diff options
| author | Stephane Marchesin <marchesin@icps.u-strasbg.fr> | 2006-11-21 13:07:48 +0000 | 
|---|---|---|
| committer | Stephane Marchesin <marchesin@icps.u-strasbg.fr> | 2006-11-21 13:07:48 +0000 | 
| commit | fb6545070418820609a57f4dd975b41c93d499a9 (patch) | |
| tree | 6e5f62c37ce2f7291929faa1f106ae80650900d0 | |
| parent | 0ea45b1ad822ebdce2af3faef77ed776ca32d46b (diff) | |
Remaining state cache changes
| -rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_fifo.h | 5 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/nouveau/nv30_state.c | 20 | 
2 files changed, 15 insertions, 10 deletions
| diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h index 259e5a1dc7..ce465cdca5 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h @@ -112,6 +112,11 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa);  	nmesa->state_cache.current_pos++;							\  }while(0) +#define OUT_RING_CACHEp(ptr,sz) do {							\ +uint32_t* p=(uint32_t*)(ptr);								\ +int i; for(i=0;i<sz;i++) OUT_RING_CACHE(*(p+i)); 					\ +}while(0) +  #define BEGIN_RING_SIZE(subchannel,tag,size) do {					\  	nouveau_state_cache_flush(nmesa);						\  	if (nmesa->fifo.free <= (size))							\ diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c index 7b50cbc461..0fc3d16751 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ b/src/mesa/drivers/dri/nouveau/nv30_state.c @@ -477,19 +477,19 @@ static void nv30PolygonMode(GLcontext *ctx, GLenum face, GLenum mode)  static void nv30PolygonOffset(GLcontext *ctx, GLfloat factor, GLfloat units)  {          nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); -        BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); -        OUT_RINGf(factor); +        BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR, 2); +        OUT_RING_CACHEf(factor);          /* Looks like we always multiply units by 2.0... according to the dumps.*/ -        OUT_RINGf(units * 2.0); +        OUT_RING_CACHEf(units * 2.0);  }  /** Set the polygon stippling pattern */  static void nv30PolygonStipple(GLcontext *ctx, const GLubyte *mask )  {          nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); -        BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); -        OUT_RINGp(mask, 32); +        BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(0), 32); +        OUT_RING_CACHEp(mask, 32);  }  /* Specifies the current buffer for reading */ @@ -501,9 +501,9 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode );  static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)  {          nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); -        BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); -        OUT_RING((w << 16) | x); -        OUT_RING((y << 16) | y); +        BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); +        OUT_RING_CACHE((w << 16) | x); +        OUT_RING_CACHE((y << 16) | y);  }  /** Select flat or smooth shading */ @@ -584,9 +584,9 @@ void (*TexParameter)(GLcontext *ctx, GLenum target,  static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)  {          nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); -        BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16); +        BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_TX_MATRIX(unit, 0), 16);          /*XXX: This SHOULD work.*/ -        OUT_RINGp(mat->m, 16); +        OUT_RING_CACHEp(mat->m, 16);  }  /** Set the viewport */ | 
