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authorBrian Paul <brian.paul@tungstengraphics.com>2000-02-25 04:42:58 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-02-25 04:42:58 +0000
commitf183a0fc01df6af575e80481cfae797cba72d617 (patch)
treea5728da479daad307b8ef34f56fe3cbbb257a7b2 /docs/README.3DFX
parentb11b0954a2c7348bc0a896e256d006eaf7db7924 (diff)
added note about double buffering for in-window rendering
Diffstat (limited to 'docs/README.3DFX')
-rw-r--r--docs/README.3DFX3
1 files changed, 3 insertions, 0 deletions
diff --git a/docs/README.3DFX b/docs/README.3DFX
index f726301b22..aa6b9ef31a 100644
--- a/docs/README.3DFX
+++ b/docs/README.3DFX
@@ -205,6 +205,9 @@ Doing more with Mesa & Linux Glide:
visual depth doesn't match the Voodoo framebufffer bit per pixel, it
is required also a pixel format translation).
+ NOTE: the in-window rendering feature only works with double-buffering.
+
+
On the fly switching between in window rendering and full screen rendering
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