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authorBrian <brian.paul@tungstengraphics.com>2007-11-01 13:58:38 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-11-01 18:01:47 -0600
commitb1ed405cfcafb59b7b65af5937bdef5768cf2578 (patch)
tree9a84ee194da6665dc3e05ec9fa88982d85589728
parent54be3a7added5b6675a78f6df711d3bebc4c6cd5 (diff)
remove old comment about tnl/vf
-rw-r--r--src/mesa/pipe/i915simple/i915_state.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c
index 05f8a6e1fd..d0fe7d2a52 100644
--- a/src/mesa/pipe/i915simple/i915_state.c
+++ b/src/mesa/pipe/i915simple/i915_state.c
@@ -626,11 +626,7 @@ static void i915_set_viewport_state( struct pipe_context *pipe,
/* pass the viewport info to the draw module */
draw_set_viewport_state(i915->draw, &i915->viewport);
- /* Using tnl/ and vf/ modules is temporary while getting started.
- * Full pipe will have vertex shader, vertex fetch of its own.
- */
i915->dirty |= I915_NEW_VIEWPORT;
-
}