diff options
| author | Brian Paul <brianp@vmware.com> | 2010-04-23 12:28:55 -0600 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2010-04-23 12:29:31 -0600 | 
| commit | 70df04404bc4459f3a7f527c8b847ea06a51b599 (patch) | |
| tree | 3b6bf1f95cc73b1dc498e6c55ecd9af3bbcf418a | |
| parent | a8c78f3aa13ee6a370f79c8d5936c75ba29ec193 (diff) | |
st/mesa: don't set RENDER_TARGET/DEPTH_STENCIL flag for compressed textures
| -rw-r--r-- | src/mesa/state_tracker/st_format.c | 12 | 
1 files changed, 7 insertions, 5 deletions
| diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 180118d69d..2e40659b19 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -661,11 +661,13 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,      * An alternative would be to destroy and re-create a texture when      * we first start rendering to it.      */ -   if (_mesa_is_depth_format(internalFormat) || -       _mesa_is_depthstencil_format(internalFormat)) -      usage |= PIPE_BIND_DEPTH_STENCIL; -   else  -      usage |= PIPE_BIND_RENDER_TARGET; +   if (!_mesa_is_compressed_format(ctx, internalFormat)) { +      if (_mesa_is_depth_format(internalFormat) || +          _mesa_is_depthstencil_format(internalFormat)) +         usage |= PIPE_BIND_DEPTH_STENCIL; +      else  +         usage |= PIPE_BIND_RENDER_TARGET; +   }     pFormat = st_choose_format(ctx->st->pipe->screen, internalFormat,                                PIPE_TEXTURE_2D, usage); | 
