diff options
| author | Ian Romanick <idr@us.ibm.com> | 2005-11-30 00:06:48 +0000 | 
|---|---|---|
| committer | Ian Romanick <idr@us.ibm.com> | 2005-11-30 00:06:48 +0000 | 
| commit | 5910dfacf100f3748a732cc262a7913e2922016e (patch) | |
| tree | a11d3fbc31f5f11088b8b38840bcc7822883f3e5 | |
| parent | 96f216565e09032021bafa7a805aa7707777fda1 (diff) | |
This is a major re-work of the __indirect_glInterleavedArrays routine.	The
big, ugly, error prone switch-statement is replaced with a compact table.
I also added numerous comments, including a comment explaining how the
format parameter is validated.
Explicitly pass GL_FLOAT as the type in the cases where that is the only
possible value (e.g., everywhere except the call to glColorPointer).
Validate that stride is >= 0.
Tested with all modes (including the two error modes) of
progs/tests/interleave.c.
Bug: #5001, #5058
Reviewed by: Brian Paul
| -rw-r--r-- | src/glx/x11/vertarr.c | 222 | 
1 files changed, 89 insertions, 133 deletions
| diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c index 77c51468ec..483a166ea2 100644 --- a/src/glx/x11/vertarr.c +++ b/src/glx/x11/vertarr.c @@ -94,154 +94,110 @@ void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid  {      __GLXcontext *gc = __glXGetCurrentContext();      __GLXattribute * state = (__GLXattribute *)(gc->client_state_private); -    GLboolean tEnable = GL_FALSE, cEnable = GL_FALSE, nEnable = GL_FALSE; -    GLenum tType = GL_FLOAT, nType = GL_FLOAT, vType = GL_FLOAT; -    GLenum cType = GL_FALSE; -    GLint tSize = 0, cSize = 0, nSize = 3, vSize; -    int cOffset = 0, nOffset = 0, vOffset = 0; + +#define NONE  {0, 0, 0} +#define F(x)  {GL_FLOAT, x, x * sizeof(GLfloat)} +#define UB4   {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)} + +    /* Each row in this array describes the elements of a particular +     * interleaved array mode.  Each column describes, in the order in which +     * they appear in the interleaved arrays, one of the four possible types +     * of vertex data that can appear in an interleaved array. +     */ +    struct { +        /** +	 * The enum describing the GL type, as would be passed to the +	 * appropriate gl*Pointer function. +	 */ +	GLushort type; + +        /** +	 * Number of elements in the subarray, as would be passed (as the +	 * \c size parameter) to the appropriate gl*Pointer function. +	 */ +        GLubyte count; +        +        /** +	 * True size of a single element in the subarray, as would be passed +	 * (as the \c stride parameter) to the appropriate gl*Pointer +	 * function. +	 */ +        GLubyte size; +    } +    static const modes[14][4] = { +      /* texture color normal vertex */ +	{NONE,   NONE, NONE,  F(2)}, /* GL_V2F */ +	{NONE,   NONE, NONE,  F(3)}, /* GL_V3F */ +	{NONE,   UB4,  NONE,  F(2)}, /* GL_C4UB_V2F */ +	{NONE,   UB4,  NONE,  F(3)}, /* GL_C4UB_V3F */ +	{NONE,   F(3), NONE,  F(3)}, /* GL_C3F_V3F */ +	{NONE,   NONE, F(3),  F(3)}, /* GL_N3F_V3F */ +	{NONE,   F(4), F(3),  F(3)}, /* GL_C4F_N3F_V3F */ +	{F(2),   NONE, NONE,  F(3)}, /* GL_T2F_V3F */ +	{F(4),   NONE, NONE,  F(4)}, /* GL_T4F_V4F */ +	{F(2),   UB4,  NONE,  F(3)}, /* GL_T2F_C4UB_V3F */ +	{F(2),   F(3), NONE,  F(3)}, /* GL_T2F_C3F_V3F */ +	{F(2),   NONE, F(3),  F(3)}, /* GL_T2F_N3F_V3F */ +	{F(2),   F(4), F(3),  F(3)}, /* GL_T2F_C4F_N3F_V3F */ +	{F(4),   F(4), F(3),  F(4)}, /* GL_T4F_C4F_N3F_V4F */ +    }; +#undef NONE +#undef F +#undef UB4 +      GLint trueStride, size; +    int offsets[4]; +    unsigned i; +    const int idx = format - GL_V2F; -    switch (format) { -      case GL_V2F: -	vSize = 2; -	size = __glXTypeSize(vType) * vSize; -	break; -      case GL_V3F: -	vSize = 3; -	size = __glXTypeSize(vType) * vSize; -	break; -      case GL_C4UB_V2F: -	cEnable = GL_TRUE; -	cSize = 4; -	cType = GL_UNSIGNED_BYTE; -	vSize = 2; -	vOffset = __glXTypeSize(cType) * cSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_C4UB_V3F: -	cEnable = GL_TRUE; -	cSize = 4; -	cType = GL_UNSIGNED_BYTE; -	vSize = 3; -	vOffset = __glXTypeSize(vType) * cSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_C3F_V3F: -	cEnable = GL_TRUE; -	cSize = 3; -	cType = GL_FLOAT; -	vSize = 3; -	vOffset = __glXTypeSize(cType) * cSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_N3F_V3F: -	nEnable = GL_TRUE; -	vSize = 3; -	vOffset = __glXTypeSize(nType) * nSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_C4F_N3F_V3F: -	cEnable = GL_TRUE; -	cSize = 4; -	cType = GL_FLOAT; -	nEnable = GL_TRUE; -	nOffset = __glXTypeSize(cType) * cSize; -	vSize = 3; -	vOffset = nOffset + __glXTypeSize(nType) * nSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_T2F_V3F: -	tEnable = GL_TRUE; -	tSize = 2; -	vSize = 3; -	vOffset = __glXTypeSize(tType) * tSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_T4F_V4F: -	tEnable = GL_TRUE; -	tSize = 4; -	vSize = 4; -	vOffset = __glXTypeSize(tType) * tSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_T2F_C4UB_V3F: -	tEnable = GL_TRUE; -	tSize = 2; -	cEnable = GL_TRUE; -	cSize = 4; -	cType = GL_UNSIGNED_BYTE; -	cOffset = __glXTypeSize(tType) * tSize; -	vSize = 3; -	vOffset = cOffset + __glXTypeSize(cType) * cSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_T2F_C3F_V3F: -	tEnable = GL_TRUE; -	tSize = 2; -	cEnable = GL_TRUE; -	cSize = 3; -	cType = GL_FLOAT; -	cOffset = __glXTypeSize(tType) * tSize; -	vSize = 3; -	vOffset = cOffset + __glXTypeSize(cType) * cSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_T2F_N3F_V3F: -	tEnable = GL_TRUE; -	tSize = 2; -	nEnable = GL_TRUE; -	nOffset = __glXTypeSize(tType) * tSize; -	vSize = 3; -	vOffset = nOffset + __glXTypeSize(nType) * nSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_T2F_C4F_N3F_V3F: -	tEnable = GL_TRUE; -	tSize = 2; -	cEnable = GL_TRUE; -	cSize = 4; -	cType = GL_FLOAT; -	cOffset = __glXTypeSize(tType) * tSize; -	nEnable = GL_TRUE; -	nOffset = cOffset + __glXTypeSize(cType) * cSize; -	vSize = 3; -	vOffset = nOffset + __glXTypeSize(nType) * nSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      case GL_T4F_C4F_N3F_V4F: -	tEnable = GL_TRUE; -	tSize = 4; -	cEnable = GL_TRUE; -	cSize = 4; -	cType = GL_FLOAT; -	cOffset = __glXTypeSize(tType) * tSize; -	nEnable = GL_TRUE; -	nOffset = cOffset + __glXTypeSize(cType) * cSize; -	vSize = 4; -	vOffset = nOffset + __glXTypeSize(nType) * nSize; -	size = vOffset + __glXTypeSize(vType) * vSize; -	break; -      default: +    +    /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D].  Since idx +     * is just the format biased by -GL_V2F, all valid idx values are on the +     * range [0, 0x0D]. +     */ +    if ( (idx < 0) || (idx > 0x0D) ) {          __glXSetError(gc, GL_INVALID_ENUM);          return;      } +    if ( stride < 0 ) { +        __glXSetError(gc, GL_INVALID_VALUE); +        return; +    } + + +    /* If the 'count' for a subarray is non-zero, then the offset of its +     * first element is at the currently accumulated 'size'. +     */ +    size = 0; +    for ( i = 0 ; i < 4 ; i++ ) { +        offsets[i] = (modes[idx][i].count != 0) ? size : -1; +        size += modes[idx][i].size; +    } +      trueStride = (stride == 0) ? size : stride;      __glXArrayDisableAll( state ); -    if (tEnable) { +    if ( offsets[0] >= 0 ) {  	__indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY); -	__indirect_glTexCoordPointer(tSize, tType, trueStride, (const char *)pointer); +	__indirect_glTexCoordPointer( modes[idx][0].count, GL_FLOAT, +				      trueStride,  +				      (const char *) pointer );      } -    if (cEnable) { +    if ( offsets[1] >= 0 ) {  	__indirect_glEnableClientState(GL_COLOR_ARRAY); -	__indirect_glColorPointer(cSize, cType, trueStride, (const char *)pointer+cOffset); +	__indirect_glColorPointer( modes[idx][1].count, modes[idx][1].type, +				   trueStride,  +				   (const char *) pointer + offsets[1] );      } -    if (nEnable) { +    if ( offsets[2] >= 0 ) {  	__indirect_glEnableClientState(GL_NORMAL_ARRAY); -	__indirect_glNormalPointer(nType, trueStride, (const char *)pointer+nOffset); +	__indirect_glNormalPointer( GL_FLOAT, trueStride, +				    (const char *)pointer + offsets[2] );      }      __indirect_glEnableClientState(GL_VERTEX_ARRAY); -    __indirect_glVertexPointer(vSize, vType, trueStride, (const char *)pointer+vOffset); +    __indirect_glVertexPointer( modes[idx][3].count, GL_FLOAT, +				trueStride,  +				(const char *)pointer + offsets[3] );  } | 
