diff options
| author | Chia-I Wu <olvaffe@gmail.com> | 2009-08-05 16:07:19 -0600 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-08-05 16:07:19 -0600 | 
| commit | 54a7115fc27c640e2b3f1a362e8e07aac220556d (patch) | |
| tree | e0e03f538901077152e9171ae5747e438aaea83b | |
| parent | 42b6b067ac68ac1309d0570613bea4a88f745559 (diff) | |
mesa/st: Add support for binding pipe surface to texture.
This commit adds functions to bind a pipe surface to a texture.  This
allows texturing directly from the surface.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
| -rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 6 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_public.h | 4 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_texture.c | 108 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_texture.h | 5 | 
4 files changed, 107 insertions, 16 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index e8d7f70ad6..90a059ca69 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -523,6 +523,12 @@ st_TexImage(GLcontext * ctx,     DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,         _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); +   /* switch to "normal" */ +   if (stObj->surface_based) { +      _mesa_clear_texture_object(ctx, texObj); +      stObj->surface_based = GL_FALSE; +   } +     /* gallium does not support texture borders, strip it off */     if (border) {        strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB); diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h index 04d3a3d7c2..a5fdac32d1 100644 --- a/src/mesa/state_tracker/st_public.h +++ b/src/mesa/state_tracker/st_public.h @@ -107,7 +107,9 @@ void st_swapbuffers(struct st_framebuffer *stfb,                      struct pipe_surface **front_left,                      struct pipe_surface **front_right); -int st_set_teximage(struct pipe_texture *pt, int target); +int st_bind_texture_surface(struct pipe_surface *ps, int target, int level, +                            enum pipe_format format); +int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level);  /** Redirect rendering into stfb's surface to a texture image */  int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 10faa633ea..d58803991a 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -32,6 +32,7 @@  #include "st_cb_fbo.h"  #include "st_inlines.h"  #include "main/enums.h" +#include "main/texobj.h"  #include "main/teximage.h"  #include "main/texstore.h" @@ -353,25 +354,95 @@ st_texture_image_copy(struct pipe_context *pipe,     }  } -/** Bind a pipe surface for use as a texture image */ + +/** + * Bind a pipe surface to a texture object.  After the call, + * the texture object is marked dirty and will be (re-)validated. + * + * If this is the first surface bound, the texture object is said to + * switch from normal to surface based.  It will be cleared first in + * this case. + * + * \param ps      pipe surface to be unbound + * \param target  texture target + * \param level   image level + * \param format  internal format of the texture + */  int -st_set_teximage(struct pipe_texture *pt, int target) +st_bind_texture_surface(struct pipe_surface *ps, int target, int level, +                        enum pipe_format format)  {     GET_CURRENT_CONTEXT(ctx);     const GLuint unit = ctx->Texture.CurrentUnit;     struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];     struct gl_texture_object *texObj;     struct gl_texture_image *texImage; +   struct st_texture_object *stObj;     struct st_texture_image *stImage; -   int internalFormat; +   GLenum internalFormat; -   switch (pt->format) { -   case PIPE_FORMAT_A8R8G8B8_UNORM: -      internalFormat = GL_RGBA8; +   switch (target) { +   case ST_TEXTURE_2D: +      target = GL_TEXTURE_2D; +      break; +   case ST_TEXTURE_RECT: +      target = GL_TEXTURE_RECTANGLE_ARB;        break;     default:        return 0; -   }; +   } + +   /* map pipe format to base format for now */ +   if (pf_get_component_bits(format, PIPE_FORMAT_COMP_A) > 0) +      internalFormat = GL_RGBA; +   else +      internalFormat = GL_RGB; + +   texObj = _mesa_select_tex_object(ctx, texUnit, target); +   _mesa_lock_texture(ctx, texObj); + +   stObj = st_texture_object(texObj); +   /* switch to surface based */ +   if (!stObj->surface_based) { +      _mesa_clear_texture_object(ctx, texObj); +      stObj->surface_based = GL_TRUE; +   } + +   texImage = _mesa_get_tex_image(ctx, texObj, target, level); +   stImage = st_texture_image(texImage); + +   _mesa_init_teximage_fields(ctx, target, texImage, +                              ps->width, ps->height, 1, 0, internalFormat); +   texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, +                                                GL_RGBA, GL_UNSIGNED_BYTE); +   _mesa_set_fetch_functions(texImage, 2); +   pipe_texture_reference(&stImage->pt, ps->texture); + +   _mesa_dirty_texobj(ctx, texObj, GL_TRUE); +   _mesa_unlock_texture(ctx, texObj); +    +   return 1; +} + + +/** + * Unbind a pipe surface from a texture object.  After the call, + * the texture object is marked dirty and will be (re-)validated. + * + * \param ps      pipe surface to be unbound + * \param target  texture target + * \param level   image level + */ +int +st_unbind_texture_surface(struct pipe_surface *ps, int target, int level) +{ +   GET_CURRENT_CONTEXT(ctx); +   const GLuint unit = ctx->Texture.CurrentUnit; +   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; +   struct gl_texture_object *texObj; +   struct gl_texture_image *texImage; +   struct st_texture_object *stObj; +   struct st_texture_image *stImage;     switch (target) {     case ST_TEXTURE_2D: @@ -385,21 +456,28 @@ st_set_teximage(struct pipe_texture *pt, int target)     }     texObj = _mesa_select_tex_object(ctx, texUnit, target); -   texImage = _mesa_get_tex_image(ctx, texObj, target, 0); + +   _mesa_lock_texture(ctx, texObj); + +   texImage = _mesa_get_tex_image(ctx, texObj, target, level); +   stObj = st_texture_object(texObj);     stImage = st_texture_image(texImage); -    -   _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0], -                              pt->height[0], 1, 0, internalFormat); -   texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA, -                                                GL_UNSIGNED_BYTE); -   _mesa_set_fetch_functions(texImage, 2); +   /* Make sure the pipe surface is still bound.  The texture object is still +    * considered surface based even if this is the last bound surface. */ +   if (stImage->pt == ps->texture) { +      pipe_texture_reference(&stImage->pt, NULL); +      _mesa_clear_texture_image(ctx, texImage); -   pipe_texture_reference(&stImage->pt, pt); +      _mesa_dirty_texobj(ctx, texObj, GL_TRUE); +   } +   _mesa_unlock_texture(ctx, texObj); +        return 1;  } +  /** Redirect rendering into stfb's surface to a texture image */  int  st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex, diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index b9d447cb56..60868ce067 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -69,6 +69,11 @@ struct st_texture_object     struct pipe_texture *pt;     GLboolean teximage_realloc; + +   /* True if there is/was a surface bound to this texture object.  It helps +    * track whether the texture object is surface based or not. +    */ +   GLboolean surface_based;  };  | 
