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authorVladimir Dergachev <volodya@freedesktop.org>2005-01-10 03:42:50 +0000
committerVladimir Dergachev <volodya@freedesktop.org>2005-01-10 03:42:50 +0000
commit6867117b589d46e496886b7cca99c37e6ec5b36b (patch)
treeb1f0e2c3650a62355056a9078a2858bfea891a1b
parent5f61c6f21f08be622112630dba2cbdc05e118022 (diff)
For some reason we need r300Flush when using textures. Perhaps the problem is
with BITBLT_MULTI call ?
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 198ced12a4..d7ce53ed38 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -257,13 +257,20 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
/* Update texture state - needs to be done only when actually changed..
All the time for now.. */
- /* Flush state - make sure command buffer is nice and large */
- //r300Flush(ctx);
if (RADEON_DEBUG == DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
+ #if 1 /* we need this, somehow */
+ /* Flush state - make sure command buffer is nice and large */
+ r300Flush(ctx);
+ /* Make sure we have enough space */
+ #else 0
+ /* Count is very imprecize, but should be good upper bound */
+ r300EnsureCmdBufSpace(rmesa, rmesa->hw.max_state_size + 4+2+30
+ +VB->PrimitiveCount*(1+8)+VB->Count*4*rmesa->state.texture.tc_count+4, __FUNCTION__);
+ #endif
/* needed before starting 3d operation .. */
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
@@ -285,6 +292,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
/* Magic register - note it is right after 20b0 */
+
if(rmesa->state.texture.tc_count>0){
reg_start(0x20b4,0);
e32(0x0000000c);