diff options
author | Marek Olšák <maraeo@gmail.com> | 2010-05-08 01:19:59 +0200 |
---|---|---|
committer | Marek Olšák <maraeo@gmail.com> | 2010-05-08 23:03:44 +0200 |
commit | eb9dc2595f33f43e99c70dd69588f5573459fbca (patch) | |
tree | 8cf1cced82daeeffbdcdb45bcc82986de2fe8872 | |
parent | c637f38e70881b2321db12f5f5fea9b46057ff6a (diff) |
r300/compiler: generalize depth texture mode to support arbitrary swizzles
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/compiler/radeon_code.h | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_fragprog_common.c | 10 |
4 files changed, 9 insertions, 13 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 88303f074c..5173e2cf6d 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -147,8 +147,8 @@ static void get_external_state( if (s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { /* XXX Gallium doesn't provide us with any information regarding - * this mode, so we are screwed. I'm setting 0 = LUMINANCE. */ - state->unit[i].depth_texture_mode = 0; + * this mode, so we are screwed. Let's set INTENSITY for now. */ + state->unit[i].depth_texture_swizzle = RC_SWIZZLE_XYZW; /* Fortunately, no need to translate this. */ state->unit[i].texture_compare_func = s->state.compare_func; diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_code.h b/src/mesa/drivers/dri/r300/compiler/radeon_code.h index 27274f0712..17703a9ad3 100644 --- a/src/mesa/drivers/dri/r300/compiler/radeon_code.h +++ b/src/mesa/drivers/dri/r300/compiler/radeon_code.h @@ -132,7 +132,7 @@ struct r300_fragment_program_external_state { * 2 - GL_ALPHA * depending on the depth texture mode. */ - unsigned depth_texture_mode : 2; + unsigned depth_texture_swizzle:12; /** * If the sampler is used as a shadow sampler, diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c b/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c index b4ba0b3f87..98e391ab0c 100644 --- a/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c +++ b/src/mesa/drivers/dri/r300/compiler/radeon_program_tex.c @@ -113,7 +113,6 @@ int radeonTransformTEX( return 1; } else { rc_compare_func comparefunc = compiler->state.unit[inst->U.I.TexSrcUnit].texture_compare_func; - unsigned int depthmode = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_mode; struct rc_instruction * inst_rcp = rc_insert_new_instruction(c, inst); struct rc_instruction * inst_mad = rc_insert_new_instruction(c, inst_rcp); struct rc_instruction * inst_cmp = rc_insert_new_instruction(c, inst_mad); @@ -141,10 +140,7 @@ int radeonTransformTEX( inst_mad->U.I.SrcReg[1].Swizzle = RC_SWIZZLE_WWWW; inst_mad->U.I.SrcReg[2].File = RC_FILE_TEMPORARY; inst_mad->U.I.SrcReg[2].Index = inst->U.I.DstReg.Index; - if (depthmode == 0) /* GL_LUMINANCE */ - inst_mad->U.I.SrcReg[2].Swizzle = RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z); - else if (depthmode == 2) /* GL_ALPHA */ - inst_mad->U.I.SrcReg[2].Swizzle = RC_SWIZZLE_WWWW; + inst_mad->U.I.SrcReg[2].Swizzle = compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle; /* Recall that SrcReg[0] is tex, SrcReg[2] is r and: * r < tex <=> -tex+r < 0 diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c index 2b7c93a957..6b1457c1e1 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog_common.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c @@ -46,13 +46,13 @@ #include "radeon_mesa_to_rc.h" -static GLuint build_dtm(GLuint depthmode) +static GLuint build_dts(GLuint depthmode) { switch(depthmode) { default: - case GL_LUMINANCE: return 0; - case GL_INTENSITY: return 1; - case GL_ALPHA: return 2; + case GL_LUMINANCE: return RC_MAKE_SWIZZLE(RC_SWIZZLE_X, RC_SWIZZLE_Y, RC_SWIZZLE_Z, RC_SWIZZLE_Z); + case GL_INTENSITY: return RC_SWIZZLE_XYZW; + case GL_ALPHA: return RC_SWIZZLE_WWWW; } } @@ -78,7 +78,7 @@ static void build_state( if (fp->Base.ShadowSamplers & (1 << unit)) { struct gl_texture_object* tex = r300->radeon.glCtx->Texture.Unit[unit]._Current; - state->unit[unit].depth_texture_mode = build_dtm(tex->DepthMode); + state->unit[unit].depth_texture_swizzle = build_dts(tex->DepthMode); state->unit[unit].texture_compare_func = build_func(tex->CompareFunc); } } |