diff options
| author | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-21 11:42:57 -0700 | 
|---|---|---|
| committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-23 10:56:03 -0700 | 
| commit | ed0626ebc7201cab365572a1326a088c5678a054 (patch) | |
| tree | 1f9fbe119f7f47b6a22e618c0469aed875f0c3e9 | |
| parent | 69a079aee8f79104501faeb2a5092b643f956d33 (diff) | |
ir_variable: Set locations for shader built-in variables
| -rw-r--r-- | builtin_variables.h | 89 | ||||
| -rw-r--r-- | ir_variable.cpp | 31 | 
2 files changed, 65 insertions, 55 deletions
| diff --git a/builtin_variables.h b/builtin_variables.h index b405b46f07..77f2fe5502 100644 --- a/builtin_variables.h +++ b/builtin_variables.h @@ -21,70 +21,73 @@   * DEALINGS IN THE SOFTWARE.   */ +#include "main/mtypes.h" +  struct builtin_variable {     enum ir_variable_mode mode; +   int slot;     const char *type;     const char *name;  };  static const builtin_variable builtin_core_vs_variables[] = { -   { ir_var_out, "vec4",  "gl_Position" }, -   { ir_var_out, "float", "gl_PointSize" }, +   { ir_var_out, VERT_RESULT_HPOS, "vec4",  "gl_Position" }, +   { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" },  };  static const builtin_variable builtin_core_fs_variables[] = { -   { ir_var_in, "vec4",  "gl_FragCoord" }, -   { ir_var_in, "bool",  "gl_FrontFacing" }, -   { ir_var_out, "vec4",  "gl_FragColor" }, -   { ir_var_out, "float", "gl_FragDepth" }, +   { ir_var_in,  FRAG_ATTRIB_WPOS,  "vec4",  "gl_FragCoord" }, +   { ir_var_in,  FRAG_ATTRIB_FACE,  "bool",  "gl_FrontFacing" }, +   { ir_var_out, FRAG_RESULT_COLOR, "vec4",  "gl_FragColor" }, +   { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" },  };  static const builtin_variable builtin_110_deprecated_fs_variables[] = { -   { ir_var_in,  "vec4",  "gl_Color" }, -   { ir_var_in,  "vec4",  "gl_SecondaryColor" }, -   { ir_var_in,  "float", "gl_FogFragCoord" }, +   { ir_var_in,  FRAG_ATTRIB_COL0,  "vec4",  "gl_Color" }, +   { ir_var_in,  FRAG_ATTRIB_COL1,  "vec4",  "gl_SecondaryColor" }, +   { ir_var_in,  FRAG_ATTRIB_FOGC,  "float", "gl_FogFragCoord" },  };  static const builtin_variable builtin_110_deprecated_vs_variables[] = { -   { ir_var_in,  "vec4",  "gl_Vertex" }, -   { ir_var_in,  "vec3",  "gl_Normal" }, -   { ir_var_in,  "vec4",  "gl_Color" }, -   { ir_var_in,  "vec4",  "gl_SecondaryColor" }, -   { ir_var_in,  "vec4",  "gl_MultiTexCoord0" }, -   { ir_var_in,  "vec4",  "gl_MultiTexCoord1" }, -   { ir_var_in,  "vec4",  "gl_MultiTexCoord2" }, -   { ir_var_in,  "vec4",  "gl_MultiTexCoord3" }, -   { ir_var_in,  "vec4",  "gl_MultiTexCoord4" }, -   { ir_var_in,  "vec4",  "gl_MultiTexCoord5" }, -   { ir_var_in,  "vec4",  "gl_MultiTexCoord6" }, -   { ir_var_in,  "vec4",  "gl_MultiTexCoord7" }, -   { ir_var_in,  "float", "gl_FogCoord" }, -   { ir_var_out, "vec4",  "gl_ClipVertex" }, -   { ir_var_out, "vec4",  "gl_FrontColor" }, -   { ir_var_out, "vec4",  "gl_BackColor" }, -   { ir_var_out, "vec4",  "gl_FrontSecondaryColor" }, -   { ir_var_out, "vec4",  "gl_BackSecondaryColor" }, -   { ir_var_out, "float", "gl_FogFragCoord" }, +   { ir_var_in,  VERT_ATTRIB_POS,    "vec4",  "gl_Vertex" }, +   { ir_var_in,  VERT_ATTRIB_NORMAL, "vec3",  "gl_Normal" }, +   { ir_var_in,  VERT_ATTRIB_COLOR0, "vec4",  "gl_Color" }, +   { ir_var_in,  VERT_ATTRIB_COLOR1, "vec4",  "gl_SecondaryColor" }, +   { ir_var_in,  VERT_ATTRIB_TEX0,   "vec4",  "gl_MultiTexCoord0" }, +   { ir_var_in,  VERT_ATTRIB_TEX1,   "vec4",  "gl_MultiTexCoord1" }, +   { ir_var_in,  VERT_ATTRIB_TEX2,   "vec4",  "gl_MultiTexCoord2" }, +   { ir_var_in,  VERT_ATTRIB_TEX3,   "vec4",  "gl_MultiTexCoord3" }, +   { ir_var_in,  VERT_ATTRIB_TEX4,   "vec4",  "gl_MultiTexCoord4" }, +   { ir_var_in,  VERT_ATTRIB_TEX5,   "vec4",  "gl_MultiTexCoord5" }, +   { ir_var_in,  VERT_ATTRIB_TEX6,   "vec4",  "gl_MultiTexCoord6" }, +   { ir_var_in,  VERT_ATTRIB_TEX7,   "vec4",  "gl_MultiTexCoord7" }, +   { ir_var_in,  VERT_ATTRIB_FOG,    "float", "gl_FogCoord" }, +   { ir_var_out, VERT_RESULT_HPOS,   "vec4",  "gl_ClipVertex" }, +   { ir_var_out, VERT_RESULT_COL0,   "vec4",  "gl_FrontColor" }, +   { ir_var_out, VERT_RESULT_BFC0,   "vec4",  "gl_BackColor" }, +   { ir_var_out, VERT_RESULT_COL1,   "vec4",  "gl_FrontSecondaryColor" }, +   { ir_var_out, VERT_RESULT_BFC1,   "vec4",  "gl_BackSecondaryColor" }, +   { ir_var_out, VERT_RESULT_FOGC,   "float", "gl_FogFragCoord" },  };  static const builtin_variable builtin_130_vs_variables[] = { -   { ir_var_in,  "int",   "gl_VertexID" }, +   { ir_var_in,  -1,                 "int",   "gl_VertexID" },  };  static const builtin_variable builtin_110_deprecated_uniforms[] = { -   { ir_var_uniform, "mat4", "gl_ModelViewMatrix" }, -   { ir_var_uniform, "mat4", "gl_ProjectionMatrix" }, -   { ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrix" }, -   { ir_var_uniform, "mat3", "gl_NormalMatrix" }, -   { ir_var_uniform, "mat4", "gl_ModelViewMatrixInverse" }, -   { ir_var_uniform, "mat4", "gl_ProjectionMatrixInverse" }, -   { ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverse" }, -   { ir_var_uniform, "mat4", "gl_ModelViewMatrixTranspose" }, -   { ir_var_uniform, "mat4", "gl_ProjectionMatrixTranspose" }, -   { ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, -   { ir_var_uniform, "mat4", "gl_ModelViewMatrixInverseTranspose" }, -   { ir_var_uniform, "mat4", "gl_ProjectionMatrixInverseTranspose" }, -   { ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, -   { ir_var_uniform, "float", "gl_NormalScale" }, +   { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" }, +   { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" }, +   { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" }, +   { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" }, +   { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" }, +   { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" }, +   { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" }, +   { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" }, +   { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" }, +   { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, +   { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" }, +   { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" }, +   { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, +   { ir_var_uniform, -1, "float", "gl_NormalScale" },  }; diff --git a/ir_variable.cpp b/ir_variable.cpp index 49d8e3dcfb..efebe9199f 100644 --- a/ir_variable.cpp +++ b/ir_variable.cpp @@ -31,7 +31,7 @@  #endif  static ir_variable * -add_variable(const char *name, enum ir_variable_mode mode, +add_variable(const char *name, enum ir_variable_mode mode, int slot,  	     const glsl_type *type, exec_list *instructions,  		     glsl_symbol_table *symtab)  { @@ -59,6 +59,8 @@ add_variable(const char *name, enum ir_variable_mode mode,        break;     } +   var->location = slot; +     /* Once the variable is created an initialized, add it to the symbol table      * and add the declaration to the IR stream.      */ @@ -80,7 +82,8 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions,     assert(type != NULL); -   add_variable(proto->name, proto->mode, type, instructions, symtab); +   add_variable(proto->name, proto->mode, proto->slot, type, instructions, +		symtab);  } @@ -103,7 +106,7 @@ generate_110_uniforms(exec_list *instructions,     const glsl_type *const mat4_array_type =        glsl_type::get_array_instance(glsl_type::mat4_type, 4); -   add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type, +   add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,  		instructions, symtab);     /* FINISHME: Add support for gl_DepthRangeParameters */ @@ -121,7 +124,7 @@ generate_110_uniforms(exec_list *instructions,     const glsl_type *const light_source_array_type =        glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), 8); -   add_variable("gl_LightSource", ir_var_uniform, light_source_array_type, +   add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,  		instructions, symtab);     /* FINISHME: Add support for gl_LightModel */ @@ -156,8 +159,8 @@ generate_110_vs_variables(exec_list *instructions,     const glsl_type *const vec4_array_type =        glsl_type::get_array_instance(glsl_type::vec4_type, 4); -   add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions, -		symtab); +   add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type, +		instructions, symtab);  } @@ -188,7 +191,9 @@ generate_130_vs_variables(exec_list *instructions,      */     const glsl_type *const clip_distance_array_type =        glsl_type::get_array_instance(glsl_type::float_type, 8); -   add_variable("gl_ClipDistance", ir_var_out, clip_distance_array_type, + +   /* FINISHME: gl_ClipDistance needs a real location assigned. */ +   add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,  		instructions, symtab);  } @@ -237,8 +242,8 @@ generate_110_fs_variables(exec_list *instructions,     const glsl_type *const vec4_array_type =        glsl_type::get_array_instance(glsl_type::vec4_type, 4); -   add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions, -		symtab); +   add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type, +		instructions, symtab);  } @@ -254,8 +259,8 @@ generate_ARB_draw_buffers_fs_variables(exec_list *instructions,        glsl_type::get_array_instance(glsl_type::vec4_type, 1);     ir_variable *const fd = -      add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions, -		   symtab); +      add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0, +		   vec4_array_type, instructions, symtab);     if (warn)        fd->warn_extension = "GL_ARB_draw_buffers"; @@ -281,7 +286,9 @@ generate_130_fs_variables(exec_list *instructions,      */     const glsl_type *const clip_distance_array_type =        glsl_type::get_array_instance(glsl_type::float_type, 8); -   add_variable("gl_ClipDistance", ir_var_in, clip_distance_array_type, + +   /* FINISHME: gl_ClipDistance needs a real location assigned. */ +   add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,  		instructions, symtab);  } | 
