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authorBrian Paul <brian.paul@tungstengraphics.com>2000-10-20 19:54:49 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-10-20 19:54:49 +0000
commitd475730357ff1595470fbe9856b2c88ad0a771ca (patch)
tree4e08bd0daca110c84d6deaeff942a5adc1076890
parenta2d2aed64aebcce9cb3aa777628bc14a08f595aa (diff)
Changes for multitexture > 3, code clean-ups.
Added GLboolean ctx->Texture.MultiTextureEnabled to determine when multitexture is enabled. Eventually ctx->Texture.ReallyEnabled may become a boolean.
-rw-r--r--src/mesa/main/context.c12
-rw-r--r--src/mesa/main/lines.c6
-rw-r--r--src/mesa/main/points.c10
-rw-r--r--src/mesa/main/state.c7
-rw-r--r--src/mesa/main/varray.c18
5 files changed, 39 insertions, 14 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 34180a78c2..3f4bcec2fb 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.92 2000/10/09 22:42:40 brianp Exp $ */
+/* $Id: context.c,v 1.93 2000/10/20 19:54:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -882,8 +882,14 @@ init_attrib_groups( GLcontext *ctx )
ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
- ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE|
- VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL);
+ ctx->Current.Flag = (VERT_NORM |
+ VERT_INDEX |
+ VERT_RGBA |
+ VERT_EDGE |
+ VERT_TEX0_1 |
+ VERT_TEX1_1 |
+ VERT_TEX2_1 | /* XXX fix for MAX_TEXTURE_UNITS > 3 */
+ VERT_MATERIAL);
init_fallback_arrays( ctx );
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index 7330ea573b..41d3262ead 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -1,4 +1,4 @@
-/* $Id: lines.c,v 1.15 2000/09/30 18:42:29 brianp Exp $ */
+/* $Id: lines.c,v 1.16 2000/10/20 19:54:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1086,7 +1086,7 @@ void gl_set_line_function( GLcontext *ctx )
/* antialiased lines */
if (rgbmode) {
if (ctx->Texture.ReallyEnabled) {
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D
+ if (ctx->Texture.MultiTextureEnabled
|| ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
/* Multitextured! */
ctx->Driver.LineFunc = aa_multitex_rgba_line;
@@ -1101,7 +1101,7 @@ void gl_set_line_function( GLcontext *ctx )
}
}
else if (ctx->Texture.ReallyEnabled) {
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D
+ if (ctx->Texture.MultiTextureEnabled
|| ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
/* multi-texture and/or separate specular color */
if (ctx->Light.ShadeModel==GL_SMOOTH)
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index 75f1244301..0ab383bc9d 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -1,4 +1,4 @@
-/* $Id: points.c,v 1.14 2000/09/29 16:58:44 brianp Exp $ */
+/* $Id: points.c,v 1.15 2000/10/20 19:54:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -590,7 +590,7 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
+ if (ctx->Texture.MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue,
alpha, texcoord );
}
@@ -974,7 +974,7 @@ dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
for (iy = y0; iy <= y1; iy++) {
for (ix = x0; ix <= x1; ix++) {
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
+ if (ctx->Texture.MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z,
red, green, blue, alpha,
texcoord );
@@ -1092,7 +1092,7 @@ dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
alpha = (alpha * coverage) >> 8;
}
alpha = (GLint) (alpha * alphaf);
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
+ if (ctx->Texture.MultiTextureEnabled) {
PB_WRITE_MULTITEX_PIXEL( PB, x, y, z,
red, green, blue, alpha,
texcoord );
@@ -1230,7 +1230,7 @@ void gl_set_point_function( GLcontext *ctx )
ctx->Driver.PointsFunc = antialiased_rgba_points;
}
else if (ctx->Texture.ReallyEnabled) {
- if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D ||
+ if (ctx->Texture.MultiTextureEnabled ||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
ctx->Driver.PointsFunc = multitextured_rgba_points;
}
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index eeb7363454..bc0e014213 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.31 2000/10/18 15:02:59 brianp Exp $ */
+/* $Id: state.c,v 1.32 2000/10/20 19:54:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -853,6 +853,7 @@ void gl_update_state( GLcontext *ctx )
}
if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) {
+ ctx->Texture.MultiTextureEnabled = GL_FALSE;
ctx->Texture.NeedNormals = GL_FALSE;
gl_update_dirty_texobjs(ctx);
ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1 | ENABLE_TEXGEN2);
@@ -877,6 +878,10 @@ void gl_update_state( GLcontext *ctx )
ctx->Texture.NeedEyeCoords = GL_TRUE;
}
}
+
+ if (i > 0 && ctx->Texture.Unit[i].ReallyEnabled) {
+ ctx->Texture.MultiTextureEnabled = GL_TRUE;
+ }
}
}
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 62e5019dc9..78cff94bd0 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,4 +1,4 @@
-/* $Id: varray.c,v 1.24 2000/10/18 15:02:59 brianp Exp $ */
+/* $Id: varray.c,v 1.25 2000/10/20 19:54:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -490,11 +490,18 @@ void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
#if MAX_TEXTURE_UNITS > 2
if (translate & VERT_TEX2_ANY)
- (ctx->Array.TexCoordEltFunc[1])( IM->TexCoord[2],
+ (ctx->Array.TexCoordEltFunc[2])( IM->TexCoord[2],
&ctx->Array.TexCoord[2],
flags, elts, (VERT_ELT|VERT_TEX2_ANY),
start, count);
#endif
+#if MAX_TEXTURE_UNITS > 3
+ if (translate & VERT_TEX3_ANY)
+ (ctx->Array.TexCoordEltFunc[3])( IM->TexCoord[3],
+ &ctx->Array.TexCoord[3],
+ flags, elts, (VERT_ELT|VERT_TEX3_ANY),
+ start, count);
+#endif
for (i = start ; i < count ; i++)
if (flags[i] & VERT_ELT)
@@ -711,6 +718,13 @@ _mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
TexCoord[2], start, n );
}
#endif
+#if MAX_TEXTURE_UNITS > 3
+ if (required & VERT_TEX3_ANY) {
+ IM->v.TexCoord[3].size = TexCoord[3]->Size;
+ ctx->Array.TexCoordFunc[3]( IM->TexCoord[3] + VB_START,
+ TexCoord[3], start, n );
+ }
+#endif
VB->ObjPtr = &IM->v.Obj;
VB->NormalPtr = &IM->v.Normal;