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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-16 15:45:54 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-16 15:45:54 +0000
commitb311950dde6fb7e59cc1742a848e7e3e4a8d73bf (patch)
treee34a6b7e9de80b16517fdfef56a1453d13c1eaab
parent4197c0ea9b6784d293b26d68c4c62e5edb87cda6 (diff)
added latest bug fixes
-rw-r--r--docs/VERSIONS4
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 7d8507af76..230b2f2e30 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.81 2002/01/12 16:19:04 brianp Exp $
+$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $
Mesa Version History
@@ -940,5 +940,7 @@ Mesa Version History
- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
- glReadPixels was sometimes mistakenly clipped by the scissor box
+ - glDraw/ReadPixels didn't catch all the errors that they should have
+ - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
Changes:
- New spec file and Python code to generate some GL dispatch files