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authorBrian <brian@i915.localnet.net>2008-02-26 10:47:42 -0700
committerBrian <brian@i915.localnet.net>2008-02-26 10:47:42 -0700
commit4901410293b35ac6bb4759142b50fcc0be8a1b25 (patch)
tree163678cd0855d51ec106a694296bdb0546e4eb62
parent33d213b6776701ec16b5c02b111ed31de5e93f43 (diff)
gallium/i915: Use tgsi_scan_shader() to collect shader info
No longer use semantic info in pipe_shader_state. Also, remove redundant semantic info from i915_fp_compile struct.
-rw-r--r--src/gallium/drivers/i915simple/i915_context.h5
-rw-r--r--src/gallium/drivers/i915simple/i915_fpc.h6
-rw-r--r--src/gallium/drivers/i915simple/i915_fpc_translate.c33
-rw-r--r--src/gallium/drivers/i915simple/i915_state.c2
-rw-r--r--src/gallium/drivers/i915simple/i915_state_derived.c12
5 files changed, 19 insertions, 39 deletions
diff --git a/src/gallium/drivers/i915simple/i915_context.h b/src/gallium/drivers/i915simple/i915_context.h
index d32dded6bd..20cf7d3c3b 100644
--- a/src/gallium/drivers/i915simple/i915_context.h
+++ b/src/gallium/drivers/i915simple/i915_context.h
@@ -35,6 +35,8 @@
#include "draw/draw_vertex.h"
+#include "tgsi/util/tgsi_scan.h"
+
#define I915_TEX_UNITS 8
@@ -89,6 +91,9 @@
struct i915_fragment_shader
{
struct pipe_shader_state state;
+
+ struct tgsi_shader_info info;
+
uint *program;
uint program_len;
diff --git a/src/gallium/drivers/i915simple/i915_fpc.h b/src/gallium/drivers/i915simple/i915_fpc.h
index 250dfe6dbf..80a9576304 100644
--- a/src/gallium/drivers/i915simple/i915_fpc.h
+++ b/src/gallium/drivers/i915simple/i915_fpc.h
@@ -58,12 +58,6 @@ struct i915_fp_compile {
uint declarations[I915_PROGRAM_SIZE];
uint program[I915_PROGRAM_SIZE];
- uint input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- uint input_semantic_index[PIPE_MAX_SHADER_INPUTS];
-
- uint output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- uint output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
-
uint *csr; /**< Cursor, points into program. */
uint *decl; /**< Cursor, points into declarations. */
diff --git a/src/gallium/drivers/i915simple/i915_fpc_translate.c b/src/gallium/drivers/i915simple/i915_fpc_translate.c
index 76a2184e9a..c2d9a93c6c 100644
--- a/src/gallium/drivers/i915simple/i915_fpc_translate.c
+++ b/src/gallium/drivers/i915simple/i915_fpc_translate.c
@@ -162,8 +162,8 @@ src_vector(struct i915_fp_compile *p,
* We also use a texture coordinate to pass wpos when possible.
*/
- sem_name = p->input_semantic_name[index];
- sem_ind = p->input_semantic_index[index];
+ sem_name = p->shader->info.input_semantic_name[index];
+ sem_ind = p->shader->info.input_semantic_index[index];
switch (sem_name) {
case TGSI_SEMANTIC_POSITION:
@@ -265,7 +265,7 @@ get_result_vector(struct i915_fp_compile *p,
switch (dest->DstRegister.File) {
case TGSI_FILE_OUTPUT:
{
- uint sem_name = p->output_semantic_name[dest->DstRegister.Index];
+ uint sem_name = p->shader->info.output_semantic_name[dest->DstRegister.Index];
switch (sem_name) {
case TGSI_SEMANTIC_POSITION:
return UREG(REG_TYPE_OD, 0);
@@ -942,28 +942,6 @@ i915_translate_instructions(struct i915_fp_compile *p,
switch( parse.FullToken.Token.Type ) {
case TGSI_TOKEN_TYPE_DECLARATION:
if (parse.FullToken.FullDeclaration.Declaration.File
- == TGSI_FILE_INPUT) {
- /* save input register info for use in src_vector() */
- uint ind, sem, semi;
- ind = parse.FullToken.FullDeclaration.u.DeclarationRange.First;
- sem = parse.FullToken.FullDeclaration.Semantic.SemanticName;
- semi = parse.FullToken.FullDeclaration.Semantic.SemanticIndex;
- /*debug_printf("FS Input DECL [%u] sem %u\n", ind, sem);*/
- p->input_semantic_name[ind] = sem;
- p->input_semantic_index[ind] = semi;
- }
- else if (parse.FullToken.FullDeclaration.Declaration.File
- == TGSI_FILE_OUTPUT) {
- /* save output register info for use in get_result_vector() */
- uint ind, sem, semi;
- ind = parse.FullToken.FullDeclaration.u.DeclarationRange.First;
- sem = parse.FullToken.FullDeclaration.Semantic.SemanticName;
- semi = parse.FullToken.FullDeclaration.Semantic.SemanticIndex;
- /*debug_printf("FS Output DECL [%u] sem %u\n", ind, sem);*/
- p->output_semantic_name[ind] = sem;
- p->output_semantic_index[ind] = semi;
- }
- else if (parse.FullToken.FullDeclaration.Declaration.File
== TGSI_FILE_CONSTANT) {
uint i;
for (i = parse.FullToken.FullDeclaration.u.DeclarationRange.First;
@@ -981,6 +959,7 @@ i915_translate_instructions(struct i915_fp_compile *p,
i <= parse.FullToken.FullDeclaration.u.DeclarationRange.Last;
i++) {
assert(i < I915_MAX_TEMPORARY);
+ /* XXX just use shader->info->file_mask[TGSI_FILE_TEMPORARY] */
p->temp_flag |= (1 << i); /* mark temp as used */
}
}
@@ -1163,7 +1142,7 @@ i915_find_wpos_space(struct i915_fp_compile *p)
i915_program_error(p, "No free texcoord for wpos value");
}
#else
- if (p->shader->state.input_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
+ if (p->shader->info.input_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
/* frag shader using the fragment position input */
#if 0
assert(0);
@@ -1184,7 +1163,7 @@ static void
i915_fixup_depth_write(struct i915_fp_compile *p)
{
/* XXX assuming pos/depth is always in output[0] */
- if (p->shader->state.output_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
+ if (p->shader->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
const uint depth = UREG(REG_TYPE_OD, 0);
i915_emit_arith(p,
diff --git a/src/gallium/drivers/i915simple/i915_state.c b/src/gallium/drivers/i915simple/i915_state.c
index a35bdf941f..9df0e12540 100644
--- a/src/gallium/drivers/i915simple/i915_state.c
+++ b/src/gallium/drivers/i915simple/i915_state.c
@@ -429,6 +429,8 @@ i915_create_fs_state(struct pipe_context *pipe,
ifs->state = *templ;
+ tgsi_scan_shader(templ->tokens, &ifs->info);
+
/* The shader's compiled to i915 instructions here */
i915_translate_fragment_program(i915, ifs);
diff --git a/src/gallium/drivers/i915simple/i915_state_derived.c b/src/gallium/drivers/i915simple/i915_state_derived.c
index 5cf70acdf3..4daccec6e0 100644
--- a/src/gallium/drivers/i915simple/i915_state_derived.c
+++ b/src/gallium/drivers/i915simple/i915_state_derived.c
@@ -43,7 +43,7 @@
*/
static void calculate_vertex_layout( struct i915_context *i915 )
{
- const struct pipe_shader_state *fs = &i915->fs->state;
+ const struct i915_fragment_shader *fs = i915->fs;
const enum interp_mode colorInterp = i915->rasterizer->color_interp;
struct vertex_info vinfo;
boolean texCoords[8], colors[2], fog, needW;
@@ -57,18 +57,18 @@ static void calculate_vertex_layout( struct i915_context *i915 )
/* Determine which fragment program inputs are needed. Setup HW vertex
* layout below, in the HW-specific attribute order.
*/
- for (i = 0; i < fs->num_inputs; i++) {
- switch (fs->input_semantic_name[i]) {
+ for (i = 0; i < fs->info.num_inputs; i++) {
+ switch (fs->info.input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
break;
case TGSI_SEMANTIC_COLOR:
- assert(fs->input_semantic_index[i] < 2);
- colors[fs->input_semantic_index[i]] = TRUE;
+ assert(fs->info.input_semantic_index[i] < 2);
+ colors[fs->info.input_semantic_index[i]] = TRUE;
break;
case TGSI_SEMANTIC_GENERIC:
/* usually a texcoord */
{
- const uint unit = fs->input_semantic_index[i];
+ const uint unit = fs->info.input_semantic_index[i];
assert(unit < 8);
texCoords[unit] = TRUE;
needW = TRUE;