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author | Marek Olšák <maraeo@gmail.com> | 2011-01-24 13:29:19 +0100 |
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committer | Marek Olšák <maraeo@gmail.com> | 2011-01-24 13:32:52 +0100 |
commit | 09109c11d9efd78c0f87fc55911e03eda5fd980b (patch) | |
tree | 325fca08e1fdf8f00a0c5733a4be8b3ef325f798 /SConstruct | |
parent | d78a984baa602a9bbb07622b669deea3069d2ab3 (diff) |
r300g: remove any traces of depth_clamp
I couldn't make it work.
GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and
VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they
also add regressions like random graphics corruptions in some games.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions