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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-10-12 10:51:47 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-10-12 10:54:28 -0700 |
commit | b2b9b22c1013ebf02aa6f0d9c1c7b5267523d973 (patch) | |
tree | b6bd23ad450a4218fe05073f00409c7f4c3ab712 /docs/MESA_texture_signed_rgba.spec | |
parent | 7533c374570b333b5e0d626d36d18c41d4611cb5 (diff) |
mesa: Validate assembly shaders when GLSL shaders are used
If an GLSL shader is used that does not provide all stages and
assembly shaders are provided for the missing stages, validate the
assembly shaders.
Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12].
NOTE: this is a candidate for the 7.9 branch.
Diffstat (limited to 'docs/MESA_texture_signed_rgba.spec')
0 files changed, 0 insertions, 0 deletions