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authorMichal Krol <michal@vmware.com>2010-03-02 13:35:30 +0100
committerMichal Krol <michal@vmware.com>2010-03-02 13:35:30 +0100
commit4ca70c489baed3e23dbf5e5e5794385113e22252 (patch)
treec2fb1cc4f46e2ffe2c84ce4680fc68fed29f02de
parentc1c7fa5192c4fb3f51fb67c81e58713d61ff0c93 (diff)
parentff9ddf4d39be9e36d3e1dd9e10e889efa40dfb1e (diff)
Merge branch 'gallium-no-rhw-position'
Conflicts: src/gallium/drivers/r300/r300_blit.c src/gallium/drivers/r300/r300_emit.c src/gallium/drivers/r300/r300_state_derived.c
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.c54
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_context.h13
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c8
-rw-r--r--src/gallium/auxiliary/draw/draw_pt.c4
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c3
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c15
-rw-r--r--src/gallium/auxiliary/util/u_blit.c46
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c47
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h16
-rw-r--r--src/gallium/auxiliary/util/u_dump_state.c1
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c43
-rw-r--r--src/gallium/docs/source/cso/rasterizer.rst12
-rw-r--r--src/gallium/drivers/nv30/nv30_context.h1
-rw-r--r--src/gallium/drivers/nv30/nv30_state_viewport.c58
-rw-r--r--src/gallium/drivers/nv40/nv40_context.h1
-rw-r--r--src/gallium/drivers/nv40/nv40_state_viewport.c57
-rw-r--r--src/gallium/drivers/nv50/nv50_context.h1
-rw-r--r--src/gallium/drivers/nv50/nv50_state_validate.c62
-rw-r--r--src/gallium/drivers/r300/r300_blit.c2
-rw-r--r--src/gallium/drivers/r300/r300_context.h6
-rw-r--r--src/gallium/drivers/r300/r300_emit.c46
-rw-r--r--src/gallium/drivers/r300/r300_state.c9
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c8
-rw-r--r--src/gallium/drivers/softpipe/sp_video_context.c1
-rw-r--r--src/gallium/drivers/svga/svga_state_framebuffer.c285
-rw-r--r--src/gallium/drivers/svga/svga_state_need_swtnl.c3
-rw-r--r--src/gallium/drivers/trace/tr_dump_state.c1
-rw-r--r--src/gallium/include/pipe/p_state.h10
-rw-r--r--src/mesa/state_tracker/st_atom_clip.c4
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c50
-rw-r--r--src/mesa/state_tracker/st_context.h1
31 files changed, 438 insertions, 430 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index b5241fa64c..a7335c340c 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -90,6 +90,9 @@ struct cso_context {
void *fragment_shader, *fragment_shader_saved, *geometry_shader;
void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
+ struct pipe_clip_state clip;
+ struct pipe_clip_state clip_saved;
+
struct pipe_framebuffer_state fb, fb_saved;
struct pipe_viewport_state vp, vp_saved;
struct pipe_blend_color blend_color;
@@ -1126,3 +1129,54 @@ void cso_restore_geometry_shader(struct cso_context *ctx)
}
ctx->geometry_shader_saved = NULL;
}
+
+
+/* clip state */
+
+static INLINE void
+clip_state_cpy(struct pipe_clip_state *dst,
+ const struct pipe_clip_state *src)
+{
+ dst->nr = src->nr;
+ if (src->nr) {
+ memcpy(dst->ucp, src->ucp, src->nr * sizeof(src->ucp[0]));
+ }
+}
+
+static INLINE int
+clip_state_cmp(const struct pipe_clip_state *a,
+ const struct pipe_clip_state *b)
+{
+ if (a->nr != b->nr) {
+ return 1;
+ }
+ if (a->nr) {
+ return memcmp(a->ucp, b->ucp, a->nr * sizeof(a->ucp[0]));
+ }
+ return 0;
+}
+
+void
+cso_set_clip(struct cso_context *ctx,
+ const struct pipe_clip_state *clip)
+{
+ if (clip_state_cmp(&ctx->clip, clip)) {
+ clip_state_cpy(&ctx->clip, clip);
+ ctx->pipe->set_clip_state(ctx->pipe, clip);
+ }
+}
+
+void
+cso_save_clip(struct cso_context *ctx)
+{
+ clip_state_cpy(&ctx->clip_saved, &ctx->clip);
+}
+
+void
+cso_restore_clip(struct cso_context *ctx)
+{
+ if (clip_state_cmp(&ctx->clip, &ctx->clip_saved)) {
+ clip_state_cpy(&ctx->clip, &ctx->clip_saved);
+ ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip_saved);
+ }
+}
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index 707b3c2cee..251a9a644f 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -180,6 +180,19 @@ void cso_save_stencil_ref(struct cso_context *cso);
void cso_restore_stencil_ref(struct cso_context *cso);
+/* clip state */
+
+void
+cso_set_clip(struct cso_context *cso,
+ const struct pipe_clip_state *clip);
+
+void
+cso_save_clip(struct cso_context *cso);
+
+void
+cso_restore_clip(struct cso_context *cso);
+
+
#ifdef __cplusplus
}
#endif
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index d5ddc4a6a9..bb0988543f 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -128,9 +128,7 @@ void draw_set_rasterizer_state( struct draw_context *draw,
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->rasterizer = raster;
- draw->bypass_clipping =
- ((draw->rasterizer && draw->rasterizer->bypass_vs_clip_and_viewport) ||
- draw->driver.bypass_clipping);
+ draw->bypass_clipping = draw->driver.bypass_clipping;
}
@@ -140,9 +138,7 @@ void draw_set_driver_clipping( struct draw_context *draw,
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->driver.bypass_clipping = bypass_clipping;
- draw->bypass_clipping =
- ((draw->rasterizer && draw->rasterizer->bypass_vs_clip_and_viewport) ||
- draw->driver.bypass_clipping);
+ draw->bypass_clipping = draw->driver.bypass_clipping;
}
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c
index 341353f628..6d90a6c42f 100644
--- a/src/gallium/auxiliary/draw/draw_pt.c
+++ b/src/gallium/auxiliary/draw/draw_pt.c
@@ -87,9 +87,7 @@ draw_pt_arrays(struct draw_context *draw,
opt |= PT_CLIPTEST;
}
- if (!draw->rasterizer->bypass_vs_clip_and_viewport) {
- opt |= PT_SHADE;
- }
+ opt |= PT_SHADE;
}
if (opt == 0)
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
index c5dfbcfa3c..1aecb51077 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
@@ -100,8 +100,7 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
fse->key.nr_elements = MAX2(fse->key.nr_outputs, /* outputs - translate to hw format */
fse->key.nr_inputs); /* inputs - fetch from api format */
- fse->key.viewport = (!draw->rasterizer->bypass_vs_clip_and_viewport &&
- !draw->identity_viewport);
+ fse->key.viewport = !draw->identity_viewport;
fse->key.clip = !draw->bypass_clipping;
fse->key.const_vbuffers = 0;
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
index 56b69354b2..da5106463a 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -96,8 +96,7 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
*/
draw_pt_post_vs_prepare( fpme->post_vs,
(boolean)draw->bypass_clipping,
- (boolean)(draw->identity_viewport ||
- draw->rasterizer->bypass_vs_clip_and_viewport),
+ (boolean)draw->identity_viewport,
(boolean)draw->rasterizer->gl_rasterization_rules,
(draw->vs.edgeflag_output ? true : false) );
@@ -154,9 +153,7 @@ static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
(char *)pipeline_verts );
/* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts. If there is no shader, eg if
- * bypass_vs_clip_and_viewport, then the inputs == outputs, and are
- * already in the correct place.
+ * the pipeline verts.
*/
if (opt & PT_SHADE)
{
@@ -239,9 +236,7 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
(char *)pipeline_verts );
/* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts. If there is no shader, ie if
- * bypass_vs_clip_and_viewport, then the inputs == outputs, and are
- * already in the correct place.
+ * the pipeline verts.
*/
if (opt & PT_SHADE)
{
@@ -319,9 +314,7 @@ static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle
(char *)pipeline_verts );
/* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts. If there is no shader, ie if
- * bypass_vs_clip_and_viewport, then the inputs == outputs, and are
- * already in the correct place.
+ * the pipeline verts.
*/
if (opt & PT_SHADE)
{
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index f0bc58a558..0b263a9db5 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -62,6 +62,7 @@ struct blit_state
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
+ struct pipe_clip_state clip;
void *vs;
void *fs[TGSI_WRITEMASK_XYZW + 1];
@@ -101,7 +102,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
ctx->rasterizer.front_winding = PIPE_WINDING_CW;
ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
- ctx->rasterizer.bypass_vs_clip_and_viewport = 1;
ctx->rasterizer.gl_rasterization_rules = 1;
/* samplers */
@@ -114,7 +114,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
ctx->sampler.mag_img_filter = 0; /* set later */
ctx->sampler.normalized_coords = 1;
-
/* vertex shader - still required to provide the linkage between
* fragment shader input semantics and vertex_element/buffers.
*/
@@ -266,7 +265,6 @@ regions_overlap(int srcX0, int srcY0,
* \param writemask controls which channels in the dest surface are sourced
* from the src surface. Disabled channels are sourced
* from (0,0,0,1).
- * XXX what about clipping???
* XXX need some control over blitting Z and/or stencil.
*/
void
@@ -407,14 +405,17 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_save_rasterizer(ctx->cso);
cso_save_samplers(ctx->cso);
cso_save_sampler_textures(ctx->cso);
+ cso_save_viewport(ctx->cso);
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
+ cso_save_clip(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+ cso_set_clip(ctx->cso, &ctx->clip);
/* sampler */
ctx->sampler.min_img_filter = filter;
@@ -422,6 +423,17 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_single_sampler(ctx->cso, 0, &ctx->sampler);
cso_single_sampler_done(ctx->cso);
+ /* viewport */
+ ctx->viewport.scale[0] = 0.5f * dst->width;
+ ctx->viewport.scale[1] = 0.5f * dst->height;
+ ctx->viewport.scale[2] = 0.5f;
+ ctx->viewport.scale[3] = 1.0f;
+ ctx->viewport.translate[0] = 0.5f * dst->width;
+ ctx->viewport.translate[1] = 0.5f * dst->height;
+ ctx->viewport.translate[2] = 0.5f;
+ ctx->viewport.translate[3] = 0.0f;
+ cso_set_viewport(ctx->cso, &ctx->viewport);
+
/* texture */
cso_set_sampler_textures(ctx->cso, 1, &tex);
@@ -444,8 +456,10 @@ util_blit_pixels_writemask(struct blit_state *ctx,
/* draw quad */
offset = setup_vertex_data_tex(ctx,
- (float) dstX0, (float) dstY0,
- (float) dstX1, (float) dstY1,
+ (float) dstX0 / dst->width * 2.0f - 1.0f,
+ (float) dstY0 / dst->height * 2.0f - 1.0f,
+ (float) dstX1 / dst->width * 2.0f - 1.0f,
+ (float) dstY1 / dst->height * 2.0f - 1.0f,
s0, t0,
s1, t1,
z);
@@ -461,9 +475,11 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_restore_rasterizer(ctx->cso);
cso_restore_samplers(ctx->cso);
cso_restore_sampler_textures(ctx->cso);
+ cso_restore_viewport(ctx->cso);
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
+ cso_restore_clip(ctx->cso);
pipe_texture_reference(&tex, NULL);
}
@@ -547,11 +563,13 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
+ cso_save_clip(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+ cso_set_clip(ctx->cso, &ctx->clip);
/* sampler */
ctx->sampler.min_img_filter = filter;
@@ -559,6 +577,17 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_single_sampler(ctx->cso, 0, &ctx->sampler);
cso_single_sampler_done(ctx->cso);
+ /* viewport */
+ ctx->viewport.scale[0] = 0.5f * dst->width;
+ ctx->viewport.scale[1] = 0.5f * dst->height;
+ ctx->viewport.scale[2] = 0.5f;
+ ctx->viewport.scale[3] = 1.0f;
+ ctx->viewport.translate[0] = 0.5f * dst->width;
+ ctx->viewport.translate[1] = 0.5f * dst->height;
+ ctx->viewport.translate[2] = 0.5f;
+ ctx->viewport.translate[3] = 0.0f;
+ cso_set_viewport(ctx->cso, &ctx->viewport);
+
/* texture */
cso_set_sampler_textures(ctx->cso, 1, &tex);
@@ -576,8 +605,10 @@ util_blit_pixels_tex(struct blit_state *ctx,
/* draw quad */
offset = setup_vertex_data_tex(ctx,
- (float) dstX0, (float) dstY0,
- (float) dstX1, (float) dstY1,
+ (float) dstX0 / dst->width * 2.0f - 1.0f,
+ (float) dstY0 / dst->height * 2.0f - 1.0f,
+ (float) dstX1 / dst->width * 2.0f - 1.0f,
+ (float) dstY1 / dst->height * 2.0f - 1.0f,
s0, t0, s1, t1,
z);
@@ -596,4 +627,5 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
+ cso_restore_clip(ctx->cso);
}
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 18f8606818..0ba09d33bf 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -93,6 +93,12 @@ struct blitter_context_priv
/* Rasterizer state. */
void *rs_state;
+
+ /* Viewport state. */
+ struct pipe_viewport_state viewport;
+
+ /* Clip state. */
+ struct pipe_clip_state clip;
};
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
@@ -160,7 +166,6 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
memset(&rs_state, 0, sizeof(rs_state));
rs_state.front_winding = PIPE_WINDING_CW;
rs_state.cull_mode = PIPE_WINDING_NONE;
- rs_state.bypass_vs_clip_and_viewport = 1;
rs_state.gl_rasterization_rules = 1;
rs_state.flatshade = 1;
ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
@@ -263,6 +268,9 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
+ pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport);
+ pipe->set_clip_state(pipe, &ctx->blitter.saved_clip);
+
/* restore the state objects which are required to be saved before copy/fill
*/
if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
@@ -288,25 +296,40 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
static void blitter_set_rectangle(struct blitter_context_priv *ctx,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2,
+ unsigned width, unsigned height,
float depth)
{
int i;
/* set vertex positions */
- ctx->vertices[0][0][0] = x1; /*v0.x*/
- ctx->vertices[0][0][1] = y1; /*v0.y*/
+ ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/
+ ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/
- ctx->vertices[1][0][0] = x2; /*v1.x*/
- ctx->vertices[1][0][1] = y1; /*v1.y*/
+ ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/
+ ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/
- ctx->vertices[2][0][0] = x2; /*v2.x*/
- ctx->vertices[2][0][1] = y2; /*v2.y*/
+ ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/
+ ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/
- ctx->vertices[3][0][0] = x1; /*v3.x*/
- ctx->vertices[3][0][1] = y2; /*v3.y*/
+ ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/
+ ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/
for (i = 0; i < 4; i++)
ctx->vertices[i][0][2] = depth; /*z*/
+
+ /* viewport */
+ ctx->viewport.scale[0] = 0.5f * width;
+ ctx->viewport.scale[1] = 0.5f * height;
+ ctx->viewport.scale[2] = 1.0f;
+ ctx->viewport.scale[3] = 1.0f;
+ ctx->viewport.translate[0] = 0.5f * width;
+ ctx->viewport.translate[1] = 0.5f * height;
+ ctx->viewport.translate[2] = 0.0f;
+ ctx->viewport.translate[3] = 0.0f;
+ ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
+
+ /* clip */
+ ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip);
}
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
@@ -550,7 +573,7 @@ void util_blitter_clear(struct blitter_context *blitter,
pipe->bind_vs_state(pipe, ctx->vs_col);
blitter_set_clear_color(ctx, rgba);
- blitter_set_rectangle(ctx, 0, 0, width, height, depth);
+ blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth);
blitter_draw_quad(ctx);
blitter_restore_CSOs(ctx);
}
@@ -633,7 +656,7 @@ static void util_blitter_do_copy(struct blitter_context *blitter,
assert(0);
}
- blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
+ blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0);
blitter_draw_quad(ctx);
}
@@ -794,7 +817,7 @@ void util_blitter_fill(struct blitter_context *blitter,
pipe->set_framebuffer_state(pipe, &fb_state);
blitter_set_clear_color(ctx, rgba);
- blitter_set_rectangle(ctx, 0, 0, width, height, 0);
+ blitter_set_rectangle(ctx, 0, 0, width, height, dst->width, dst->height, 0);
blitter_draw_quad(ctx);
blitter_restore_CSOs(ctx);
}
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index a2f17073ac..92008fce99 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -48,6 +48,8 @@ struct blitter_context
struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
+ struct pipe_viewport_state saved_viewport;
+ struct pipe_clip_state saved_clip;
int saved_num_sampler_states;
void *saved_sampler_states[32];
@@ -206,6 +208,20 @@ void util_blitter_save_framebuffer(struct blitter_context *blitter,
}
static INLINE
+void util_blitter_save_viewport(struct blitter_context *blitter,
+ struct pipe_viewport_state *state)
+{
+ blitter->saved_viewport = *state;
+}
+
+static INLINE
+void util_blitter_save_clip(struct blitter_context *blitter,
+ struct pipe_clip_state *state)
+{
+ blitter->saved_clip = *state;
+}
+
+static INLINE
void util_blitter_save_fragment_sampler_states(
struct blitter_context *blitter,
int num_sampler_states,
diff --git a/src/gallium/auxiliary/util/u_dump_state.c b/src/gallium/auxiliary/util/u_dump_state.c
index eaf4ec90f2..ae7afd7311 100644
--- a/src/gallium/auxiliary/util/u_dump_state.c
+++ b/src/gallium/auxiliary/util/u_dump_state.c
@@ -318,7 +318,6 @@ util_dump_rasterizer_state(struct os_stream *stream, const struct pipe_rasterize
util_dump_member(stream, uint, state, line_stipple_factor);
util_dump_member(stream, uint, state, line_stipple_pattern);
util_dump_member(stream, bool, state, line_last_pixel);
- util_dump_member(stream, bool, state, bypass_vs_clip_and_viewport);
util_dump_member(stream, bool, state, flatshade_first);
util_dump_member(stream, bool, state, gl_rasterization_rules);
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 1d7329d422..f423882ca2 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -61,6 +61,7 @@ struct gen_mipmap_state
struct pipe_depth_stencil_alpha_state depthstencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
+ struct pipe_clip_state clip;
void *vs;
void *fs2d, *fsCube;
@@ -1296,7 +1297,6 @@ util_create_gen_mipmap(struct pipe_context *pipe,
memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
ctx->rasterizer.front_winding = PIPE_WINDING_CW;
ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
- ctx->rasterizer.bypass_vs_clip_and_viewport = 1;
ctx->rasterizer.gl_rasterization_rules = 1;
/* sampler state */
@@ -1361,25 +1361,25 @@ get_next_slot(struct gen_mipmap_state *ctx)
static unsigned
set_vertex_data(struct gen_mipmap_state *ctx,
enum pipe_texture_target tex_target,
- uint face, float width, float height)
+ uint face)
{
unsigned offset;
/* vert[0].position */
- ctx->vertices[0][0][0] = 0.0f; /*x*/
- ctx->vertices[0][0][1] = 0.0f; /*y*/
+ ctx->vertices[0][0][0] = -1.0f; /*x*/
+ ctx->vertices[0][0][1] = -1.0f; /*y*/
/* vert[1].position */
- ctx->vertices[1][0][0] = width;
- ctx->vertices[1][0][1] = 0.0f;
+ ctx->vertices[1][0][0] = 1.0f;
+ ctx->vertices[1][0][1] = -1.0f;
/* vert[2].position */
- ctx->vertices[2][0][0] = width;
- ctx->vertices[2][0][1] = height;
+ ctx->vertices[2][0][0] = 1.0f;
+ ctx->vertices[2][0][1] = 1.0f;
/* vert[3].position */
- ctx->vertices[3][0][0] = 0.0f;
- ctx->vertices[3][0][1] = height;
+ ctx->vertices[3][0][0] = -1.0f;
+ ctx->vertices[3][0][1] = 1.0f;
/* Setup vertex texcoords. This is a little tricky for cube maps. */
if (tex_target == PIPE_TEXTURE_CUBE) {
@@ -1499,11 +1499,14 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_save_framebuffer(ctx->cso);
cso_save_fragment_shader(ctx->cso);
cso_save_vertex_shader(ctx->cso);
+ cso_save_viewport(ctx->cso);
+ cso_save_clip(ctx->cso);
/* bind our state */
cso_set_blend(ctx->cso, &ctx->blend);
cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+ cso_set_clip(ctx->cso, &ctx->clip);
cso_set_fragment_shader_handle(ctx->cso, fs);
cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
@@ -1522,6 +1525,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
*/
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
+ struct pipe_viewport_state vp;
struct pipe_surface *surf =
screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
@@ -1535,6 +1539,17 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
fb.height = u_minify(pt->height0, dstLevel);
cso_set_framebuffer(ctx->cso, &fb);
+ /* viewport */
+ vp.scale[0] = 0.5f * fb.width;
+ vp.scale[1] = 0.5f * fb.height;
+ vp.scale[2] = 1.0f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * fb.width;
+ vp.translate[1] = 0.5f * fb.height;
+ vp.translate[2] = 0.0f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(ctx->cso, &vp);
+
/*
* Setup sampler state
* Note: we should only have to set the min/max LOD clamps to ensure
@@ -1549,12 +1564,10 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_set_sampler_textures(ctx->cso, 1, &pt);
- /* quad coords in window coords (bypassing vs, clip and viewport) */
+ /* quad coords in clip coords */
offset = set_vertex_data(ctx,
pt->target,
- face,
- (float) u_minify(pt->width0, dstLevel),
- (float) u_minify(pt->height0, dstLevel));
+ face);
util_draw_vertex_buffer(ctx->pipe,
ctx->vbuf,
@@ -1578,4 +1591,6 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_restore_framebuffer(ctx->cso);
cso_restore_fragment_shader(ctx->cso);
cso_restore_vertex_shader(ctx->cso);
+ cso_restore_viewport(ctx->cso);
+ cso_restore_clip(ctx->cso);
}
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst
index 24cc78c68d..ccd9136a2e 100644
--- a/src/gallium/docs/source/cso/rasterizer.rst
+++ b/src/gallium/docs/source/cso/rasterizer.rst
@@ -10,18 +10,6 @@ multisample state, scissoring and flat/smooth shading.
Members
-------
-bypass_vs_clip_and_viewport
-^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
-Whether the entire TCL pipeline should be bypassed. This implies that
-vertices are pre-transformed for the viewport, and will not be run
-through the vertex shader.
-
-.. note::
-
- Implementations may still clip away vertices that are not in the viewport
- when this is set.
-
flatshade
^^^^^^^^^
diff --git a/src/gallium/drivers/nv30/nv30_context.h b/src/gallium/drivers/nv30/nv30_context.h
index ca3d6aca7f..ea259aadf3 100644
--- a/src/gallium/drivers/nv30/nv30_context.h
+++ b/src/gallium/drivers/nv30/nv30_context.h
@@ -101,7 +101,6 @@ struct nv30_blend_state {
struct nv30_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
- unsigned viewport_bypass;
unsigned fp_samplers;
uint64_t dirty;
diff --git a/src/gallium/drivers/nv30/nv30_state_viewport.c b/src/gallium/drivers/nv30/nv30_state_viewport.c
index 2d7781292b..6fccd6b60e 100644
--- a/src/gallium/drivers/nv30/nv30_state_viewport.c
+++ b/src/gallium/drivers/nv30/nv30_state_viewport.c
@@ -5,55 +5,25 @@ nv30_state_viewport_validate(struct nv30_context *nv30)
{
struct pipe_viewport_state *vpt = &nv30->viewport;
struct nouveau_stateobj *so;
- unsigned bypass;
-
- if (/*nv30->render_mode == HW &&*/
- !nv30->rasterizer->pipe.bypass_vs_clip_and_viewport)
- bypass = 0;
- else
- bypass = 1;
if (nv30->state.hw[NV30_STATE_VIEWPORT] &&
- (bypass || !(nv30->dirty & NV30_NEW_VIEWPORT)) &&
- nv30->state.viewport_bypass == bypass)
+ !(nv30->dirty & NV30_NEW_VIEWPORT))
return FALSE;
- nv30->state.viewport_bypass = bypass;
so = so_new(3, 10, 0);
- if (!bypass) {
- so_method(so, nv30->screen->rankine,
- NV34TCL_VIEWPORT_TRANSLATE_X, 8);
- so_data (so, fui(vpt->translate[0]));
- so_data (so, fui(vpt->translate[1]));
- so_data (so, fui(vpt->translate[2]));
- so_data (so, fui(vpt->translate[3]));
- so_data (so, fui(vpt->scale[0]));
- so_data (so, fui(vpt->scale[1]));
- so_data (so, fui(vpt->scale[2]));
- so_data (so, fui(vpt->scale[3]));
-/* so_method(so, nv30->screen->rankine, 0x1d78, 1);
- so_data (so, 1);
-*/ } else {
- so_method(so, nv30->screen->rankine,
- NV34TCL_VIEWPORT_TRANSLATE_X, 8);
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(1.0));
- so_data (so, fui(1.0));
- so_data (so, fui(1.0));
- so_data (so, fui(0.0));
- /* Not entirely certain what this is yet. The DDX uses this
- * value also as it fixes rendering when you pass
- * pre-transformed vertices to the GPU. My best gusss is that
- * this bypasses some culling/clipping stage. Might be worth
- * noting that points/lines are uneffected by whatever this
- * value fixes, only filled polygons are effected.
- */
-/* so_method(so, nv30->screen->rankine, 0x1d78, 1);
- so_data (so, 0x110);
-*/ }
+ so_method(so, nv30->screen->rankine,
+ NV34TCL_VIEWPORT_TRANSLATE_X, 8);
+ so_data (so, fui(vpt->translate[0]));
+ so_data (so, fui(vpt->translate[1]));
+ so_data (so, fui(vpt->translate[2]));
+ so_data (so, fui(vpt->translate[3]));
+ so_data (so, fui(vpt->scale[0]));
+ so_data (so, fui(vpt->scale[1]));
+ so_data (so, fui(vpt->scale[2]));
+ so_data (so, fui(vpt->scale[3]));
+/* so_method(so, nv30->screen->rankine, 0x1d78, 1);
+ so_data (so, 1);
+*/
/* TODO/FIXME: never saw value 0x0110 in renouveau dumps, only 0x0001 */
so_method(so, nv30->screen->rankine, 0x1d78, 1);
so_data (so, 1);
diff --git a/src/gallium/drivers/nv40/nv40_context.h b/src/gallium/drivers/nv40/nv40_context.h
index 4861924dac..97fb6a2ef9 100644
--- a/src/gallium/drivers/nv40/nv40_context.h
+++ b/src/gallium/drivers/nv40/nv40_context.h
@@ -101,7 +101,6 @@ struct nv40_blend_state {
struct nv40_state {
unsigned scissor_enabled;
unsigned stipple_enabled;
- unsigned viewport_bypass;
unsigned fp_samplers;
uint64_t dirty;
diff --git a/src/gallium/drivers/nv40/nv40_state_viewport.c b/src/gallium/drivers/nv40/nv40_state_viewport.c
index 9919ba1d0b..3aacb00f99 100644
--- a/src/gallium/drivers/nv40/nv40_state_viewport.c
+++ b/src/gallium/drivers/nv40/nv40_state_viewport.c
@@ -5,55 +5,24 @@ nv40_state_viewport_validate(struct nv40_context *nv40)
{
struct pipe_viewport_state *vpt = &nv40->viewport;
struct nouveau_stateobj *so;
- unsigned bypass;
-
- if (nv40->render_mode == HW &&
- !nv40->rasterizer->pipe.bypass_vs_clip_and_viewport)
- bypass = 0;
- else
- bypass = 1;
if (nv40->state.hw[NV40_STATE_VIEWPORT] &&
- (bypass || !(nv40->dirty & NV40_NEW_VIEWPORT)) &&
- nv40->state.viewport_bypass == bypass)
+ !(nv40->dirty & NV40_NEW_VIEWPORT))
return FALSE;
- nv40->state.viewport_bypass = bypass;
so = so_new(2, 9, 0);
- if (!bypass) {
- so_method(so, nv40->screen->curie,
- NV40TCL_VIEWPORT_TRANSLATE_X, 8);
- so_data (so, fui(vpt->translate[0]));
- so_data (so, fui(vpt->translate[1]));
- so_data (so, fui(vpt->translate[2]));
- so_data (so, fui(vpt->translate[3]));
- so_data (so, fui(vpt->scale[0]));
- so_data (so, fui(vpt->scale[1]));
- so_data (so, fui(vpt->scale[2]));
- so_data (so, fui(vpt->scale[3]));
- so_method(so, nv40->screen->curie, 0x1d78, 1);
- so_data (so, 1);
- } else {
- so_method(so, nv40->screen->curie,
- NV40TCL_VIEWPORT_TRANSLATE_X, 8);
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(0.0));
- so_data (so, fui(1.0));
- so_data (so, fui(1.0));
- so_data (so, fui(1.0));
- so_data (so, fui(0.0));
- /* Not entirely certain what this is yet. The DDX uses this
- * value also as it fixes rendering when you pass
- * pre-transformed vertices to the GPU. My best gusss is that
- * this bypasses some culling/clipping stage. Might be worth
- * noting that points/lines are uneffected by whatever this
- * value fixes, only filled polygons are effected.
- */
- so_method(so, nv40->screen->curie, 0x1d78, 1);
- so_data (so, 0x110);
- }
+ so_method(so, nv40->screen->curie,
+ NV40TCL_VIEWPORT_TRANSLATE_X, 8);
+ so_data (so, fui(vpt->translate[0]));
+ so_data (so, fui(vpt->translate[1]));
+ so_data (so, fui(vpt->translate[2]));
+ so_data (so, fui(vpt->translate[3]));
+ so_data (so, fui(vpt->scale[0]));
+ so_data (so, fui(vpt->scale[1]));
+ so_data (so, fui(vpt->scale[2]));
+ so_data (so, fui(vpt->scale[3]));
+ so_method(so, nv40->screen->curie, 0x1d78, 1);
+ so_data (so, 1);
so_ref(so, &nv40->state.hw[NV40_STATE_VIEWPORT]);
so_ref(NULL, &so);
diff --git a/src/gallium/drivers/nv50/nv50_context.h b/src/gallium/drivers/nv50/nv50_context.h
index b4de3e2ba5..c540594b94 100644
--- a/src/gallium/drivers/nv50/nv50_context.h
+++ b/src/gallium/drivers/nv50/nv50_context.h
@@ -127,7 +127,6 @@ struct nv50_state {
struct nouveau_stateobj *scissor;
unsigned scissor_enabled;
struct nouveau_stateobj *viewport;
- unsigned viewport_bypass;
struct nouveau_stateobj *tsc_upload;
struct nouveau_stateobj *tic_upload;
unsigned miptree_nr[PIPE_SHADER_TYPES];
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c
index efab94cab7..a91b31015e 100644
--- a/src/gallium/drivers/nv50/nv50_state_validate.c
+++ b/src/gallium/drivers/nv50/nv50_state_validate.c
@@ -375,50 +375,32 @@ nv50_state_validate(struct nv50_context *nv50)
scissor_uptodate:
if (nv50->dirty & (NV50_NEW_VIEWPORT | NV50_NEW_RASTERIZER)) {
- unsigned bypass;
-
- if (!nv50->rasterizer->pipe.bypass_vs_clip_and_viewport)
- bypass = 0;
- else
- bypass = 1;
-
if (nv50->state.viewport &&
- (bypass || !(nv50->dirty & NV50_NEW_VIEWPORT)) &&
- nv50->state.viewport_bypass == bypass)
+ !(nv50->dirty & NV50_NEW_VIEWPORT))
goto viewport_uptodate;
- nv50->state.viewport_bypass = bypass;
so = so_new(5, 9, 0);
- if (!bypass) {
- so_method(so, tesla, NV50TCL_VIEWPORT_TRANSLATE_X(0), 3);
- so_data (so, fui(nv50->viewport.translate[0]));
- so_data (so, fui(nv50->viewport.translate[1]));
- so_data (so, fui(nv50->viewport.translate[2]));
- so_method(so, tesla, NV50TCL_VIEWPORT_SCALE_X(0), 3);
- so_data (so, fui(nv50->viewport.scale[0]));
- so_data (so, fui(nv50->viewport.scale[1]));
- so_data (so, fui(nv50->viewport.scale[2]));
-
- so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
- so_data (so, 1);
- /* 0x0000 = remove whole primitive only (xyz)
- * 0x1018 = remove whole primitive only (xy), clamp z
- * 0x1080 = clip primitive (xyz)
- * 0x1098 = clip primitive (xy), clamp z
- */
- so_method(so, tesla, NV50TCL_VIEW_VOLUME_CLIP_CTRL, 1);
- so_data (so, 0x1080);
- /* no idea what 0f90 does */
- so_method(so, tesla, 0x0f90, 1);
- so_data (so, 0);
- } else {
- so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
- so_data (so, 0);
- so_method(so, tesla, NV50TCL_VIEW_VOLUME_CLIP_CTRL, 1);
- so_data (so, 0x0000);
- so_method(so, tesla, 0x0f90, 1);
- so_data (so, 1);
- }
+ so_method(so, tesla, NV50TCL_VIEWPORT_TRANSLATE_X(0), 3);
+ so_data (so, fui(nv50->viewport.translate[0]));
+ so_data (so, fui(nv50->viewport.translate[1]));
+ so_data (so, fui(nv50->viewport.translate[2]));
+ so_method(so, tesla, NV50TCL_VIEWPORT_SCALE_X(0), 3);
+ so_data (so, fui(nv50->viewport.scale[0]));
+ so_data (so, fui(nv50->viewport.scale[1]));
+ so_data (so, fui(nv50->viewport.scale[2]));
+
+ so_method(so, tesla, NV50TCL_VIEWPORT_TRANSFORM_EN, 1);
+ so_data (so, 1);
+ /* 0x0000 = remove whole primitive only (xyz)
+ * 0x1018 = remove whole primitive only (xy), clamp z
+ * 0x1080 = clip primitive (xyz)
+ * 0x1098 = clip primitive (xy), clamp z
+ */
+ so_method(so, tesla, NV50TCL_VIEW_VOLUME_CLIP_CTRL, 1);
+ so_data (so, 0x1080);
+ /* no idea what 0f90 does */
+ so_method(so, tesla, 0x0f90, 1);
+ so_data (so, 0);
so_ref(so, &nv50->state.viewport);
so_ref(NULL, &so);
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index 32d05749bd..8acb1098b9 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -34,6 +34,8 @@ static void r300_blitter_save_states(struct r300_context* r300)
util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
util_blitter_save_fragment_shader(r300->blitter, r300->fs);
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
+ util_blitter_save_viewport(r300->blitter, &r300->viewport);
+ util_blitter_save_clip(r300->blitter, &r300->clip);
}
/* Clear currently bound buffers. */
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index b98fe347b8..0d1518a05b 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -356,12 +356,14 @@ struct r300_context {
struct pipe_stencil_ref stencil_ref;
+ struct pipe_clip_state clip;
+
+ struct pipe_viewport_state viewport;
+
/* Bitmask of dirty state objects. */
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
- /* Whether the TCL engine should be in bypass mode. */
- boolean tcl_bypass;
/* Whether polygon offset is enabled. */
boolean polygon_offset_enabled;
/* Z buffer bit depth. */
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 17d55ba3b4..addb28bded 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -175,23 +175,15 @@ static const float * get_shader_constant(
break;
case RC_STATE_R300_VIEWPORT_SCALE:
- if (r300->tcl_bypass) {
- vec[0] = 1;
- vec[1] = 1;
- vec[2] = 1;
- } else {
- vec[0] = viewport->xscale;
- vec[1] = viewport->yscale;
- vec[2] = viewport->zscale;
- }
+ vec[0] = viewport->xscale;
+ vec[1] = viewport->yscale;
+ vec[2] = viewport->zscale;
break;
case RC_STATE_R300_VIEWPORT_OFFSET:
- if (!r300->tcl_bypass) {
- vec[0] = viewport->xoffset;
- vec[1] = viewport->yoffset;
- vec[2] = viewport->zoffset;
- }
+ vec[0] = viewport->xoffset;
+ vec[1] = viewport->yoffset;
+ vec[2] = viewport->zoffset;
break;
default:
@@ -946,22 +938,16 @@ void r300_emit_viewport_state(struct r300_context* r300,
struct r300_viewport_state* viewport = (struct r300_viewport_state*)state;
CS_LOCALS(r300);
- if (r300->tcl_bypass) {
- BEGIN_CS(2); /* XXX tcl_bypass will be removed in gallium anyway */
- OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
- END_CS;
- } else {
- BEGIN_CS(size);
- OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
- OUT_CS_32F(viewport->xscale);
- OUT_CS_32F(viewport->xoffset);
- OUT_CS_32F(viewport->yscale);
- OUT_CS_32F(viewport->yoffset);
- OUT_CS_32F(viewport->zscale);
- OUT_CS_32F(viewport->zoffset);
- OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
- END_CS;
- }
+ BEGIN_CS(size);
+ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+ OUT_CS_32F(viewport->xscale);
+ OUT_CS_32F(viewport->xoffset);
+ OUT_CS_32F(viewport->yscale);
+ OUT_CS_32F(viewport->yoffset);
+ OUT_CS_32F(viewport->zscale);
+ OUT_CS_32F(viewport->zoffset);
+ OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
+ END_CS;
}
void r300_emit_ztop_state(struct r300_context* r300,
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 12bf083871..b732380a14 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -376,6 +376,8 @@ static void r300_set_clip_state(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
+ r300->clip = *state;
+
if (r300_screen(pipe->screen)->caps->has_tcl) {
memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
r300->clip_state.size = 29;
@@ -714,8 +716,7 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
/* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL.
* Else, enable HW TCL and force Draw's TCL off. */
- if (state->bypass_vs_clip_and_viewport ||
- !r300screen->caps->has_tcl) {
+ if (!r300screen->caps->has_tcl) {
rs->vap_control_status |= R300_VAP_TCL_BYPASS;
}
@@ -811,11 +812,9 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
}
if (rs) {
- r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport;
r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
r300->rs_state.dirty = TRUE;
} else {
- r300->tcl_bypass = FALSE;
r300->polygon_offset_enabled = FALSE;
}
@@ -982,6 +981,8 @@ static void r300_set_viewport_state(struct pipe_context* pipe,
struct r300_viewport_state* viewport =
(struct r300_viewport_state*)r300->viewport_state.state;
+ r300->viewport = *state;
+
/* Do the transform in HW. */
viewport->vte_control = R300_VTX_W0_FMT;
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 6eb7f2bfd1..9c8e907fdf 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -119,13 +119,7 @@ static void r300_vertex_psc(struct r300_context* r300)
memset(vformat, 0, sizeof(struct r300_vertex_stream_state));
- /* If TCL is bypassed, map vertex streams to equivalent VS output
- * locations. */
- if (r300->tcl_bypass) {
- stream_tab = vs->stream_loc_notcl;
- } else {
- stream_tab = identity;
- }
+ stream_tab = identity;
/* Vertex shaders have no semantics on their inputs,
* so PSC should just route stuff based on the vertex elements,
diff --git a/src/gallium/drivers/softpipe/sp_video_context.c b/src/gallium/drivers/softpipe/sp_video_context.c
index 272ad40a90..242aaac466 100644
--- a/src/gallium/drivers/softpipe/sp_video_context.c
+++ b/src/gallium/drivers/softpipe/sp_video_context.c
@@ -176,7 +176,6 @@ init_pipe_state(struct sp_mpeg12_context *ctx)
rast.line_stipple_factor = 0;
rast.line_stipple_pattern = 0;
rast.line_last_pixel = 0;
- rast.bypass_vs_clip_and_viewport = 0;
rast.line_width = 1;
rast.point_smooth = 0;
rast.point_quad_rasterization = 0;
diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c
index b4cafb8f21..4d0c06bd77 100644
--- a/src/gallium/drivers/svga/svga_state_framebuffer.c
+++ b/src/gallium/drivers/svga/svga_state_framebuffer.c
@@ -120,174 +120,153 @@ static int emit_viewport( struct svga_context *svga,
float fb_width = svga->curr.framebuffer.width;
float fb_height = svga->curr.framebuffer.height;
- memset( &prescale, 0, sizeof(prescale) );
-
- if (svga->curr.rast->templ.bypass_vs_clip_and_viewport) {
-
- /* Avoid POSITIONT as it has a non trivial implementation outside the D3D
- * API. Always generate a vertex shader.
- */
- rect.x = 0;
- rect.y = 0;
- rect.w = svga->curr.framebuffer.width;
- rect.h = svga->curr.framebuffer.height;
-
- prescale.scale[0] = 2.0 / (float)rect.w;
- prescale.scale[1] = - 2.0 / (float)rect.h;
- prescale.scale[2] = 1.0;
- prescale.scale[3] = 1.0;
- prescale.translate[0] = -1.0f;
- prescale.translate[1] = 1.0f;
- prescale.translate[2] = 0;
- prescale.translate[3] = 0;
- prescale.enabled = TRUE;
- } else {
-
- /* Examine gallium viewport transformation and produce a screen
- * rectangle and possibly vertex shader pre-transformation to
- * get the same results.
- */
- float fx = viewport->scale[0] * -1.0 + viewport->translate[0];
- float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1];
- float fw = viewport->scale[0] * 2;
- float fh = flip * viewport->scale[1] * 2;
-
- SVGA_DBG(DEBUG_VIEWPORT,
- "\ninitial %f,%f %fx%f\n",
- fx,
- fy,
- fw,
- fh);
-
- prescale.scale[0] = 1.0;
- prescale.scale[1] = 1.0;
- prescale.scale[2] = 1.0;
- prescale.scale[3] = 1.0;
- prescale.translate[0] = 0;
- prescale.translate[1] = 0;
- prescale.translate[2] = 0;
- prescale.translate[3] = 0;
- prescale.enabled = TRUE;
-
-
-
- if (fw < 0) {
- prescale.scale[0] *= -1.0;
- prescale.translate[0] += -fw;
- fw = -fw;
- fx = viewport->scale[0] * 1.0 + viewport->translate[0];
- }
+ float fx = viewport->scale[0] * -1.0 + viewport->translate[0];
+ float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1];
+ float fw = viewport->scale[0] * 2;
+ float fh = flip * viewport->scale[1] * 2;
- if (fh < 0) {
- prescale.scale[1] *= -1.0;
- prescale.translate[1] += -fh;
- fh = -fh;
- fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1];
- }
+ memset( &prescale, 0, sizeof(prescale) );
- if (fx < 0) {
- prescale.translate[0] += fx;
- prescale.scale[0] *= fw / (fw + fx);
- fw += fx;
- fx = 0;
- }
+ /* Examine gallium viewport transformation and produce a screen
+ * rectangle and possibly vertex shader pre-transformation to
+ * get the same results.
+ */
- if (fy < 0) {
- prescale.translate[1] += fy;
- prescale.scale[1] *= fh / (fh + fy);
- fh += fy;
- fy = 0;
- }
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "\ninitial %f,%f %fx%f\n",
+ fx,
+ fy,
+ fw,
+ fh);
+
+ prescale.scale[0] = 1.0;
+ prescale.scale[1] = 1.0;
+ prescale.scale[2] = 1.0;
+ prescale.scale[3] = 1.0;
+ prescale.translate[0] = 0;
+ prescale.translate[1] = 0;
+ prescale.translate[2] = 0;
+ prescale.translate[3] = 0;
+ prescale.enabled = TRUE;
+
+
+
+ if (fw < 0) {
+ prescale.scale[0] *= -1.0;
+ prescale.translate[0] += -fw;
+ fw = -fw;
+ fx = viewport->scale[0] * 1.0 + viewport->translate[0];
+ }
- if (fx + fw > fb_width) {
- prescale.scale[0] *= fw / (fb_width - fx);
- prescale.translate[0] -= fx * (fw / (fb_width - fx));
- prescale.translate[0] += fx;
- fw = fb_width - fx;
-
- }
+ if (fh < 0) {
+ prescale.scale[1] *= -1.0;
+ prescale.translate[1] += -fh;
+ fh = -fh;
+ fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1];
+ }
- if (fy + fh > fb_height) {
- prescale.scale[1] *= fh / (fb_height - fy);
- prescale.translate[1] -= fy * (fh / (fb_height - fy));
- prescale.translate[1] += fy;
- fh = fb_height - fy;
- }
+ if (fx < 0) {
+ prescale.translate[0] += fx;
+ prescale.scale[0] *= fw / (fw + fx);
+ fw += fx;
+ fx = 0;
+ }
- if (fw < 0 || fh < 0) {
- fw = fh = fx = fy = 0;
- degenerate = TRUE;
- goto out;
- }
+ if (fy < 0) {
+ prescale.translate[1] += fy;
+ prescale.scale[1] *= fh / (fh + fy);
+ fh += fy;
+ fy = 0;
+ }
+ if (fx + fw > fb_width) {
+ prescale.scale[0] *= fw / (fb_width - fx);
+ prescale.translate[0] -= fx * (fw / (fb_width - fx));
+ prescale.translate[0] += fx;
+ fw = fb_width - fx;
+
+ }
- /* D3D viewport is integer space. Convert fx,fy,etc. to
- * integers.
- *
- * TODO: adjust pretranslate correct for any subpixel error
- * introduced converting to integers.
- */
- rect.x = fx;
- rect.y = fy;
- rect.w = fw;
- rect.h = fh;
+ if (fy + fh > fb_height) {
+ prescale.scale[1] *= fh / (fb_height - fy);
+ prescale.translate[1] -= fy * (fh / (fb_height - fy));
+ prescale.translate[1] += fy;
+ fh = fb_height - fy;
+ }
- SVGA_DBG(DEBUG_VIEWPORT,
- "viewport error %f,%f %fx%f\n",
- fabs((float)rect.x - fx),
- fabs((float)rect.y - fy),
- fabs((float)rect.w - fw),
- fabs((float)rect.h - fh));
+ if (fw < 0 || fh < 0) {
+ fw = fh = fx = fy = 0;
+ degenerate = TRUE;
+ goto out;
+ }
- SVGA_DBG(DEBUG_VIEWPORT,
- "viewport %d,%d %dx%d\n",
- rect.x,
- rect.y,
- rect.w,
- rect.h);
-
- /* Finally, to get GL rasterization rules, need to tweak the
- * screen-space coordinates slightly relative to D3D which is
- * what hardware implements natively.
- */
- if (svga->curr.rast->templ.gl_rasterization_rules) {
- float adjust_x = 0.0;
- float adjust_y = 0.0;
-
- switch (svga->curr.reduced_prim) {
- case PIPE_PRIM_LINES:
- adjust_x = -0.5;
- adjust_y = 0;
- break;
- case PIPE_PRIM_POINTS:
- case PIPE_PRIM_TRIANGLES:
- adjust_x = -0.375;
- adjust_y = -0.5;
- break;
- }
-
- prescale.translate[0] += adjust_x;
- prescale.translate[1] += adjust_y;
- prescale.translate[2] = 0.5; /* D3D clip space */
- prescale.scale[2] = 0.5; /* D3D clip space */
+ /* D3D viewport is integer space. Convert fx,fy,etc. to
+ * integers.
+ *
+ * TODO: adjust pretranslate correct for any subpixel error
+ * introduced converting to integers.
+ */
+ rect.x = fx;
+ rect.y = fy;
+ rect.w = fw;
+ rect.h = fh;
+
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "viewport error %f,%f %fx%f\n",
+ fabs((float)rect.x - fx),
+ fabs((float)rect.y - fy),
+ fabs((float)rect.w - fw),
+ fabs((float)rect.h - fh));
+
+ SVGA_DBG(DEBUG_VIEWPORT,
+ "viewport %d,%d %dx%d\n",
+ rect.x,
+ rect.y,
+ rect.w,
+ rect.h);
+
+
+ /* Finally, to get GL rasterization rules, need to tweak the
+ * screen-space coordinates slightly relative to D3D which is
+ * what hardware implements natively.
+ */
+ if (svga->curr.rast->templ.gl_rasterization_rules) {
+ float adjust_x = 0.0;
+ float adjust_y = 0.0;
+
+ switch (svga->curr.reduced_prim) {
+ case PIPE_PRIM_LINES:
+ adjust_x = -0.5;
+ adjust_y = 0;
+ break;
+ case PIPE_PRIM_POINTS:
+ case PIPE_PRIM_TRIANGLES:
+ adjust_x = -0.375;
+ adjust_y = -0.5;
+ break;
}
+ prescale.translate[0] += adjust_x;
+ prescale.translate[1] += adjust_y;
+ prescale.translate[2] = 0.5; /* D3D clip space */
+ prescale.scale[2] = 0.5; /* D3D clip space */
+ }
- range_min = viewport->scale[2] * -1.0 + viewport->translate[2];
- range_max = viewport->scale[2] * 1.0 + viewport->translate[2];
- /* D3D (and by implication SVGA) doesn't like dealing with zmax
- * less than zmin. Detect that case, flip the depth range and
- * invert our z-scale factor to achieve the same effect.
- */
- if (range_min > range_max) {
- float range_tmp;
- range_tmp = range_min;
- range_min = range_max;
- range_max = range_tmp;
- prescale.scale[2] = -prescale.scale[2];
- }
+ range_min = viewport->scale[2] * -1.0 + viewport->translate[2];
+ range_max = viewport->scale[2] * 1.0 + viewport->translate[2];
+
+ /* D3D (and by implication SVGA) doesn't like dealing with zmax
+ * less than zmin. Detect that case, flip the depth range and
+ * invert our z-scale factor to achieve the same effect.
+ */
+ if (range_min > range_max) {
+ float range_tmp;
+ range_tmp = range_min;
+ range_min = range_max;
+ range_max = range_tmp;
+ prescale.scale[2] = -prescale.scale[2];
}
if (prescale.enabled) {
diff --git a/src/gallium/drivers/svga/svga_state_need_swtnl.c b/src/gallium/drivers/svga/svga_state_need_swtnl.c
index dd13a89d24..a6ed18599c 100644
--- a/src/gallium/drivers/svga/svga_state_need_swtnl.c
+++ b/src/gallium/drivers/svga/svga_state_need_swtnl.c
@@ -129,8 +129,7 @@ static int update_need_pipeline( struct svga_context *svga,
/* SVGA_NEW_CLIP
*/
- if (!svga->curr.rast->templ.bypass_vs_clip_and_viewport &&
- svga->curr.clip.nr) {
+ if (svga->curr.clip.nr) {
SVGA_DBG(DEBUG_SWTNL, "%s: userclip\n", __FUNCTION__);
need_pipeline = TRUE;
}
diff --git a/src/gallium/drivers/trace/tr_dump_state.c b/src/gallium/drivers/trace/tr_dump_state.c
index 6da186a655..f97d963dba 100644
--- a/src/gallium/drivers/trace/tr_dump_state.c
+++ b/src/gallium/drivers/trace/tr_dump_state.c
@@ -112,7 +112,6 @@ void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state)
trace_dump_member(uint, state, line_stipple_factor);
trace_dump_member(uint, state, line_stipple_pattern);
trace_dump_member(bool, state, line_last_pixel);
- trace_dump_member(bool, state, bypass_vs_clip_and_viewport);
trace_dump_member(bool, state, flatshade_first);
trace_dump_member(bool, state, gl_rasterization_rules);
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 5ac5c87813..02558520bf 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -114,16 +114,6 @@ struct pipe_rasterizer_state
unsigned line_last_pixel:1;
/**
- * Vertex coordinates are pre-transformed to screen space. Skip
- * the vertex shader, clipping and viewport processing. Note that
- * a vertex shader is still needed though, to indicate the mapping
- * from vertex elements to fragment shader input semantics.
- *
- * XXX: considered for removal.
- */
- unsigned bypass_vs_clip_and_viewport:1;
-
- /**
* Use the first vertex of a primitive as the provoking vertex for
* flat shading.
*/
diff --git a/src/mesa/state_tracker/st_atom_clip.c b/src/mesa/state_tracker/st_atom_clip.c
index 23d709b814..80c0e92139 100644
--- a/src/mesa/state_tracker/st_atom_clip.c
+++ b/src/mesa/state_tracker/st_atom_clip.c
@@ -35,6 +35,8 @@
#include "pipe/p_context.h"
#include "st_atom.h"
+#include "cso_cache/cso_context.h"
+
/* Second state atom for user clip planes:
*/
@@ -56,7 +58,7 @@ static void update_clip( struct st_context *st )
if (memcmp(&clip, &st->state.clip, sizeof(clip)) != 0) {
st->state.clip = clip;
- st->pipe->set_clip_state(st->pipe, &clip);
+ cso_set_clip(st->cso_context, &clip);
}
}
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 898c32293d..9e66eed363 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -62,11 +62,9 @@ st_init_clear(struct st_context *st)
{
struct pipe_context *pipe = st->pipe;
- memset(&st->clear.raster, 0, sizeof(st->clear.raster));
- st->clear.raster.gl_rasterization_rules = 1;
+ memset(&st->clear, 0, sizeof(st->clear));
- /* rasterizer state: bypass vertex shader, clipping and viewport */
- st->clear.raster.bypass_vs_clip_and_viewport = 1;
+ st->clear.raster.gl_rasterization_rules = 1;
/* fragment shader state: color pass-through program */
st->clear.fs =
@@ -104,9 +102,7 @@ st_destroy_clear(struct st_context *st)
/**
* Draw a screen-aligned quadrilateral.
- * Coords are window coords with y=0=bottom. These will be passed
- * through unmodified to the rasterizer as we have set
- * rasterizer->bypass_vs_clip_and_viewport.
+ * Coords are clip coords with y=0=bottom.
*/
static void
draw_quad(GLcontext *ctx,
@@ -192,18 +188,13 @@ clear_with_quad(GLcontext *ctx,
GLboolean color, GLboolean depth, GLboolean stencil)
{
struct st_context *st = ctx->st;
- const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
- const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
- GLfloat y0, y1;
-
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
- y0 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax);
- y1 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin);
- }
- else {
- y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
- y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
- }
+ const struct gl_framebuffer *fb = ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat) fb->Width;
+ const GLfloat fb_height = (GLfloat) fb->Height;
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin / fb_width * 2.0f - 1.0f;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
+ const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
+ const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
/*
printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
@@ -218,6 +209,8 @@ clear_with_quad(GLcontext *ctx,
cso_save_stencil_ref(st->cso_context);
cso_save_depth_stencil_alpha(st->cso_context);
cso_save_rasterizer(st->cso_context);
+ cso_save_viewport(st->cso_context);
+ cso_save_clip(st->cso_context);
cso_save_fragment_shader(st->cso_context);
cso_save_vertex_shader(st->cso_context);
@@ -273,6 +266,22 @@ clear_with_quad(GLcontext *ctx,
cso_set_rasterizer(st->cso_context, &st->clear.raster);
+ /* viewport state: viewport matching window dims */
+ {
+ const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * fb_width;
+ vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 1.0f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * fb_width;
+ vp.translate[1] = 0.5f * fb_height;
+ vp.translate[2] = 0.0f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(st->cso_context, &vp);
+ }
+
+ cso_set_clip(st->cso_context, &st->clear.clip);
cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
@@ -284,9 +293,10 @@ clear_with_quad(GLcontext *ctx,
cso_restore_stencil_ref(st->cso_context);
cso_restore_depth_stencil_alpha(st->cso_context);
cso_restore_rasterizer(st->cso_context);
+ cso_restore_viewport(st->cso_context);
+ cso_restore_clip(st->cso_context);
cso_restore_fragment_shader(st->cso_context);
cso_restore_vertex_shader(st->cso_context);
-
}
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 13b7b0e22d..045c029c30 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -166,6 +166,7 @@ struct st_context
struct {
struct pipe_rasterizer_state raster;
struct pipe_viewport_state viewport;
+ struct pipe_clip_state clip;
void *vs;
void *fs;
float vertices[4][2][4]; /**< vertex pos + color */