diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-17 17:30:57 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-17 17:30:57 +0000 | 
| commit | 711e27fda27e4235b20a4cf73c2767c984ab2b81 (patch) | |
| tree | 55eb0c7433328b7dbee613eb6fdc75286544d50c | |
| parent | 983bc3e018ad6a36f0feeac70974cb30a90698b8 (diff) | |
Simplified fog code.
| -rw-r--r-- | src/mesa/swrast/s_fog.c | 226 | ||||
| -rw-r--r-- | src/mesa/swrast/s_fog.h | 33 | ||||
| -rw-r--r-- | src/mesa/swrast/s_span.c | 49 | ||||
| -rw-r--r-- | src/mesa/swrast/s_span.h | 5 | 
4 files changed, 98 insertions, 215 deletions
| diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index caaefcb688..0988ebb1a7 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,4 +1,4 @@ -/* $Id: s_fog.c,v 1.21 2002/02/02 21:40:33 brianp Exp $ */ +/* $Id: s_fog.c,v 1.22 2002/02/17 17:30:58 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -33,6 +33,7 @@  #include "s_context.h"  #include "s_fog.h" +#include "s_span.h" @@ -62,7 +63,7 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z)        f = (GLfloat) exp(-(d * d * z * z));        return f;     default: -      _mesa_problem(ctx, "Bad fog mode in make_fog_coord"); +      _mesa_problem(ctx, "Bad fog mode in _mesa_z_to_fogfactor");        return 0.0;      }  } @@ -70,127 +71,6 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z)  /** - * Apply fog to a span of RGBA pixels. - * Input:  ctx  - - *         span - where span->fog and span->fogStep have to be set. - *         red, green, blue, alpha - pixel colors - * Output:  red, green, blue, alpha - fogged pixel colors - */ -void -_mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, -		       GLchan rgba[][4] ) -{ -   GLuint i; -   GLfloat fog = span->fog, Dfog = span->fogStep; -   GLchan rFog, gFog, bFog; - -   ASSERT(ctx->Fog.Enabled); -   ASSERT(span->interpMask & SPAN_FOG); -   ASSERT(span->arrayMask & SPAN_RGBA); - -   UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); -   UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); -   UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); - -   for (i = 0; i < span->end; i++) { -      const GLfloat one_min_fog = 1.0F - fog; -      rgba[i][RCOMP] = (GLchan) (fog * rgba[i][RCOMP] + one_min_fog * rFog); -      rgba[i][GCOMP] = (GLchan) (fog * rgba[i][GCOMP] + one_min_fog * gFog); -      rgba[i][BCOMP] = (GLchan) (fog * rgba[i][BCOMP] + one_min_fog * bFog); -      fog += Dfog; -   } -} - - -/** - * Apply fog given in an array to RGBA pixels. - * Input:  ctx  - - *         span -  - *         fog  - array of fog factors in [0,1] - *         red, green, blue, alpha - pixel colors - * Output:  red, green, blue, alpha - fogged pixel colors - */ -void -_mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, -				  const GLfloat fog[], GLchan rgba[][4] ) -{ -   GLuint i; -   GLchan rFog, gFog, bFog; - -   ASSERT(fog != NULL); -   ASSERT(ctx->Fog.Enabled); -   ASSERT(span->arrayMask & SPAN_RGBA); - -   UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); -   UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); -   UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); - -   for (i = span->start; i < span->end; i++) { -      const GLfloat f = fog[i]; -      const GLfloat g = 1.0F - f; -      rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + g * rFog); -      rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + g * gFog); -      rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + g * bFog); -   } -} - - - -/** - * Apply fog to a span of color index pixels. - * Input:  ctx  - - *         span - where span->fog and span->fogStep have to be set. - *         index - pixel color indexes - * Output:  index - fogged pixel color indexes - */ -void -_mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, -		     GLuint index[] ) -{ -   GLuint idx = (GLuint) ctx->Fog.Index; -   GLuint i; -   GLfloat fog = span->fog, Dfog = span->fogStep; - -   ASSERT(ctx->Fog.Enabled); -   ASSERT(span->interpMask & SPAN_FOG); -   ASSERT(span->arrayMask & SPAN_INDEX); - -   for (i = 0; i < span->end; i++) { -      const GLfloat f = CLAMP(fog, 0.0F, 1.0F); -      index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); -      fog += Dfog; -   } -} - - -/** - * Apply fog given in an array to a span of color index pixels. - * Input:  ctx  - - *         span -  - *         fog  - array of fog factors in [0,1] - *         index - pixel color indexes - * Output:  index - fogged pixel color indexes - */ -void -_mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, -				const GLfloat fog[], GLuint index[] ) -{ -   GLuint idx = (GLuint) ctx->Fog.Index; -   GLuint i; - -   ASSERT(fog != NULL); -   ASSERT(ctx->Fog.Enabled); -   ASSERT(span->arrayMask & SPAN_INDEX); - -   for (i = span->start; i < span->end; i++) { -      const GLfloat f = CLAMP(fog[i], 0.0F, 1.0F); -      index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); -   } -} - - - -/**   * Calculate fog factors (in [0,1]) from window z values   * Input:  n - number of pixels   *         z - array of integer depth values @@ -331,45 +211,99 @@ compute_fog_factors_from_z( const GLcontext *ctx,  } +  /**   * Apply fog to a span of RGBA pixels. - * Input:  ctx  - - *         span - where span->zArray has to be filled. - *         red, green, blue, alpha - pixel colors - * Output:  red, green, blue, alpha - fogged pixel colors + * The fog factors are either in the span->fogArray or stored as base/step. + * These are fog _factors_, not fog coords.  Fog coords were converted to + * fog factors per vertex.   */  void -_mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span, -			    GLchan rgba[][4]) +_mesa_fog_rgba_span( const GLcontext *ctx, struct sw_span *span )  { -   GLfloat fogFact[MAX_WIDTH]; +   const SWcontext *swrast = SWRAST_CONTEXT(ctx); +   const GLuint n = span->end; +   GLchan (*rgba)[4] = (GLchan (*)[4]) span->color.rgba; +   GLchan rFog, gFog, bFog;     ASSERT(ctx->Fog.Enabled); -   ASSERT(span->arrayMask & SPAN_Z); -   ASSERT(span->end <= MAX_WIDTH); +   ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG); +   ASSERT(span->arrayMask & SPAN_RGBA); -   compute_fog_factors_from_z(ctx, span->end, span->zArray, fogFact ); -   _mesa_fog_rgba_pixels_with_array( ctx, span, fogFact, rgba ); +   UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); +   UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); +   UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); + +   if (swrast->_PreferPixelFog) { +      /* compute fog factor from each fragment's Z value */ +      if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) +         _mesa_span_interpolate_z(ctx, span); +      compute_fog_factors_from_z(ctx, n, span->zArray, span->fogArray); +      span->arrayMask |= SPAN_FOG; +   } + +   if (span->arrayMask & SPAN_FOG) { +      GLuint i; +      for (i = 0; i < n; i++) { +         const GLfloat fog = span->fogArray[i]; +         const GLfloat oneMinusFog = 1.0F - fog; +         rgba[i][RCOMP] = (GLchan) (fog * rgba[i][RCOMP] + oneMinusFog * rFog); +         rgba[i][GCOMP] = (GLchan) (fog * rgba[i][GCOMP] + oneMinusFog * gFog); +         rgba[i][BCOMP] = (GLchan) (fog * rgba[i][BCOMP] + oneMinusFog * bFog); +      } +   } +   else { +      GLfloat fog = span->fog, dFog = span->fogStep; +      GLuint i; +      for (i = 0; i < n; i++) { +         const GLfloat oneMinusFog = 1.0F - fog; +         rgba[i][RCOMP] = (GLchan) (fog * rgba[i][RCOMP] + oneMinusFog * rFog); +         rgba[i][GCOMP] = (GLchan) (fog * rgba[i][GCOMP] + oneMinusFog * gFog); +         rgba[i][BCOMP] = (GLchan) (fog * rgba[i][BCOMP] + oneMinusFog * bFog); +         fog += dFog; +      } +   }  }  /** - * Apply fog to a span of color index pixels. - * Input:  ctx  - - *         span - where span->zArray has to be filled. - *         index - pixel color indexes - * Output:  index - fogged pixel color indexes + * As above, but color index mode.   */  void -_mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, -			   GLuint index[] ) +_mesa_fog_ci_span( const GLcontext *ctx, struct sw_span *span )  { -   GLfloat fogFact[MAX_WIDTH]; +   const SWcontext *swrast = SWRAST_CONTEXT(ctx); +   const GLuint n = span->end; +   GLuint *index = span->color.index;     ASSERT(ctx->Fog.Enabled); -   ASSERT(span->arrayMask & SPAN_Z); -   ASSERT(span->end <= MAX_WIDTH); +   ASSERT(span->arrayMask & SPAN_INDEX); +   ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG); + +   if (swrast->_PreferPixelFog) { +      /* compute fog factor from each fragment's Z value */ +      if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) +         _mesa_span_interpolate_z(ctx, span); +      compute_fog_factors_from_z(ctx, n, span->zArray, span->fogArray); +      span->arrayMask |= SPAN_FOG; +   } -   compute_fog_factors_from_z(ctx, span->end, span->zArray, fogFact ); -   _mesa_fog_ci_pixels_with_array( ctx, span, fogFact, index ); +   if (span->arrayMask & SPAN_FOG) { +      const GLuint idx = (GLuint) ctx->Fog.Index; +      GLuint i; +      for (i = 0; i < n; i++) { +         const GLfloat f = CLAMP(span->fogArray[i], 0.0F, 1.0F); +         index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); +      } +   } +   else { +      GLfloat fog = span->fog, dFog = span->fogStep; +      const GLuint idx = (GLuint) ctx->Fog.Index; +      GLuint i; +      for (i = 0; i < n; i++) { +         const GLfloat f = CLAMP(fog, 0.0F, 1.0F); +         index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); +         fog += dFog; +      } +   }  } diff --git a/src/mesa/swrast/s_fog.h b/src/mesa/swrast/s_fog.h index e254f8dd51..c7b234aee6 100644 --- a/src/mesa/swrast/s_fog.h +++ b/src/mesa/swrast/s_fog.h @@ -1,10 +1,10 @@ -/* $Id: s_fog.h,v 1.8 2002/02/02 21:40:33 brianp Exp $ */ +/* $Id: s_fog.h,v 1.9 2002/02/17 17:30:58 brianp Exp $ */  /*   * Mesa 3-D graphics library - * Version:  3.5 + * Version:  4.1   * - * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved. + * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.   *   * Permission is hereby granted, free of charge, to any person obtaining a   * copy of this software and associated documentation files (the "Software"), @@ -36,34 +36,11 @@  extern GLfloat  _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z); - -extern void -_mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, -		       GLchan rgba[][4]);  extern void -_mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, -				  const GLfloat fog[], GLchan rgba[][4] ); - +_mesa_fog_rgba_span( const GLcontext *ctx, struct sw_span *span );  extern void -_mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, -		     GLuint indx[]); -extern void -_mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, -				const GLfloat fog[], GLuint index[] ); +_mesa_fog_ci_span( const GLcontext *ctx, struct sw_span *span ); -extern void -_mesa_win_fog_coords_from_z( const GLcontext *ctx, -			     GLuint n, -			     const GLdepth z[], -			     GLfloat fogcoord[] ); - -extern void -_mesa_depth_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, -			     GLchan rgba[][4] ); - -extern void -_mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, -			   GLuint index[] );  #endif diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 4ed37c6604..90de11b86a 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.35 2002/02/17 01:49:31 brianp Exp $ */ +/* $Id: s_span.c,v 1.36 2002/02/17 17:30:57 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -235,8 +235,8 @@ interpolate_specular(GLcontext *ctx, struct sw_span *span)  /* Fill in the span.zArray array from the interpolation values */ -static void -interpolate_z(GLcontext *ctx, struct sw_span *span) +void +_mesa_span_interpolate_z( const GLcontext *ctx, struct sw_span *span )  {     const GLuint n = span->end;     GLuint i; @@ -784,7 +784,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span,     /* Depth test and stencil */     if (ctx->Depth.Test || ctx->Stencil.Enabled) {        if (span->interpMask & SPAN_Z) -         interpolate_z(ctx, span); +         _mesa_span_interpolate_z(ctx, span);        if (ctx->Stencil.Enabled) {           if (!_mesa_stencil_and_ztest_span(ctx, span)) { @@ -819,15 +819,8 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span,     }     /* Fog */ -   /* XXX try to simplify the fog code! */     if (ctx->Fog.Enabled) { -      if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) -         _mesa_fog_ci_pixels_with_array( ctx, span, span->fogArray, -                                         span->color.index); -      else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) -         _mesa_fog_ci_pixels( ctx, span, span->color.index); -      else -         _mesa_depth_fog_ci_pixels( ctx, span, span->color.index); +      _mesa_fog_ci_span(ctx, span);     }     /* Antialias coverage application */ @@ -972,7 +965,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,     /* Stencil and Z testing */     if (ctx->Stencil.Enabled || ctx->Depth.Test) {        if (span->interpMask & SPAN_Z) -         interpolate_z(ctx, span); +         _mesa_span_interpolate_z(ctx, span);        if (ctx->Stencil.Enabled) {           if (!_mesa_stencil_and_ztest_span(ctx, span)) { @@ -1011,20 +1004,8 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span,     }     /* Fog */ -   /* XXX try to simplify the fog code! */     if (ctx->Fog.Enabled) { -      if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) { -	 _mesa_fog_rgba_pixels_with_array(ctx, span, span->fogArray, -                                          span->color.rgba); -      } -      else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) { -         _mesa_fog_rgba_pixels(ctx, span, span->color.rgba); -      } -      else { -         if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) -            interpolate_z(ctx, span); -         _mesa_depth_fog_rgba_pixels(ctx, span, span->color.rgba); -      } +      _mesa_fog_rgba_span(ctx, span);        monoColor = GL_FALSE;     } @@ -1213,7 +1194,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,     /* Stencil and Z testing */     if (ctx->Stencil.Enabled || ctx->Depth.Test) {        if (span->interpMask & SPAN_Z) -         interpolate_z(ctx, span); +         _mesa_span_interpolate_z(ctx, span);        if (ctx->Stencil.Enabled) {           if (!_mesa_stencil_and_ztest_span(ctx, span)) { @@ -1267,20 +1248,8 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span,     }     /* Fog */ -   /* XXX try to simplify the fog code! */     if (ctx->Fog.Enabled) { -      if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) { -	 _mesa_fog_rgba_pixels_with_array( ctx, span, span->fogArray, -                                           span->color.rgba); -      } -      else if ((span->interpMask & SPAN_FOG)  &&  !swrast->_PreferPixelFog) { -	 _mesa_fog_rgba_pixels( ctx, span, span->color.rgba ); -      } -      else { -         if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) -            interpolate_z(ctx, span); -	 _mesa_depth_fog_rgba_pixels(ctx, span, span->color.rgba); -      } +      _mesa_fog_rgba_span(ctx, span);     }     /* Antialias coverage application */ diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index 0f09c03148..d9a0598726 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -1,4 +1,4 @@ -/* $Id: s_span.h,v 1.14 2002/01/28 03:42:28 brianp Exp $ */ +/* $Id: s_span.h,v 1.15 2002/02/17 17:30:58 brianp Exp $ */  /*   * Mesa 3-D graphics library @@ -37,6 +37,9 @@ extern void  _mesa_span_default_z( GLcontext *ctx, struct sw_span *span );  extern void +_mesa_span_interpolate_z( const GLcontext *ctx, struct sw_span *span ); + +extern void  _mesa_span_default_fog( GLcontext *ctx, struct sw_span *span );  extern void | 
