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authorDave Airlie <airlied@redhat.com>2009-02-04 13:41:05 +1000
committerDave Airlie <airlied@redhat.com>2009-02-04 13:41:05 +1000
commitc370776b02806c6c98d1354e3d60d06311dcfb80 (patch)
treec040349bbc3484ed2843fe7256385440441b7803
parent0bcac04100f01bb79edacb29384fb535c37413f1 (diff)
radeon: make generate_mipmap static
-rw-r--r--src/mesa/drivers/dri/radeon/common_misc.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/radeon/common_misc.c b/src/mesa/drivers/dri/radeon/common_misc.c
index c87c6f1a64..f2b1213cb4 100644
--- a/src/mesa/drivers/dri/radeon/common_misc.c
+++ b/src/mesa/drivers/dri/radeon/common_misc.c
@@ -1510,8 +1510,8 @@ GLuint radeon_face_for_target(GLenum target)
* This relies on internal details of _mesa_generate_mipmap, in particular
* the fact that the memory for recreated texture images is always freed.
*/
-void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj)
+static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
GLuint nr_faces = (t->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;