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author | Jose Fonseca <jfonseca@vmware.com> | 2011-03-11 16:33:18 -0700 |
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committer | José Fonseca <jfonseca@vmware.com> | 2011-03-15 15:32:00 +0000 |
commit | a946e840715b481065db2347696eea6bae0c9dd6 (patch) | |
tree | 2ca472b1f0d9a2e1bad3de3b44042e734354ba7c | |
parent | d0e805ebd8fd492241e77c015ae7b2a0b7840869 (diff) |
scons: copy hash_table.c, symbol_table.c to glsl directory
This fixes an issue where the .obj files wound up in the src/
directory rather than the build/ directory. That prevented
combined 32-bit and 64-bit builds from working.
Signed-off-by: Brian Paul <brianp@vmware.com>
-rw-r--r-- | src/glsl/SConscript | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/glsl/SConscript b/src/glsl/SConscript index 9ecc155c9c..c3255835fb 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -105,11 +105,16 @@ if env['msvc']: if env['crosscompile'] and env['platform'] != 'embedded': Import('builtin_glsl_function') else: + # Copy these files to avoid generation object files into src/mesa/program + env.Prepend(CPPPATH = ['#src/mesa/program']) + env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE')) + env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE')) + main_obj = env.StaticObject('main.cpp') mesa_objs = env.StaticObject([ - '#src/mesa/program/hash_table.c', - '#src/mesa/program/symbol_table.c', + 'hash_table.c', + 'symbol_table.c', ]) builtin_compiler = env.Program( |