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authorBrian Paul <brian.paul@tungstengraphics.com>1999-04-18 01:36:45 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-04-18 01:36:45 +0000
commitac4316f7f12c6455392b8759f14ea5ed3b477ffb (patch)
tree5abfff10fe905a96c4299db1b09a2b4b876f75b0
parentbe8dd3e4083310985e6e7364e91b45d23c1c5616 (diff)
added bug fix note for wide points and lines
-rw-r--r--docs/VERSIONS5
1 files changed, 3 insertions, 2 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index f34f1d91de..2cbfcc0884 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.5 1999/03/10 12:41:11 sio2 Exp $
+$Id: VERSIONS,v 1.6 1999/04/18 01:36:45 brianp Exp $
Mesa Version History
@@ -612,7 +612,7 @@ Mesa Version History
- removed GL_EXT_multitexture extension
-3.1 beta 2 March ??, 1999
+3.1 beta 2 April ??, 1999
New:
- multi-textured points and lines (mjk@nvidia.com)
- optimized 24bpp X rendering (bernd.paysan@gmx.de)
@@ -638,6 +638,7 @@ Mesa Version History
- GL_LINEAR sampling of 3D textures was broken
- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
+ - fixed wide point and wide line conformance bugs (brianp)
Changes:
- some device driver changes (see src/dd.h)
- new copyright on core Mesa code