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authorVinson Lee <vlee@vmware.com>2009-12-15 16:32:51 -0800
committerVinson Lee <vlee@vmware.com>2009-12-15 16:32:51 -0800
commit7e3825abdb53c791633ee85ed544ac1cbe1a65e6 (patch)
treeef7de5718e409a007773147552c5b4ba466ff11d
parentca02109e91ce7aab76eaea93d41ca98dfea22a36 (diff)
savage: Silence compiler warnings.
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c4
-rw-r--r--src/mesa/drivers/dri/savage/savageioctl.c2
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c3
3 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index 931ceff0a8..048fbe452c 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -436,7 +436,7 @@ savageCreateContext( const __GLcontextModes *mesaVis,
if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/
__driUtilMessage("Not enough texture memory. "
"Falling back to indirect rendering.");
- Xfree(imesa);
+ _mesa_free(imesa);
return GL_FALSE;
}
@@ -574,7 +574,7 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv)
_mesa_destroy_context(imesa->glCtx);
/* no longer use vertex_dma_buf*/
- Xfree(imesa);
+ _mesa_free(imesa);
}
}
diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c
index 948ed18419..77ab8d16e0 100644
--- a/src/mesa/drivers/dri/savage/savageioctl.c
+++ b/src/mesa/drivers/dri/savage/savageioctl.c
@@ -337,6 +337,8 @@ static void savageDDClear( GLcontext *ctx, GLbitfield mask )
GLint ch = ctx->DrawBuffer->_Ymax - cy;
/* XXX FIX ME: the cx,cy,cw,ch vars are currently ignored! */
+ (void) ch;
+ (void) cw;
if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG)
fprintf (stderr, "%s\n", __FUNCTION__);
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index c04763b40e..0714101dc0 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -435,7 +435,8 @@ do { \
#define LOCAL_VARS(n) \
savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \
- GLuint color[n], spec[n]; \
+ GLuint color[n] = { 0 }; \
+ GLuint spec[n] = { 0 }; \
GLuint coloroffset = \
((imesa->skip & SAVAGE_SKIP_W) ? 3 : 4); \
GLboolean specoffset = \