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authorKeith Whitwell <keithw@vmware.com>2009-07-03 14:26:26 +0100
committerKeith Whitwell <keithw@vmware.com>2009-07-03 14:31:07 +0100
commitb928d18398330d862ab162f687e224b93932824c (patch)
tree3adfa30cb26caf2099cdcfbe607068ac04197c15
parentaa98575ebb97bc38cf40acd3d78b72ee49f7b86b (diff)
mesa/shaders: fix gl_NormalMatrix state parameters
gl_NormalMatrix is the inverse transpose of the modelview matrix, but as every matrix here needs to be transposed, we end up with {MODELVIEW_MATRIX, INVERSE}.
-rw-r--r--src/mesa/shader/slang/slang_builtin.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 83e76b77db..154609c26e 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -85,7 +85,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
{ "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 },
{ "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE },
- { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE },
+ { "gl_NormalMatrix", STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE },
{ NULL, 0, 0 }
};