diff options
author | Xiang, Haihao <haihao.xiang@intel.com> | 2008-11-20 16:54:16 +0800 |
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committer | Xiang, Haihao <haihao.xiang@intel.com> | 2008-11-20 16:54:16 +0800 |
commit | b6bb5e09e0ad1f61f96c65bbc870bd493df12f1a (patch) | |
tree | b83a6c666cf4e7fabca9e6b8b8a367f65ae60b3c | |
parent | 1412ca0be24461cad36de865851484464fac3bfe (diff) |
mesa: fix shadow sampling unit issue.
texture comparison logic is bypassed if the currently bound texture is not
a depth/depth_stencil texture.
-rw-r--r-- | src/mesa/main/texenvprogram.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index dcd7f90567..ba7ce4a3cc 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -213,16 +213,21 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) for (i=0;i<MAX_TEXTURE_UNITS;i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + GLenum format; if (!texUnit->_ReallyEnabled || !texUnit->Enabled) continue; + format = texUnit->_Current->Image[0][texUnit->_Current->BaseLevel]->_BaseFormat; + key->unit[i].enabled = 1; key->enabled_units |= (1<<i); key->unit[i].source_index = translate_tex_src_bit(texUnit->_ReallyEnabled); - key->unit[i].shadow = texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE; + key->unit[i].shadow = ((texUnit->_Current->CompareMode == GL_COMPARE_R_TO_TEXTURE) && + ((format == GL_DEPTH_COMPONENT) || + (format == GL_DEPTH_STENCIL_EXT))); key->unit[i].NumArgsRGB = texUnit->_CurrentCombine->_NumArgsRGB; key->unit[i].NumArgsA = texUnit->_CurrentCombine->_NumArgsA; |