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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-24 13:04:04 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-24 13:05:54 -0700
commitb730d0d3e9b202b17a0815cb820fc9905f35cb98 (patch)
treef2bba95c89dd434b0e3bdc598de7d361d59b114c
parentd52e8543b61ec5b8b8d9b1574a28ae2472fe4c56 (diff)
mesa: add gl_program::Input/OutputFlags[] array
These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance.
-rw-r--r--src/mesa/main/config.h2
-rw-r--r--src/mesa/main/mtypes.h3
-rw-r--r--src/mesa/shader/prog_execute.h6
-rw-r--r--src/mesa/shader/slang/slang_link.c42
4 files changed, 33 insertions, 20 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 882e2f224a..f1f12b8a0e 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -193,6 +193,8 @@
#define MAX_UNIFORMS 128 /**< number of float components */
#define MAX_VARYING 8 /**< number of float[4] vectors */
#define MAX_SAMPLERS 8
+#define MAX_PROGRAM_INPUTS 32
+#define MAX_PROGRAM_OUTPUTS 32
/*@}*/
/** For GL_NV_vertex_program */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 284f81b7cf..9b40d8fb6c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1873,10 +1873,13 @@ struct gl_program
GLbitfield InputsRead; /**< Bitmask of which input regs are read */
GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
+ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */
+ GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
+
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;
/** Numbered local parameters */
diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h
index 18b13e11a4..8ceb7b092e 100644
--- a/src/mesa/shader/prog_execute.h
+++ b/src/mesa/shader/prog_execute.h
@@ -25,6 +25,8 @@
#ifndef PROG_EXECUTE_H
#define PROG_EXECUTE_H
+#include "main/config.h"
+
typedef void (*FetchTexelLodFunc)(GLcontext *ctx, const GLfloat texcoord[4],
GLfloat lambda, GLuint unit, GLfloat color[4]);
@@ -36,10 +38,6 @@ typedef void (*FetchTexelDerivFunc)(GLcontext *ctx, const GLfloat texcoord[4],
GLuint unit, GLfloat color[4]);
-/** The larger of VERT_RESULT_MAX, FRAG_RESULT_MAX */
-#define MAX_PROGRAM_OUTPUTS VERT_RESULT_MAX
-
-
/**
* Virtual machine state used during execution of vertex/fragment programs.
*/
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 6b895013af..08d7540372 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -89,16 +89,39 @@ bits_agree(GLbitfield flags1, GLbitfield flags2, GLbitfield bit)
* Linking varying vars involves rearranging varying vars so that the
* vertex program's output varyings matches the order of the fragment
* program's input varyings.
+ * We'll then rewrite instructions to replace PROGRAM_VARYING with either
+ * PROGRAM_INPUT or PROGRAM_OUTPUT depending on whether it's a vertex or
+ * fragment shader.
+ * This is also where we set program Input/OutputFlags to indicate
+ * which inputs are centroid-sampled, invariant, etc.
*/
static GLboolean
link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i, firstVarying, newFile;
+ GLbitfield *inOutFlags;
map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint));
if (!map)
return GL_FALSE;
+ /* Varying variables are treated like other vertex program outputs
+ * (and like other fragment program inputs). The position of the
+ * first varying differs for vertex/fragment programs...
+ * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT.
+ */
+ if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
+ firstVarying = VERT_RESULT_VAR0;
+ newFile = PROGRAM_OUTPUT;
+ inOutFlags = prog->OutputFlags;
+ }
+ else {
+ assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
+ firstVarying = FRAG_ATTRIB_VAR0;
+ newFile = PROGRAM_INPUT;
+ inOutFlags = prog->InputFlags;
+ }
+
for (i = 0; i < prog->Varying->NumParameters; i++) {
/* see if this varying is in the linked varying list */
const struct gl_program_parameter *var = prog->Varying->Parameters + i;
@@ -132,12 +155,14 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
var->Flags);
}
- /* map varying[i] to varying[j].
+ /* Map varying[i] to varying[j].
+ * Plus, set prog->Input/OutputFlags[] as described above.
* Note: the loop here takes care of arrays or large (sz>4) vars.
*/
{
GLint sz = var->Size;
while (sz > 0) {
+ inOutFlags[firstVarying + j] = var->Flags;
/*printf("Link varying from %d to %d\n", i, j);*/
map[i++] = j++;
sz -= 4;
@@ -147,21 +172,6 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
}
- /* Varying variables are treated like other vertex program outputs
- * (and like other fragment program inputs). The position of the
- * first varying differs for vertex/fragment programs...
- * Also, replace File=PROGRAM_VARYING with File=PROGRAM_INPUT/OUTPUT.
- */
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- firstVarying = VERT_RESULT_VAR0;
- newFile = PROGRAM_OUTPUT;
- }
- else {
- assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
- firstVarying = FRAG_ATTRIB_VAR0;
- newFile = PROGRAM_INPUT;
- }
-
/* OK, now scan the program/shader instructions looking for varying vars,
* replacing the old index with the new index.
*/