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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-14 13:19:31 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-19 09:12:47 -0700 |
commit | d9fa9e3290611944d5fd52301645367eeeb24f03 (patch) | |
tree | 57d06dade651985c67b92d7ab914ed177826633e | |
parent | 2f9ceb158afffe5ea390b909261988267e663e36 (diff) |
mesa: updated comment
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index d23ae4d8cb..66e2d1f34b 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1477,6 +1477,8 @@ _slang_simple_writemask(GLuint writemask, GLuint swizzle) * Convert the given swizzle into a writemask. In some cases this * is trivial, in other cases, we'll need to also swizzle the right * hand side to put components in the right places. + * See comment above for more info. + * XXX this function could be simplified and should probably be renamed. * \param swizzle the incoming swizzle * \param writemaskOut returns the writemask * \param swizzleOut swizzle to apply to the right-hand-side |