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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-12 18:00:47 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-06 09:12:19 -0700 |
commit | d0a39f3d65aeb04d750dfb0885e87da1185a9296 (patch) | |
tree | 499fdda623ff2b4c6782d80db827d9a2ffdb6f97 /Makefile | |
parent | 7f0462abe7075db92e7f5c30cec692497be514f0 (diff) |
mesa: place glsl constant arrays in constant memory
For example, a declaration like
const float[3] xxx = float[3](1.1, 2.2, 3.3);
will place the array in the constant buffer whereas a regular, non-const array
would be placed in the temporary register file.
Next up: do the same thing for uniform arrays.
Diffstat (limited to 'Makefile')
0 files changed, 0 insertions, 0 deletions