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author | Alan Hourihane <alanh@vmware.com> | 2009-01-14 16:32:44 +0000 |
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committer | Alan Hourihane <alanh@vmware.com> | 2009-01-14 16:34:19 +0000 |
commit | a98dccca36027fc0ed333075ab30176144e6c475 (patch) | |
tree | 10d8e2d0eb98bede014f864744e1ecac8b7d2771 | |
parent | 1b3e3e6b841535b78ff4fa1d3861e9d8cdeff972 (diff) |
glsl: fix regression from sampler arrays commit
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index a19fc0b106..b046cc2402 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -4292,10 +4292,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } #endif { - const GLuint swizzle = _slang_var_swizzle(totalSize, 0); GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype); - store = _slang_new_ir_storage_swz(PROGRAM_SAMPLER, sampNum, - totalSize, swizzle); + store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex); /* If we have a sampler array, then we need to allocate the * additional samplers to ensure we don't allocate them elsewhere. |