diff options
| author | Ian Romanick <idr@us.ibm.com> | 2004-12-01 08:31:15 +0000 | 
|---|---|---|
| committer | Ian Romanick <idr@us.ibm.com> | 2004-12-01 08:31:15 +0000 | 
| commit | 6b89a8363b4934e4b5bbad10f84bbe7e38f22f9b (patch) | |
| tree | cf62b917800b94dcc1108b138505a4425862ca00 | |
| parent | bb427b10b156225f1f79fed01930e1e2d3b2093f (diff) | |
Make the transition to script-genereated GLX code easier.
Move "handcoded" ARB_window_pos / MESA_window_pos functions to their own
file.  Modify the ARB_window_pos functions to use the MESA_window_pos names.
| -rw-r--r-- | src/glx/x11/Makefile | 1 | ||||
| -rw-r--r-- | src/glx/x11/g_render.c | 70 | ||||
| -rw-r--r-- | src/glx/x11/indirect.h | 30 | ||||
| -rw-r--r-- | src/glx/x11/indirect_init.c | 34 | ||||
| -rw-r--r-- | src/glx/x11/indirect_window_pos.c | 98 | 
5 files changed, 131 insertions, 102 deletions
| diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile index 1447270622..ee2bae128d 100644 --- a/src/glx/x11/Makefile +++ b/src/glx/x11/Makefile @@ -31,6 +31,7 @@ C_SOURCES = \  	  glxext.c \  	  glxextensions.c \  	  indirect_init.c \ +	  indirect_window_pos.c \  	  indirect_transpose_matrix.c \  	  pixel.c \  	  pixelstore.c \ diff --git a/src/glx/x11/g_render.c b/src/glx/x11/g_render.c index 69c5419a50..ad37cc81ff 100644 --- a/src/glx/x11/g_render.c +++ b/src/glx/x11/g_render.c @@ -748,73 +748,3 @@ void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, G  	__GLX_PUT_LONG(36,height);  	__GLX_END(40);  } - -void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y) -{ -	__indirect_glWindowPos3fARB(x, y, 0.0); -} - -void __indirect_glWindowPos2iARB(GLint x, GLint y) -{ -	__indirect_glWindowPos3fARB(x, y, 0.0); -} - -void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y) -{ -	__indirect_glWindowPos3fARB(x, y, 0.0); -} - -void __indirect_glWindowPos2sARB(GLshort x, GLshort y) -{ -	__indirect_glWindowPos3fARB(x, y, 0.0); -} - -void __indirect_glWindowPos2dvARB(const GLdouble * p) -{ -	__indirect_glWindowPos3fARB(p[0], p[1], 0.0); -} - -void __indirect_glWindowPos2fvARB(const GLfloat * p) -{ -	__indirect_glWindowPos3fARB(p[0], p[1], 0.0); -} - -void __indirect_glWindowPos2ivARB(const GLint * p) -{ -	__indirect_glWindowPos3fARB(p[0], p[1], 0.0); -} - -void __indirect_glWindowPos2svARB(const GLshort * p) -{ -	__indirect_glWindowPos3fARB(p[0], p[1], 0.0); -} - -void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) -{ -	__indirect_glWindowPos3fARB(x, y, z); -} - -void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z) -{ -	__indirect_glWindowPos3fARB(x, y, z); -} - -void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) -{ -	__indirect_glWindowPos3fARB(x, y, z); -} - -void __indirect_glWindowPos3dvARB(const GLdouble * p) -{ -	__indirect_glWindowPos3fARB(p[0], p[1], p[2]); -} - -void __indirect_glWindowPos3ivARB(const GLint * p) -{ -	__indirect_glWindowPos3fARB(p[0], p[1], p[2]); -} - -void __indirect_glWindowPos3svARB(const GLshort * p) -{ -	__indirect_glWindowPos3fARB(p[0], p[1], p[2]); -} diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h index e62589699e..442c4ab53b 100644 --- a/src/glx/x11/indirect.h +++ b/src/glx/x11/indirect.h @@ -407,7 +407,7 @@ glxvendr_enum1_4(MultiTexCoord4d,  X_GLrop_MultiTexCoord4dvARB, GLdouble, ARB)  glxvendr_enum1_V(PointParameterf, X_GLrop_PointParameterf, GLfloat, ARB)  glxproto_enum1_V(PointParameteri, X_GLrop_PointParameteri, GLint) -glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, ARB) +glxvendr_3(WindowPos3f, X_GLrop_WindowPos3fARB, GLfloat, MESA)  glxproto_1s(ActiveStencilFaceEXT, X_GLrop_ActiveStencilFaceEXT, GLenum) @@ -549,20 +549,20 @@ void __indirect_glClientActiveTextureARB(GLenum texture);  void __indirect_glSampleCoverageARB( GLfloat value, GLboolean invert ); -void __indirect_glWindowPos2dARB(GLdouble x, GLdouble y); -void __indirect_glWindowPos2iARB(GLint x, GLint y); -void __indirect_glWindowPos2fARB(GLfloat x, GLfloat y); -void __indirect_glWindowPos2sARB(GLshort x, GLshort y); -void __indirect_glWindowPos2dvARB(const GLdouble * p); -void __indirect_glWindowPos2fvARB(const GLfloat * p); -void __indirect_glWindowPos2ivARB(const GLint * p); -void __indirect_glWindowPos2svARB(const GLshort * p); -void __indirect_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z); -void __indirect_glWindowPos3iARB(GLint x, GLint y, GLint z); -void __indirect_glWindowPos3sARB(GLshort x, GLshort y, GLshort z); -void __indirect_glWindowPos3dvARB(const GLdouble * p); -void __indirect_glWindowPos3ivARB(const GLint * p); -void __indirect_glWindowPos3svARB(const GLshort * p); +void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y); +void __indirect_glWindowPos2iMESA(GLint x, GLint y); +void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y); +void __indirect_glWindowPos2sMESA(GLshort x, GLshort y); +void __indirect_glWindowPos2dvMESA(const GLdouble * p); +void __indirect_glWindowPos2fvMESA(const GLfloat * p); +void __indirect_glWindowPos2ivMESA(const GLint * p); +void __indirect_glWindowPos2svMESA(const GLshort * p); +void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z); +void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z); +void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z); +void __indirect_glWindowPos3dvMESA(const GLdouble * p); +void __indirect_glWindowPos3ivMESA(const GLint * p); +void __indirect_glWindowPos3svMESA(const GLshort * p);  void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);  void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid ** indices, GLsizei primcount); diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c index d587a8783a..5fcfab61f1 100644 --- a/src/glx/x11/indirect_init.c +++ b/src/glx/x11/indirect_init.c @@ -507,23 +507,23 @@ __GLapi *__glXNewIndirectAPI(void)      glAPI->PointParameterfvEXT = __indirect_glPointParameterfvARB;      /* ARB 15. GL_ARB_window_pos */ -    glAPI->WindowPos2dMESA = __indirect_glWindowPos2dARB; -    glAPI->WindowPos2iMESA = __indirect_glWindowPos2iARB; -    glAPI->WindowPos2fMESA = __indirect_glWindowPos2fARB; -    glAPI->WindowPos2iMESA = __indirect_glWindowPos2iARB; -    glAPI->WindowPos2sMESA = __indirect_glWindowPos2sARB; -    glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvARB; -    glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvARB; -    glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivARB; -    glAPI->WindowPos2svMESA = __indirect_glWindowPos2svARB; -    glAPI->WindowPos3dMESA = __indirect_glWindowPos3dARB; -    glAPI->WindowPos3fMESA = __indirect_glWindowPos3fARB; -    glAPI->WindowPos3iMESA = __indirect_glWindowPos3iARB; -    glAPI->WindowPos3sMESA = __indirect_glWindowPos3sARB; -    glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvARB; -    glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvARB; -    glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivARB; -    glAPI->WindowPos3svMESA = __indirect_glWindowPos3svARB; +    glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA; +    glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; +    glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA; +    glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; +    glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA; +    glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA; +    glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA; +    glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA; +    glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA; +    glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA; +    glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA; +    glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA; +    glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA; +    glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA; +    glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA; +    glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA; +    glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;      /* 25. GL_SGIS_multisample */      glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; diff --git a/src/glx/x11/indirect_window_pos.c b/src/glx/x11/indirect_window_pos.c new file mode 100644 index 0000000000..533f8ef1a4 --- /dev/null +++ b/src/glx/x11/indirect_window_pos.c @@ -0,0 +1,98 @@ +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + *  + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL + * PRECISION INSIGHT, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <GL/gl.h> +#include "indirect.h" + +void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y) +{ +	__indirect_glWindowPos3fMESA(x, y, 0.0); +} + +void __indirect_glWindowPos2iMESA(GLint x, GLint y) +{ +	__indirect_glWindowPos3fMESA(x, y, 0.0); +} + +void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y) +{ +	__indirect_glWindowPos3fMESA(x, y, 0.0); +} + +void __indirect_glWindowPos2sMESA(GLshort x, GLshort y) +{ +	__indirect_glWindowPos3fMESA(x, y, 0.0); +} + +void __indirect_glWindowPos2dvMESA(const GLdouble * p) +{ +	__indirect_glWindowPos3fMESA(p[0], p[1], 0.0); +} + +void __indirect_glWindowPos2fvMESA(const GLfloat * p) +{ +	__indirect_glWindowPos3fMESA(p[0], p[1], 0.0); +} + +void __indirect_glWindowPos2ivMESA(const GLint * p) +{ +	__indirect_glWindowPos3fMESA(p[0], p[1], 0.0); +} + +void __indirect_glWindowPos2svMESA(const GLshort * p) +{ +	__indirect_glWindowPos3fMESA(p[0], p[1], 0.0); +} + +void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) +{ +	__indirect_glWindowPos3fMESA(x, y, z); +} + +void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z) +{ +	__indirect_glWindowPos3fMESA(x, y, z); +} + +void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) +{ +	__indirect_glWindowPos3fMESA(x, y, z); +} + +void __indirect_glWindowPos3dvMESA(const GLdouble * p) +{ +	__indirect_glWindowPos3fMESA(p[0], p[1], p[2]); +} + +void __indirect_glWindowPos3ivMESA(const GLint * p) +{ +	__indirect_glWindowPos3fMESA(p[0], p[1], p[2]); +} + +void __indirect_glWindowPos3svMESA(const GLshort * p) +{ +	__indirect_glWindowPos3fMESA(p[0], p[1], p[2]); +} | 
