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| author | Brian <brian@yutani.localnet.net> | 2007-05-02 18:45:44 -0600 | 
|---|---|---|
| committer | Brian <brian@yutani.localnet.net> | 2007-05-02 18:45:44 -0600 | 
| commit | 60d136f63c5a5a18b12952ec8e8532cbce086a4d (patch) | |
| tree | f9b031bc2d54d7d13c61d5a5c91cc6fec2502aa6 | |
| parent | 62da6a1b3e341e53981e2817595e0eea107fe6cb (diff) | |
changes to get DDX/DDY working again
| -rw-r--r-- | src/mesa/swrast/s_fragprog.c | 4 | ||||
| -rw-r--r-- | src/mesa/swrast/s_span.c | 4 | ||||
| -rw-r--r-- | src/mesa/tnl/t_vb_program.c | 2 | 
3 files changed, 10 insertions, 0 deletions
| diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 09493873aa..b1501221ca 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -113,6 +113,10 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,     /* Setup pointer to input attributes */     machine->Attribs = span->array->attribs; +   machine->DerivX = (GLfloat (*)[4]) span->attrStepX; +   machine->DerivY = (GLfloat (*)[4]) span->attrStepY; +   machine->NumDeriv = FRAG_ATTRIB_MAX; +     if (ctx->Shader.CurrentProgram) {        /* Store front/back facing value in register FOGC.Y */        machine->Attribs[FRAG_ATTRIB_FOGC][col][1] = (GLfloat) ctx->_Facing; diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 0b17791567..097d2c7b51 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1357,7 +1357,11 @@ shade_texture_span(GLcontext *ctx, SWspan *span)        if ((inputsRead >= FRAG_BIT_VAR0) && (span->interpMask & SPAN_VARYING))           interpolate_varying(ctx, span); +#if 0        if (inputsRead & FRAG_BIT_WPOS) +#else +      /* XXX always interpolate wpos so that DDX/DDY work */ +#endif           interpolate_wpos(ctx, span);        /* Run fragment program/shader now */ diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 81e166bde5..9961af70ce 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -126,6 +126,8 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine)        }     } +   machine->NumDeriv = 0; +     /* init condition codes */     machine->CondCodes[0] = COND_EQ;     machine->CondCodes[1] = COND_EQ; | 
