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author | Carl Worth <cworth@cworth.org> | 2010-05-11 12:04:42 -0700 |
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committer | Carl Worth <cworth@cworth.org> | 2010-05-11 12:20:15 -0700 |
commit | beb26e8ac3152c4a7be43d7ee068b50e17b3ba18 (patch) | |
tree | 6700c33e1c66c91dd3a4a25fafe5df844b2c597e | |
parent | e8c790b3ceab06eb0433c3a234d3e16980f7ef19 (diff) |
Add README file describing glcpp.
Mostly this is a place for me to write down the URLs of the GLSL and
C99 specifications that I need to write this code.
-rw-r--r-- | README | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/README b/README new file mode 100644 index 0000000000..ba833a49ff --- /dev/null +++ b/README @@ -0,0 +1,14 @@ +glcpp -- GLSL "C" preprocessor + +This is a simple preprocessor designed to provide the preprocessing +needs of the GLSL language. The requirements for this preprocessor are +specified in the GLSL 1.30 specification availble from: + +http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf + +This specification is not precise on some semantics, (for example, +#define and #if), defining these merely "as is standard for C++ +preprocessors". To fill in these details, I've been using the C99 +standard (for which I had a convenient copy) as available from: + +http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1124.pdf |