diff options
| author | Nicolai Haehnle <prefect_@gmx.net> | 2005-05-14 12:19:05 +0000 | 
|---|---|---|
| committer | Nicolai Haehnle <prefect_@gmx.net> | 2005-05-14 12:19:05 +0000 | 
| commit | 9cf35d2876917ce79ee4f74ccc949549163244df (patch) | |
| tree | eb4878271b59b4f8cc8e5337e49add7d69975d07 | |
| parent | 11bd5c1ac41b08c35c773264fc85c69ec8411b5b (diff) | |
Remove dead span functions code.
| -rw-r--r-- | src/mesa/drivers/dri/r300/radeon_span.c | 224 | 
1 files changed, 18 insertions, 206 deletions
| diff --git a/src/mesa/drivers/dri/r300/radeon_span.c b/src/mesa/drivers/dri/r300/radeon_span.c index 0ab6b9b7e0..8902c93e59 100644 --- a/src/mesa/drivers/dri/r300/radeon_span.c +++ b/src/mesa/drivers/dri/r300/radeon_span.c @@ -46,32 +46,28 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.  #define LOCAL_VARS							\     radeonContextPtr radeon = RADEON_CONTEXT(ctx);			\ -   radeonScreenPtr radeonScreen = radeon->radeonScreen;			\ +   driRenderbuffer* drb = (driRenderbuffer*)rb;				\     __DRIscreenPrivate *sPriv = radeon->dri.screen;			\     __DRIdrawablePrivate *dPriv = radeon->dri.drawable;			\ -   GLuint pitch = radeonScreen->frontPitch * radeonScreen->cpp;		\ +   GLuint pitch = drb->pitch * drb->cpp;				\     GLuint height = dPriv->h;						\     char *buf = (char *)(sPriv->pFB +					\ -			radeon->state.color.drawOffset +		\ -			(dPriv->x * radeonScreen->cpp) +		\ +			drb->offset +					\ +			(dPriv->x * drb->cpp) +				\  			(dPriv->y * pitch));				\ -   char *read_buf = (char *)(sPriv->pFB +				\ -			     radeon->state.pixel.readOffset +		\ -			     (dPriv->x * radeonScreen->cpp) +		\ -			     (dPriv->y * pitch));			\     GLuint p;								\ -   (void) read_buf; (void) buf; (void) p +   (void) p  #define LOCAL_DEPTH_VARS						\     radeonContextPtr radeon = RADEON_CONTEXT(ctx);			\ -   radeonScreenPtr radeonScreen = radeon->radeonScreen;			\ +   driRenderbuffer* drb = (driRenderbuffer*)rb;				\     __DRIscreenPrivate *sPriv = radeon->dri.screen;			\     __DRIdrawablePrivate *dPriv = radeon->dri.drawable;			\ +   GLuint pitch = drb->pitch;						\     GLuint height = dPriv->h;						\     GLuint xo = dPriv->x;						\     GLuint yo = dPriv->y;						\ -   char *buf = (char *)(sPriv->pFB + radeonScreen->depthOffset);	\ -   GLuint pitch = radeonScreen->depthPitch;				\ +   char *buf = (char *)(sPriv->pFB + drb->offset);			\     (void) buf; (void) pitch  #define LOCAL_STENCIL_VARS	LOCAL_DEPTH_VARS @@ -85,8 +81,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.     } else {								\        _n1 = _n;								\        _x1 = _x;								\ -      if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \ -      if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx);		        \ +      if ( _x1 < minx ) _i += (minx-_x1), _n1 -= (minx-_x1), _x1 = minx; \ +      if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + _n1 - maxx);		\     }  #define Y_FLIP( _y )		(height - _y - 1) @@ -95,7 +91,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.  #define HW_CLIPLOOP()							\     do {									\ -      __DRIdrawablePrivate *dPriv = radeon->dri.drawable;		\        int _nc = dPriv->numClipRects;					\  									\        while ( _nc-- ) {							\ @@ -129,7 +124,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.  #define READ_RGBA( rgba, _x, _y )					\     do {									\ -      GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch);		\ +      GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch);		\        rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8;				\        rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc;				\        rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8;				\ @@ -160,7 +155,7 @@ do {							\  #define READ_RGBA( rgba, _x, _y )				\  do {								\ -   volatile GLuint *ptr = (volatile GLuint *)(read_buf + _x*4 + _y*pitch); \ +   volatile GLuint *ptr = (volatile GLuint *)(buf + _x*4 + _y*pitch); \     GLuint p = *ptr;					\     rgba[0] = (p >> 16) & 0xff;					\     rgba[1] = (p >>  8) & 0xff;					\ @@ -175,76 +170,6 @@ do {								\   * Depth buffer   */ -/* The Radeon family has depth tiling on all the time, so we have to convert - * the x,y coordinates into the memory bus address (mba) in the same - * manner as the engine.  In each case, the linear block address (ba) - * is calculated, and then wired with x and y to produce the final - * memory address. - */ - -#define BIT(x,b) ((x & (1<<b))>>b) -static GLuint radeon_mba_z32(radeonContextPtr radeon, GLint x, GLint y) -{ -	GLuint pitch = radeon->radeonScreen->depthPitch; -	GLuint b = -	    ((y & 0x3FF) >> 4) * ((pitch & 0xFFF) >> 5) + ((x & 0x3FF) >> 5); -	GLuint a = -	    (BIT(x, 0) << 2) | (BIT(y, 0) << 3) | (BIT(x, 1) << 4) | (BIT(y, 1) -								      << 5) | -	    (BIT(x, 3) << 6) | (BIT(x, 4) << 7) | (BIT(x, 2) << 8) | (BIT(y, 2) -								      << 9) | -	    (BIT(y, 3) << 10) | -	    (((pitch & 0x20) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y, 4)))) << 11) | -	    ((b >> 1) << 12); -	return a; -} - -static GLuint radeon_mba_z16(radeonContextPtr radeon, GLint x, GLint y) -{ -	GLuint pitch = radeon->radeonScreen->depthPitch; -	GLuint b = -	    ((y & 0x3FF) >> 4) * ((pitch & 0xFFF) >> 6) + ((x & 0x3FF) >> 6); -	GLuint a = -	    (BIT(x, 0) << 1) | (BIT(y, 0) << 2) | (BIT(x, 1) << 3) | (BIT(y, 1) -								      << 4) | -	    (BIT(x, 2) << 5) | (BIT(x, 4) << 6) | (BIT(x, 5) << 7) | (BIT(x, 3) -								      << 8) | -	    (BIT(y, 2) << 9) | (BIT(y, 3) << 10) | -	    (((pitch & 0x40) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y, 4)))) << 11) | -	    ((b >> 1) << 12); -	return a; -} - - -/* 16-bit depth buffer functions - */ -#define WRITE_DEPTH( _x, _y, d )					\ -   *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo )) = d; - -#define READ_DEPTH( d, _x, _y )						\ -   d = *(GLushort *)(buf + radeon_mba_z16( radeon, _x + xo, _y + yo )); - -#define TAG(x) radeon##x##_16_TILE -#include "depthtmp.h" - -/* 24 bit depth, 8 bit stencil depthbuffer functions - */ -#define WRITE_DEPTH( _x, _y, d )					\ -do {									\ -   GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo );		\ -   GLuint tmp = *(GLuint *)(buf + offset);				\ -   tmp &= 0xff000000;							\ -   tmp |= ((d) & 0x00ffffff);						\ -   *(GLuint *)(buf + offset) = tmp;					\ -} while (0) - -#define READ_DEPTH( d, _x, _y )						\ -   d = *(GLuint *)(buf + radeon_mba_z32( radeon, _x + xo,		\ -					 _y + yo )) & 0x00ffffff; - -#define TAG(x) radeon##x##_24_8_TILE -#include "depthtmp.h" -  /* 16-bit depth buffer functions   */  #define WRITE_DEPTH( _x, _y, d )					\ @@ -263,7 +188,7 @@ do {									\   */  #define WRITE_DEPTH( _x, _y, d )					\  do {									\ -   GLuint offset = (_x + xo + (_y + yo)*pitch)*4;			\ +   GLuint offset = ((_x) + xo + ((_y) + yo)*pitch)*4;			\     GLuint tmp = *(GLuint *)(buf + offset);				\     tmp &= 0x000000ff;							\     tmp |= ((d << 8) & 0xffffff00);					\ @@ -271,7 +196,9 @@ do {									\  } while (0)  #define READ_DEPTH( d, _x, _y )						\ -   d = (*(GLuint *)(buf + (_x + xo + (_y + yo)*pitch)*4) & 0xffffff00) >> 8; +do { \ +   d = (*(GLuint *)(buf + ((_x) + xo + ((_y) + yo)*pitch)*4) & 0xffffff00) >> 8; \ +} while(0)  #define TAG(x) radeon##x##_24_8_LINEAR  #include "depthtmp.h" @@ -284,27 +211,6 @@ do {									\   */  #define WRITE_STENCIL( _x, _y, d )					\  do {									\ -   GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo );		\ -   GLuint tmp = *(GLuint *)(buf + offset);				\ -   tmp &= 0xffffff00;							\ -   tmp |= (d) & 0xff;							\ -   *(GLuint *)(buf + offset) = tmp;					\ -} while (0) - -#define READ_STENCIL( d, _x, _y )					\ -do {									\ -   GLuint offset = radeon_mba_z32( radeon, _x + xo, _y + yo );		\ -   GLuint tmp = *(GLuint *)(buf + offset);				\ -   d = tmp & 0x000000ff;						\ -} while (0) - -#define TAG(x) radeon##x##_24_8_TILE -#include "stenciltmp.h" - -/* 24 bit depth, 8 bit stencil depthbuffer functions - */ -#define WRITE_STENCIL( _x, _y, d )					\ -do {									\     GLuint offset = (_x + xo + (_y + yo)*pitch)*4;			\     GLuint tmp = *(GLuint *)(buf + offset);				\     tmp &= 0xffffff00;							\ @@ -428,107 +334,13 @@ void radeonInitSpanFuncs(GLcontext * ctx)  	swdd->SetBuffer = radeonSetBuffer; -	switch (radeon->radeonScreen->cpp) { -	case 2: -#if 0 -		swdd->WriteRGBASpan = radeonWriteRGBASpan_RGB565; -		swdd->WriteRGBSpan = radeonWriteRGBSpan_RGB565; -		swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_RGB565; -		swdd->WriteRGBAPixels = radeonWriteRGBAPixels_RGB565; -		swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_RGB565; -		swdd->ReadRGBASpan = radeonReadRGBASpan_RGB565; -		swdd->ReadRGBAPixels = radeonReadRGBAPixels_RGB565; -#endif -		break; - -	case 4: -#if 0 -		swdd->WriteRGBASpan = radeonWriteRGBASpan_ARGB8888; -		swdd->WriteRGBSpan = radeonWriteRGBSpan_ARGB8888; -		swdd->WriteMonoRGBASpan = radeonWriteMonoRGBASpan_ARGB8888; -		swdd->WriteRGBAPixels = radeonWriteRGBAPixels_ARGB8888; -		swdd->WriteMonoRGBAPixels = radeonWriteMonoRGBAPixels_ARGB8888; -		swdd->ReadRGBASpan = radeonReadRGBASpan_ARGB8888; -		swdd->ReadRGBAPixels = radeonReadRGBAPixels_ARGB8888; -#endif -		break; - -	default: -		break; -	} - -	if (IS_FAMILY_R300(radeon)) -	{ -		switch (radeon->glCtx->Visual.depthBits) { -		case 16: -#if 0 -			swdd->ReadDepthSpan = radeonReadDepthSpan_16_LINEAR; -			swdd->WriteDepthSpan = radeonWriteDepthSpan_16_LINEAR; -			swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_16_LINEAR; -			swdd->ReadDepthPixels = radeonReadDepthPixels_16_LINEAR; -			swdd->WriteDepthPixels = radeonWriteDepthPixels_16_LINEAR; -#endif -			break; - -		case 24: -#if 0 -			swdd->ReadDepthSpan = radeonReadDepthSpan_24_8_LINEAR; -			swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8_LINEAR; -			swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_24_8_LINEAR; -			swdd->ReadDepthPixels = radeonReadDepthPixels_24_8_LINEAR; -			swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8_LINEAR; - -			swdd->ReadStencilSpan = radeonReadStencilSpan_24_8_LINEAR; -			swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8_LINEAR; -			swdd->ReadStencilPixels = radeonReadStencilPixels_24_8_LINEAR; -			swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8_LINEAR; -#endif -			break; - -		default: -			break; -		} -	} -	else -	{ -		switch (radeon->glCtx->Visual.depthBits) { -		case 16: -#if 0 -			swdd->ReadDepthSpan = radeonReadDepthSpan_16_TILE; -			swdd->WriteDepthSpan = radeonWriteDepthSpan_16_TILE; -			swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_16_TILE; -			swdd->ReadDepthPixels = radeonReadDepthPixels_16_TILE; -			swdd->WriteDepthPixels = radeonWriteDepthPixels_16_TILE; -#endif -			break; - -		case 24: -#if 0 -			swdd->ReadDepthSpan = radeonReadDepthSpan_24_8_TILE; -			swdd->WriteDepthSpan = radeonWriteDepthSpan_24_8_TILE; -			swdd->WriteMonoDepthSpan = radeonWriteMonoDepthSpan_24_8_TILE; -			swdd->ReadDepthPixels = radeonReadDepthPixels_24_8_TILE; -			swdd->WriteDepthPixels = radeonWriteDepthPixels_24_8_TILE; - -			swdd->ReadStencilSpan = radeonReadStencilSpan_24_8_TILE; -			swdd->WriteStencilSpan = radeonWriteStencilSpan_24_8_TILE; -			swdd->ReadStencilPixels = radeonReadStencilPixels_24_8_TILE; -			swdd->WriteStencilPixels = radeonWriteStencilPixels_24_8_TILE; -#endif -			break; - -		default: -			break; -		} -	} -  	swdd->SpanRenderStart = radeonSpanRenderStart;  	swdd->SpanRenderFinish = radeonSpanRenderFinish;  }  /** -  	  * Plug in the Get/Put routines for the given driRenderbuffer. -  	  */ + * Plug in the Get/Put routines for the given driRenderbuffer. + */  void radeonSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)  {  	if (drb->Base.InternalFormat == GL_RGBA) { | 
