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authorIan Romanick <ian.d.romanick@intel.com>2010-04-01 18:03:59 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-04-01 18:34:56 -0700
commit27e3cf8c0d8812f9be55ca6ceb52cf8232742d99 (patch)
tree2e18a609af956128f16fc815d8feef04e0091ac0 /ast_to_hir.cpp
parent63af4b0e99420efd5ad6ecb638f39dc2c5c5e3cf (diff)
Begin processing ast_array_index nodes
This causes the following tests to pass: glslparsertest/shaders/parser3.frag glslparsertest/shaders/varying3.frag (also generates spurious error)
Diffstat (limited to 'ast_to_hir.cpp')
-rw-r--r--ast_to_hir.cpp68
1 files changed, 67 insertions, 1 deletions
diff --git a/ast_to_hir.cpp b/ast_to_hir.cpp
index 3c4b05ee79..ff9cbb09d9 100644
--- a/ast_to_hir.cpp
+++ b/ast_to_hir.cpp
@@ -890,8 +890,74 @@ ast_expression::hir(exec_list *instructions,
type = result->type;
break;
- case ast_array_index:
+ case ast_array_index: {
+ YYLTYPE index_loc = subexpressions[1]->get_location();
+
+ op[0] = subexpressions[0]->hir(instructions, state);
+ op[1] = subexpressions[1]->hir(instructions, state);
+
+ error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
+
+ result = new ir_dereference(op[0], op[1]);
+
+ if (error_emitted)
+ break;
+
+ /* FINISHME: Handle vectors and matrices accessed with []. */
+ if (!op[0]->type->is_array()) {
+ _mesa_glsl_error(& index_loc, state,
+ "cannot dereference non-array");
+ error_emitted = true;
+ }
+
+ if (!op[1]->type->is_integer()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be integer type");
+ error_emitted = true;
+ } else if (!op[1]->type->is_scalar()) {
+ _mesa_glsl_error(& index_loc, state,
+ "array index must be scalar");
+ error_emitted = true;
+ }
+
+ /* If the array index is a constant expression and the array has a
+ * declared size, ensure that the access is in-bounds. If the array
+ * index is not a constant expression, ensure that the array has a
+ * declared size.
+ */
+ ir_constant *const const_index = op[1]->constant_expression_value();
+ if (const_index != NULL) {
+ const int idx = const_index->value.i[0];
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
+ *
+ * "It is illegal to declare an array with a size, and then
+ * later (in the same shader) index the same array with an
+ * integral constant expression greater than or equal to the
+ * declared size. It is also illegal to index an array with a
+ * negative constant expression."
+ */
+ if ((op[0]->type->array_size() > 0)
+ && (op[0]->type->array_size() <= idx)) {
+ _mesa_glsl_error(& loc, state,
+ "array index must be < %u",
+ op[0]->type->array_size());
+ error_emitted = true;
+ }
+
+ if (idx < 0) {
+ _mesa_glsl_error(& loc, state,
+ "array index must be >= 0");
+ error_emitted = true;
+ }
+ }
+
+ if (error_emitted)
+ result->type = glsl_type::error_type;
+
+ type = result->type;
break;
+ }
case ast_function_call:
/* Should *NEVER* get here. ast_function_call should always be handled