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authorEric Anholt <eric@anholt.net>2011-01-14 15:08:00 -0800
committerEric Anholt <eric@anholt.net>2011-01-14 15:30:04 -0800
commit7b987578a94008e28daa5cacf68ee37566a27be8 (patch)
treee5bd5c76406cbac9ab966f18cc600c1de9d53ad2
parented93f9f3a362288328e8417a12dd337334ae5bda (diff)
mesa: Add actual support for glReleaseShaderCompiler from ES2.
Fixes no-op dispatch warning in piglit arb_es2_compatibility-releaseshadercompiler.c.
-rw-r--r--src/mesa/main/shaderapi.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a311148eaa..2ffd8be0eb 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -50,6 +50,7 @@
#include "program/prog_uniform.h"
#include "talloc.h"
#include <stdbool.h>
+#include "../glsl/glsl_parser_extras.h"
/** Define this to enable shader substitution (see below) */
#define SHADER_SUBST 0
@@ -1639,8 +1640,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
void GLAPIENTRY
_mesa_ReleaseShaderCompiler(void)
{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+ _mesa_destroy_shader_compiler_caches();
}
@@ -1883,6 +1883,9 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
SET_BindFragDataLocationEXT(exec, _mesa_BindFragDataLocation);
SET_GetFragDataLocationEXT(exec, _mesa_GetFragDataLocation);
+ /* GL_ARB_ES2_compatibility */
+ SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
+
#endif /* FEATURE_GL */
}