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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-22 10:34:13 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-22 10:34:13 -0600 |
commit | 70dd4379d2cd54f229c3940312537912470218d3 (patch) | |
tree | cf24b8e884221c7637cf9c9b27890c2c9b8ec599 /docs/MESA_agp_offset.spec | |
parent | 0ae4728eb429d7b5217d34ec96fc973a5e7cfe95 (diff) |
cell: implement fencing for texture buffers
If we delete a texture, we need to keep the underlying tiled data buffer
around until any rendering that references it has completed.
Keep a list of buffers referenced by a rendering batch. Unref/free them when
the associated batch's fence is executed/signalled.
Diffstat (limited to 'docs/MESA_agp_offset.spec')
0 files changed, 0 insertions, 0 deletions