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author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-01-16 15:45:54 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-01-16 15:45:54 +0000 |
commit | b311950dde6fb7e59cc1742a848e7e3e4a8d73bf (patch) | |
tree | e34a6b7e9de80b16517fdfef56a1453d13c1eaab | |
parent | 4197c0ea9b6784d293b26d68c4c62e5edb87cda6 (diff) |
added latest bug fixes
-rw-r--r-- | docs/VERSIONS | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 7d8507af76..230b2f2e30 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.81 2002/01/12 16:19:04 brianp Exp $ +$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $ Mesa Version History @@ -940,5 +940,7 @@ Mesa Version History - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken - glReadPixels was sometimes mistakenly clipped by the scissor box + - glDraw/ReadPixels didn't catch all the errors that they should have + - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) Changes: - New spec file and Python code to generate some GL dispatch files |