diff options
| author | Brian Paul <brianp@vmware.com> | 2009-10-23 18:21:59 -0600 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-10-23 18:22:41 -0600 | 
| commit | dc8b139aa23899b00baa919fd7f46c74bf4ef205 (patch) | |
| tree | 27fd1ed32c261e1f2e038630007420f252fdc4d9 | |
| parent | 0acb057ad16264b976b00aa7c6ecf285ca8c19e7 (diff) | |
mesa: remove FBO texture depth/stencil test
The texture format should not be checked until validation time since
the format might be changed by a subsequent glTexImage() call.
| -rw-r--r-- | src/mesa/main/fbobject.c | 12 | 
1 files changed, 0 insertions, 12 deletions
| diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 825a23090b..ed1db0feca 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1511,18 +1511,6 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,        return;     } -   if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) { -      /* the texture format must be depth+stencil */ -      const struct gl_texture_image *texImg; -      texImg = texObj->Image[0][texObj->BaseLevel]; -      if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) { -         _mesa_error(ctx, GL_INVALID_OPERATION, -                     "glFramebufferTexture%sEXT(texture is not" -                     " DEPTH_STENCIL format)", caller); -         return; -      } -   } -     FLUSH_CURRENT(ctx, _NEW_BUFFERS);     /* The above doesn't fully flush the drivers in the way that a      * glFlush does, but that is required here: | 
