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authorIan Romanick <idr@us.ibm.com>2005-01-07 02:39:09 +0000
committerIan Romanick <idr@us.ibm.com>2005-01-07 02:39:09 +0000
commit5f1f229f8da255ca9b390da1757ad781978cf619 (patch)
tree14a550730dc7a2ceb74ef84183b518460d2e1b68
parent3385d7cec3308129f6f1fc5990023417e4e4be47 (diff)
Pixel oriented render functions are now generated by the
glX_proto_send.py script. This eliminates ~600 lines of non-generated code. With proper compiler optimization settings, it also decreases the size of libGL.so by about 3KB.
-rw-r--r--src/glx/x11/compsize.c19
-rw-r--r--src/glx/x11/glxclient.h12
-rw-r--r--src/glx/x11/indirect.c517
-rw-r--r--src/glx/x11/pixel.c31
-rw-r--r--src/glx/x11/render2.c2
-rw-r--r--src/glx/x11/renderpix.c852
-rw-r--r--src/glx/x11/singlepix.c4
-rw-r--r--src/glx/x11/size.h53
-rw-r--r--src/mesa/glapi/glX_XML.py86
-rw-r--r--src/mesa/glapi/glX_proto_send.py348
-rw-r--r--src/mesa/glapi/gl_API.xml92
-rw-r--r--src/mesa/glapi/gl_XML.py52
12 files changed, 1162 insertions, 906 deletions
diff --git a/src/glx/x11/compsize.c b/src/glx/x11/compsize.c
index 9529496b12..973b640a87 100644
--- a/src/glx/x11/compsize.c
+++ b/src/glx/x11/compsize.c
@@ -35,7 +35,7 @@
*/
#include <GL/gl.h>
-#include "size.h"
+#include "indirect_size.h"
/*
** Return the number of elements per group of a specified format
@@ -147,14 +147,28 @@ GLint __glBytesPerElement(GLenum type)
** and format.
*/
GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type)
+ GLenum format, GLenum type, GLenum target)
{
int bytes_per_row;
int components;
+ switch( target ) {
+ case GL_PROXY_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_4D_SGIS:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_RECTANGLE_ARB:
+ case GL_PROXY_COLOR_TABLE:
+ case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+ return 0;
+ }
+
if (width < 0 || height < 0 || depth < 0) {
return 0;
}
+
/*
** Zero is returned if either format or type are invalid.
*/
@@ -168,5 +182,6 @@ GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
} else {
bytes_per_row = __glBytesPerElement(type) * width;
}
+
return bytes_per_row * height * depth * components;
}
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h
index 7729903f0b..d0cc12e5ff 100644
--- a/src/glx/x11/glxclient.h
+++ b/src/glx/x11/glxclient.h
@@ -737,8 +737,15 @@ extern CARD8 __glXSetupForCommand(Display *dpy);
** Data conversion and packing support.
*/
+extern const GLuint __glXDefaultPixelStore[9];
+
+/* Send an image to the server using RenderLarge. */
+extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ const GLvoid *src, GLubyte *pc, GLubyte *modes);
+
/* Return the size, in bytes, of some pixel data */
-extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum);
+extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
/* Return the number of elements per group of a specified format*/
extern GLint __glElementsPerGroup(GLenum format, GLenum type);
@@ -748,9 +755,6 @@ extern GLint __glElementsPerGroup(GLenum format, GLenum type);
*/
extern GLint __glBytesPerElement(GLenum type);
-/* Return the k value for a given map target */
-extern GLint __glEvalComputeK(GLenum);
-
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c
index a9b52e2aa2..3468f0d8b7 100644
--- a/src/glx/x11/indirect.c
+++ b/src/glx/x11/indirect.c
@@ -1,7 +1,7 @@
/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
/*
- * (C) Copyright IBM Corporation 2004
+ * (C) Copyright IBM Corporation 2004, 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -29,7 +29,7 @@
#include <GL/gl.h>
#include "indirect.h"
#include "glxclient.h"
-#include "size.h"
+#include "indirect_size.h"
#include <GL/glxproto.h>
#define __GLX_PAD(n) (((n) + 3) & ~3)
@@ -115,6 +115,19 @@ setup_vendor_request( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen )
return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
}
+const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
+
+#define zero (__glXDefaultPixelStore+0)
+#define one (__glXDefaultPixelStore+8)
+#define default_pixel_store_1D (__glXDefaultPixelStore+4)
+#define default_pixel_store_1D_size 20
+#define default_pixel_store_2D (__glXDefaultPixelStore+4)
+#define default_pixel_store_2D_size 20
+#define default_pixel_store_3D (__glXDefaultPixelStore+0)
+#define default_pixel_store_3D_size 36
+#define default_pixel_store_4D (__glXDefaultPixelStore+0)
+#define default_pixel_store_4D_size 36
+
static FASTCALL NOINLINE void
generic_3_byte( GLint rop, const void * ptr )
{
@@ -342,6 +355,51 @@ __indirect_glBegin(GLenum mode)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLrop_Bitmap 5
+void
+__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0;
+ const GLuint cmdlen = 48 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_Bitmap, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_Bitmap;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&xorig), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&yorig), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&xmove), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&ymove), 4);
+ __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8);
+ }
+ }
+}
+
#define X_GLrop_Color3bv 6
void
__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue)
@@ -2193,6 +2251,24 @@ __indirect_glPolygonMode(GLenum face, GLenum mode)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLrop_PolygonStipple 102
+void
+__indirect_glPolygonStipple(const GLubyte * mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0;
+ const GLuint cmdlen = 24 + __GLX_PAD(compsize);
+ emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
#define X_GLrop_Scissor 103
void
__indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
@@ -2278,6 +2354,68 @@ __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+static void
+__glx_TexImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glImageSize(width, height, 1, format, type, target);
+ const GLuint cmdlen = 56 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&border), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4);
+ if ((compsize > 0) && (pixels != NULL)) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&border), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexImage1D 109
+void
+__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels );
+}
+
+#define X_GLrop_TexImage2D 110
+void
+__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels );
+}
+
#define X_GLrop_TexEnvf 111
void
__indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param)
@@ -3091,6 +3229,47 @@ __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLrop_DrawPixels 173
+void
+__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0;
+ const GLuint cmdlen = 40 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_DrawPixels;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8);
+ }
+ }
+}
+
#define X_GLsop_GetClipPlane 113
void
__indirect_glGetClipPlane(GLenum plane, GLdouble * equation)
@@ -3893,6 +4072,70 @@ __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclam
}
}
+static void
+__glx_TexSubImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0;
+ const GLuint cmdlen = 60 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 60), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexSubImage1D 4099
+void
+__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels );
+}
+
+#define X_GLrop_TexSubImage2D 4100
+void
+__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels );
+}
+
#define X_GLrop_BlendColor 4096
void
__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
@@ -3920,6 +4163,49 @@ __indirect_glBlendEquation(GLenum mode)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+#define X_GLrop_ColorTable 2053
+void
+__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0;
+ const GLuint cmdlen = 44 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_ColorTable, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_ColorTable;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8);
+ }
+ }
+}
+
#define X_GLrop_ColorTableParameterfv 2054
void
__indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)
@@ -4000,6 +4286,49 @@ __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * param
return;
}
+#define X_GLrop_ColorSubTable 195
+void
+__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0;
+ const GLuint cmdlen = 44 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&start), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&count), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_ColorSubTable;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&start), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&count), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8);
+ }
+ }
+}
+
#define X_GLrop_CopyColorSubTable 196
void
__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
@@ -4016,6 +4345,64 @@ __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, G
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+static void
+__glx_ConvolutionFilter_1D2D( unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0;
+ const GLuint cmdlen = 48 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_ConvolutionFilter1D 4101
+void
+__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
+{
+ __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image );
+}
+
+#define X_GLrop_ConvolutionFilter2D 4102
+void
+__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
+{
+ __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image );
+}
+
#define X_GLrop_ConvolutionParameterf 4103
void
__indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
@@ -4262,6 +4649,132 @@ __indirect_glResetMinmax(GLenum target)
if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
}
+static void
+__glx_TexImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0;
+ const GLuint cmdlen = 84 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 60), (void *)(&depth), 4);
+ (void) memcpy((void *)(gc->pc + 64), (void *)(&extent), 4);
+ (void) memcpy((void *)(gc->pc + 68), (void *)(&border), 4);
+ (void) memcpy((void *)(gc->pc + 72), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 76), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 80), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 60), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 64), (void *)(&depth), 4);
+ (void) memcpy((void *)(pc + 68), (void *)(&extent), 4);
+ (void) memcpy((void *)(pc + 72), (void *)(&border), 4);
+ (void) memcpy((void *)(pc + 76), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 80), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 84), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexImage3D 4114
+void
+__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels );
+}
+
+static void
+__glx_TexSubImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0;
+ const GLuint cmdlen = 92 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)(&zoffset), 4);
+ (void) memcpy((void *)(gc->pc + 60), (void *)(&woffset), 4);
+ (void) memcpy((void *)(gc->pc + 64), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 68), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 72), (void *)(&depth), 4);
+ (void) memcpy((void *)(gc->pc + 76), (void *)(&extent), 4);
+ (void) memcpy((void *)(gc->pc + 80), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 84), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 88), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(pc + 60), (void *)(&zoffset), 4);
+ (void) memcpy((void *)(pc + 64), (void *)(&woffset), 4);
+ (void) memcpy((void *)(pc + 68), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 72), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 76), (void *)(&depth), 4);
+ (void) memcpy((void *)(pc + 80), (void *)(&extent), 4);
+ (void) memcpy((void *)(pc + 84), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 88), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 92), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexSubImage3D 4115
+void
+__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels );
+}
+
#define X_GLrop_CopyTexSubImage3D 4123
void
__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
diff --git a/src/glx/x11/pixel.c b/src/glx/x11/pixel.c
index 75960e40f5..3b3a1811ab 100644
--- a/src/glx/x11/pixel.c
+++ b/src/glx/x11/pixel.c
@@ -249,31 +249,12 @@ void __glFillImage(__GLXcontext *gc, GLint dim, GLint width, GLint height,
/* Setup store modes that describe what we just did */
if (modes) {
- if (dim == 3) {
- GLubyte *pc = modes;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,0);
- __GLX_PUT_LONG(20,0);
- __GLX_PUT_LONG(24,0);
- __GLX_PUT_LONG(28,0);
- __GLX_PUT_LONG(32,1);
- } else {
- GLubyte *pc = modes;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
+ if ( dim < 3 ) {
+ (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );
+ }
+ else {
+ (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );
+ }
}
}
diff --git a/src/glx/x11/render2.c b/src/glx/x11/render2.c
index a8c6ded39d..21ba270998 100644
--- a/src/glx/x11/render2.c
+++ b/src/glx/x11/render2.c
@@ -36,7 +36,7 @@
#include "packrender.h"
#include "indirect.h"
-#include "size.h"
+#include "indirect_size.h"
/*
** This file contains routines that might need to be transported as
diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c
index c24d3aa1c7..9b7d3db93c 100644
--- a/src/glx/x11/renderpix.c
+++ b/src/glx/x11/renderpix.c
@@ -34,32 +34,65 @@
**
*/
-#include "packrender.h"
-
/*
-** This file contains routines that deal with unpacking data from client
-** memory using the pixel store unpack modes and then shipping it to
-** the server. For all of these routines (except glPolygonStipple) there
-** are two forms of the transport - small and large. Small commands are
-** the commands that fit into the "rendering" transport buffer. Large
-** commands are sent to the server in chunks by __glXSendLargeCommand.
-**
-** All of the commands send over a pixel header (see glxproto.h) which
-** describes the pixel store modes that the server must use to properly
-** handle the data. Any pixel store modes not done by the __glFillImage
-** routine are passed on to the server.
-*/
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
-/*
-** Send a large image to the server. If necessary, a buffer is allocated
-** to hold the unpacked data that is copied from the clients memory.
-*/
-static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *src,
- GLubyte *pc, GLubyte *modes)
-{
- if (!gc->fastImageUnpack) {
+#include "packrender.h"
+
+/**
+ * Send a large image to the server. If necessary, a buffer is allocated
+ * to hold the unpacked data that is copied from the clients memory.
+ *
+ * \param gc Current GLX context
+ * \param compsize Size, in bytes, of the image portion
+ * \param dim Number of dimensions of the image
+ * \param width Width of the image
+ * \param height Height of the image, must be 1 for 1D images
+ * \param depth Depth of the image, must be 1 for 1D or 2D images
+ * \param format Format of the image
+ * \param type Data type of the image
+ * \param src Pointer to the image data
+ * \param pc Pointer to end of the command header
+ * \param modes Pointer to the pixel unpack data
+ *
+ * \todo
+ * Modify this function so that \c NULL images are sent using
+ * \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this
+ * will eliminate the need to allocate a buffer for that case.
+ *
+ * \bugs
+ * The \c fastImageUnpack path, which is thankfully never used, is completely
+ * broken.
+ */
+void
+__glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *src,
+ GLubyte *pc, GLubyte *modes)
+{
+ if ( !gc->fastImageUnpack || (src == NULL) ) {
/* Allocate a temporary holding buffer */
GLubyte *buf = (GLubyte *) Xmalloc(compsize);
if (!buf) {
@@ -68,8 +101,18 @@ static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
}
/* Apply pixel store unpack modes to copy data into buf */
- (*gc->fillImage)(gc, dim, width, height, depth, format, type, src, buf,
- modes);
+ if ( src != NULL ) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type,
+ src, buf, modes);
+ }
+ else {
+ if ( dim < 3 ) {
+ (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );
+ }
+ else {
+ (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );
+ }
+ }
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
@@ -82,578 +125,15 @@ static void SendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
}
}
-/*
-** Send a large null image to the server. To be backwards compatible,
-** data must be sent to the server even when the application has passed
-** a null pointer into glTexImage1D, glTexImage2D or glTexImage3D.
-*/
-static void SendLargeNULLImage(__GLXcontext *gc, GLint compsize,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const GLvoid *src,
- GLubyte *pc, GLubyte *modes)
-{
- GLubyte *buf = (GLubyte *) Xmalloc(compsize);
-
- /* Allocate a temporary holding buffer */
- if (!buf) {
- __glXSetError(gc, GL_OUT_OF_MEMORY);
- return;
- }
-
- /* Send large command */
- __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
-
- /* Free buffer */
- Xfree((char*) buf);
-}
-
/************************************************************************/
-void __indirect_glPolygonStipple(const GLubyte *mask)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP);
- cmdlen = __GLX_PAD(__GLX_POLYGONSTIPPLE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- __GLX_BEGIN(X_GLrop_PolygonStipple,cmdlen);
- pc += __GLX_RENDER_HDR_SIZE;
- pixelHeaderPC = pc;
- pc += __GLX_PIXEL_HDR_SIZE;
- (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
- mask, pc, pixelHeaderPC);
- __GLX_END(__GLX_PAD(compsize));
-}
-
-void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP);
- cmdlen = __GLX_PAD(__GLX_BITMAP_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen);
- __GLX_PUT_LONG(0,width);
- __GLX_PUT_LONG(4,height);
- __GLX_PUT_FLOAT(8,xorig);
- __GLX_PUT_FLOAT(12,yorig);
- __GLX_PUT_FLOAT(16,xmove);
- __GLX_PUT_FLOAT(20,ymove);
- pc += __GLX_BITMAP_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX,
- GL_BITMAP, bitmap, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_Bitmap,cmdlen+4);
- __GLX_PUT_LONG(0,width);
- __GLX_PUT_LONG(4,height);
- __GLX_PUT_FLOAT(8,xorig);
- __GLX_PUT_FLOAT(12,yorig);
- __GLX_PUT_FLOAT(16,xmove);
- __GLX_PUT_FLOAT(20,ymove);
- pc += __GLX_BITMAP_HDR_SIZE;
- SendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX,
- GL_BITMAP, bitmap, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glTexImage1D(GLenum target, GLint level, GLint components,
- GLsizei width, GLint border, GLenum format, GLenum type,
- const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if (target == GL_PROXY_TEXTURE_1D) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, 1, 1, format, type);
- }
- cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,components);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(20,border);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- pc += __GLX_TEXIMAGE_HDR_SIZE;
- if (compsize > 0 && image != NULL) {
- (*gc->fillImage)(gc, 1, width, 1, 1, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage1D,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,components);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,1);
- __GLX_PUT_LONG(20,border);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- pc += __GLX_TEXIMAGE_HDR_SIZE;
- if (image != NULL) {
- SendLargeImage(gc, compsize, 1, width, 1, 1, format,
- type, image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- {
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- SendLargeNULLImage(gc, compsize, width, 1, 1, format,
- type, image, pc, pixelHeaderPC);
- }
- }
-}
-
-void __indirect_glTexImage2D(GLenum target, GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if (target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, height, 1, format, type);
- }
- cmdlen = __GLX_PAD(__GLX_TEXIMAGE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,components);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,height);
- __GLX_PUT_LONG(20,border);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- pc += __GLX_TEXIMAGE_HDR_SIZE;
- if (compsize > 0 && image != NULL) {
- (*gc->fillImage)(gc, 2, width, height, 1, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_TexImage2D,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,components);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,height);
- __GLX_PUT_LONG(20,border);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- pc += __GLX_TEXIMAGE_HDR_SIZE;
- if (image != NULL) {
- SendLargeImage(gc, compsize, 2, width, height, 1, format,
- type, image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- {
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- SendLargeNULLImage(gc, compsize, width, height, 1, format,
- type, image, pc, pixelHeaderPC);
- }
- }
-}
-
-void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
- const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(width, height, 1, format, type);
- cmdlen = __GLX_PAD(__GLX_DRAWPIXELS_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen);
- __GLX_PUT_LONG(0,width);
- __GLX_PUT_LONG(4,height);
- __GLX_PUT_LONG(8,format);
- __GLX_PUT_LONG(12,type);
- pc += __GLX_DRAWPIXELS_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, 2, width, height, 1, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_DrawPixels,cmdlen+4);
- __GLX_PUT_LONG(0,width);
- __GLX_PUT_LONG(4,height);
- __GLX_PUT_LONG(8,format);
- __GLX_PUT_LONG(12,type);
- pc += __GLX_DRAWPIXELS_HDR_SIZE;
- SendLargeImage(gc, compsize, 2, width, height, 1, format,
- type, image, pc, pixelHeaderPC);
- }
-}
-
-static void __glx_TexSubImage1D2D(GLshort opcode, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLsizei width,
- GLsizei height, GLenum format, GLenum type,
- const GLvoid *image, GLint dim)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if (image == NULL) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, height, 1, format, type);
- }
-
- cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,xoffset);
- __GLX_PUT_LONG(12,yoffset);
- __GLX_PUT_LONG(16,width);
- __GLX_PUT_LONG(20,height);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- if (image == NULL) {
- __GLX_PUT_LONG(32,GL_TRUE);
- } else {
- __GLX_PUT_LONG(32,GL_FALSE);
- }
- pc += __GLX_TEXSUBIMAGE_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, dim, width, height, 1, format, type, image,
- pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,xoffset);
- __GLX_PUT_LONG(12,yoffset);
- __GLX_PUT_LONG(16,width);
- __GLX_PUT_LONG(20,height);
- __GLX_PUT_LONG(24,format);
- __GLX_PUT_LONG(28,type);
- if (image == NULL) {
- __GLX_PUT_LONG(32,GL_TRUE);
- } else {
- __GLX_PUT_LONG(32,GL_FALSE);
- }
- pc += __GLX_TEXSUBIMAGE_HDR_SIZE;
- SendLargeImage(gc, compsize, dim, width, height, 1,
- format, type, image, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format, GLenum type,
- const GLvoid *image)
-{
- __glx_TexSubImage1D2D(X_GLrop_TexSubImage1D, target, level, xoffset,
- 0, width, 1, format, type, image, 1);
-}
-
-void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *image)
-{
- __glx_TexSubImage1D2D(X_GLrop_TexSubImage2D, target, level, xoffset,
- yoffset, width, height, format, type, image, 2);
-}
-
-void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width,
- GLenum format, GLenum type, const GLvoid *table)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- switch (target) {
- case GL_PROXY_TEXTURE_1D:
- case GL_PROXY_TEXTURE_2D:
- case GL_PROXY_TEXTURE_3D:
- case GL_PROXY_COLOR_TABLE:
- case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
- case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
- case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
- compsize = 0;
- break;
- default:
- compsize = __glImageSize(width, 1, 1, format, type);
- break;
- }
- cmdlen = __GLX_PAD(__GLX_COLOR_TABLE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) {
- return;
- }
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorTable, (short)cmdlen);
- __GLX_PUT_LONG(0, (long)target);
- __GLX_PUT_LONG(4, (long)internalformat);
- __GLX_PUT_LONG(8, width);
- __GLX_PUT_LONG(12, (long)format);
- __GLX_PUT_LONG(16, (long)type);
- pc += __GLX_COLOR_TABLE_HDR_SIZE;
- if (compsize > 0 && table != NULL) {
- (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, pc,
- pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0, GL_FALSE);
- __GLX_PUT_CHAR(1, GL_FALSE);
- __GLX_PUT_CHAR(2, 0);
- __GLX_PUT_CHAR(3, 0);
- __GLX_PUT_LONG(4, 0);
- __GLX_PUT_LONG(8, 0);
- __GLX_PUT_LONG(12, 0);
- __GLX_PUT_LONG(16, 1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorTable, cmdlen+4);
- __GLX_PUT_LONG(0, (long)target);
- __GLX_PUT_LONG(4, (long)internalformat);
- __GLX_PUT_LONG(8, width);
- __GLX_PUT_LONG(12, (long)format);
- __GLX_PUT_LONG(16, (long)type);
- pc += __GLX_COLOR_TABLE_HDR_SIZE;
- SendLargeImage(gc, compsize, 1, width, 1, 1, format,
- type, table, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count,
- GLenum format, GLenum type, const GLvoid *table)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(count, 1, 1, format, type);
- cmdlen = __GLX_PAD(__GLX_COLOR_SUBTABLE_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) {
- return;
- }
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_ColorSubTable, (short)cmdlen);
- __GLX_PUT_LONG(0, (long)target);
- __GLX_PUT_LONG(4, start);
- __GLX_PUT_LONG(8, count);
- __GLX_PUT_LONG(12, (long)format);
- __GLX_PUT_LONG(16, (long)type);
- pc += __GLX_COLOR_SUBTABLE_HDR_SIZE;
- if (compsize > 0 && table != NULL) {
- (*gc->fillImage)(gc, 1, start+count, 1, 1, format, type, table, pc,
- pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0, GL_FALSE);
- __GLX_PUT_CHAR(1, GL_FALSE);
- __GLX_PUT_CHAR(2, 0);
- __GLX_PUT_CHAR(3, 0);
- __GLX_PUT_LONG(4, 0);
- __GLX_PUT_LONG(8, 0);
- __GLX_PUT_LONG(12, 0);
- __GLX_PUT_LONG(16, 1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_ColorSubTable, cmdlen+4);
- __GLX_PUT_LONG(0, (long)target);
- __GLX_PUT_LONG(4, start);
- __GLX_PUT_LONG(8, count);
- __GLX_PUT_LONG(12, (long)format);
- __GLX_PUT_LONG(16, (long)type);
- pc += __GLX_COLOR_SUBTABLE_HDR_SIZE;
- SendLargeImage(gc, compsize, 1, start+count, 1, 1, format,
- type, table, pc, pixelHeaderPC);
- }
-}
-
-static void __glx_ConvolutionFilter1D2D(GLshort opcode, GLint dim,
- GLenum target,
- GLenum internalformat,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- compsize = __glImageSize(width, height, 1, format, type);
- cmdlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode, cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,internalformat);
- __GLX_PUT_LONG(8,width);
- __GLX_PUT_LONG(12,height);
- __GLX_PUT_LONG(16,format);
- __GLX_PUT_LONG(20,type);
- pc += __GLX_CONV_FILT_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, dim, width, height, 1, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,internalformat);
- __GLX_PUT_LONG(8,width);
- __GLX_PUT_LONG(12,height);
- __GLX_PUT_LONG(16,format);
- __GLX_PUT_LONG(20,type);
- pc += __GLX_CONV_FILT_HDR_SIZE;
- SendLargeImage(gc, compsize, dim, width, height, 1, format,
- type, image, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *image)
-{
- __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter1D, 1, target,
- internalformat, width, 1, format, type,
- image);
-}
-
-void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *image)
-{
- __glx_ConvolutionFilter1D2D(X_GLrop_ConvolutionFilter2D, 2, target,
- internalformat, width, height, format, type,
- image);
-}
-
+/**
+ * Implement GLX protocol for \c glSeparableFilter2D.
+ *
+ * \bugs
+ * The \c fastImageUnpack path, which is thankfully never used, is completely
+ * broken.
+ */
void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row,
@@ -663,8 +143,8 @@ void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len;
__GLX_LOAD_VARIABLES();
- compsize = __glImageSize(width, 1, 1, format, type);
- compsize2 = __glImageSize(height, 1, 1, format, type);
+ compsize = __glImageSize(width, 1, 1, format, type, 0);
+ compsize2 = __glImageSize(height, 1, 1, format, type, 0);
totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE);
image1len = __GLX_PAD(compsize);
@@ -694,21 +174,11 @@ void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
}
if ((compsize == 0) && (compsize2 == 0)) {
/* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,1);
+ (void) memcpy( pixelHeaderPC, __glXDefaultPixelStore + 4, 20 );
}
__GLX_END(0);
} else {
- GLint bufsize;
-
- bufsize = image1len + image2len;
+ const GLint bufsize = image1len + image2len;
/* Use GLXRenderLarge protocol to send command */
__GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4);
@@ -742,165 +212,3 @@ void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
}
}
}
-
-void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border,
- GLenum format, GLenum type, const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if ((target == GL_PROXY_TEXTURE_3D) || (image == NULL)) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, height, depth, format, type);
- }
- cmdlen = __GLX_PAD(__GLX_TEXIMAGE_3D_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,internalformat);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,height);
- __GLX_PUT_LONG(20,depth);
- __GLX_PUT_LONG(24,0); /* size4d */
- __GLX_PUT_LONG(28,border);
- __GLX_PUT_LONG(32,format);
- __GLX_PUT_LONG(36,type);
- if (image == NULL) {
- __GLX_PUT_LONG(40,GL_TRUE);
- } else {
- __GLX_PUT_LONG(40,GL_FALSE);
- }
- pc += __GLX_TEXIMAGE_3D_HDR_SIZE;
- if (compsize > 0 && image != NULL) {
- (*gc->fillImage)(gc, 3, width, height, depth, format, type,
- image, pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,0);
- __GLX_PUT_LONG(20,0);
- __GLX_PUT_LONG(24,0);
- __GLX_PUT_LONG(28,0);
- __GLX_PUT_LONG(32,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexImage3D,cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,internalformat);
- __GLX_PUT_LONG(12,width);
- __GLX_PUT_LONG(16,height);
- __GLX_PUT_LONG(20,depth);
- __GLX_PUT_LONG(24,0); /* size4d */
- __GLX_PUT_LONG(28,border);
- __GLX_PUT_LONG(32,format);
- __GLX_PUT_LONG(36,type);
- if (image == NULL) {
- __GLX_PUT_LONG(40,GL_TRUE);
- } else {
- __GLX_PUT_LONG(40,GL_FALSE);
- }
- pc += __GLX_TEXIMAGE_3D_HDR_SIZE;
- SendLargeImage(gc, compsize, 3, width, height, depth, format,
- type, image, pc, pixelHeaderPC);
- }
-}
-
-void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width, GLsizei height,
- GLsizei depth, GLenum format, GLenum type,
- const GLvoid *image)
-{
- __GLX_DECLARE_VARIABLES();
-
- __GLX_LOAD_VARIABLES();
- if (image == NULL) {
- compsize = 0;
- } else {
- compsize = __glImageSize(width, height, depth, format, type);
- }
- cmdlen = __GLX_PAD(__GLX_TEXSUBIMAGE_3D_CMD_HDR_SIZE + compsize);
- if (!gc->currentDpy) return;
-
- if (cmdlen <= gc->maxSmallRenderCommandSize) {
- /* Use GLXRender protocol to send small command */
- __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,cmdlen);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,xoffset);
- __GLX_PUT_LONG(12,yoffset);
- __GLX_PUT_LONG(16,zoffset);
- __GLX_PUT_LONG(20,0); /* woffset */
- __GLX_PUT_LONG(24,width);
- __GLX_PUT_LONG(28,height);
- __GLX_PUT_LONG(32,depth);
- __GLX_PUT_LONG(36,0); /* size4d */
- __GLX_PUT_LONG(40,format);
- __GLX_PUT_LONG(44,type);
- if (image == NULL) {
- __GLX_PUT_LONG(48,GL_TRUE);
- } else {
- __GLX_PUT_LONG(48,GL_FALSE);
- }
- pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE;
- if (compsize > 0) {
- (*gc->fillImage)(gc, 3, width, height, depth, format, type, image,
- pc, pixelHeaderPC);
- } else {
- /* Setup default store modes */
- GLubyte *pc = pixelHeaderPC;
- __GLX_PUT_CHAR(0,GL_FALSE);
- __GLX_PUT_CHAR(1,GL_FALSE);
- __GLX_PUT_CHAR(2,0);
- __GLX_PUT_CHAR(3,0);
- __GLX_PUT_LONG(4,0);
- __GLX_PUT_LONG(8,0);
- __GLX_PUT_LONG(12,0);
- __GLX_PUT_LONG(16,0);
- __GLX_PUT_LONG(20,0);
- __GLX_PUT_LONG(24,0);
- __GLX_PUT_LONG(28,0);
- __GLX_PUT_LONG(32,1);
- }
- __GLX_END(__GLX_PAD(compsize));
- } else {
- /* Use GLXRenderLarge protocol to send command */
- __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(X_GLrop_TexSubImage3D,
- cmdlen+4);
- __GLX_PUT_LONG(0,target);
- __GLX_PUT_LONG(4,level);
- __GLX_PUT_LONG(8,xoffset);
- __GLX_PUT_LONG(12,yoffset);
- __GLX_PUT_LONG(16,zoffset);
- __GLX_PUT_LONG(20,0); /* woffset */
- __GLX_PUT_LONG(24,width);
- __GLX_PUT_LONG(28,height);
- __GLX_PUT_LONG(32,depth);
- __GLX_PUT_LONG(36,0); /* size4d */
- __GLX_PUT_LONG(40,format);
- __GLX_PUT_LONG(44,type);
- if (image == NULL) {
- __GLX_PUT_LONG(48,GL_TRUE);
- } else {
- __GLX_PUT_LONG(48,GL_FALSE);
- }
- pc += __GLX_TEXSUBIMAGE_3D_HDR_SIZE;
- SendLargeImage(gc, compsize, 3, width, height, depth, format, type,
- image, pc, pixelHeaderPC);
- }
-}
diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c
index b387a80980..d2e8860d1f 100644
--- a/src/glx/x11/singlepix.c
+++ b/src/glx/x11/singlepix.c
@@ -280,8 +280,8 @@ void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type,
width = reply.width;
height = reply.height;
- widthsize = __glImageSize(width,1,1,format, type);
- heightsize = __glImageSize(height,1,1,format, type);
+ widthsize = __glImageSize(width,1,1,format, type, 0);
+ heightsize = __glImageSize(height,1,1,format, type, 0);
/* Allocate a holding buffer to transform the data from */
rowBuf = (GLubyte*) Xmalloc(widthsize);
diff --git a/src/glx/x11/size.h b/src/glx/x11/size.h
deleted file mode 100644
index 80a721e54b..0000000000
--- a/src/glx/x11/size.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/* $XFree86: xc/lib/GL/glx/size.h,v 1.4 2003/09/28 20:15:04 alanh Exp $ */
-#ifndef _size_h_
-#define _size_h_
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-
-/*
-** These are _size functions that are needed to pack the arguments
-** into the protocol
-*/
-
-#include "indirect_size.h"
-
-extern GLint __glBitmap_size(GLsizei w, GLsizei h);
-extern GLint __glDrawPixels_size(GLenum format, GLenum type, GLsizei w,GLsizei h);
-extern GLint __glTexImage1D_size(GLenum format, GLenum type, GLsizei w);
-extern GLint __glTexImage2D_size(GLenum format, GLenum type, GLsizei w, GLsizei h);
-extern GLint __glTexImage3D_size(GLenum format, GLenum type, GLsizei w, GLsizei h, GLsizei d);
-
-#endif /* _size_h_ */
diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/glX_XML.py
index 3534132053..6da454c58c 100644
--- a/src/mesa/glapi/glX_XML.py
+++ b/src/mesa/glapi/glX_XML.py
@@ -1,6 +1,6 @@
#!/usr/bin/python2
-# (C) Copyright IBM Corporation 2004
+# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -400,6 +400,36 @@ class glXFunction(gl_XML.glFunction):
def command_payload_length(self):
size = 0
+
+ if self.image:
+ [dim, junk, junk, junk, junk] = self.dimensions()
+
+ # The base size is the size of the pixel pack info
+ # header used by images with the specified number
+ # of dimensions.
+
+ if dim <= 2:
+ size = 20
+ elif dim <= 4:
+ size = 36
+ else:
+ raise RuntimeError('Invalid number of dimensions %u for parameter "%s" in function "%s".' % (dim, self.image.name, self.name))
+
+ if self.image.img_null_flag:
+ size += 4
+
+ if self.image.img_pad_dimensions:
+ size += 4 * (dim & 1)
+
+ # If the image has offset parameters, like
+ # TexSubImage1D or TexSubImage3D, they need to
+ # be padded out as well.
+
+ if self.image.img_xoff:
+ size += 4 * (dim & 1)
+
+
+
size_string = ""
for p in gl_XML.glFunction.parameterIterator(self):
if p.is_output: continue
@@ -507,6 +537,60 @@ class glXFunction(gl_XML.glFunction):
return self.fn_return_type != 'void' or self.output != None
+ def dimensions(self):
+ """Determine the dimensions of an image.
+
+ Returns a tuple representing the number of dimensions and the
+ string name of each of the dimensions of an image, If the
+ function is not a pixel function, the number of dimensions
+ will be zero."""
+
+ if not self.image:
+ return [0, "0", "0", "0", "0"]
+ else:
+ dim = 1
+ w = self.image.width
+
+ if self.image.height:
+ dim = 2
+ h = self.image.height
+ else:
+ h = "1"
+
+ if self.image.depth:
+ dim = 3
+ d = self.image.depth
+ else:
+ d = "1"
+
+ if self.image.extent:
+ dim = 4
+ e = self.image.extent
+ else:
+ e = "1"
+
+ return [dim, w, h, d, e]
+
+
+ def pad_after(self, p):
+ """Returns the name of the field inserted after the
+ specified field to pad out the command header."""
+
+ if self.image and self.image.img_pad_dimensions:
+ if not self.image.height:
+ if p.name == self.image.width:
+ return "height"
+ elif p.name == self.image.img_xoff:
+ return "yoffset"
+ elif not self.image.extent:
+ if p.name == self.image.depth:
+ # Should this be "size4d"?
+ return "extent"
+ elif p.name == self.image.img_zoff:
+ return "woffset"
+ return None
+
+
class GlxProto(gl_XML.FilterGLAPISpecBase):
name = "glX_proto_send.py (from Mesa)"
diff --git a/src/mesa/glapi/glX_proto_send.py b/src/mesa/glapi/glX_proto_send.py
index 7a93ef10b6..e7cda2f779 100644
--- a/src/mesa/glapi/glX_proto_send.py
+++ b/src/mesa/glapi/glX_proto_send.py
@@ -1,6 +1,6 @@
#!/usr/bin/python2
-# (C) Copyright IBM Corporation 2004
+# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -32,15 +32,87 @@ from xml.sax.handler import feature_namespaces
import gl_XML
import glX_XML
import license
-import sys, getopt
+import sys, getopt, copy
+
+def hash_pixel_function(func):
+ """Generate a 'unique' key for a pixel function. The key is based on
+ the parameters written in the command packet. This includes any
+ padding that might be added for the original function and the 'NULL
+ image' flag."""
+
+ [dim, junk, junk, junk, junk] = func.dimensions()
+
+ d = (dim + 1) & ~1
+ h = "%uD%uD_" % (d - 1, d)
+
+ for p in func.parameterIterator(1, 1):
+ h = "%s%u" % (h, p.size())
+
+ if func.pad_after(p):
+ h += "4"
+
+ if func.image.img_null_flag:
+ h += "_NF"
+
+ n = func.name.replace("%uD" % (dim), "")
+ n = "__glx_%s_%uD%uD" % (n, d - 1, d)
+ return [h, n]
+
+
+class glXPixelFunctionUtility(glX_XML.glXFunction):
+ """Dummy class used to generate pixel "utility" functions that are
+ shared by multiple dimension image functions. For example, these
+ objects are used to generate shared functions used to send GLX
+ protocol for TexImage1D and TexImage2D, TexSubImage1D and
+ TexSubImage2D, etc."""
+
+ def __init__(self, func, name):
+ # The parameters to the utility function are the same as the
+ # parameters to the real function except for the added "pad"
+ # parameters.
+
+ self.name = name
+ self.image = copy.copy(func.image)
+ self.fn_parameters = []
+ for p in gl_XML.glFunction.parameterIterator(func):
+ self.fn_parameters.append(p)
+
+ pad_name = func.pad_after(p)
+ if pad_name:
+ pad = copy.copy(p)
+ pad.name = pad_name
+ self.fn_parameters.append(pad)
+
+
+ if self.image.height == None:
+ self.image.height = "height"
+
+ if self.image.img_yoff == None:
+ self.image.img_yoff = "yoffset"
+
+ if func.image.depth:
+ if self.image.extent == None:
+ self.image.extent = "extent"
+
+ if self.image.img_woff == None:
+ self.image.img_woff = "woffset"
+
+
+ self.set_return_type( func.fn_return_type )
+ self.glx_rop = ~0
+ self.can_be_large = func.can_be_large
+ self.count_parameters = func.count_parameters
+ self.counter = func.counter
+ return
class PrintGlxProtoStubs(glX_XML.GlxProto):
def __init__(self):
glX_XML.GlxProto.__init__(self)
self.last_category = ""
- self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004", "IBM")
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2004, 2005", "IBM")
self.generic_sizes = [3, 4, 6, 8, 12, 16, 24, 32]
+ self.pixel_stubs = {}
return
def printRealHeader(self):
@@ -48,7 +120,7 @@ class PrintGlxProtoStubs(glX_XML.GlxProto):
print '#include <GL/gl.h>'
print '#include "indirect.h"'
print '#include "glxclient.h"'
- print '#include "size.h"'
+ print '#include "indirect_size.h"'
print '#include <GL/glxproto.h>'
print ''
print '#define __GLX_PAD(n) (((n) + 3) & ~3)'
@@ -125,6 +197,19 @@ setup_vendor_request( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen )
req->contextTag = gc->currentContextTag;
return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
}
+
+const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
+
+#define zero (__glXDefaultPixelStore+0)
+#define one (__glXDefaultPixelStore+8)
+#define default_pixel_store_1D (__glXDefaultPixelStore+4)
+#define default_pixel_store_1D_size 20
+#define default_pixel_store_2D (__glXDefaultPixelStore+4)
+#define default_pixel_store_2D_size 20
+#define default_pixel_store_3D (__glXDefaultPixelStore+0)
+#define default_pixel_store_3D_size 36
+#define default_pixel_store_4D (__glXDefaultPixelStore+0)
+#define default_pixel_store_4D_size 36
"""
for size in self.generic_sizes:
@@ -135,7 +220,10 @@ setup_vendor_request( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen )
if f.fn_offset < 0 or f.handcode or f.ignore: return
if f.glx_rop != 0 or f.vectorequiv != None:
- self.printRenderFunction(f)
+ if f.image:
+ self.printPixelFunction(f)
+ else:
+ self.printRenderFunction(f)
elif f.glx_sop != 0 or f.glx_vendorpriv != 0:
self.printSingleFunction(f)
else:
@@ -182,8 +270,38 @@ generic_%u_byte( GLint rop, const void * ptr )
return offset
- def large_emit_begin(self, indent, f):
- print '%s const GLint op = %s;' % (indent, f.opcode_real_name())
+ def pixel_emit_args(self, f, pc, indent, adjust, dim, large):
+ """Emit the arguments for a pixel function. This differs from
+ common_emit_args in that pixel functions may require padding
+ be inserted (i.e., for the missing width field for
+ TexImage1D), and they may also require a 'NULL image' flag
+ be inserted before the image data."""
+
+ offset = 0
+ for p in f.parameterIterator(1, 1):
+ self.common_emit_one_arg(p, offset, pc, indent, adjust)
+ offset += p.size()
+
+ if f.pad_after(p):
+ print '%s (void) memcpy((void *)(%s + %u), zero, 4);' % (indent, pc, offset + adjust)
+ offset += 4
+
+ if f.image.img_null_flag:
+ if large:
+ print '%s (void) memcpy((void *)(%s + %u), zero, 4);' % (indent, pc, offset + adjust)
+ else:
+ print '%s (void) memcpy((void *)(%s + %u), (void *)((%s == NULL) ? one : zero), 4);' % (indent, pc, offset + adjust, f.image.name)
+
+ offset += 4
+
+ return offset
+
+
+ def large_emit_begin(self, indent, f, op_name = None):
+ if not op_name:
+ op_name = f.opcode_real_name()
+
+ print '%s const GLint op = %s;' % (indent, op_name)
print '%s const GLuint cmdlenLarge = cmdlen + 4;' % (indent)
print '%s GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);' % (indent)
print '%s (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);' % (indent)
@@ -199,9 +317,7 @@ generic_%u_byte( GLint rop, const void * ptr )
print '{'
- def common_func_print_header(self, f):
- self.common_func_print_just_header(f)
-
+ def common_func_print_just_start(self, f):
print ' __GLXcontext * const gc = __glXGetCurrentContext();'
# The only reason that single and vendor private commands need
@@ -224,6 +340,15 @@ generic_%u_byte( GLint rop, const void * ptr )
if f.count_parameters != None:
print ' const GLuint compsize = __gl%s_size(%s);' % (f.name, f.count_parameters)
+ elif f.image:
+ [dim, w, h, d, junk] = f.dimensions()
+
+ compsize = '__glImageSize(%s, %s, %s, %s, %s, %s)' % (w, h, d, f.image.img_format, f.image.img_type, f.image.img_target)
+ if not f.image.img_send_null:
+ compsize = '(%s != NULL) ? %s : 0' % (f.image.name, compsize)
+
+ print ' const GLuint compsize = %s;' % (compsize)
+
print ' const GLuint cmdlen = %s;' % (f.command_length())
@@ -241,6 +366,12 @@ generic_%u_byte( GLint rop, const void * ptr )
return 0
+ def common_func_print_header(self, f):
+ self.common_func_print_just_header(f)
+ return self.common_func_print_just_start(f)
+
+
+
def printSingleFunction(self, f):
self.common_func_print_header(f)
@@ -284,6 +415,203 @@ generic_%u_byte( GLint rop, const void * ptr )
return
+ def printPixelFunction(self, f):
+ """This function could use some major refactoring. :("""
+
+ # There is a code-space optimization that we can do here.
+ # Functions that are marked img_pad_dimensions have a version
+ # with an odd number of dimensions and an even number of
+ # dimensions. TexSubImage1D and TexSubImage2D are examples.
+ # We can emit a single function that does both, and have the
+ # real functions call the utility function with the correct
+ # parameters.
+ #
+ # The only quirk to this is that utility funcitons will be
+ # generated for 3D and 4D functions, but 4D (e.g.,
+ # GL_SGIS_texture4D) isn't typically supported. This is
+ # probably not an issue. However, it would be possible to
+ # look at the total set of functions and determine if there
+ # is another function that would actually use the utility
+ # function. If not, then fallback to the normal way of
+ # generating code.
+
+ if f.image.img_pad_dimensions:
+ # Determine the hash key and the name for the utility
+ # function that is used to implement the real
+ # function.
+
+ [h, n] = hash_pixel_function(f)
+
+
+ # If the utility function is not yet known, generate
+ # it.
+
+ if not self.pixel_stubs.has_key(h):
+ self.pixel_stubs[h] = n
+ pixel_func = glXPixelFunctionUtility(f, n)
+
+ print 'static void'
+ print '%s( unsigned opcode, unsigned dim, %s )' % (n, pixel_func.get_parameter_string())
+ print '{'
+
+ if self.common_func_print_just_start(pixel_func):
+ indent = " "
+ trailer = " }"
+ else:
+ indent = ""
+ trailer = None
+
+
+ if pixel_func.can_be_large:
+ print '%s if (cmdlen <= gc->maxSmallRenderCommandSize) {' % (indent)
+ print '%s if ( (gc->pc + cmdlen) > gc->bufEnd ) {' % (indent)
+ print '%s (void) __glXFlushRenderBuffer(gc, gc->pc);' % (indent)
+ print '%s }' % (indent)
+ indent += " "
+
+ [dim, width, height, depth, extent] = pixel_func.dimensions()
+
+ if dim < 3:
+ adjust = 20 + 4
+ else:
+ adjust = 36 + 4
+
+
+ print '%s emit_header(gc->pc, opcode, cmdlen);' % (indent)
+
+ offset = self.pixel_emit_args(pixel_func, "gc->pc", indent, adjust, dim, 0)
+
+ [s, junk] = pixel_func.command_payload_length()
+
+ pixHeaderPtr = "gc->pc + 4"
+ pcPtr = "gc->pc + %u" % (s + 4)
+
+ if pixel_func.image.img_send_null:
+ condition = '(compsize > 0) && (%s != NULL)' % (pixel_func.image.name)
+ else:
+ condition = 'compsize > 0'
+
+ print '%s if (%s) {' % (indent, condition)
+ print '%s (*gc->fillImage)(gc, dim, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, width, height, depth, pixel_func.image.img_format, pixel_func.image.img_type, pixel_func.image.name, pcPtr, pixHeaderPtr)
+ print '%s }' % (indent)
+ print '%s else {' % (indent)
+ print '%s (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (indent, pixHeaderPtr, dim, dim)
+ print '%s }' % (indent)
+
+ print '%s gc->pc += cmdlen;' % (indent)
+ print '%s if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }' % (indent)
+
+ if f.can_be_large:
+ adjust += 4
+
+ print '%s}' % (indent)
+ print '%selse {' % (indent)
+
+ self.large_emit_begin(indent, pixel_func, "opcode")
+ offset = self.pixel_emit_args(pixel_func, "pc", indent, adjust, dim, 1)
+
+ pixHeaderPtr = "pc + 8"
+ pcPtr = "pc + %u" % (s + 8)
+
+ print '%s __glXSendLargeImage(gc, compsize, dim, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, width, height, depth, f.image.img_format, f.image.img_type, f.image.name, pcPtr, pixHeaderPtr)
+
+ print '%s}' % (indent)
+
+ if trailer: print trailer
+ print '}'
+ print ''
+
+
+
+ # Generate the real function as a call to the
+ # utility function.
+
+ self.common_func_print_just_header(f)
+
+ [dim, junk, junk, junk, junk] = f.dimensions()
+
+ p_string = ""
+ for p in gl_XML.glFunction.parameterIterator(f):
+ p_string += ", " + p.name
+
+ if f.pad_after(p):
+ p_string += ", 1"
+
+ print ' %s(%s, %u%s );' % (n, f.opcode_name(), dim, p_string)
+ print '}'
+ print ''
+ return
+
+
+ if self.common_func_print_header(f):
+ indent = " "
+ trailer = " }"
+ else:
+ indent = ""
+ trailer = None
+
+
+ if f.can_be_large:
+ print '%s if (cmdlen <= gc->maxSmallRenderCommandSize) {' % (indent)
+ print '%s if ( (gc->pc + cmdlen) > gc->bufEnd ) {' % (indent)
+ print '%s (void) __glXFlushRenderBuffer(gc, gc->pc);' % (indent)
+ print '%s }' % (indent)
+ indent += " "
+
+ [dim, width, height, depth, extent] = f.dimensions()
+
+ if dim < 3:
+ adjust = 20 + 4
+ else:
+ adjust = 36 + 4
+
+
+ print '%s emit_header(gc->pc, %s, cmdlen);' % (indent, f.opcode_real_name())
+
+ offset = self.pixel_emit_args(f, "gc->pc", indent, adjust, dim, 0)
+
+ [s, junk] = f.command_payload_length()
+
+ pixHeaderPtr = "gc->pc + 4"
+ pcPtr = "gc->pc + %u" % (s + 4)
+
+ if f.image.img_send_null:
+ condition = '(compsize > 0) && (%s != NULL)' % (f.image.name)
+ else:
+ condition = 'compsize > 0'
+
+ print '%s if (%s) {' % (indent, condition)
+ print '%s (*gc->fillImage)(gc, %u, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, dim, width, height, depth, f.image.img_format, f.image.img_type, f.image.name, pcPtr, pixHeaderPtr)
+ print '%s }' % (indent)
+ print '%s else {' % (indent)
+ print '%s (void) memcpy( %s, default_pixel_store_%uD, default_pixel_store_%uD_size );' % (indent, pixHeaderPtr, dim, dim)
+ print '%s }' % (indent)
+
+ print '%s gc->pc += cmdlen;' % (indent)
+ print '%s if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }' % (indent)
+
+ if f.can_be_large:
+ adjust += 4
+
+ print '%s}' % (indent)
+ print '%selse {' % (indent)
+
+ self.large_emit_begin(indent, f)
+ offset = self.pixel_emit_args(f, "pc", indent, adjust, dim, 1)
+
+ pixHeaderPtr = "pc + 8"
+ pcPtr = "pc + %u" % (s + 8)
+
+ print '%s __glXSendLargeImage(gc, compsize, %u, %s, %s, %s, %s, %s, %s, %s, %s);' % (indent, dim, width, height, depth, f.image.img_format, f.image.img_type, f.image.name, pcPtr, pixHeaderPtr)
+
+ print '%s}' % (indent)
+
+ if trailer: print trailer
+ print '}'
+ print ''
+ return
+
+
def printRenderFunction(self, f):
# There is a class of GL functions that take a single pointer
# as a parameter. This pointer points to a fixed-size chunk
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index d87813600c..b594ca3763 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -24,6 +24,20 @@
counter CDATA #IMPLIED
count_scale CDATA #IMPLIED
output CDATA #IMPLIED
+ img_width CDATA #IMPLIED
+ img_height CDATA #IMPLIED
+ img_depth CDATA #IMPLIED
+ img_extent CDATA #IMPLIED
+ img_xoff CDATA #IMPLIED
+ img_yoff CDATA #IMPLIED
+ img_zoff CDATA #IMPLIED
+ img_woff CDATA #IMPLIED
+ img_format CDATA #IMPLIED
+ img_type CDATA #IMPLIED
+ img_target CDATA #IMPLIED
+ img_send_null CDATA #IMPLIED
+ img_null_flag CDATA #IMPLIED
+ img_pad_dimensions CDATA #IMPLIED
variable_param CDATA #IMPLIED>
<!ATTLIST return type CDATA #REQUIRED>
<!ATTLIST glx rop CDATA #IMPLIED
@@ -58,6 +72,24 @@ param:
single enum parameter. Most of the gl*Parameter[if]v functions use
this. Additionally, the enums that can be passed should be properly
annotated.
+ img_width / img_height / img_depth / img_extent - name of parameters
+ (or hardcoded integer) used for the dimensions of pixel data.
+ img_xoff / img_yoff / img_zoff / img_woff - name of parameters used
+ for x, y, z, and w offsets of pixel data.
+ img_format - name of parameter used as the pixel data format.
+ img_type - name of parameter used as the pixel data type.
+ img_target - name of parameter used as a texture target. Non-texture
+ pixel data should hardcode 0.
+ img_send_null - boolean flag to determine if blank pixel data should
+ be sent when a NULL pointer is passed. This is only used by
+ TexImage1D and TexImage2D.
+ img_null_flag - boolean flag to determine if an extra flag is used to
+ determine if a NULL pixel pointer was passed. This is used by
+ TexSubImage1D, TexSubImage2D, TexImage3D and others.
+ img_pad_dimensions - boolean flag to determine if dimension data and
+ offset data should be padded to the next even number of dimensions.
+ For example, this will insert an empty "height" field after the
+ "width" field in the protocol for TexImage1D.
glx:
rop - Opcode value for "render" commands
@@ -73,8 +105,8 @@ glx:
return value data (e.g., glGetLightfv). Other single commands take
reply data only as an array (e.g., glGetClipPlane).
handcode - some functions are just too complicated to generate
- (e.g., glTexImage2D) or operate only on client-side data (e.g.,
- glVertexPointer) and must be handcoded.
+ (e.g., glSeperableFilter2D) or operate only on client-side data
+ (e.g., glVertexPointer) and must be handcoded.
ignore - some functions have an entry in the dispatch table, but aren't
suitable for protocol implementation (e.g., glLockArraysEXT). This
also applies to functions that don't have any GLX protocol specified
@@ -775,8 +807,8 @@ glx:
<param name="yorig" type="GLfloat"/>
<param name="xmove" type="GLfloat"/>
<param name="ymove" type="GLfloat"/>
- <param name="bitmap" type="const GLubyte *"/>
- <glx rop="5" handcode="true"/>
+ <param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="5" large="true"/>
</function>
<function name="Color3b" offset="9" vectorequiv="Color3bv">
@@ -1706,8 +1738,8 @@ glx:
</function>
<function name="PolygonStipple" offset="175">
- <param name="mask" type="const GLubyte *"/>
- <glx rop="102" handcode="true"/>
+ <param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="102"/>
</function>
<function name="Scissor" offset="176">
@@ -1759,8 +1791,8 @@ glx:
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="109" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="109" large="true"/>
</function>
<function name="TexImage2D" offset="183">
@@ -1772,8 +1804,8 @@ glx:
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="110" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
+ <glx rop="110" large="true"/>
</function>
<function name="TexEnvf" offset="184">
@@ -2249,8 +2281,8 @@ glx:
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="173" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0" img_pad_dimensions="false"/>
+ <glx rop="173" large="true"/>
</function>
<function name="GetBooleanv" offset="258">
@@ -2826,8 +2858,8 @@ glx:
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="4099" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4099" large="true"/>
</function>
<function name="TexSubImage2D" offset="333">
@@ -2839,8 +2871,8 @@ glx:
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="4100" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4100" large="true"/>
</function>
<function name="AreTexturesResident" offset="322">
@@ -3035,8 +3067,8 @@ glx:
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="table" type="const GLvoid *"/>
- <glx rop="2053" handcode="true"/>
+ <param name="table" type="const GLvoid *" img_width="width" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
+ <glx rop="2053" large="true"/>
</function>
<function name="ColorTableParameterfv" offset="340">
@@ -3090,8 +3122,8 @@ glx:
<param name="count" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="data" type="const GLvoid *"/>
- <glx rop="195" handcode="true"/>
+ <param name="data" type="const GLvoid *" img_width="count" img_pad_dimensions="false" img_format="format" img_type="type" img_target="target"/>
+ <glx rop="195" large="true"/>
</function>
<function name="CopyColorSubTable" offset="347">
@@ -3109,8 +3141,8 @@ glx:
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="image" type="const GLvoid *"/>
- <glx rop="4101" handcode="true"/>
+ <param name="image" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4101" large="true"/>
</function>
<function name="ConvolutionFilter2D" offset="349">
@@ -3120,8 +3152,8 @@ glx:
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="image" type="const GLvoid *"/>
- <glx rop="4102" handcode="true"/>
+ <param name="image" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
+ <glx rop="4102" large="true"/>
</function>
<function name="ConvolutionParameterf" offset="350">
@@ -3296,8 +3328,8 @@ glx:
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="4114" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4114" large="true"/>
</function>
<function name="TexSubImage3D" offset="372">
@@ -3311,8 +3343,8 @@ glx:
<param name="depth" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
- <glx rop="4115" handcode="true"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
+ <glx rop="4115" large="true"/>
</function>
<function name="CopyTexSubImage3D" offset="373">
@@ -6545,7 +6577,7 @@ glx:
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
<glx rop="2057" ignore="true"/>
</function>
@@ -6562,7 +6594,7 @@ glx:
<param name="size4d" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
- <param name="pixels" type="const GLvoid *"/>
+ <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_woff="woffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/>
<glx rop="2058" ignore="true"/>
</function>
</category>
diff --git a/src/mesa/glapi/gl_XML.py b/src/mesa/glapi/gl_XML.py
index a58f285155..f984d5f87f 100644
--- a/src/mesa/glapi/gl_XML.py
+++ b/src/mesa/glapi/gl_XML.py
@@ -1,6 +1,6 @@
#!/usr/bin/python2
-# (C) Copyright IBM Corporation 2004
+# (C) Copyright IBM Corporation 2004, 2005
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -154,7 +154,45 @@ class glParameter( glItem ):
else:
self.is_output = 0
- if self.p_count > 0 or self.counter != None or self.p_count_parameters != None :
+
+ # Pixel data has special parameters.
+
+ self.width = attrs.get('img_width', None)
+ self.height = attrs.get('img_height', None)
+ self.depth = attrs.get('img_depth', None)
+ self.extent = attrs.get('img_extent', None)
+
+ self.img_xoff = attrs.get('img_xoff', None)
+ self.img_yoff = attrs.get('img_yoff', None)
+ self.img_zoff = attrs.get('img_zoff', None)
+ self.img_woff = attrs.get('img_woff', None)
+
+ self.img_format = attrs.get('img_format', None)
+ self.img_type = attrs.get('img_type', None)
+ self.img_target = attrs.get('img_target', None)
+
+ pad = attrs.get('img_pad_dimensions', "false")
+ if pad == "true":
+ self.img_pad_dimensions = 1
+ else:
+ self.img_pad_dimensions = 0
+
+
+ null_flag = attrs.get('img_null_flag', "false")
+ if null_flag == "true":
+ self.img_null_flag = 1
+ else:
+ self.img_null_flag = 0
+
+ send_null = attrs.get('img_send_null', "false")
+ if send_null == "true":
+ self.img_send_null = 1
+ else:
+ self.img_send_null = 0
+
+
+
+ if self.p_count > 0 or self.counter or self.p_count_parameters:
has_count = 1
else:
has_count = 0
@@ -193,7 +231,7 @@ class glParameter( glItem ):
to glCallLists, are not variable length arrays in this
sense."""
- return (self.p_count_parameters != None) or (self.counter != None)
+ return self.p_count_parameters or self.counter or self.width
def is_array(self):
@@ -222,7 +260,7 @@ class glParameter( glItem ):
def size(self):
- if self.p_count_parameters != None or self.counter != None or self.is_output:
+ if self.p_count_parameters or self.counter or self.width or self.is_output:
return 0
elif self.p_count == 0:
return self.p_type.size
@@ -241,6 +279,8 @@ class glParameter( glItem ):
pass
elif self.p_count_parameters != None and self.counter != None:
b_prod = self.counter
+ elif self.width:
+ return "compsize"
else:
raise RuntimeError("Parameter '%s' to function '%s' has size 0." % (self.name, self.context.name))
@@ -281,6 +321,7 @@ class glFunction( glItem ):
def __init__(self, context, name, attrs):
self.fn_alias = attrs.get('alias', None)
self.fn_parameters = []
+ self.image = None
temp = attrs.get('offset', None)
if temp == None or temp == "?":
@@ -318,6 +359,9 @@ class glFunction( glItem ):
if tag_name != "param":
raise RuntimeError("Trying to append '%s' to parameter list of function '%s'." % (tag_name, self.name))
+ if p.width:
+ self.image = p
+
self.fn_parameters.append(p)