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author | Eric Anholt <eric@anholt.net> | 2008-01-16 15:07:10 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2008-01-16 15:19:29 -0800 |
commit | 9bae03a583fc6d2d0b916961279abe9156078d1e (patch) | |
tree | 36c55c943739d418ba62b226f342a09f423b7981 /docs/README.D3D | |
parent | 6a5e86b3444b4228c5232bf5a297159e66f02077 (diff) |
[965] Fix inversion of SLT/SGE results in vertex programs.
The WM code had this right, so copy its behavior. This reverts a flipping
of the arguments to SLT in brw_vs_tnl which came in with the GLSL code that
probably occurred to work around the flipped results, and brings the code back
in line with t_vp_build.c.
Diffstat (limited to 'docs/README.D3D')
0 files changed, 0 insertions, 0 deletions