type glMultiTexCoord3iv,#function
+GL_PREFIX(MultiTexCoord3iv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9379,20 +9358,20 @@ GL_PREFIX(MultiTexCoord3svARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord3sv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord3sv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3ivARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3ivARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord3sv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3ivARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB))
-.type glMultiTexCoord4dARB,#function
-GL_PREFIX(MultiTexCoord4dARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3s))
+.type glMultiTexCoord3s,#function
+GL_PREFIX(MultiTexCoord3s):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9400,20 +9379,20 @@ GL_PREFIX(MultiTexCoord4dARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4d), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4d), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3sARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3sARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4d)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3sARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB))
-.type glMultiTexCoord4dvARB,#function
-GL_PREFIX(MultiTexCoord4dvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3sv))
+.type glMultiTexCoord3sv,#function
+GL_PREFIX(MultiTexCoord3sv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9421,20 +9400,20 @@ GL_PREFIX(MultiTexCoord4dvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4dv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4dv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord3svARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord3svARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4dv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord3svARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB))
-.type glMultiTexCoord4fARB,#function
-GL_PREFIX(MultiTexCoord4fARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4d))
+.type glMultiTexCoord4d,#function
+GL_PREFIX(MultiTexCoord4d):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9442,20 +9421,20 @@ GL_PREFIX(MultiTexCoord4fARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4f), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4f), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4dARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4dARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4f)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4dARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB))
-.type glMultiTexCoord4fvARB,#function
-GL_PREFIX(MultiTexCoord4fvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4dv))
+.type glMultiTexCoord4dv,#function
+GL_PREFIX(MultiTexCoord4dv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9463,20 +9442,20 @@ GL_PREFIX(MultiTexCoord4fvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4fv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4fv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4dvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4dvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4fv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4dvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB))
-.type glMultiTexCoord4iARB,#function
-GL_PREFIX(MultiTexCoord4iARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4f))
+.type glMultiTexCoord4f,#function
+GL_PREFIX(MultiTexCoord4f):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9484,20 +9463,20 @@ GL_PREFIX(MultiTexCoord4iARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4i), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4i), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4fARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4fARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4i)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4fARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB))
-.type glMultiTexCoord4ivARB,#function
-GL_PREFIX(MultiTexCoord4ivARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4fv))
+.type glMultiTexCoord4fv,#function
+GL_PREFIX(MultiTexCoord4fv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9505,20 +9484,20 @@ GL_PREFIX(MultiTexCoord4ivARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4iv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4iv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4fvARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4fvARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4iv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4fvARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB))
-.type glMultiTexCoord4sARB,#function
-GL_PREFIX(MultiTexCoord4sARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4i))
+.type glMultiTexCoord4i,#function
+GL_PREFIX(MultiTexCoord4i):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9526,20 +9505,20 @@ GL_PREFIX(MultiTexCoord4sARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4s), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4s), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4iARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4iARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4s)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4iARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB))
-.type glMultiTexCoord4svARB,#function
-GL_PREFIX(MultiTexCoord4svARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4iv))
+.type glMultiTexCoord4iv,#function
+GL_PREFIX(MultiTexCoord4iv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9547,20 +9526,20 @@ GL_PREFIX(MultiTexCoord4svARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultiTexCoord4sv), %g2
- or %g2, %lo(8 * _gloffset_MultiTexCoord4sv), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4ivARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4ivARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultiTexCoord4sv)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4ivARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
-.type glLoadTransposeMatrixfARB,#function
-GL_PREFIX(LoadTransposeMatrixfARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4s))
+.type glMultiTexCoord4s,#function
+GL_PREFIX(MultiTexCoord4s):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9568,20 +9547,20 @@ GL_PREFIX(LoadTransposeMatrixfARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_LoadTransposeMatrixf), %g2
- or %g2, %lo(8 * _gloffset_LoadTransposeMatrixf), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4sARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4sARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_LoadTransposeMatrixf)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4sARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
-.type glLoadTransposeMatrixdARB,#function
-GL_PREFIX(LoadTransposeMatrixdARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4sv))
+.type glMultiTexCoord4sv,#function
+GL_PREFIX(MultiTexCoord4sv):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9589,20 +9568,20 @@ GL_PREFIX(LoadTransposeMatrixdARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_LoadTransposeMatrixd), %g2
- or %g2, %lo(8 * _gloffset_LoadTransposeMatrixd), %g2
+ sethi %hi(8 * _gloffset_MultiTexCoord4svARB), %g2
+ or %g2, %lo(8 * _gloffset_MultiTexCoord4svARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_LoadTransposeMatrixd)], %g3
+ ld [%g1 + (4 * _gloffset_MultiTexCoord4svARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
-.type glMultTransposeMatrixfARB,#function
-GL_PREFIX(MultTransposeMatrixfARB):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf))
+.type glLoadTransposeMatrixf,#function
+GL_PREFIX(LoadTransposeMatrixf):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9610,20 +9589,20 @@ GL_PREFIX(MultTransposeMatrixfARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultTransposeMatrixf), %g2
- or %g2, %lo(8 * _gloffset_MultTransposeMatrixf), %g2
+ sethi %hi(8 * _gloffset_LoadTransposeMatrixfARB), %g2
+ or %g2, %lo(8 * _gloffset_LoadTransposeMatrixfARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultTransposeMatrixf)], %g3
+ ld [%g1 + (4 * _gloffset_LoadTransposeMatrixfARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
-.type glMultTransposeMatrixdARB,#function
-GL_PREFIX(MultTransposeMatrixdARB):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd))
+.type glLoadTransposeMatrixd,#function
+GL_PREFIX(LoadTransposeMatrixd):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9631,20 +9610,20 @@ GL_PREFIX(MultTransposeMatrixdARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_MultTransposeMatrixd), %g2
- or %g2, %lo(8 * _gloffset_MultTransposeMatrixd), %g2
+ sethi %hi(8 * _gloffset_LoadTransposeMatrixdARB), %g2
+ or %g2, %lo(8 * _gloffset_LoadTransposeMatrixdARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_MultTransposeMatrixd)], %g3
+ ld [%g1 + (4 * _gloffset_LoadTransposeMatrixdARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(SampleCoverageARB))
-.type glSampleCoverageARB,#function
-GL_PREFIX(SampleCoverageARB):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixf))
+.type glMultTransposeMatrixf,#function
+GL_PREFIX(MultTransposeMatrixf):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9652,20 +9631,20 @@ GL_PREFIX(SampleCoverageARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_SampleCoverage), %g2
- or %g2, %lo(8 * _gloffset_SampleCoverage), %g2
+ sethi %hi(8 * _gloffset_MultTransposeMatrixfARB), %g2
+ or %g2, %lo(8 * _gloffset_MultTransposeMatrixfARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_SampleCoverage)], %g3
+ ld [%g1 + (4 * _gloffset_MultTransposeMatrixfARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(__unused413))
-.type gl__unused413,#function
-GL_PREFIX(__unused413):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixd))
+.type glMultTransposeMatrixd,#function
+GL_PREFIX(MultTransposeMatrixd):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9673,20 +9652,20 @@ GL_PREFIX(__unused413):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset___unused413), %g2
- or %g2, %lo(8 * _gloffset___unused413), %g2
+ sethi %hi(8 * _gloffset_MultTransposeMatrixdARB), %g2
+ or %g2, %lo(8 * _gloffset_MultTransposeMatrixdARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset___unused413)], %g3
+ ld [%g1 + (4 * _gloffset_MultTransposeMatrixdARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB))
-.type glCompressedTexImage3DARB,#function
-GL_PREFIX(CompressedTexImage3DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexImage3D))
+.type glCompressedTexImage3D,#function
+GL_PREFIX(CompressedTexImage3D):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9694,20 +9673,20 @@ GL_PREFIX(CompressedTexImage3DARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexImage3D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexImage3D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexImage3DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexImage3DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexImage3D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexImage3DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB))
-.type glCompressedTexImage2DARB,#function
-GL_PREFIX(CompressedTexImage2DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexImage2D))
+.type glCompressedTexImage2D,#function
+GL_PREFIX(CompressedTexImage2D):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9715,20 +9694,20 @@ GL_PREFIX(CompressedTexImage2DARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexImage2D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexImage2D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexImage2DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexImage2DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexImage2D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexImage2DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB))
-.type glCompressedTexImage1DARB,#function
-GL_PREFIX(CompressedTexImage1DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexImage1D))
+.type glCompressedTexImage1D,#function
+GL_PREFIX(CompressedTexImage1D):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9736,20 +9715,20 @@ GL_PREFIX(CompressedTexImage1DARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexImage1D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexImage1D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexImage1DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexImage1DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexImage1D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexImage1DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB))
-.type glCompressedTexSubImage3DARB,#function
-GL_PREFIX(CompressedTexSubImage3DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D))
+.type glCompressedTexSubImage3D,#function
+GL_PREFIX(CompressedTexSubImage3D):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9757,20 +9736,20 @@ GL_PREFIX(CompressedTexSubImage3DARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexSubImage3D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexSubImage3D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexSubImage3DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexSubImage3DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexSubImage3D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexSubImage3DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB))
-.type glCompressedTexSubImage2DARB,#function
-GL_PREFIX(CompressedTexSubImage2DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D))
+.type glCompressedTexSubImage2D,#function
+GL_PREFIX(CompressedTexSubImage2D):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9778,20 +9757,20 @@ GL_PREFIX(CompressedTexSubImage2DARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexSubImage2D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexSubImage2D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexSubImage2DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexSubImage2DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexSubImage2D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexSubImage2DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB))
-.type glCompressedTexSubImage1DARB,#function
-GL_PREFIX(CompressedTexSubImage1DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D))
+.type glCompressedTexSubImage1D,#function
+GL_PREFIX(CompressedTexSubImage1D):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9799,20 +9778,20 @@ GL_PREFIX(CompressedTexSubImage1DARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_CompressedTexSubImage1D), %g2
- or %g2, %lo(8 * _gloffset_CompressedTexSubImage1D), %g2
+ sethi %hi(8 * _gloffset_CompressedTexSubImage1DARB), %g2
+ or %g2, %lo(8 * _gloffset_CompressedTexSubImage1DARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_CompressedTexSubImage1D)], %g3
+ ld [%g1 + (4 * _gloffset_CompressedTexSubImage1DARB)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB))
-.type glGetCompressedTexImageARB,#function
-GL_PREFIX(GetCompressedTexImageARB):
+GLOBL_FN(GL_PREFIX(GetCompressedTexImage))
+.type glGetCompressedTexImage,#function
+GL_PREFIX(GetCompressedTexImage):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -9820,13 +9799,13 @@ GL_PREFIX(GetCompressedTexImageARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_GetCompressedTexImage), %g2
- or %g2, %lo(8 * _gloffset_GetCompressedTexImage), %g2
+ sethi %hi(8 * _gloffset_GetCompressedTexImageARB), %g2
+ or %g2, %lo(8 * _gloffset_GetCompressedTexImageARB), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_GetCompressedTexImage)], %g3
+ ld [%g1 + (4 * _gloffset_GetCompressedTexImageARB)], %g3
#endif
jmpl %g3, %g0
nop
@@ -11469,9 +11448,9 @@ GL_PREFIX(SpriteParameterivSGIX):
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(PointParameterfARB))
-.type glPointParameterfARB,#function
-GL_PREFIX(PointParameterfARB):
+GLOBL_FN(GL_PREFIX(PointParameterfEXT))
+.type glPointParameterfEXT,#function
+GL_PREFIX(PointParameterfEXT):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -11479,20 +11458,20 @@ GL_PREFIX(PointParameterfARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_PointParameterfARB), %g2
- or %g2, %lo(8 * _gloffset_PointParameterfARB), %g2
+ sethi %hi(8 * _gloffset_PointParameterfEXT), %g2
+ or %g2, %lo(8 * _gloffset_PointParameterfEXT), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_PointParameterfARB)], %g3
+ ld [%g1 + (4 * _gloffset_PointParameterfEXT)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(PointParameterfvARB))
-.type glPointParameterfvARB,#function
-GL_PREFIX(PointParameterfvARB):
+GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
+.type glPointParameterfvEXT,#function
+GL_PREFIX(PointParameterfvEXT):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -11500,20 +11479,20 @@ GL_PREFIX(PointParameterfvARB):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_PointParameterfvARB), %g2
- or %g2, %lo(8 * _gloffset_PointParameterfvARB), %g2
+ sethi %hi(8 * _gloffset_PointParameterfvEXT), %g2
+ or %g2, %lo(8 * _gloffset_PointParameterfvEXT), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_PointParameterfvARB)], %g3
+ ld [%g1 + (4 * _gloffset_PointParameterfvEXT)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(PointParameterfEXT))
-.type glPointParameterfEXT,#function
-GL_PREFIX(PointParameterfEXT):
+GLOBL_FN(GL_PREFIX(PointParameterfARB))
+.type glPointParameterfARB,#function
+GL_PREFIX(PointParameterfARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -11521,20 +11500,20 @@ GL_PREFIX(PointParameterfEXT):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_PointParameterfARB), %g2
- or %g2, %lo(8 * _gloffset_PointParameterfARB), %g2
+ sethi %hi(8 * _gloffset_PointParameterfEXT), %g2
+ or %g2, %lo(8 * _gloffset_PointParameterfEXT), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_PointParameterfARB)], %g3
+ ld [%g1 + (4 * _gloffset_PointParameterfEXT)], %g3
#endif
jmpl %g3, %g0
nop
-GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
-.type glPointParameterfvEXT,#function
-GL_PREFIX(PointParameterfvEXT):
+GLOBL_FN(GL_PREFIX(PointParameterfvARB))
+.type glPointParameterfvARB,#function
+GL_PREFIX(PointParameterfvARB):
#ifdef __sparc_v9__
sethi %hi(0x00000000), %g2
sethi %hi(0x00000000), %g1
@@ -11542,13 +11521,13 @@ GL_PREFIX(PointParameterfvEXT):
or %g1, %lo(0x00000000), %g1
sllx %g2, 32, %g2
ldx [%g1 + %g2], %g1
- sethi %hi(8 * _gloffset_PointParameterfvARB), %g2
- or %g2, %lo(8 * _gloffset_PointParameterfvARB), %g2
+ sethi %hi(8 * _gloffset_PointParameterfvEXT), %g2
+ or %g2, %lo(8 * _gloffset_PointParameterfvEXT), %g2
ldx [%g1 + %g2], %g3
#else
sethi %hi(0x00000000), %g1
ld [%g1 + %lo(0x00000000)], %g1
- ld [%g1 + (4 * _gloffset_PointParameterfvARB)], %g3
+ ld [%g1 + (4 * _gloffset_PointParameterfvEXT)], %g3
#endif
jmpl %g3, %g0
nop
diff --git a/src/mesa/tnl/t_imm_api.c b/src/mesa/tnl/t_imm_api.c
index 265ea01597..c4e7cfcb2e 100644
--- a/src/mesa/tnl/t_imm_api.c
+++ b/src/mesa/tnl/t_imm_api.c
@@ -1,8 +1,8 @@
-/* $Id: t_imm_api.c,v 1.18 2001/11/18 22:48:14 brianp Exp $ */
+/* $Id: t_imm_api.c,v 1.19 2001/12/04 23:43:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@@ -313,7 +313,7 @@ _tnl_end( GLcontext *ctx )
/* You can set this flag to get the old 'flush_vb on glEnd()'
* behaviour.
*/
- if ((MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH))
+ if (1/*(MESA_DEBUG_FLAGS&DEBUG_ALWAYS_FLUSH)*/)
_tnl_flush_immediate( IM );
}
@@ -1232,14 +1232,14 @@ void _tnl_imm_vtxfmt_init( GLcontext *ctx )
vfmt->Indexi = _tnl_Indexi;
vfmt->Indexiv = _tnl_Indexiv;
vfmt->Materialfv = _tnl_Materialfv;
- vfmt->MultiTexCoord1f = _tnl_MultiTexCoord1fARB;
- vfmt->MultiTexCoord1fv = _tnl_MultiTexCoord1fvARB;
- vfmt->MultiTexCoord2f = _tnl_MultiTexCoord2fARB;
- vfmt->MultiTexCoord2fv = _tnl_MultiTexCoord2fvARB;
- vfmt->MultiTexCoord3f = _tnl_MultiTexCoord3fARB;
- vfmt->MultiTexCoord3fv = _tnl_MultiTexCoord3fvARB;
- vfmt->MultiTexCoord4f = _tnl_MultiTexCoord4fARB;
- vfmt->MultiTexCoord4fv = _tnl_MultiTexCoord4fvARB;
+ vfmt->MultiTexCoord1fARB = _tnl_MultiTexCoord1fARB;
+ vfmt->MultiTexCoord1fvARB = _tnl_MultiTexCoord1fvARB;
+ vfmt->MultiTexCoord2fARB = _tnl_MultiTexCoord2fARB;
+ vfmt->MultiTexCoord2fvARB = _tnl_MultiTexCoord2fvARB;
+ vfmt->MultiTexCoord3fARB = _tnl_MultiTexCoord3fARB;
+ vfmt->MultiTexCoord3fvARB = _tnl_MultiTexCoord3fvARB;
+ vfmt->MultiTexCoord4fARB = _tnl_MultiTexCoord4fARB;
+ vfmt->MultiTexCoord4fvARB = _tnl_MultiTexCoord4fvARB;
vfmt->Normal3f = _tnl_Normal3f;
vfmt->Normal3fv = _tnl_Normal3fv;
vfmt->SecondaryColor3fEXT = _tnl_SecondaryColor3fEXT;
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index a94697b560..1b43923886 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -2264,562 +2264,556 @@ GL_PREFIX(CopyTexSubImage3D):
JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ActiveTexture))
-GL_PREFIX(ActiveTexture):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_ActiveTexture))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClientActiveTexture))
-GL_PREFIX(ClientActiveTexture):
+GLOBL_FN(GL_PREFIX(ActiveTextureARB))
+GL_PREFIX(ActiveTextureARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_ClientActiveTexture))
+ JMP(GL_OFFSET(_gloffset_ActiveTextureARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1d))
-GL_PREFIX(MultiTexCoord1d):
+GLOBL_FN(GL_PREFIX(ClientActiveTextureARB))
+GL_PREFIX(ClientActiveTextureARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1d))
+ JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dv))
-GL_PREFIX(MultiTexCoord1dv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB))
+GL_PREFIX(MultiTexCoord1dARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1dv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1f))
-GL_PREFIX(MultiTexCoord1f):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB))
+GL_PREFIX(MultiTexCoord1dvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1f))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fv))
-GL_PREFIX(MultiTexCoord1fv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB))
+GL_PREFIX(MultiTexCoord1fARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1fv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1i))
-GL_PREFIX(MultiTexCoord1i):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB))
+GL_PREFIX(MultiTexCoord1fvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1i))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1iv))
-GL_PREFIX(MultiTexCoord1iv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB))
+GL_PREFIX(MultiTexCoord1iARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1iv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1s))
-GL_PREFIX(MultiTexCoord1s):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB))
+GL_PREFIX(MultiTexCoord1ivARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1s))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1sv))
-GL_PREFIX(MultiTexCoord1sv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB))
+GL_PREFIX(MultiTexCoord1sARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1sv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2d))
-GL_PREFIX(MultiTexCoord2d):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB))
+GL_PREFIX(MultiTexCoord1svARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2d))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dv))
-GL_PREFIX(MultiTexCoord2dv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB))
+GL_PREFIX(MultiTexCoord2dARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2dv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2f))
-GL_PREFIX(MultiTexCoord2f):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB))
+GL_PREFIX(MultiTexCoord2dvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2f))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fv))
-GL_PREFIX(MultiTexCoord2fv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB))
+GL_PREFIX(MultiTexCoord2fARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2fv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2i))
-GL_PREFIX(MultiTexCoord2i):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB))
+GL_PREFIX(MultiTexCoord2fvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2i))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2iv))
-GL_PREFIX(MultiTexCoord2iv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB))
+GL_PREFIX(MultiTexCoord2iARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2iv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2s))
-GL_PREFIX(MultiTexCoord2s):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB))
+GL_PREFIX(MultiTexCoord2ivARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2s))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2sv))
-GL_PREFIX(MultiTexCoord2sv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB))
+GL_PREFIX(MultiTexCoord2sARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2sv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3d))
-GL_PREFIX(MultiTexCoord3d):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB))
+GL_PREFIX(MultiTexCoord2svARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3d))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dv))
-GL_PREFIX(MultiTexCoord3dv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB))
+GL_PREFIX(MultiTexCoord3dARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3dv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3f))
-GL_PREFIX(MultiTexCoord3f):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB))
+GL_PREFIX(MultiTexCoord3dvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3f))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fv))
-GL_PREFIX(MultiTexCoord3fv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB))
+GL_PREFIX(MultiTexCoord3fARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3fv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3i))
-GL_PREFIX(MultiTexCoord3i):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB))
+GL_PREFIX(MultiTexCoord3fvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3i))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3iv))
-GL_PREFIX(MultiTexCoord3iv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB))
+GL_PREFIX(MultiTexCoord3iARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3iv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3s))
-GL_PREFIX(MultiTexCoord3s):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB))
+GL_PREFIX(MultiTexCoord3ivARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3s))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3sv))
-GL_PREFIX(MultiTexCoord3sv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB))
+GL_PREFIX(MultiTexCoord3sARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3sv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4d))
-GL_PREFIX(MultiTexCoord4d):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB))
+GL_PREFIX(MultiTexCoord3svARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4d))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dv))
-GL_PREFIX(MultiTexCoord4dv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB))
+GL_PREFIX(MultiTexCoord4dARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4dv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4f))
-GL_PREFIX(MultiTexCoord4f):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB))
+GL_PREFIX(MultiTexCoord4dvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4f))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fv))
-GL_PREFIX(MultiTexCoord4fv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB))
+GL_PREFIX(MultiTexCoord4fARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4fv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4i))
-GL_PREFIX(MultiTexCoord4i):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB))
+GL_PREFIX(MultiTexCoord4fvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4i))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4iv))
-GL_PREFIX(MultiTexCoord4iv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB))
+GL_PREFIX(MultiTexCoord4iARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4iv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4s))
-GL_PREFIX(MultiTexCoord4s):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB))
+GL_PREFIX(MultiTexCoord4ivARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4s))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4sv))
-GL_PREFIX(MultiTexCoord4sv):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB))
+GL_PREFIX(MultiTexCoord4sARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4sv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf))
-GL_PREFIX(LoadTransposeMatrixf):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB))
+GL_PREFIX(MultiTexCoord4svARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixf))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd))
-GL_PREFIX(LoadTransposeMatrixd):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
+GL_PREFIX(LoadTransposeMatrixfARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixd))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixf))
-GL_PREFIX(MultTransposeMatrixf):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
+GL_PREFIX(LoadTransposeMatrixdARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixf))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixd))
-GL_PREFIX(MultTransposeMatrixd):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
+GL_PREFIX(MultTransposeMatrixfARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixd))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleCoverage))
-GL_PREFIX(SampleCoverage):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
+GL_PREFIX(MultTransposeMatrixdARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_SampleCoverage))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage3D))
-GL_PREFIX(CompressedTexImage3D):
+GLOBL_FN(GL_PREFIX(SampleCoverageARB))
+GL_PREFIX(SampleCoverageARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage3D))
+ JMP(GL_OFFSET(_gloffset_SampleCoverageARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage2D))
-GL_PREFIX(CompressedTexImage2D):
+GLOBL_FN(GL_PREFIX(__unused413))
+GL_PREFIX(__unused413):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage2D))
+ JMP(GL_OFFSET(_gloffset___unused413))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage1D))
-GL_PREFIX(CompressedTexImage1D):
+GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB))
+GL_PREFIX(CompressedTexImage3DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage1D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D))
-GL_PREFIX(CompressedTexSubImage3D):
+GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB))
+GL_PREFIX(CompressedTexImage2DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D))
-GL_PREFIX(CompressedTexSubImage2D):
+GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB))
+GL_PREFIX(CompressedTexImage1DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D))
-GL_PREFIX(CompressedTexSubImage1D):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB))
+GL_PREFIX(CompressedTexSubImage3DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetCompressedTexImage))
-GL_PREFIX(GetCompressedTexImage):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB))
+GL_PREFIX(CompressedTexSubImage2DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_GetCompressedTexImage))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ActiveTextureARB))
-GL_PREFIX(ActiveTextureARB):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB))
+GL_PREFIX(CompressedTexSubImage1DARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_ActiveTexture))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClientActiveTextureARB))
-GL_PREFIX(ClientActiveTextureARB):
+GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB))
+GL_PREFIX(GetCompressedTexImageARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_ClientActiveTexture))
+ JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB))
-GL_PREFIX(MultiTexCoord1dARB):
+GLOBL_FN(GL_PREFIX(ActiveTexture))
+GL_PREFIX(ActiveTexture):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1d))
+ JMP(GL_OFFSET(_gloffset_ActiveTextureARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB))
-GL_PREFIX(MultiTexCoord1dvARB):
+GLOBL_FN(GL_PREFIX(ClientActiveTexture))
+GL_PREFIX(ClientActiveTexture):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1dv))
+ JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB))
-GL_PREFIX(MultiTexCoord1fARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1d))
+GL_PREFIX(MultiTexCoord1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1f))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB))
-GL_PREFIX(MultiTexCoord1fvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1dv))
+GL_PREFIX(MultiTexCoord1dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1fv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB))
-GL_PREFIX(MultiTexCoord1iARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1f))
+GL_PREFIX(MultiTexCoord1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1i))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB))
-GL_PREFIX(MultiTexCoord1ivARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1fv))
+GL_PREFIX(MultiTexCoord1fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1iv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB))
-GL_PREFIX(MultiTexCoord1sARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1i))
+GL_PREFIX(MultiTexCoord1i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1s))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB))
-GL_PREFIX(MultiTexCoord1svARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1iv))
+GL_PREFIX(MultiTexCoord1iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord1sv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB))
-GL_PREFIX(MultiTexCoord2dARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1s))
+GL_PREFIX(MultiTexCoord1s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2d))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB))
-GL_PREFIX(MultiTexCoord2dvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord1sv))
+GL_PREFIX(MultiTexCoord1sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2dv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB))
-GL_PREFIX(MultiTexCoord2fARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2d))
+GL_PREFIX(MultiTexCoord2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2f))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB))
-GL_PREFIX(MultiTexCoord2fvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2dv))
+GL_PREFIX(MultiTexCoord2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2fv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB))
-GL_PREFIX(MultiTexCoord2iARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2f))
+GL_PREFIX(MultiTexCoord2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2i))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB))
-GL_PREFIX(MultiTexCoord2ivARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2fv))
+GL_PREFIX(MultiTexCoord2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2iv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB))
-GL_PREFIX(MultiTexCoord2sARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2i))
+GL_PREFIX(MultiTexCoord2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2s))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB))
-GL_PREFIX(MultiTexCoord2svARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2iv))
+GL_PREFIX(MultiTexCoord2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord2sv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB))
-GL_PREFIX(MultiTexCoord3dARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2s))
+GL_PREFIX(MultiTexCoord2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3d))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB))
-GL_PREFIX(MultiTexCoord3dvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord2sv))
+GL_PREFIX(MultiTexCoord2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3dv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB))
-GL_PREFIX(MultiTexCoord3fARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3d))
+GL_PREFIX(MultiTexCoord3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3f))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB))
-GL_PREFIX(MultiTexCoord3fvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3dv))
+GL_PREFIX(MultiTexCoord3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3fv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB))
-GL_PREFIX(MultiTexCoord3iARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3f))
+GL_PREFIX(MultiTexCoord3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3i))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB))
-GL_PREFIX(MultiTexCoord3ivARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3fv))
+GL_PREFIX(MultiTexCoord3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3iv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB))
-GL_PREFIX(MultiTexCoord3sARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3i))
+GL_PREFIX(MultiTexCoord3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3s))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB))
-GL_PREFIX(MultiTexCoord3svARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3iv))
+GL_PREFIX(MultiTexCoord3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord3sv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB))
-GL_PREFIX(MultiTexCoord4dARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3s))
+GL_PREFIX(MultiTexCoord3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4d))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB))
-GL_PREFIX(MultiTexCoord4dvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord3sv))
+GL_PREFIX(MultiTexCoord3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4dv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB))
-GL_PREFIX(MultiTexCoord4fARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4d))
+GL_PREFIX(MultiTexCoord4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4f))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB))
-GL_PREFIX(MultiTexCoord4fvARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4dv))
+GL_PREFIX(MultiTexCoord4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4fv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB))
-GL_PREFIX(MultiTexCoord4iARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4f))
+GL_PREFIX(MultiTexCoord4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4i))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB))
-GL_PREFIX(MultiTexCoord4ivARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4fv))
+GL_PREFIX(MultiTexCoord4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4iv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB))
-GL_PREFIX(MultiTexCoord4sARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4i))
+GL_PREFIX(MultiTexCoord4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4s))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB))
-GL_PREFIX(MultiTexCoord4svARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4iv))
+GL_PREFIX(MultiTexCoord4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultiTexCoord4sv))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
-GL_PREFIX(LoadTransposeMatrixfARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4s))
+GL_PREFIX(MultiTexCoord4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixf))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
-GL_PREFIX(LoadTransposeMatrixdARB):
+GLOBL_FN(GL_PREFIX(MultiTexCoord4sv))
+GL_PREFIX(MultiTexCoord4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixd))
+ JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
-GL_PREFIX(MultTransposeMatrixfARB):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf))
+GL_PREFIX(LoadTransposeMatrixf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixf))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
-GL_PREFIX(MultTransposeMatrixdARB):
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd))
+GL_PREFIX(LoadTransposeMatrixd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixd))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleCoverageARB))
-GL_PREFIX(SampleCoverageARB):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixf))
+GL_PREFIX(MultTransposeMatrixf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_SampleCoverage))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(__unused413))
-GL_PREFIX(__unused413):
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixd))
+GL_PREFIX(MultTransposeMatrixd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset___unused413))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB))
-GL_PREFIX(CompressedTexImage3DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexImage3D))
+GL_PREFIX(CompressedTexImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage3D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB))
-GL_PREFIX(CompressedTexImage2DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexImage2D))
+GL_PREFIX(CompressedTexImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage2D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB))
-GL_PREFIX(CompressedTexImage1DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexImage1D))
+GL_PREFIX(CompressedTexImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexImage1D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB))
-GL_PREFIX(CompressedTexSubImage3DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D))
+GL_PREFIX(CompressedTexSubImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB))
-GL_PREFIX(CompressedTexSubImage2DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D))
+GL_PREFIX(CompressedTexSubImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB))
-GL_PREFIX(CompressedTexSubImage1DARB):
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D))
+GL_PREFIX(CompressedTexSubImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1D))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB))
-GL_PREFIX(GetCompressedTexImageARB):
+GLOBL_FN(GL_PREFIX(GetCompressedTexImage))
+GL_PREFIX(GetCompressedTexImage):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_GetCompressedTexImage))
+ JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendColorEXT))
@@ -3290,40 +3284,40 @@ GL_PREFIX(SpriteParameterivSGIX):
JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfARB))
-GL_PREFIX(PointParameterfARB):
+GLOBL_FN(GL_PREFIX(PointParameterfEXT))
+GL_PREFIX(PointParameterfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfARB))
+ JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfvARB))
-GL_PREFIX(PointParameterfvARB):
+GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
+GL_PREFIX(PointParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfvARB))
+ JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfEXT))
-GL_PREFIX(PointParameterfEXT):
+GLOBL_FN(GL_PREFIX(PointParameterfARB))
+GL_PREFIX(PointParameterfARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfARB))
+ JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
-GL_PREFIX(PointParameterfvEXT):
+GLOBL_FN(GL_PREFIX(PointParameterfvARB))
+GL_PREFIX(PointParameterfvARB):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfvARB))
+ JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointParameterfSGIS))
GL_PREFIX(PointParameterfSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfARB))
+ JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PointParameterfvSGIS))
GL_PREFIX(PointParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
- JMP(GL_OFFSET(_gloffset_PointParameterfvARB))
+ JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX))