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authorBrian Paul <brianp@vmware.com>2010-02-03 13:21:42 -0700
committerBrian Paul <brianp@vmware.com>2010-02-03 15:48:42 -0700
commit82a2d3564a98ba6dc34d170150edcaa0768f6427 (patch)
treeed6c4813b1c3afe1121d8d5c153584bba64a3824
parenta32e7c487cbae1a8521fa2d244763e2ec596af91 (diff)
mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITS
-rw-r--r--src/mesa/main/points.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index e743a2e6bd..eab9d13d6d 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -266,7 +266,7 @@ _mesa_init_point(GLcontext *ctx)
ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ for (i = 0; i < Elements(ctx->Point.CoordReplace); i++) {
ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */
}
}