diff options
| author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-05-11 16:27:39 +0000 | 
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-05-11 16:27:39 +0000 | 
| commit | 88cf5aa783fc16043b31bc4cc0744412712dc22f (patch) | |
| tree | 2174e9d4c0a050053ac17c2ffe87bcc3bbb8d8c6 | |
| parent | fa489dd04326fa0fcf05b078ae3700f379793f21 (diff) | |
In __glXPushArrayState() we weren't pushing the index field.
But later, in __glXPopArrayState(), we were using that field to set
the active_texture_unit.  The value was garbage and could lead to
things blowing up.
See bug 6863.
| -rw-r--r-- | src/glx/x11/indirect_vertex_array.c | 3 | 
1 files changed, 2 insertions, 1 deletions
| diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c index 24bca425a2..5a5cd6697e 100644 --- a/src/glx/x11/indirect_vertex_array.c +++ b/src/glx/x11/indirect_vertex_array.c @@ -1766,13 +1766,14 @@ __glXPushArrayState( __GLXattribute * state )      struct array_stack_state * stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays)];      unsigned  i; - +    /* XXX are we pushing _all_ the necessary fields? */      for ( i = 0 ; i < arrays->num_arrays ; i++ ) {  	stack[i].data = arrays->arrays[i].data;  	stack[i].data_type = arrays->arrays[i].data_type;  	stack[i].user_stride = arrays->arrays[i].user_stride;  	stack[i].count = arrays->arrays[i].count;  	stack[i].key = arrays->arrays[i].key; +        stack[i].index = arrays->arrays[i].index;  	stack[i].enabled = arrays->arrays[i].enabled;      } | 
