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authorAlan Hourihane <alanh@tungstengraphics.com>2005-01-11 16:44:18 +0000
committerAlan Hourihane <alanh@tungstengraphics.com>2005-01-11 16:44:18 +0000
commit8e039bf40af71b574bf409b9e145f98a4ce3fe70 (patch)
treee342133fbf1c24d46c9118e22abe5402a35c5152
parentf29aaf80a47e28f03cd60ebba0948961e8a73524 (diff)
uncomment
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c
index a40aba4369..5fcc60d274 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.c
+++ b/src/mesa/drivers/dri/unichrome/via_state.c
@@ -1617,14 +1617,12 @@ void viaValidateState( GLcontext *ctx )
* are incorrectly writen to the z buffer. This is a pretty big
* slowdown, it would be good to find out this wasn't necessary:
*/
-#if 0
if (vmesa->viaScreen->deviceID == VIA_CLE266) {
GLboolean fallback = (ctx->Color.AlphaEnabled &&
ctx->Color.AlphaFunc != GL_ALWAYS &&
ctx->Depth.Mask);
FALLBACK( vmesa, VIA_FALLBACK_ALPHATEST, fallback );
}
-#endif
vmesa->newEmitState |= vmesa->newState;
vmesa->newState = 0;